In order of players name;
ajcesq - Praporshchik (Warrant Officer) Vladimir Olegovich Kriptoshenko
Praporshchik Kriptoshenko is the man you want coming out to get you when you are wounded and pinned down. He actually gives a shit about his fellow troopers. He’s smart, he can read the terrain, knows his first aid, and he can throw the average trooper over his shoulder like a student’s book bag and run at a full sprint. He’s saved scores of men and has the combat decorations to show for it; that and the gratitude and respect of his fellow Spetsnaz.
Captain Koslov has unofficially reprimanded Kriptoshenko for risking his life to retrieve wounded soldiers. The captain thinks he’s reckless.
Kriptoshenko knows he’s doing his duty to the men he serves with, which matters more to him than the success or failure of some abstract mission.
Nevertheless, he loves serving with the Spetsnaz and intends to become an officer.
The other men often joke that Kriptoshenko, the battalion’s SAMBO champion, can disable a man almost as fast as he can put him back together. There have been plenty of incidents where Kriptoshenko has stitched up the injuries he inflicted in off-duty bar fights.
Praporshchik (Warrant Officer ) Vladimir Olegovich Kriptoshenko
Dangerous Medic, age 24
STR 18 CON 17 SIZ 15 INT 13 POW 15
DEX 12 APP 10 EDU 16 SAN 71 HP 16
Damage Bonus: +1D6
Education: Kazan Technical Institute
Military Background: Soviet Airborne Training, Soviet Spetsnaz Training, Combat Medic Training
Occupation: Combat Medic, 11th Detached Special Operations Brigade
Nationality: U.S.S.R. /Belarusian
Skills: Biology 10%, Climb 65%, Conceal 22%, Dodge 36%, Drive Auto 42%, Drive Tracked Vehicle 25%, First Aid 77%, Hide 69%, Jump 66%, Listen 61%, Martial Arts 72%, Medicine 43%, Military Science 29%, Navigation 32%, Parachuting 51%, Pharmacy 36%, Sneak 64%, Spot Hidden 67%, Surgery 38%, Swim 47%, Throw 57%
Languages: Russian (Own) 80%
Ranged Attacks: Grenade Launcher 30%, Handgun 44%, Machine Gun 37%, Rifle 52%, Submachine Gun 33%
Melee Attacks: Bayonet 41%, Fist/Punch 83%, Grapple 71%, Head Butt 32%, Kick 48%, Knife 61%, Large Club 55%, Small Club 43%
Equipment: Basic Spetsnaz load and combat medic kit
Basic Kit;
Spetsnaz Basic Load
Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)
Pistol Butt (Dam 1D4 + DB; HP 8)
8-round magazines x 3
RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)
1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)
Saperka (entrenching tool) (Dam 1D6+DB; HP 22)
Military kevlar body armor (12 points protection)
Kevlar helmet (5 points protection)
Heavy Arctic cold-weather gear and winter camouflage (1 point protection)
Winter combat boots (2 points protection)
Snow shoes
Wristwatch, windable
Compass
Radio headset
Chemical light sticks x 5
Flashlight with IR lens, mountable to AKS-74 top rail
LI/IR scope mounted to helmet
Personal medical kit
64 oz. water bladder inside clothing with drinking tube
Rations, 2 days
Soviet equipment harness and backpack
Combat Medic Kit
Soviet military-issue medic pack/trauma kit
Field surgery kit
Cotton - Praporshchik (Warrant Officer) Andrey Alexandrovich Melnikov
Praporshchik Melnikov has killed a lot of people. As squad machine gunner he is the trooper that lays down the most firepower. He stopped keeping rack after the 30th enemy flopped over like a rag-doll in his sights. And as the man dishing out the most firepower, he is the enemies’ number one target.
He and Kriptoshenko, the squad medic, are well acquainted due to Melnikov’s five combat injuries. Despite nearly dying, Melnikov knows he’s in the Spetsnaz for life. Only in combat, drenched in adrenaline, does he feel truly alive. If he could have stayed behind in Afghanistan he would have.
The boredom of his reassignment to the Arctic Theatre of War has Melnikov on edge. His sparring partners in the battalion’s SAMBO matches say he’s not pulling his punches. The men he’s disabled in Leningrad drinking holes would say he’s maniac, if they could speak with broken teeth and jawbones.
Melnikov doesn’t drink, smoke hash, or shoot smack like many Afghanistan vets. Nothing compares to the raw high of combat. The only thing that worries him about the coup in Moscow is that he might miss out on the action. Storming the White House or storming the Kremlin, Melinkov isn’t overly worried about whose side he ends up on, only that he get to do what he does best.
Praporshchik (Warrant Officer) Andrey Alexandrovich Melnikov
Machine Gun Junkie, age 23
STR 15 CON 15 SIZ 13 INT 12 POW 11
DEX 14 APP 12 EDU 13 SAN 50 HP 14
Damage Bonus: +1D4
Education: Secondary School
Occupation: Machine gunner, 11th Detached Special Operations Brigade
Military Background: Soviet Airborne Training; Soviet Spetsnaz Training
Nationality/Ethnicity: U.S.S.R. /Ukrainian
Skills: Climb 70%, Conceal 25%, Dodge 28%, Drive Auto 30%, Drive Tracked Vehicle 25%, First Aid 37%, Hide 56%, Jump 59%, Listen 49%, Martial Arts 58%, Military Science 25%, Natural History 20%, Navigation 37%, Parachuting 50%, Sneak 51%, Spot Hidden 63%, Swim 40%, Throw 52%, Track 24%
Languages: Russian 55%, Ukrainian (Own) 65%
Ranged Weapon Attacks: Grenade Launcher 30%, Handgun 39%, Machine Gun 68%, Rifle 57%, Submachine Gun 54%
Melee Weapon Attacks: Bayonet 37%, Fist/Punch 66%, Grapple 52%, Head Butt 31%, Kick 44%, Knife 52%, Large Club 38%, Small Club 39%
Equipment: Basic Spetsnaz load and PK gunner kit
Basic Kit;
Spetsnaz Basic Load
Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)
Pistol Butt (Dam 1D4 + DB; HP 8)
8-round magazines x 3
RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)
1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)
Saperka (entrenching tool) (Dam 1D6+DB; HP 22)
Military kevlar body armor (12 points protection)
Kevlar helmet (5 points protection)
Heavy Arctic cold-weather gear and winter camouflage (1 point protection)
Winter combat boots (2 points protection)
Snow shoes
Wristwatch, windable
Compass
Radio headset
Chemical light sticks x 5
Flashlight with IR lens, mountable to AKS-74 top rail
LI/IR scope mounted to helmet
Personal medical kit
64 oz. water bladder inside clothing with drinking tube
Rations, 2 days
Soviet equipment harness and backpack
PK Gunner Kit
PK machine gun with ammo box and bipod (replaces AK-74 - done) (Dam 2D6+4; Ammo 200; RoF 20; Range 110)
Rifle Butt (Dam 1D4 + DB; HP 8)
200-round belts x 5
Stechkin machine pistol (replaces Makarov and silencer - done) (Dam 1D10; Ammo 20; RoF 2/20; Range 15)
Pistol Butt (Dam 1D4 + DB; HP 8)
20-round magazines x 3
Evil Scientist - Praporshchik (Warrant Officer) Nikolay Vladimirovich Korovin
Praporshchik Korovin is a very careful man, precise and methodical. His physical prowess marked him for the airborne, his intelligence for the Spetsnaz and his temperament made him a perfect candidate for Pioneer Training. Korovin’s hands are so steady that his instructors wonder if he shouldn’t return to school and become a surgeon. Korovin finds the idea preposterous. He never had the aptitude for the classroom. Besides, how could being a surgeon ever be as rewarding as blowing things up?
Korovin earned a sterling reputation as the man who could be counted on to booby-trap the most unexpected items.
He could spot a booby trap just as well. Disarming traps was something he managed to do several times in his career while some poor Red Army conscript still had his foot on the pressure-plate fuse. He even managed to disarm a demolition charge that threatened to cut a strategically important bridge— although it certainly helped that the Mujahedeen bomber had bollixed the radio detonator.
Korovin’s next stop is a promotion to sub-lieutenant and a job teaching a new crop of combat engineers how not to blow themselves up.
The coup in Moscow has him worried. If people take to the streets like it’s 1917 all over again. Should he be helping them make bombs or helping the authorities disarm them?
Praporshchik (Warrant Officer) Nikolay Vladimirovich Korovin
Demolition Man, age 24
STR 13 CON 14 SIZ 13 INT 13 POW 14
DEX 17 APP 14 EDU 16 SAN 66 HP 14
Damage Bonus: +1D4
Education: Secondary School
Occupation: Combat Engineer, 11th Detached Special Operations Brigade
Military Background: Soviet Airborne Training, Soviet Spetsnaz Training, Soviet Pioneer (Combat Engineering) Training
Nationality/Ethnicity: U.S.S.R. /Russian
Skills: Climb 70%, Conceal 59%, Demolitions 75%, Dodge 36%, Drive Auto 40%, Drive Tracked Vehicle 25%, Electrical Repair 41%, Electronic Repair 46%, First Aid 35%, Hide 67%, Jump 53%, Listen 69%, Martial Arts 48%, Mechanical Repair 44%, Military Science 43%, Navigation 22%, Operate Heavy Machinery 47%, Parachuting 49%, Sneak 62%, Spot Hidden 69%, Swim 48%, Throw 68%
Languages: Russian (Own) 80%
Ranged Weapon Attacks: Grenade Launcher 30%, Handgun 43%, Machine Gun 33% Rifle 67%, Submachine Gun 37%,
Melee Weapon Attacks: Bayonet 48%, Fist/Punch 65%, Grapple 49%, Head Butt 17%, Kick 41%, Knife 63%, Large Club 42%, Small Club 43%
Equipment: Basic Spetsnaz load and sapper/combat engineer kit
Basic Kit;
Spetsnaz Basic Load
Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)
Pistol Butt (Dam 1D4 + DB; HP 8)
8-round magazines x 3
RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)
1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)
Saperka (entrenching tool) (Dam 1D6+DB; HP 22)
Military kevlar body armor (12 points protection)
Kevlar helmet (5 points protection)
Heavy Arctic cold-weather gear and winter camouflage (1 point protection)
Winter combat boots (2 points protection)
Snow shoes
Wristwatch, windable
Compass
Radio headset
Chemical light sticks x 5
Flashlight with IR lens, mountable to AKS-74 top rail
LI/IR scope mounted to helmet
Personal medical kit
64 oz. water bladder inside clothing with drinking tube
Rations, 2 days
Soviet equipment harness and backpack
Sapper / Combat Engineer Kit
2 MON-50 directional mines with manual and tripwire inducers
10 PFM-1 anti-personnel mines
2 satchel charges, each with 2 kg of PVV-5A plastic explosive
12 fuse detonators
4 radio-detonated fuses and 1 radio detonator
Kabukiman - Starshiy Leytenant (Senior Lieutenant) Ivan Pavlovich Babenko
Senior Lieutenant Babenko came out of his three tours of Afghanistan with more than the expected amount of loathing for Muslims. Not just Afghans, but also those who are Soviet citizens. He’s sure all Muslims are really enemies of the state, only biding their time before they turn on their Russian masters. In his last tour he didn’t take prisoners unless ordered to, and wasn’t overly concerned about sorting mujahedeen warriors from innocent villagers. Male and between the ages of 16 and 64 was good enough for Babenko.
Being a bigot doesn’t mean that Babenko is bad at his job. He’s a very good RTO and forward artillery spotter, is personally courageous and has more initiative than the average Soviet officer.
Babenko served with Captain Kozlov during Operation Magistral and knows the captain is a man who succeeds at his assignments. Babenko knows that it’s good for his career to stick close to a man who is on an upward trajectory. Babenko intends to make a career of the Red Army.
News of the Coup in Moscow has Babenko on edge. What the devil are those old men in the Kremlin doing? Russia needs order, not chaos!
Starshiy Leytenant (Senior Lieutenant) Ivan Pavlovich Babenko
Bigoted Radio Man, age 29
STR 13 CON 15 SIZ 12 INT 14 POW 12
DEX 14 APP 11 EDU 15 SAN 56 HP 14
Damage Bonus: +1D4
Education: Suvorov Military Academy; Orenburg Technical ElectricInstitute; Frunze Military Academy
Military Background: Soviet Airborne Training; Soviet Spetsnaz Training; Radio Operators School
Occupation: Communications Officer and Artillery Spotter, 11th Detached Special Operations Brigade
Nationality/Ethnicity: U.S.S.R. /Russian
Skills: Cartography 37%, Climb 71%, Conceal 38%, Dodge 28%, Drive Auto 25%, Drive Tracked Vehicle 35%, Electrical Repair 52%, Electronic Repair 50%, Fast Talk 12%, First Aid 41%, Hide 52%, Jump 53%, Listen 71%, Martial Arts 45%, Mechanical Repair 50%, Military Science 38%,
Navigation 60%, Parachuting 41%, Persuade 21%, Psychology 16%, Sneak 47%, Spot Hidden 71%, Swim 46%, Throw 44% Languages: Russian (Own) 75%
Ranged Attacks: Grenade Launcher 30%, Handgun 41%, Machine Gun 25%, Rifle 58%, Submachine Gun 35%
Melee Attacks: Bayonet 30%, Fist/Punch 53%, Grapple 32%, Head Butt 20%, Kick 34%, Knife 35%, Large Club 36%, Small Club 34%
Equipment: Basic Spetsnaz load and RTO kit
Basic Kit;
Spetsnaz Basic Load
Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)
Pistol Butt (Dam 1D4 + DB; HP 8)
8-round magazines x 3
RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)
1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)
Saperka (entrenching tool) (Dam 1D6+DB; HP 22)
Military kevlar body armor (12 points protection)
Kevlar helmet (5 points protection)
Heavy Arctic cold-weather gear and winter camouflage (1 point protection)
Winter combat boots (2 points protection)
Snow shoes
Wristwatch, windable
Compass
Radio headset
Chemical light sticks x 5
Flashlight with IR lens, mountable to AKS-74 top rail
LI/IR scope mounted to helmet
Personal medical kit
64 oz. water bladder inside clothing with drinking tube
Rations, 2 days
Soviet equipment harness and backpack
RTO Communications Officer Kit
Binoculars
Small mechanical tool kit
Small electrical tool kit
Small electronics tool kit
Backpack portable radio with satellite burst transmitter and encryption software (50 km transmission range via radio,unlimited range via satellite)
Note: To use the satellite communications option, a satellite dish would need to be set up outside. This is not possible with the 60 kph winds currently blowing. It will not be able to transmit from inside the armored vehicles or any structures, particularly the underground complex at Site 6.
Mr. Handy - Praporshchik (Warrant Officer) Viktor Sergeyevich Muradov
Praporshchik Muradov comes from a family of hunters. Even though his father is a hydroelectric worker, Viktor Muradov was taught the skills of a Siberian hunter by his grandfather, who honed his hunting skills in the Great Patriotic War. Muradov didn’t learn much from his marksmanship instructors in sniper school. He came to the party knowing all the dance steps. The one thing the Red Army did teach him to do was lose his compunction about shooting humans. After two years of combat in Afghanistan Muradov is utterly clear of any compunction about shooting anyone he considers a combatant; even women and children who were bringing ammunition to Mujahedeen fighters.
Muradov is a relatively well-adjusted combat veteran, a good sniper and good mountain fighter—though his comrades tell him he thinks too much for a sniper. Off duty Muradov is quiet and religious; open devotion to the Russian Orthodox Church is less of a bar to success than it was a decade ago. Muradov prefers the slower, quieter life he had in Siberia. He does not enjoy barracks life or postings far from home. He plans to use his status as a former Spetsnaz to land a job closer to home when he musters out, perhaps with a Siberian MVD police unit.
Muradov would be less worried about the coup in Moscow if he were back in Siberia with the Ural Mountains shielding him from Moscow’s scrutiny and chaos.
Praporshchik (Warrant Officer ) Viktor Sergeyevich Muradov
Faithful Marksman, age 24
STR 13 CON 14 SIZ 13 INT 15 POW 14
DEX 15 APP 11 EDU 13 SAN 65 HP 14
Damage Bonus: +1D4
Education: Secondary School
Occupation: Squad marksman, 11th Detached Special Operations Brigade
Military Background: Soviet Airborne Training; Soviet Spetsnaz Training
Nationality/Ethnicity: U.S.S.R. /Russian
Skills: Climb 67%, Conceal 57%, Demolitions 10%, Dodge 30%, Drive Auto 30%, Drive Tracked Vehicle 25%, First Aid 35%, Hide 67%, Listen 64%, Martial Arts 38%, Mechanical Repair 35%, Military Science 20%, Natural History 55%, Navigation 43%, Parachuting 55%, Sneak 62%, Spot Hidden 68%, Swim 42%, Throw 44%, Track 48%
Languages: Russian (Own) 65%
Ranged Weapon Attacks: Grenade Launcher 30%, Handgun 38%, Machine Gun 38%, Rifle 79%, Submachine Gun 42%
Melee Weapon Attacks: Bayonet 36%, Fist/Punch 57%, Kick 33%, Head Butt 14%, Grapple 40%, Knife 45%, Large Club 33%, Small Club 36%
Equipment: Basic Spetsnaz load and marksman kit
Basic Kit;
Spetsnaz Basic Load
Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)
Pistol Butt (Dam 1D4 + DB; HP 8)
8-round magazines x 3
RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)
1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)
Saperka (entrenching tool) (Dam 1D6+DB; HP 22)
Military kevlar body armor (12 points protection)
Kevlar helmet (5 points protection)
Heavy Arctic cold-weather gear and winter camouflage (1 point protection)
Winter combat boots (2 points protection)
Snow shoes
Wristwatch, windable
Compass
Radio headset
Chemical light sticks x 5
Flashlight with IR lens, mountable to AKS-74 top rail
LI/IR scope mounted to helmet
Personal medical kit
64 oz. water bladder inside clothing with drinking tube
Rations, 2 days
Soviet equipment harness and backpack
Marksman Kit
SVD sniper rifle with x4 power scope (replaces AK-74)
10-round magazines x 10
Stechkin machine pistol (replaces Makarov and silencer)
20-round magazines x 3
Vladd - Kapitan (Captain) Sergei Borisovich Kozlov
Captain Kozlov is married (to Svetlana) and has two daughters (Aleksandra and Marija). He keeps his family well insulated from the man he became after three combat tours in Afghanistan. He has a reputation for utter ruthlessness. During Operation Magistral his company did not take any prisoners in two months of fighting. While he will risk the lives of his men to complete the mission, he will not risk their lives to help the recover the wounded. Too many times in Afghanistan he learned that the wounded are used as bait to lure more men into a killing box. The best way to protect his men is to defeat the enemy and complete the mission.
His is proud of his military service and his personal distinction as a decorated officer. He has a reputation as a man who can navigate the chaos of war and produce the results his superiors want.
Captain Kozlov is not sure he’s opposed to the coup against Gorbachev. The U.S.S.R. is falling apart and it needs a strong hand to hold it together. He’s not a communist fanatic. He’s a Russian, and the U.S.S.R. is just the latest version of the Russian Empire. He will defend it with his life and the lives of his command.
Kapitan (Captain) Sergei Borisovich Kozlov
Ruthless leader, age 30
STR 14 CON 16 SIZ 12 INT 15 POW 13
DEX 13 APP 12 EDU 16 SAN 60 HP 14
Damage Bonus: +1D4
Education: Suvorov Military Academy; Frunze Military Academy
Military Background: Soviet Airborne Forces Training; Soviet Spetsnaz Training; Served in Afghanistan 1987-1989
Occupation: Officer in the 11th Detached Special Operations Brigade
Nationality/Ethnicity: U.S.S.R. /Russian
Skills: Climb 76%, Conceal 33%, Demolitions 30%, Dodge 26%, Drive Auto. 36%, Drive Tracked Vehicle 25%, Electrical Repair 21%, Fast Talk 25%, First Aid 44%, Hide 69%, Jump 58%, Listen 62%, Martial Arts 51%, Mechanical Repair 25%, Military Science 63%, Navigation 72%, Parachuting 66%, Persuade 49%, Psychology 57%, Sneak 64%, Spot Hidden 65%, Swim 54%, Throw 52%
Languages: English 31%, Pashtun 26%, Russian (Own) 80%
Ranged Attacks: Grenade Launcher 45%, Handgun 51%, Machine Gun 25%, Rifle 65%, Submachine Gun 35%
Melee Attacks: Bayonet 45%, Fist/Punch 70%, Grapple 48%, Head Butt 22%, Kick 40%, Knife 52%, Large Club 40%, Small Club 35%
Equipment: Basic Spetsnaz load and commanding officer kit
Basic Kit;
Spetsnaz Basic Load
Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)
Pistol Butt (Dam 1D4 + DB; HP 8)
8-round magazines x 3
RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)
1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)
1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)
Saperka (entrenching tool) (Dam 1D6+DB; HP 22)
Military kevlar body armor (12 points protection)
Kevlar helmet (5 points protection)
Heavy Arctic cold-weather gear and winter camouflage (1 point protection)
Winter combat boots (2 points protection)
Snow shoes
Wristwatch, windable
Compass
Radio headset
Chemical light sticks x 5
Flashlight with IR lens, mountable to AKS-74 top rail
LI/IR scope mounted to helmet
Personal medical kit
64 oz. water bladder inside clothing with drinking tube
Rations, 2 days
Soviet equipment harness and backpack
Commanding Officer Kit
AKS-74 assault rifle with GP-25 grenade launcher (replaces AK-74 - done) (Dam 2D6; Ammo 30; RoF 2/20; Range 110)
(VOG-25 30mm Grenade) (Dam 4D6/3 m; Ammo 1; RoF ½; Range 300)
(VOG-25P bouncing Grenade) (Dam 5D6/3 m; Ammo 1; RoF ½; Range 300)
Rifle Butt (Dam 1D4 + DB; HP 8)
5 illumination flare grenades
5 red signal flare grenades
5 yellow signal flare grenades
5 green signal flare grenades
6 VOG-25 fragmentation grenades
Map case with maps of the target facility and surrounding area
Codebook for base entry
Binoculars
Investigators
It’s Monday, August 19, 1991. Yesterday, Soviet Premier Mikhail Gorbachev was removed from office in a coup arranged by hard-line communists in his government.
Protests against the coup are breaking out across the Soviet Union. Nationalist insurgents in the various Soviet republics are declaring independence from the illegitimate “State Committee for the State of Emergency.”
The Investigators are members of a Soviet Spetsnaz, or Special Purposes Forces, unit. They were selected for this elite military service due to their political reliability and physical fitness. After intense training and as much as two years of service in Afghanistan, they are hardened combat veterans. Many suspect that the coup plotters intend to use Spetsnaz units to bully the opposition into line. However, fate has intervened and the Investigators’ Spetsnaz unit has been kicked out of bed for a less political, but even more pressing, assignment
Protests against the coup are breaking out across the Soviet Union. Nationalist insurgents in the various Soviet republics are declaring independence from the illegitimate “State Committee for the State of Emergency.”
The Investigators are members of a Soviet Spetsnaz, or Special Purposes Forces, unit. They were selected for this elite military service due to their political reliability and physical fitness. After intense training and as much as two years of service in Afghanistan, they are hardened combat veterans. Many suspect that the coup plotters intend to use Spetsnaz units to bully the opposition into line. However, fate has intervened and the Investigators’ Spetsnaz unit has been kicked out of bed for a less political, but even more pressing, assignment
Moderator: Cearlan
- Cearlan
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- Posts: 1916
- Registered for: 17 years 2 months
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- Location: South Shields; Tyne & Wear; UK
- Contact:
Investigators
Playing;
Paris: City of Tears
Horror on the Orient Express
Keeping;
The Curse of Nineveh
Paris: City of Tears
Horror on the Orient Express
Keeping;
The Curse of Nineveh
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- ↳ Masks of Nyarlathotep (7th Edition)
- ↳ Prologue and Pre-game threads
- ↳ Servants of the Lake
- ↳ Doors to Darkness
- ↳ King of Chicago II - Shanghai Bullets
- ↳ The Arkham Evil (Coc 7th)
- ↳ Devon Cthulhu 1920
- ↳ The Condemned
- ↳ Fear Forgotten
- ↳ Horror on the Orient Express (Trail of Cthulhu)
- ↳ The Horror on the Glen
- ↳ Beyond the Mountains of Madness
- Pulp Cthulhu (Games)
- ↳ The Two-Headed Serpent
- Modern Era (Games)
- ↳ Watch the World Burn
- ↳ Chapter 1 - The Girl With Fire in Her Eyes
- ↳ On the Precipice
- ↳ Hell in Texas
- ↳ Zombie Apocalypse Reanimated
- ↳ Chapter 1 - The Beginning of the End
- ↳ Chapter 2 - The Quick and the Undead
- ↳ Muppet Cthulhu: The Show Must Go On!
- ↳ Ladybird, Ladybird, Fly Away Home
- ↳ The Lower Deep (Cthulhu Dark)
- ↳ The Dare
- ↳ Rivers of London
- ↳ The Pipeline
- ↳ Unland
- Delta Green (Games)
- ↳ Delta Green- Cell P
- ↳ Delta Green: S-Cell
- ↳ Lover in the Ice
- ↳ Joint Task Force - Special Operations
- ↳ Delta Green- Stranger Things
- Other Eras & Settings (Games)
- ↳ The Last Train Home (Trail of Cthulhu)
- ↳ The Railway Station
- ↳ Mysterious Train
- ↳ Expedition into the Border Kingdom
- ↳ The Titan Incident
- ↳ The Masque of Nyarlathotep
- ↳ Episode 1
- ↳ Episode 2
- ↳ Dead Men Walking: A Maple Hill Prison Horror Story
- ↳ Character Creation and Management
- ↳ In-Game Forums [Actual Play]
- ↳ Out-of-Game Forums
- One-Shot Theatre
- ↳ Eldritch Horror
- ↳ Episode 1 - Forsaken Lore
- ↳ Epsiode 2 - Mountains of Madness
- ↳ Episode 3 - Strange Remnants
- ↳ Image Bank
- ↳ Arkham Horror
- ↳ Episode 1 - The Rise of Yog-Sothoth
- ↳ Episode 2 - The Dunwich Horror
- ↳ Episode 3 - The Lurker at the Threshold
- ↳ Episode 4 - The Shadow Over Innsmouth
- ↳ Episode 5 - Kingsport Horror
- ↳ The Dunwich Legacy
- ↳ The Night of the Zealot & Carnival of Horrors
- The Library of Celano
- ↳ Interview with a Keeper
- ↳ Help on posting
- ↳ Terrible Tales, Horrible Revelations and Dreams of Dark Days (Fan Fiction)
- ↳ Cthulhu Mythos Fiction Contest
- ↳ Entrants to the 2008 Contest
- ↳ Collaborative Scenario Writing
- ↳ Holden's Story
- ↳ Testing Stuff
- ↳ The Tomb
- ↳ Helluland
- ↳ Chapter 1 : Blood and Snow : Steel and Ice.
- ↳ Chapter 2 : V-day!!
- ↳ Chapter 3: When I See An Elephant Fly!
- ↳ Chapter 4 : Spirit and Scramasax
- ↳ Chapter 5: The Good The Bad and the Eskimo
- ↳ The End of John Company
- ↳ Bad Company
- ↳ The Dark Continent
- ↳ The Night of the Jackals
- ↳ Previous Chapters
- ↳ General Information
- ↳ The Dead White World
- ↳ The Condemned
- ↳ Gomez's Masks of Nyarlathotep Game
- ↳ Horror On The Orient Express
- ↳ From Beyond
- ↳ The Aquitania (Canceled)
- ↳ In a Different Light
- ↳ Spawn of Azathoth
- ↳ Archive
- ↳ The Condemned
- ↳ Archive
- ↳ Death in Luxor
- ↳ The Dance In The Blood (ToC)
- ↳ The Game
- ↳ Characters
- ↳ OOC Chat
- ↳ Posting Conventions, Pre-Game Questions, Etc.
- ↳ The Primer
- ↳ The Wind in the Cage
- ↳ Dead Light (7th Edition)
- ↳ A Conspiracy of Broken Minds
- ↳ Introduction
- ↳ Cast
- ↳ New York
- ↳ Los Angeles
- ↳ African destinations
- ↳ Worldwide Postal Services
- ↳ A Dream of Japan
- ↳ Quatermass's Masks of Nyarlathotep
- ↳ Job's Beyond the Mountains of Madness
- ↳ Reference
- ↳ Archive - Completed Chapters
- ↳ Vengeance From Beyond
- ↳ TREMULUS - 'The Strangeness of Hezekiah Mason'
- ↳ Walker in the Wastes
- ↳ Masks of Nyarlathotep
- ↳ Pre-game
- ↳ General Information
- ↳ Prologue - New York, June 1924
- ↳ Chapter 1 - New York, January 1925
- ↳ Horror on the Orient Express
- ↳ The Curse of Nineveh
- ↳ The Haunting (Redux)
- ↳ Raiko's Masks of Nyarlathotep Game
- ↳ Previous Chapters
- ↳ Pre-Game Chatter
- ↳ Chapter One
- ↳ Private Threads(Ch 1)
- ↳ General Information
- ↳ Locked IC Threads (Ch2)
- ↳ Campaign Clues
- ↳ The Bosworth House
- ↳ Harlem Unbound
- ↳ Berlin: The Wicked City
- ↳ Terror Australis
- ↳ Storm Clouds
- ↳ The Pit of Lokheri
- ↳ Fortune and Glory - Archive
- ↳ Grant's Military Bookshop (A Bookhounds of London Game)
- ↳ Assault on the Mountains of Madness
- ↳ In media res
- ↳ Archives
- ↳ The Siege - Assault on Precinct 9
- ↳ 465 : 19.375
- ↳ Props
- ↳ Berlin Chapter
- ↳ Equipment
- ↳ Petropavlovsk-Kamchatsky
- ↳ Other Places
- ↳ Vertical Run
- ↳ Vertical Run - in motion
- ↳ Old Arrivals [about to close]
- ↳ Going in
- ↳ Green Box Blues (Canceled)
- ↳ Operation Dark Margin
- ↳ Space Oddity
- ↳ Prologue
- ↳ Chapter 1
- ↳ Cold Dead Hand
- ↳ Trail to Kadath
- ↳ An unusual delivery
- ↳ Antarctica 1983
- ↳ Emerald Hammer
- ↳ The Loopers
- ↳ Rules for Tales From The Loop RPG
- ↳ Actual Play of "The Four Seasons"
- ↳ Cold Dead Hand
- ↳ Zombie Apocalypse
- ↳ Chapter 3 - Over, Under, and Through
- ↳ Chapter 4 - The Longest Day
- ↳ Chapter 5 - Dead of Night
- ↳ Chapter 6 - Dead by Dawn
- ↳ Chapter 7 - The Morning After
- ↳ Forget Me Not - CoC 7th Ed. Modern Era
- ↳ - The Network - NYC
- ↳ Fahrenheit 32
- ↳ Groovy Ghastly Affair
- ↳ Groovy Ghastly Affair: Dark Shadows (1967 timeline)
- ↳ Jailbreak (File not found 404)
- ↳ Pandora's Box
- ↳ Chapter 1
- ↳ Chapter 2
- ↳ The Journey
- ↳ Machine Tractor Station Kharkov-37
- ↳ In the Silence Between Stars
- ↳ Dark Heresy
- ↳ The Lands of Always Winter
- ↳ Rune Quest - Campaigns
- ↳ [Unknown Armies] Bill in Three Persons
- ↳ Paranoia
- ↳ War of the Dead
- ↳ Archive
- ↳ Welcome to Silent Hill.
- ↳ Earlier Chapters
- ↳ Misery Orphanage, 1941
- ↳ The Last Express
- ↳ Private Car
- ↳ Agatha First Class Sleeping Car 1 to 9
- ↳ Yennifer Second Class Sleeping Car A to I
- ↳ Jeanette Second Class Sleeping Car
- ↳ Social Cars
- ↳ Staff Cars
- ↳ Platforms
- ↳ Sheets, Clues, Things
- ↳ Keeper Stuff!
- ↳ Fallen Lives Hospital
- ↳ No Man's Land
- ↳ Twelve Hours - End Time
- ↳ Escape from the UK
- ↳ Misc.(Characters, background and etc...)
- ↳ The Train to Hell - A Grim Prairie Tale
- ↳ The Priory
- ↳ Mind The Gap
- ↳ War, war never changes....
- ↳ Background
- ↳ Players' Den
- ↳ The Yangtze Campaign
- ↳ The Anchorage Campaign
- ↳ The Well of Sacrifice
- ↳ Paris: City of Tears
- ↳ Ghastly Affair
- ↳ Ghastly Affair: Dark Shadows (1795 timeline)
- ↳ The Triad of Games
- ↳ Götterdämmerung - Sub Rosa
- ↳ 1928 - The Second Cycle
- ↳ Blade Runner - Tears in rain
- ↳ Survivor: SIBERIA
- ↳ Off-Topic-Lounge
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