The Zero Room - OOC Chat Thread

London, 1940: The world is engulfed in the flames of war, and now the war has come to Great Britain's capital. German bombers rain death and destruction upon the blacked-out city, but what other terrors lurk unseen in the darkness? The Time Lord, his companions, and a handful of London's inhabitants doing their bit may be the only ones who can avert disaster.

This is Classic Doctor Who meets Call of Cthulhu, the fifth of a series of connected adventures set in different eras and locations that includes The Terror Out of Time, The Ninth Planet, The Shadow Over Dunwich, and The Brotherhood of Death.

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Re: The Zero Room - OOC Chat Thread

Post by Mr. Handy »

Congratulations everyone on finishing The Horror in the Blackout! I hope all of you enjoyed playing it as much as I enjoyed running it. Though this adventure is over, the campaign will continue. The sixth adventure, The Masque of Nyarlathotep, is set in southern France in the early 16th century. I'm aiming for an early July launch, as I'll have some time off then to get things started. I'll post a link to the new forum when I create it. All of you are welcome to join (some already have), though except for the TARDIS crew you'll need to make new characters. You're all now free to read all of the threads in this game. SunlessNick will be taking over the regenerated Story but has been having network trouble the last two weeks. SunlessNick should hopefully be returning soon (I saw a post yesterday on Yog-Sothoth.com). Aine will be playing Elizabeth, and jp1885 will be playing Brook.

First, I'll give out rewards. Everybody gains 1D6 Sanity for stopping the threat, 1D10 for defeating a "Jaegerschreck" (actually a Hunting Horror), and 1D20 for defeating the Father of All Bats (aka The Haunter in the Dark). This reward may take your Sanity above its starting level, but under no circumstances will it go above 99 - Cthulhu Mythos.

Also, for those of you proceeding to the next adventure, look at your character sheets. Wherever you see a * next to a skill, that means that you've successfully used it during the adventure and have a chance to improve it. Roll 1D100 for each of these skills and post your results here. If you get higher than your current level in the skill, then roll 1D10 to see how much it increases. If you raise one or more of your skills to 90% or higher this way, you gain an additional 2D6 Sanity for each such skill. Again, this may raise your Sanity above its starting level. If you roll less than or equal to your current level in the skill, it does not increase.

Characters remaining in 1940 could conceivably appear in a later adventure set after this one, but that won't be for a very long time. You are free to roll for Sanity and skill increases for those characters anyway. Those of you taking over new characters should roll for increases on those characters as well as your characters from this adventure. You can also use the time between adventures to read up on the previous ones.

There are special rules for Story's regeneration that I created for the first adventure, The Terror Out of Time. They can be found here.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: The Zero Room - OOC Chat Thread

Post by SunlessNick »

Image

Having a go at the new Story... Dialogue Colour 008080, unless someone else is using it.

Characteristics:

Rerolling STR 13, CON 10, SIZ 12, DEX 11, APP 13.
Damage Bonus becomes +1D4 - Hit Points become 11.

Leaving as they are: INT 13, POW 14, EDU 30. Magic Points 14.

Regeneration SAN Roll: 87, San Loss 6 - SAN becomes 66.

SAN reward rolls totalled 28, so SAN is now 94.

Skills (Do you want me to copy over the bold/italics, or not bother?) (Counting the starred improvement rolls):

Accounting (10%):
Anthropology (01%): 82%
Archaeology (01%):
Art (05%):
Astronomy (01%): 90%
Bargain (05%): 81%
Biology (01%):
Chemistry (01%):
Climb (40%):
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 80%
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 25%
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
First Aid (30%): 46%
Geology (01%):
Hide (10%):
History (20%): 55%
Jump (25%):
Law (05%):
Library Use (25%): 90%
Listen (25%): 34%
Locksmith (01%):
Martial Arts(Venusian Karate) (01%): 44%
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%): 20%
Operate Heavy Machine (01%):
Other Language (01%): N/A
Own Language: High Gallifreyan (EDU x 5%): 99%
Persuade (15%): 88%
Pharmacy (01%):
Photography (10%):
Physics (01%): 81%
Pilot TARDIS (01%): 29%
Psychoanalysis (01%):
Psychology (05%): 93%
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 38%
Swim (25%): 30%
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%): 62%
Grapple (25%): 40%
Head Butt (10%):
Kick (25%):
Knife (25%):
Mace (DEX x 5): 63%

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
Type 40 TARDIS
Sonic screwdriver
Knife in sheath [1D4+1D4 damage, Knife]
SCUBA gear (left in TARDIS)
Electric torch
Last edited by SunlessNick on Sat May 29, 2021 10:29 pm, edited 1 time in total.
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Re: The Zero Room - OOC Chat Thread

Post by yockenthwaite »

Thank you Mr Handy for looking after Elizabeth, and thanks to Aine for taking her on to further adventures! I've enjoyed reading the climax of this story. All the best all!
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Re: The Zero Room - OOC Chat Thread

Post by Mr. Handy »

Thank you, SunlessNick! I've edited Story's new picture into the final IC post of the game and updated the character sheet. There's no need for you to copy the bold/italics. Martial Arts was not successfully used, so that one shouldn't increase and remains at 44%. Also, don't forget your Sanity rewards. You gain 1D6+1D10+1D20 Sanity. Since you lost at least 5 Sanity from regeneration, you should roll Idea to see if you go temporarily insane. If you succeed at the Idea roll, you do, and it will apply at the beginning of the next adventure.

You're welcome, Yockenthwaite! I'm glad you liked it, and I hope you enjoy Elizabeth's further adventures. She's in good hands.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: The Zero Room - OOC Chat Thread

Post by SunlessNick »

Mr. Handy wrote: Sat May 29, 2021 9:28 pmAlso, don't forget your Sanity rewards. You gain 1D6+1D10+1D20 Sanity. Since you lost at least 5 Sanity from regeneration, you should roll Idea to see if you go temporarily insane. If you succeed at the Idea roll, you do, and it will apply at the beginning of the next adventure.
I got an award of 28 (I rolled really well on the D20). If that applied before I regenerated, technically I would have made the SAN roll, but I'd rather lose the 6 (regeneration's not the same without a crisis - speaking of which I made the idea roll).
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Re: The Zero Room - OOC Chat Thread

Post by Mr. Handy »

Since the regeneration happened before the end of the adventure, the loss would have happened first. Story will be temporarily insane to start the next adventure, and it'll be a longer-term one that I'll choose randomly when it starts, which should be fun. ;) With 94 Sanity, insanity probably won't be a big problem after it wears off, although you never know. Had you gained Sanity first, you'd have maxed out at 99 before losing the 6, so this way at least you have more Sanity.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: The Zero Room - OOC Chat Thread

Post by SunlessNick »

Player and sex need updating on the character sheet :).
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Re: The Zero Room - OOC Chat Thread

Post by Mr. Handy »

Thanks, it's updated. I'll clean up the sheet after I move it to the new forum, once I'm ready to create it.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: The Zero Room - OOC Chat Thread

Post by Snapper »

Thank you, Mr Handy! Fabulous work!

Both old Doctor Who and WWII are settings close to my heart and thoroughly enjoyed this.

Cheers!
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Re: The Zero Room - OOC Chat Thread

Post by Mr. Handy »

You're welcome, and thank you for the compliments! I also really like both settings, which is why I used them.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: The Zero Room - OOC Chat Thread

Post by jp1885 »

Thanks for a great game Mr. H! It was fun driving Eugene insane and I’m pleasantly surprised he survived! I’m looking forward to giving Brook a spin (and I’ll try not to put her through the wringer like I did Eugene) :p

I’ll roll for improvements when I’ve got a spare 10 minutes.
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Re: The Zero Room - OOC Chat Thread

Post by aine »

Another cracking game, Mr H thank you! I really enjoyed this one and will be sorry to say goodbye to Phyllis Cruckshank.
I’m looking forward to playing Elizabeth and will roll her checks in time for Renaissance France- very intriguing!
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Re: The Zero Room - OOC Chat Thread

Post by Mr. Handy »

You're welcome, and thank you both!
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: The Zero Room - OOC Chat Thread

Post by jp1885 »

For Eugene...

SAN 13 (max 94) rolled 15 to a whopping 28

Fast talk 65 rolled 48
Hide 30 rolled 76 rolled 5 to 35
Library use 25 rolled 88 rolled 3 to 28
Listen 45 rolled 71 rolled 10 to 55
Persuade 65 rolled 52
Psychology 55 rolled 8
Spot hidden 65 rolled 10
Fist/punch 50 rolled 14
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Re: The Zero Room - OOC Chat Thread

Post by jp1885 »

For Brook...

SAN 65 (max 99) rolled 22 to 87

Fast talk 30 rolled 21
Hide 35 rolled 4
History 24 rolled 49, rolled 5 to 29
Listen 55 rolled 55
Natural history 30 rolled 29
Sneak 30 rolled 91, rolled 9 to 39
Spot hidden 55 rolled 90, rolled 5 to 60
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Re: The Zero Room - OOC Chat Thread

Post by Mephistophilis »

Thanks for that Mr Handy. Really enjoyed it. Will get back with some rolls for Anna in case she should ever return but when I've figured out the dice roller!
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Re: The Zero Room - OOC Chat Thread

Post by Mr. Handy »

You're welcome, and thank you!
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: The Zero Room - OOC Chat Thread

Post by SunlessNick »

Mephistophilis wrote: Sun May 30, 2021 11:41 pm Thanks for that Mr Handy. Really enjoyed it. Will get back with some rolls for Anna in case she should ever return but when I've figured out the dice roller!
I admit I just use physical dice.
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Re: The Zero Room - OOC Chat Thread

Post by aine »

SunlessNick wrote: Mon May 31, 2021 2:46 am I admit I just use physical dice.
I remember long ago wishing I could have gem dice; not just the plain plastic dice that came with the D&D basic set: no internet for buying such things then.
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Re: The Zero Room - OOC Chat Thread

Post by SunlessNick »

aine wrote: Tue Jun 01, 2021 7:20 pm I remember long ago wishing I could have gem dice; not just the plain plastic dice that came with the D&D basic set: no internet for buying such things then.
I've got these nice ones with a streaky marble like look.
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