Character Creation/Rules

London, 1940: The world is engulfed in the flames of war, and now the war has come to Great Britain's capital. German bombers rain death and destruction upon the blacked-out city, but what other terrors lurk unseen in the darkness? The Time Lord, his companions, and a handful of London's inhabitants doing their bit may be the only ones who can avert disaster.

This is Classic Doctor Who meets Call of Cthulhu, the fifth of a series of connected adventures set in different eras and locations that includes The Terror Out of Time, The Ninth Planet, The Shadow Over Dunwich, and The Brotherhood of Death.

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Re: Character Creation/Rules

Post by Mr. Handy »

Yes, the dice roller automatically added the +6s and +3 to the totals.
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Re: Character Creation/Rules

Post by DrkRoxas »

DrkRoxas wrote: [dice]193266:5[/dice]
[dice]193266:6[/dice]
But look at these two, the results of these rolls, these are the 2d6+6, how can the 6 be added? The second roll is literally adding up to 6, the less I can get between two rolls is two 1s, which would make the lower stat here 8.

I think the dice roller isn't adding the +, and I saw a user before adding the number manually, but I got confused ;__;
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Re: Character Creation/Rules

Post by aureliusnoble »

If you look at the dice rolls:
You roll 2d6, you rolled a 2 and a 3, 2+3=5, then add the 6, 5+6=11
You roll 2d6, you rolled a 4 and a 2, 4+2=6, then add the 6, 6+6=12

You are not adding 6 to each dice roll, you add 6 to the total of the dice rolls.

Hope that clears things up.
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Re: Character Creation/Rules

Post by DrkRoxas »

DrkRoxas wrote:Did the +6 and +3 values get added by the dice roller or do I have to add them manually now?
That's what I asked hahaha, I thought so, I will add them manually then. Thanks!
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Re: Character Creation/Rules

Post by aureliusnoble »

Nope, you don't have to add them manually.
Original post: DrkRoxas rolled 2d6+6 and got a total of 12:
4, 2
See where it says "got a total of 12", that is it adding the 6 for you :)

It explains the individual rolls and gives you the total, you don't have to do anything.
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Re: Character Creation/Rules

Post by DrkRoxas »

I don't know how you got that message, all I'm seeing is the:

:
4, 2

How can I see the detailed explanation of the roll like what you quoted there? Seeing it like that would've saved me all of this LOL, I can only see the 4,2 in my post :(
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Re: Character Creation/Rules

Post by aureliusnoble »

Oh ok, sorry, that's really weird. When I look at your original post this is what it looks like to me, don't know why it's different for you - sorry, i mean as you said, it's pretty easy to just add the 3/6 :P *underlining is my own

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Re: Character Creation/Rules

Post by DrkRoxas »

Yeah, sadly this is how I see it, must've been some options in settings, this explains why everyone said I didn't need to add and I didn't see the addition anywhere lol
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Re: Character Creation/Rules

Post by Mr. Handy »

That is weird. I've never heard of that happening before. The only dice options I can see are for how they appear in the display (gray, red, or text only). Thanks for clearing that up, Aurelius!
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The Brotherhood of Death
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The Masque of Nyarlathotep
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Re: Character Creation/Rules

Post by aine »

Could I play Mrs Cruckshank, an aging widow? Although old, she is fit, sharp, takes no nonsense and carries a mean looking victorian umbrella. She is locally quite famous/notorious for doing good works and is a keen member of the local WI. She hasn't had an occupation, husband died in the Boer war (or similar). A 'Miss Marple' type as far as occupational skills go maybe.

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Re: Character Creation/Rules

Post by Mr. Handy »

Yes, she'd be great! You can use the Private Investigator occupational skill list: Bargain, Fast Talk, Law, Library Use, Locksmith, Photography, Psychology, and one other skill as a personal or era specialty. An big umbrella would count as a Large Club in combat (base skill 25%, 1D8+db damage, two-handed). A smaller one would be a Small Club (base skill 25%, 1D6+db damage, one-handed).
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character Creation/Rules

Post by aine »

Lovely.
Here are my rolls and their assignments:
Str (6,6,4) -1age = 15
App (1,2,2) = 5
Con (4,5,1) = 10
Dex (6,1,3) -1 age = 9
pow (4,4,5) = 13
Siz (2,5) + 6 = 11
Int (6,2) +6) = 14
Edu (1,5,3) +3 +5 age = 17
Wealth = 8
350 occupational points and 140 hobby points

She is 68 years old. I had a look at those skills and photography and locksmith aren't really relevant. As she does a lot of good deeds and charity work, could she have persuade, anthropology and history specifically for the London area and it's people. This includes her extra skill.
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Re: Character Creation/Rules

Post by Mr. Handy »

Yes, that's fine. You get 340 occupational skill points with EDU 17, not 350. Your wealth roll gives you an annual income of 1,500 pounds and total assets of 7,500 pounds, including 750 pounds in cash and 750 pounds in assets quickly convertible to cash, I'd miscalculated the amount of cash on a couple of the completed character sheets, but I corrected them.
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(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character Creation/Rules

Post by Pastiche »

Would a Jewish East End tailor be a good fit for the scenario? Recent refugee from Germany, middle-aged, with an unhealthy interest in Kaballah and numerology.
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Re: Character Creation/Rules

Post by Mr. Handy »

Yes, that would work nicely. For a tailor, you should use the following occupational skill list:: Accounting, Bargain, Craft(Tailor), Disguise, Fast Talk, Persuade, Psychology, and one other skill as a personal or era specialty. Your native language would be German (or Yiddish, which has similarities), though you should have Other Language(English) as well. This could legitimately be your selected eighth occupational skill, as you'll need it to deal with English-speaking customers. Occult skill would most likely be a hobby skill.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character Creation/Rules

Post by aine »

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Player: Aine
Name: Mrs Phyllis Cruckshank
Age: 68
Sex: Female
Occupation: Charity Worker
Current Residence: Islington, London
Colleges, Degrees: None
Birthplace: Sussex
Home Era: 1940s
Income: £1500
Savings: £7500

Characteristics:
STR: 115
CON:10
SIZ: 11
DEX: 9
APP: 5
INT: 14 (Idea - 70)
POW: 13(Luck - 65)
EDU: 17 (Know - 85)

Sanity: 65
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 11
Magic Points: 13
Damage Bonus: +1d4


Background: Phyllis Cruckshank is 68, indomitable and a force to be reckoned with. She is a well known figure in London as she bustles busily along with her vast handbag and sturdy umbrella. She canvases the rich and bothers the poor as she goes about her 'good works'. She is vice president of the Islington Women's Institute and has a vast network of contacts through the other ladies and neighbouring WI.
Her husband Cecil was killed in the Boer War 40 years ago and she never remarried. Phyllis has a nice little house on Gibson Square in Islington and a tidy nest egg.


Skills:
(Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%): 31%
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%): 40%
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
.Craft (05%): cakes 35%
.Credit Rating (15%): 65%
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2):
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%): 55%
.First Aid (30%): 40%
Geology (01%):
Hide (10%):
History (20%): Local History 55%
Jump (25%):
Law (05%): 45%
Library Use (25%): 60%

Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language:
Own Language: English (EDU x 5%): 85%
Persuade (15%): 70%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot: Civil (01%):
Psychoanalysis (01%):
Psychology (05%): 55%
Ride (05%):
Sneak (10%):
.Spot Hidden (25%): 50%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):
.Large Club (25%): 50%

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:

Large iron umbrella
Large handbag including torch, sewing kit, gas mask, opera glasses, whistle, dog lead.
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Re: Character Creation/Rules

Post by Pastiche »

Here are my numbers:

STR, CON, POW, DEX, and APP:
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]

SIZ and INT:
[dice]5[/dice]
[dice]6[/dice]

EDU:
[dice]7[/dice]

Wealth:
[dice]8[/dice]

I would leave wealth as it is, but halve my normal income, since I've hit on hard times after fleeing from Germany.

Age: 59
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Re: Character Creation/Rules

Post by Pastiche »

Player: Pastiche
Name: Benjamin Klein
Age: 59
Sex: Male
Occupation: Tailor
Current Residence: London
Colleges, Degrees: None
Birthplace: Berlin
Home Era: 1940s
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Characteristics:
STR: 9
CON: 8
SIZ: 14
DEX: 14 = 15 - 1 (age)
APP: 11
INT: 14 (Idea - 70)
POW: 11 (Luck - 55)
EDU: 17 = 14 + 3 (age) (Know - 85)

Starting sanity: 55
Phobias/Mental Disorders: None
Maximum Hit Points: 9
Maximum Magic Points: 11
Damage Bonus: +0

Background:
When two years ago the word 'JUDE' appeared in angry tar letters on the front of his successful tailorshop in Berlin, Benjamin knew it was time to move on. Since a distant branch of his family had moved from Poland to London a few decades earlier, crossing the Channel was the obvious choice . Unfortunately, job opportunities were few and far between, and Benjamin was lucky that one of his distant relatives had a job for him as assistant tailor in his sweatshop. The fact that he, 59, now had to take orders from someone only 41, rankled him immensely. Such a violation of the natural orders of Numbers! Added to this frustration was a mounting feeling of dread, since according to the Kaballah Numerology, the name of the sweatshop had exactly the same representation as 'Hitler'. Benjamin could not shake the feeling that something terrible was going to happen any time soon ...

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT.)
Accounting (10%): 40%
Anthropology (01%):
.Archaeology (01%): 21%
Art (05%):
Astronomy (01%):
Bargain (05%): 45%
Biology (01%):
Chemistry (01%):
Climb (40%):
Computer Use (01%):
.Conceal (15%): 30%
Craft (Tailor) (05%): 65%
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%): 41%
Dodge (DEX x 2): 28%
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%): 45%
First Aid (30%):
Geology (01%):
Hide (10%):
.History (20%): 35%
Jump (25%):
Law (05%):
.Library Use (25%): 50%
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
.Occult (05%): 45%
Operate Heavy Machine (01%):
Other Language: English (01%): 61%
Own Language: German (EDU x 5%): 85%
Persuade (15%): 45%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 35%
Ride (05%):
Sneak (10%):
.Spot Hidden (25%): 50%
Swim (25%):
Throw (25%):
Track (10%):
Anti-Aircraft Gun (01%):
War Prestige (01%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):
Mace (DEX x 5): 70%

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
measuring tape (great for strangling someone/something!)
needles (useful for torture...)
scissors
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Re: Character Creation/Rules

Post by Mr. Handy »

The characters look great! Just a few minor corrections are needed.

Aine, you've only spent a total of 330 occupational skill points, but you get 340. Please let me know where you want the other ten points. STR is also 15, not 115, but I can correct that myself.

Pastiche, your 3D6 rolls were 8, 9, 10, 11, and 15, but you have a second 11 instead of the 10. Please let me know whether you want APP or POW reduced to 10. You also have 11 hit points, as it's the average (rounded up) of CON and SIZ, not STR and CON. I can correct this myself. You've also only spent 330 occupational skill points out of 340, so please let me know where you'd like the other ten points.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character Creation/Rules

Post by Pastiche »

I fumbled the Numbers! How out-of-character...

Let's reduce APP, and put 5 into English and 5 into Psychology.

Do you want me to edit my previous post?
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