Character Creation/Rules

London, 1940: The world is engulfed in the flames of war, and now the war has come to Great Britain's capital. German bombers rain death and destruction upon the blacked-out city, but what other terrors lurk unseen in the darkness? The Time Lord, his companions, and a handful of London's inhabitants doing their bit may be the only ones who can avert disaster.

This is Classic Doctor Who meets Call of Cthulhu, the fifth of a series of connected adventures set in different eras and locations that includes The Terror Out of Time, The Ninth Planet, The Shadow Over Dunwich, and The Brotherhood of Death.

Moderator: Mr. Handy

User avatar
Mr. Handy
Admin
Admin
Posts: 46361
Registered for: 17 years 5 months
17
Location: Philadelphia
Contact:

Re: Character Creation/Rules

Post by Mr. Handy »

Thanks, everything looks wonderful, and you're all set! I'll add your character sheet to the thread when I have time. I'm not very familiar with 7th edition, but I think it's the same. It wouldn't make sense to have to spend 51 skill points to raise Fist/Punch from 50 to 51.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Mister Ginge
Acolyte
Acolyte
Posts: 309
Registered for: 6 years 11 months
6
Location: Ulthar
Contact:

Re: Character Creation/Rules

Post by Mister Ginge »

Here goes. I think the figures are ok, but let me know if anything needs changing.
I'm not sure how much damage a ceiling pike would do but they look quite vicious.

Player: Mister Ginge
Name: Eddie Lawlor
Age: 47
Sex: Male
Occupation: ARP Warden
Current Residence: London
Colleges, Degrees: N/A
Birthplace: London
Home Era: 1940

Image

Characteristics:
STR: 17
CON: 11
SIZ: 8
DEX: 9
APP: 5
INT: 9 (Idea - 45)
POW: 9 (Luck - 45)
EDU: 14 (Know - 70) inc. +3 for age

Sanity: 45
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 10
Magic Points: 9
Damage Bonus: +1d4
Income and Wealth: £900/year, £4,500 in assets (includes £900 in cash)

Background: Eddie Lawlor is the son of Irish immigrants who moved to the East End of London in search of work, in the early 1890’s. Raised as a Catholic, he’s quite a religious person, but prone to superstitious beliefs (eg. he’s a firm believer in ghosts).

Like several of his colleagues in the ARP, he served in the trenches during the Great War and is no stranger to bloodshed and gore, often having to help fellow soldiers in pain & distress. Small in stature but filled with wiry strength, he’s the kind of man you’d be glad to have on your side during a fight.

He takes his current role very seriously, fully understanding the dangers involved. He’s ready to serve his country again, now that war has come to London.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
.Climb (40%): 55%
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2): 18%
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%): 55%
First Aid (30%): 50%
Geology (01%):
Hide (10%):
History (20%):
.Jump (25%): 35%
Law (05%): 25%
Library Use (25%):
Listen (25%): 55%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%): 45%
Occult (05%):
Operate Heavy Machine (01%):
Other Language: (01%):
Own Language: English (EDU x 5%): 75%
Persuade (15%): 55%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
.Psychology (05%): 25%
Ride (05%):
.Sneak (10%): 40%
Spot Hidden (25%): 75%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
.Fist/Punch (50%): 65%
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):


Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%): 60%
Shotgun (30%):
SMG (15%):

Equipment:
Bicycle
Gas mask
Steel helmet
Gas rattle
First Aid kit
Ceiling pike (damage?)
Mister Ginge
Acolyte
Acolyte
Posts: 309
Registered for: 6 years 11 months
6
Location: Ulthar
Contact:

Re: Character Creation/Rules

Post by Mister Ginge »

Had to edit. As calculated education incorrectly in relation to age. Doh.
User avatar
Mr. Handy
Admin
Admin
Posts: 46361
Registered for: 17 years 5 months
17
Location: Philadelphia
Contact:

Re: Character Creation/Rules

Post by Mr. Handy »

Everything checks out great! Your Own Language skill is 70%, not 75%, but you don't need to edit your sheet. I'll make the correction when I post it; I'll probably have time tomorrow night. I'll work out how much damage a ceiling pike does and what its base skill is at that time. That's what you'd be using if you ever fight with it, as you haven't practiced using one as a weapon. You'll also have been issued a whistle.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
andyw666
Disciple
Disciple
Posts: 1275
Registered for: 14 years 4 months
14
Location: A Land Down Under
Contact:

Re: Character Creation/Rules

Post by andyw666 »

archie.JPG
archie.JPG (12.35 KiB) Viewed 3731 times
Player: Andyw666
Name: Chaplain (Rev Dr) Archie Pennyfeather, RN
Age: 42
Sex: Male
Occupation: Royal Navy Chaplain
Current Residence: London
Colleges, Degrees: PhD (Archeology) Cambridge, B Theology Cambridge
Birthplace: London
Home Era: 1940s
Income: L1500/year
Savings: L7500

Characteristics:
STR: 10
CON: 9
SIZ: 8
DEX: 4
APP: 15
INT: 18 (Idea - 90%)
POW: 18 (Luck - 90%)
EDU: 18 (Know - 90%) [+2 EDU due to age]

Sanity: 90 (90)
Phobias/Mental Disorders: None
Maximum Sanity: 90
Hit Points: 9
Magic Points: 18
Damage Bonus: +0

Background:
Archie Pennyfeather is the younger son of a wealthy and well-to-do London family. He is very short and rather stout but makes up for this by being astonishingly clumsy. A bookish lad (actually, a bit of a swot), he was still away at Public School when the Great War broke out. In 1916, upon completing his schooling and turning 18, Archie enlisted in the Royal Navy as a Midshipman (Father approved of the Senior Service). Height restrictions weren't taken too seriously in the middle of a war, and anyway Father knew some chaps in the Admiralty. Archie enlisted just in time to be at Jutland but things quietened down after that and he safely demob-ed in 1918 as a sub-lieutenant. He still has his of Colt service sidearm as a souvenir of The Last Show but keeps it locked in a drawer at home these days.

After the War, Archie pursued a passion for Archaeology at Cambridge, obtaining his PhD. Father didn't really approve but Archie and Father both approved of a career in The Church and so Archie stayed at Cambridge, read Theology, and was duly ordained a Minister of the Church of England. His subsequent career has been primarily based in hospitals and the like, while frequently being tasked by the Church with the location, authentication and restoration of religious antiquities. Archie is fortunate to have inherited an independent income which supplements his meagre salary.

Immediately upon his ordination, Archie enlisted in the Royal Naval Volunteer Reserve (the RNVR - the "Wavy Navy") as a chaplain. Upon the outbreak of hostilities, he was called up and has been serving on big ships during the Atlantic Campaign. His last ship having been sunk, Archie has been temporarily posted to St Bartholomew's Hospital to provide chaplaincy to injured military personnel. Archie is now married with children but the children are at school in the country and his wife lives in safety at their weekender in the Cotswolds. He is a cheery soul with a keen insight into human nature and has found some success in this current role.


Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%): 21%
Anthropology (01%):
Archaeology (01%): 76%
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Computer Use (01%):
Conceal (15%):
Craft (05%):
.Credit Rating (15%): 40%
Cthulhu Mythos (00%):
Disguise (01%):
.Dodge (DEX x 2): 23%
.Drive Auto (20%): 25%
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
.First Aid (30%): 35%
Geology (01%):
Hide (10%):
History (20%): 50%
Jump (25%):
Law (05%):
Library Use (25%): 70%
Listen (25%): 50%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
.Navigate (10%): 40%
Occult (05%):
Operate Heavy Machine (01%):
Other Language: Latin (01%): 50%
Own Language: English (EDU x 5%): 90%
Persuade (15%): 65%
Pharmacy (01%):
Photography (10%):
Physics (01%):
.Pilot Boat (01%): 20%
Psychoanalysis (01%):
Psychology (05%): 80%
Ride (05%):
Sneak (10%):
.Spot Hidden (25%): 40%
.Swim (25%): 30%
.Throw (25%): 35%
Track (10%):
.War Prestige (1%): 32%

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
.Handgun (20%): 40%
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
RNVR Chaplain Officer's Uniform
Colt M1911 .455 semi-automatic pistol (1d10+2 damage, 1 shot/round, range 15 yards, 7 rounds)
Bible
Steel hip flask of whisky
Steel hip flask of holy water
MG Convertible
Identity card
Ration card
Gas mask
Last edited by andyw666 on Sun Apr 23, 2017 5:00 am, edited 3 times in total.
User avatar
andyw666
Disciple
Disciple
Posts: 1275
Registered for: 14 years 4 months
14
Location: A Land Down Under
Contact:

Re: Character Creation/Rules

Post by andyw666 »

Over to you to have a look at the character sheet, Mr Handy! Sorry it took me a while to get done.
User avatar
Mr. Handy
Admin
Admin
Posts: 46361
Registered for: 17 years 5 months
17
Location: Philadelphia
Contact:

Re: Character Creation/Rules

Post by Mr. Handy »

That's okay, I didn't have time during the week anyway, and you're not even the last player here to create a character. You've underspent slightly on occupational skill points. You have 360 of them, but you've only spent 349, so please let me know where you'd like the other 11 points. Keep in mind that Accounting is also one of your occupational skills. The timing of your background doesn't quite add up with your age. You were born in 1897, or possibly late 1896, but you were 18 in 1916, when you would have turned 18 in either late 1914 or 1915. You can fix this simply by changing your age to 42. This will not affect your EDU bonus at all, as the minimum age was 22 and you'd still have added 20 to it. The Colt M1911 .45 automatic is an American weapon, though you could still have one if you like. It's a .45 weapon, not .455, though the damage would still be the same. The Webley revolver would be the standard British sidearm,,and that was a .455 weapon. You can have either one.

There is also equipment that all characters in 1940 would probably have (visitors from other times naturally will not have them ;) ):
Identity card
Ration card
Gas mask (everyone is required to carry one, though many people don't anyway; it is typically carried in a small cardboard box)
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
andyw666
Disciple
Disciple
Posts: 1275
Registered for: 14 years 4 months
14
Location: A Land Down Under
Contact:

Re: Character Creation/Rules

Post by andyw666 »

God that's embarrassing, I'm going to blame slight residual tiredness on my poor maths. That and the alcohol. Will fix pronto and let you know.

On the topic of the Colt M1911 though, that's more controversial. Seems Webley couldn't keep up with demand, so the RN bought M1911s in .455 Webley calibre for many of its officers:

http://www.imfdb.org/wiki/List_of_firea ... med_Forces

https://en.wikipedia.org/wiki/M1911_pis ... Poyer_11-0 (para 1.4)

(Reliable and iconic as the Webley revolvers are or were, the Colt adds a bit of distinctive Navy style - as the weapon Archie would have wrapped in an oiled cloth in a locked drawer, I thought.)
User avatar
andyw666
Disciple
Disciple
Posts: 1275
Registered for: 14 years 4 months
14
Location: A Land Down Under
Contact:

Re: Character Creation/Rules

Post by andyw666 »

OK, should be fixed.
User avatar
Mr. Handy
Admin
Admin
Posts: 46361
Registered for: 17 years 5 months
17
Location: Philadelphia
Contact:

Re: Character Creation/Rules

Post by Mr. Handy »

Thanks, I never knew that about the Colt M1911! .455 it is. You're all set! I'll post your character sheet shortly.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
andyw666
Disciple
Disciple
Posts: 1275
Registered for: 14 years 4 months
14
Location: A Land Down Under
Contact:

Re: Character Creation/Rules

Post by andyw666 »

Magic! Looking forward to it.
DrkRoxas
Acolyte
Acolyte
Posts: 123
Registered for: 7 years 8 months
7
Contact:

Re: Character Creation/Rules

Post by DrkRoxas »

Hello there! I would like to implement the idea of a smuggler character named Vyse, do you think it would serve the purpose of the story? Smuggling served a big part of the era since the acquisition of alcohol and tobacco was a bit restricted. I'm planning for a sociopath kind-of person who specializes in manipulation and has an understanding of human reactions due to the experience over the years, probably working for a smuggling group.
User avatar
Mr. Handy
Admin
Admin
Posts: 46361
Registered for: 17 years 5 months
17
Location: Philadelphia
Contact:

Re: Character Creation/Rules

Post by Mr. Handy »

That sounds like an interesting character concept, and one that naturally fits in this time. With rationing comes a burgeoning black market, and the black market depends upon people who can obtain things that are in demand through less than legal means. Of course, these contraband goods are sold at a higher price, but that's the only way to buy them if you don't have enough ration points. Use the following occupational skill list for a Black Marketeer, based on Laraqua's Home Front monograph draft: Accounting, Bargain, Conceal, Craft, Credit Rating, Fast Talk, Persuade, and any one other skill as a personal or era specialty.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Steveoknox24
Initiate
Initiate
Posts: 91
Registered for: 6 years 11 months
6
Contact:

Re: Character Creation/Rules

Post by Steveoknox24 »

Sorry for the newb question but I want to check that I have this right.

I roll first then create the character around the rolls?
Steveoknox24
Initiate
Initiate
Posts: 91
Registered for: 6 years 11 months
6
Contact:

Re: Character Creation/Rules

Post by Steveoknox24 »

Here goes nothing:

[dice]0[/dice]

[dice]1[/dice]

[dice]2[/dice]

[dice]3[/dice]

[dice]4[/dice]

[dice]5[/dice]

[dice]6[/dice]

[dice]7[/dice]

[dice]8[/dice]
Steveoknox24
Initiate
Initiate
Posts: 91
Registered for: 6 years 11 months
6
Contact:

Re: Character Creation/Rules

Post by Steveoknox24 »

So that's a

12

13

12

13

11

7+6=13

8+6=14

16+3=19

5

Did I do that right?
User avatar
Mr. Handy
Admin
Admin
Posts: 46361
Registered for: 17 years 5 months
17
Location: Philadelphia
Contact:

Re: Character Creation/Rules

Post by Mr. Handy »

Yes, you did everything perfectly. That's a nice set of above average rolls, and the 19 EDU is particularly excellent. Your character must be at least 25 years old. Keep in mind that you can make your character older still and raise your EDU to 20 or even higher, though your Know and Own Language stats will have a maximum of 99 no matter how high your EDU. The wealth roll means you have an annual income of 900 pounds, with 4,500 pounds in total assets (including 900 in cash and 900 easily convertible to cash).
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Steveoknox24
Initiate
Initiate
Posts: 91
Registered for: 6 years 11 months
6
Contact:

Re: Character Creation/Rules

Post by Steveoknox24 »

Awesome. Now I just have to assign the numbers (outside of SIZ and EDU) to the attributes I'd like, right? And to go anywhere above age 25 I'd have to take penalties, correct?
User avatar
Mr. Handy
Admin
Admin
Posts: 46361
Registered for: 17 years 5 months
17
Location: Philadelphia
Contact:

Re: Character Creation/Rules

Post by Mr. Handy »

Only the EDU roll cannot be exchanged, so that is guaranteed to be at least 19. Your 3d6 rolls (12, 13, 12, 13, and 11) may be distributed among STR, CON, DEX, POW, and APP as you see fit. Likewise, the 13 and 14 may be assigned to either SIZ or INT. Penalties due to age do not kick in until age 50. For every full ten years of age you are above 40, you would have to lower one of your physical stats other than SIZ (STR, CON, DEX, or APP) by one point.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
DrkRoxas
Acolyte
Acolyte
Posts: 123
Registered for: 7 years 8 months
7
Contact:

Re: Character Creation/Rules

Post by DrkRoxas »

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]

Did the +6 and +3 values get added by the dice roller or do I have to add them manually now?
Post Reply

Return to “The Horror in the Blackout”

Who is online

Users browsing this forum: No registered users and 3 guests