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Re: Character Creation/Rules

Posted: Mon May 01, 2017 1:01 pm
by aine
I thought I'd used 350 points so took 10 off; so please put 5 each back onto Anthropology and history, thanks!

Re: Character Creation/Rules

Posted: Tue May 02, 2017 4:46 am
by Mr. Handy
Thank you both! There's no need to edit your sheets. I'll make the corrections myself when I post the completed versions. I don't have time to do it tonight, but perhaps tomorrow night.

Re: Character Creation/Rules

Posted: Wed May 03, 2017 2:33 am
by Steveoknox24
Sorry for the absence. I had to travel to Ireland for a wedding and Internet access has been hard to come by. When do I need my character sheet done?

Re: Character Creation/Rules

Posted: Wed May 03, 2017 3:13 am
by Mr. Handy
That's okay. There's still one other player who hasn't yet created a sheet, and I can always run the TARDIS crew's thread for a little while before I start off everyone else. If you can get it done by this weekend that would be great, as I should have time then, but if you need more time there's no rush.

Re: Character Creation/Rules

Posted: Sat May 06, 2017 5:14 pm
by Mr. Handy
I finally had time to get the two completed character sheets edited and posted. I'm only waiting on two more players to create characters, and then I'll get the rest of the group started.

Re: Character Creation/Rules

Posted: Sun May 07, 2017 1:57 am
by Steveoknox24
I hope I did this right. Please let me know if not. I'm not sure what checked skills are so that part confused me. Sorry it took so long. Took me longer than expected to understand the system.

Character Name Seamus "Leppy" O'Leary
Career Criminal
Age 35 (Adds 1 EDU)
Sex Male
Residence 29 Hanbury Street, Whitechapel, East End, London
Birthplace Killanny, Ireland
Education Trinity College, Ireland
Home Era 1940s

Image

Background Seamus O'Leary should have had the world at his finger tips. He was the grateful recipient of the gains of his hardworking parents, who climbed the social ladder from obscurity to become some of the wealthiest landowners from Ireland. This unprecedented rise came with much hardship. The climb was slow. First, they opened a small-town pub in Killanny, County Monaghan, named Guilty Pleasure catering to undesirables of society. Through the chance meeting of an IRA thug, the couple expanded their business into the harboring of fugitives and contraband. With this influx of cash, the O'Leary family invested in real estate, which proved more lucrative and far less stressful. Once Seamus reached an age old enough to ask about his parents' past, they decided to go legitimate. With the money they acquired, they sent Seamus to the most prestigious primary and secondary schools. Furthermore, they placed high emphasis on Seamus' studies, hoping he would not have to make deals with the devil to live comfortably like they did. Seamus excelled, gaining entry to Trinity at 18.

However, tragedy befell young Seamus in his final year at Trinity. Though Ireland gained its independence in 1921, hostilities did not cease. The War of Independence became a civil war with Northern Irish and British fighting the Catholics of the Republic of Ireland. Knowing the real strength of the Irish forces, the British Army increased their presence throughout Ireland, routing out IRA strongholds. In desperation, the IRA implored the O'Learys to allow them to hide in the Guilty Pleasure like they once did. The O'Learys refused. As a result, on an oddly quiet Saturday night in October, the Guilty Pleasure exploded, with its proprietors inside. Devastated and disillusioned, Seamus left Ireland for London upon his graduation from Trinity.

There, however, he was met with unbridled prejudice. He found himself unable to find employment despite his wealth of qualification. However, learning from the stories drunkards in the Guilty Pleasure would tell him about his folks' double life, Seamus always knew of an open avenue. Though his parents would disapprove from heaven, Seamus entered the London underworld. He made a name for himself as a getaway driver, earning the nickname "Leppy" (a riff off of Leprechaun) as a badge of honor. He rose through the ranks quickly, with his Gift of Gab and keen eye (both for detail and down the sight of a gun). Though slight of build, Leppy grew proficient in the lethal arts. What he lacked in power behind his punches, he made up for with Guilt (his gun) and Pleasure (his set of knives). Recently, however, Leppy has become disillusioned once again. After a nasty barroom brawl in Whitechapel, Leppy and a few of his comrades followed their cloaked adversaries into a dark alley. Leppy stood as lookout as his mates roughed up the gaggle of weirdos. However, a series of screams and odd rhythmic chanting turned his attention from potential witnesses. What he saw as he turned to the alley haunts his dreams to this day.

Attributes
STR: 11
CON: 12
POW: 12
DEX: 13
APP: 13
SIZ: 13
INT: 14
EDU: 20

SANITY: 60%
LUCK: 60%
IDEA: 70%
KNOW: 99%

Damage Bonus: 24 (+0)

Hit Points: 13
Magic Points: 12
Sanity Points: 60

Income
So, I accidentally rolled a second time... and got a 10... but I just realized I originally got a 5... ugh

Skills
Career Skill Points: 400
Personal Interest Points: 140
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%): 74%
Biology (01%):
Chemistry (01%):
Climb (40%):
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%): 65%
Dodge (DEX x 2): 26%
.Drive Auto (20%): 50%
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%): 40%
.First Aid (30%): 45%
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%): 70%
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language: (01%):
Own Language: English (EDU x 5%): 99%
.Persuade (15%): 50%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%): 75%
Spot Hidden (25%): 75%

Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
.Knife (25%): 75%


Firearms:
Handgun (20%): 75%
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):
[dice]0[/dice]

Re: Character Creation/Rules

Posted: Sun May 07, 2017 2:09 am
by Steveoknox24
I'm unsure how to handle possessions. It is based off of my credit rating, which is awesome but I have to work with you, Mr. Handy, on what I can have, right?

Re: Character Creation/Rules

Posted: Sun May 07, 2017 3:36 am
by Mr. Handy
You can probably have anything within reason. Credit Rating isn't really a factor here, but your wealth roll does have a bearing. Just give me a wish list of what you want to have, and I'll review it. With your underworld connections, the gun and the knives are no problem. Just let me know which kinds. You might even have a car, though you'll need to get most of your petrol on the black market. You can also have a decent home.

You've spent a total of 407 points on your occupational skills. While you only have 400 occupational skill points, hobby points may also be spent on those skills (or any others). Since you have 140 hobby skill points available, and you only spent 130 on other skills, I'll just count those extra seven points from the ten you have not spent. This leaves you an additional three hobby skill points that may be spent on any skill or skills. Please let me know where you want them. There is no need to edit your sheet. I'll make the corrections myself.

Checked skills are something that happens during the game. When you use each skill successfully the first time, I'll "check" it by placing a red asterisk next to it. After the scenario, if you survive, you'll get a chance to increase each of those skills.

Re: Character Creation/Rules

Posted: Sun May 07, 2017 4:47 am
by Steveoknox24
Oops, my math skill apparently isn't very good either. Let's put the three into First Aid.

As for possessions:

Buick Series 40
Luger (thinking a few would have made it to the black market) 1d10
Pair of Switchblades 1d4+db
Cheap white suit
Pack of cigarettes
Four-leaf Clover zippo
Bobby pins (lockpicking)
small photo of parents, hidden in a sowed in pocket inside his suit

Re: Character Creation/Rules

Posted: Sun May 07, 2017 5:44 am
by Mr. Handy
Thank you. I've posted your completed sheet.

Re: Character Creation/Rules

Posted: Sun May 07, 2017 6:00 am
by Steveoknox24
Awesome! Thanks so much. Now do I start playing? Sorry for the newb question.

Re: Character Creation/Rules

Posted: Sun May 07, 2017 4:34 pm
by Mr. Handy
You're welcome, and it's no problem. I'm still waiting for one more player to finish creating a character. Once that's done, I'll create a new In Character thread for the new players (actually two, as the ARP warden will start in a separate thread) and announce it in The Zero Room (the Out Of Character thread).

Re: Character Creation/Rules

Posted: Tue Jun 27, 2017 9:28 am
by ZadokAllen
Hello everyone,

So lets (try to) role some dice:

Roll 3d6 each for STR, CON, POW, DEX, and APP.

[dice]0[/dice]

[dice]1[/dice]

[dice]2[/dice]

[dice]3[/dice]

[dice]4[/dice]

Roll 2d6+6 each for SIZ and INT.

[dice]5[/dice]

[dice]6[/dice]

Roll 3d6+3 for EDU.

[dice]7[/dice]

Roll 1d10 for personal wealth, using the 1920s wealth chart for 6th edition.

[dice]8[/dice]

Re: Character Creation/Rules

Posted: Thu Jun 29, 2017 1:43 am
by Mr. Handy
Welcome! You're off to a good start. That's a decent set of rolls, and your wealth roll gives you an annual income of £2,000 and assets worth £10,000, including £1,000 in cash and the same amount in assets quickly convertible to cash. Let me know what occupation you want, and I'll give you a list of occupational skills for it.

Re: Character Creation/Rules

Posted: Thu Jun 29, 2017 10:59 am
by ZadokAllen
I was thinking about a door-to-door vacuum salesman who lives out of his car and put all his money in his stock, and then the war broke out...

But maybe my income should be lower?

Re: Character Creation/Rules

Posted: Fri Jun 30, 2017 4:43 am
by Mr. Handy
Your income can be what it is. Income can come from many sources, not just your occupation. Your investments can provide a lot. It's also possible that you have a house in London that got bombed tonight.

The occupational skills for a door-to-door salesman are: Accounting, Bargain, Drive Auto, Fast Talk, Navigate, Persuade, Psychology, and one other skill as a personal or era specialty.

Re: Character Creation/Rules

Posted: Fri Jun 30, 2017 12:18 pm
by ZadokAllen
Ok, here it is. Don't really know what to fill in for credit rating...

Player: ZadokAllen
Name: Eugene Thomson
Age: 35
Sex: Male
Occupation: Door-to-door vacuum salesman
Current Residence: Homeless
Colleges, Degrees: None
Birthplace: Chatham (Kent)
Home Era: 1940’s

Characteristics:
STR: 11
CON: 11
SIZ: 13
DEX: 10
APP: 12
INT: 13 (Idea - 65)
POW: 9 (Luck - 45)
EDU: 17 (Know - 85)

Sanity: 45
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 12
Magic Points: 9
Damage Bonus: +0

Background: Eugene Thomson is 35 and for the moment very unlucky. He works as a door-to-door vacuum salesman and had invested all his savings in his stock, and then the war broke out. As you can imagine demand for vacuum cleaners has somewhat plummeted. Just as he thought it could not get any worse, his house was bombed, so now all he has left is his car, a 1938 Standard Flying Eight, 8 Haywin vacuum cleaners, and the clothes he wore. Eugene is single and has no children.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%): 40%
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%): 65%
Biology (01%):
Chemistry (01%):
Climb (40%): 40%
Computer Use (01%):
Conceal (15%): 35%
Craft (05%):
Credit Rating (15%): ???
Cthulhu Mythos (00%):
.Disguise (01%): 21%
Dodge (DEX x 2):
Drive Auto (20%): 60%
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%): 65%
First Aid (30%):
Geology (01%):
.Hide (10%): 30%
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
.Listen (25%): 45%
.Locksmith (01%): 25%
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%): 20%
Occult (05%):
Operate Heavy Machine (01%):
Other Language: Latin (01%):
Own Language: English (EDU x 5%):
Persuade (15%): 65%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 55%
Ride (05%):
.Sneak (10%): 20%
Spot Hidden (25%): 65%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
Pocket knife[1D4+1D4 damage, Knife]
gas mask
8 Haywin vacuum cleaners

Re: Character Creation/Rules

Posted: Fri Jun 30, 2017 12:20 pm
by ZadokAllen
and the photo i forgot...

Re: Character Creation/Rules

Posted: Sat Jul 01, 2017 4:11 am
by Mr. Handy
You're almost set. However, you've shortchanged yourself on hobby points. You spent only 94, but you get a total of 130. Please let me know what skill or skills you want to add the other 36 points into, and how many points for each, and then you'll be ready. Credit Rating doesn't work the way it does in 7th edition. You can add points to it just like any other skill, and the base skill is always 15%. You don't have a damage bonus, so the knife only does 1D4 damage. You should also have an identity card and a ration card, and your car counts as equipment.

There's no need to edit your sheet above. Once you've spent your remaining points, I'll put everything together in the Character Sheets thread.

Re: Character Creation/Rules

Posted: Mon Jul 03, 2017 1:24 pm
by ZadokAllen
I would like to assign the remaining points to History, thanks!