Character Creation
Posted: Sun Apr 16, 2017 8:29 pm
Now, regarding the group of characters, you were assembled by the Allied joint command to investigate a previously unknown, and now abandoned, German submarine base in the Southern Atlantic Ocean. Ideally, each of you should be a veteran that found himself "cut-out" from his previous unit (for example, a last survivor, or someone recovering from a long-term injury), or someone used to working alone (like an espionage operative, or a sniper, or pilot, or the sort). This should give the feeling of the Allied scraping the bottom of their resources to assemble an investigation team on a matter that, at least at first sight, seems to be of little importance. The war has been going on for years, and while winning, the Allied are still stretched thin and with more urgent matters than a routine investigation of an abandoned base.
Now, on to the possible professions (for those of you that do not have the Achtung Cthulhu! Investigator's Guide, I'll provide the occupational skills, just ask about the careers you're interested in).
Civilian Occupations
Boffin
Parapsychologist
Military Occupations
Combat Engineer
Medic
Maori (obviously a very particular choice, I'll provide informations on this)
Infantryman
Pilot
Sailor
Sniper
US Marine
Commando
Paratrooper
US Airborne
First Special Service Force
Espionage Occupations
OSS/SOE Operative
Exactly one of you should have some level of knowledge of the Cthulhu Mythos, and at least a direct experience (with a Cthulhu Mythos rating), and belong to one of the occult branches of the Allied intelligence structure (the American Majestic or British Section M).
One more player can have in his background a Mythos experience, but it's not mandatory.
Additionally, one of the characters might be a Soviet soldier sent in to participate in a "joint operation to strengthen the ties of the alliance", which is sort of bullshit and only allowed because, at least initially, the mission is considered to be of little importance. This should open some interesting roleplaying, so I'm giving you the option if you want (onviously not mandatory).
Important
All normal rules from CoC 6th edition apply to character creation. Plus, look in the topic for additional rules for a list of new abilities your character can buy. Feel free to ask me any question regarding the abilities.
Additionally, all your characters have double the normal number of Hit Points.
And finally, I'll give each of you a special talent from the Pulp Cthulhu supplement, at the end of the character creation process.
Now, on to the possible professions (for those of you that do not have the Achtung Cthulhu! Investigator's Guide, I'll provide the occupational skills, just ask about the careers you're interested in).
Civilian Occupations
Boffin
Parapsychologist
Military Occupations
Combat Engineer
Medic
Maori (obviously a very particular choice, I'll provide informations on this)
Infantryman
Pilot
Sailor
Sniper
US Marine
Commando
Paratrooper
US Airborne
First Special Service Force
Espionage Occupations
OSS/SOE Operative
Exactly one of you should have some level of knowledge of the Cthulhu Mythos, and at least a direct experience (with a Cthulhu Mythos rating), and belong to one of the occult branches of the Allied intelligence structure (the American Majestic or British Section M).
One more player can have in his background a Mythos experience, but it's not mandatory.
Additionally, one of the characters might be a Soviet soldier sent in to participate in a "joint operation to strengthen the ties of the alliance", which is sort of bullshit and only allowed because, at least initially, the mission is considered to be of little importance. This should open some interesting roleplaying, so I'm giving you the option if you want (onviously not mandatory).
Important
All normal rules from CoC 6th edition apply to character creation. Plus, look in the topic for additional rules for a list of new abilities your character can buy. Feel free to ask me any question regarding the abilities.
Additionally, all your characters have double the normal number of Hit Points.
And finally, I'll give each of you a special talent from the Pulp Cthulhu supplement, at the end of the character creation process.