Page 6 of 9

Re: Landing and cross country

Posted: Tue May 02, 2017 6:04 pm
by Cearlan
The door panel crackles and sparks fly off with a smell of burning, but the doors open about three and a half feet before they stick again. This allows one person at a time to pass the portal. As you pass through you can confirm that there is in fact a stairway descending into Stygian blackness and a utility elevator, which is at the bottom of the shaft. The landing can hold about six people and their gear. More screams echo from outside.
OOC:   Are you going to take the elevator or the stairs?  

Re: Landing and cross country

Posted: Tue May 02, 2017 6:09 pm
by evil_scientist
Nick Korovin

Korovin lights a flare...

"I opt for the stairs. More space for maneuvers than the elevator if we are attacked."

Re: Landing and cross country

Posted: Wed May 03, 2017 3:30 am
by Mr. Handy
Image

"Da, good idea, Comrade," says Viktor. "I can bring up the rear in case they come up behind us. We'll want to seal the portal after us once we're all inside, but I don't know how long it will keep them out."

Re: Landing and cross country

Posted: Wed May 03, 2017 9:56 am
by kabukiman
"That's a good question actually. How many of us are left?"- He doesn't complete the phrase "alive"

Re: Landing and cross country

Posted: Wed May 03, 2017 1:26 pm
by Vladd
Everyone inside, we will do a quick head count to see who is still with us. Babenko as we head down the stairs see if you can seal that door again. Korovin, Muradov you support Babenko in case any of those things try to follow us. Now who is here?

Re: Landing and cross country

Posted: Wed May 03, 2017 6:58 pm
by evil_scientist
Nick Korovin

"Da, Captain," says Korovin and adds: "I can booby trap the entrance if needed, set a trap wire we can easily remove on our way out."

Re: Landing and cross country

Posted: Wed May 03, 2017 9:31 pm
by Cearlan
Once everyone is in you find that all the investigators, six of the other Spetsnaz operatives and only one of the scientists have managed to survive his way into the complex. Amongst the six Spetsnaz, are there are two flamethrower - armed soldiers who look exceptionally shaken. The lone scientist is in a worse condition, (after taking much harder SAN hits due to being in the LB-MTV when the creatures were howling and attacking and seeing his comrades being torn apart like rag-dolls - he's barely a functioning soldier). The elevator shaft is approximately 15 metres across and descends some 30 metres deep into the cold Siberian earth.

At the base of the stairwell is a set of huge blast doors, that open onto a brightly lit corridor some five metres diameter with a steel floor covering cabling that connects the base. The walls of the tunnels connecting the equipment terminals to the silos are filled with exposed racks that hold wiring and electrical buses, making them about one meter narrower. The floor-plates can be lifted.

Straight across from the blast doors is a map of the complex, though it is smeared with blood and what looks to be brain matter and is that ... is that the top of someone's head? Once this is cleared away you can see the following;
Image
Silo 6 - Underground Complex
You are in a short corridor which ends to the right in a double door and to the left in a set of blast doors.
OOC:   The clock is most definitely ticking my bold comrades - just how long have you left till you have to complete the mission (hint - it's less than ... well that would be telling now :evil: ).  

Re: Landing and cross country

Posted: Thu May 04, 2017 3:20 am
by Mr. Handy
Image

"I think we should head for the control dome first," suggests Viktor. "It's right past the two sets of blast doors."

Re: Landing and cross country

Posted: Thu May 04, 2017 10:09 am
by kabukiman
Babenko close the door and try to be sure it is solid, so nobody will be able to open it from the outside.

Re: Landing and cross country

Posted: Thu May 04, 2017 4:49 pm
by Vladd
Everyone head for the control dome, hopefully we can find some answers there. Flame throwers cover our rear, but be careful where you point those thing, they are not really an indoor weapon.

Re: Landing and cross country

Posted: Thu May 04, 2017 9:25 pm
by Cearlan
Opening the first blast doors you enter a cross corridor with another blast door ahead of you and to your left and right. Above you to the right is an escape hatch, which you assume leads back to the surface.

If you proceed to open the door to the control dome you are confronted with a room that is roughly hemispherical in shape, some 30 meters in diameter at its base and 15 meters high. The interior area is inside divided into two floors connected by a spiral staircase.

Looking across the lower floor you can see:
• A large maintenance area with tools and repair supplies.
• A mechanical equipment room containing air processing equipment and the monitoring and control apparatus for services in the complex.
• An electrical equipment room for regulating the power needs of the control center.
• A kitchen, pantry and dining room.
• Enlisted men’s billet for ten men.
• Officers’ billet for six men. and
• A latrine.

A spiral staircase leads to an upper floor, which you believe must contain the operations room and possibly other rooms.

Oh, and the one thing I forgot to mention so far is that you can see three of the creatures from your position in front of the blast doors. Two are sitting on top of the operations room and one with his back to you 'eating' something. The one on the floor and one of the two on the operations room roof turn and look at you with glaring carmine eyes. The one on the floor rises slowly and levitates off the floor, a feral grin on it's face as some kind of meat and saliva fall from it's maw. The one that has seen you on the operations room roof also rises into the air and starts to descend towards you, howling as it glides down. This stirs the other one atop the operations room roof, who crawls to the edge of the roof before falling to the floor, which is when you notice that it has no legs or body below the stomach.

Re: Landing and cross country

Posted: Fri May 05, 2017 2:47 am
by Mr. Handy
Image

"Aim for the heart!" calls Viktor, raising his sniper rifle and taking a shot at the heart of the closest creature. While he hits it, it is not a good enough shot to hit it in the heart.
OOC,Unless I'm at point blank range. That's within 15 feet for me.

Re: Landing and cross country

Posted: Sun May 07, 2017 4:05 am
by Cotton
Image

Melnikov pulls his sidearm hoping for a more precise shot on the creatures, but his aim is off.

Re: Landing and cross country

Posted: Mon May 08, 2017 9:48 am
by kabukiman
Babenko hits the creature, but not at the heart.

Re: Landing and cross country

Posted: Mon May 08, 2017 9:35 pm
by Cearlan
The creatures move forward more slowly now, but still with purpose ... their purpose being to feast upon you all.

Re: Landing and cross country

Posted: Tue May 09, 2017 5:39 am
by Mr. Handy
Image

Viktor's second shot is far more accurate, striking the nearest of the creatures in the heart. "Get those flamethrowers up front!" he calls.
OOC,How much damage does my rifle do? The damage isn't listed on my character sheet.

Re: Landing and cross country

Posted: Wed May 10, 2017 9:38 am
by kabukiman
OOC: Can Babenko throw a grenade?

Re: Landing and cross country

Posted: Wed May 10, 2017 9:43 am
by evil_scientist
OOC:   Korovin has a higher Throw skill at 68%, maybe he should be throwing the grenade?

Is it safe to use grenades in this enclosed space?  

Re: Landing and cross country

Posted: Thu May 11, 2017 3:29 am
by Mr. Handy
OOC,I wouldn't chance it. Besides, how do you aim for the heart with a grenade?

Re: Landing and cross country

Posted: Thu May 11, 2017 9:50 am
by kabukiman
OOC: But the explosion would probably hit the heart too?