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The Ship's Mess- Pre launch

Posted: Thu Mar 02, 2017 6:26 pm
by Dave Syrinx
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Welcome, Crew!
Have a seat and start to throw your ideas around. Let's begin with the mess hall itself. What do we need here? Food storage is full and sufficient for three months of salvaging operations.



@http://wraithdt.deviantart.com Great work!

Re: The Ship's Mess- Pre launch

Posted: Fri Mar 03, 2017 5:51 pm
by Dave Syrinx
We have to start the build process.
Here are a few ideas:
martynas-latusinskas-scout-spaceship-design-martynas-latusinskas.jpg
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So, while we sit around the table and sip coffee scented beverages, we should start to draw up a plan.

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Re: The Ship's Mess- Pre launch

Posted: Fri Mar 03, 2017 5:53 pm
by Dave Syrinx
My favourite landing vessel is this little gem from Alien.
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Re: The Ship's Mess- Pre launch

Posted: Fri Mar 03, 2017 6:01 pm
by Dave Syrinx
The Sevastoplol from where the Nostromo was launched. Correct me if I'm befuddling with Aliens.
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Re: The Ship's Mess- Pre launch

Posted: Fri Mar 03, 2017 8:35 pm
by Dave Syrinx
I'm watching Outland and I believe this is one of the sets for Alien as well, right?
Skärmavbild 2017-03-03 kl. 20.33.47.png

Re: The Ship's Mess- Pre launch

Posted: Sat Mar 04, 2017 10:07 pm
by RonaHattingh
How big is Nostromo?

Re: The Ship's Mess- Pre launch

Posted: Sat Mar 04, 2017 10:23 pm
by Dave Syrinx
I'd say three stories high. 2.40x3 looking at the cross section.
It's just an example. What we're building could be something completely different.

We're starting with the galley. Food station and recreational area. What do we need?

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 3:15 am
by Mr. Handy
Some sort of simulator that could be used for both training and recreation would be nice.

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 9:15 am
by Dave Syrinx
I see. A VR simulator that can be serial connected between 2-6 subjects. Also a parallel bridge for battle sims, would be nice. This one would be connected to a CPU disconnected from the main on-board CPU. No HAL issues that way. I hope.

1. Galley/lounge/recreational

2. Food storage. Minor cargo bay for life support, water and food.

3. VR-sim. X-bridge.

4. Bridge proper.

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 9:16 am
by Dave Syrinx
Hi Lee! :D

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 1:35 pm
by carnage_lee
Hi Dave, missed your post,sorry. Was trying out my new phone.

What is the tevh level? Is there artificial gravity (rather than simulated by centrifugal force, for instance)?

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 2:39 pm
by Dave Syrinx
Oh, on Ceres it's 2,8% of Earth's gravity. It has a very thin atmosphere and you'd almost would need to have magnetic shoes to stay grounded on a metallic surface. The centrifugal force, you talk about would be needed for a base that could be tethered to the rock. Oxygen and hydrogen for use for air production and engine fuel can be mined from the planet as it holds water beneath the surface.

Which is the main reason for you guys to pick Ceres in the first place.

There are quite some elevation differences on the surface with craters and mountain ridges. A crater would be ideal to build an an-surface base on.

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 2:52 pm
by Dave Syrinx
If I'm correct, we have crew members Carnell, Handy and Hattingh aboard the ship?
You need to give yourselves some proper names and job titles.

Then we can add more features to the ship and work on the design.

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 6:09 pm
by Mr. Handy
I'll be Ben Dawson, the helmsman.

Could we have a means of rerouting command functions from the real bridge to the X-bridge in the event of an emergency? If I remember correctly, Captain Davies's UMCP ship in The Real Story had an auxiliary bridge that was put to use.

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 6:59 pm
by Dave Syrinx
That would be an override that could be implemented, for sure. A manual override will be in place, of course.
Good job, Pilot, NavEngineer Dawson!

To be honest, I'm rusty on all the arcs in the series. Good to have accumulated knowledge on board.

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 7:11 pm
by Mr. Handy
Thanks. I haven't read it myself in seven or eight years, but some things stuck with me.

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 7:20 pm
by Dave Syrinx
The FTL sickness stuck with me. And the grey layers of alignment in the characters. Chaotic Good comes to mind.

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 7:25 pm
by Dave Syrinx
To use a trope that would work fin in the scenario, let's say Dawson is the first to arrive to the ship via a programmed needle shuttle, sent from Earth. All paid for by UMC. The affiliation with UMC is needed to be granted mining privileges. Then, the crew may choose to double-cross or steal from UMC as they see fit.

Dawson has yet to spot any incoming trajectories. But, then again, no ETA has been issued.

The crew had been assured that they upon arrival at Ceres, would have free hands to tailor their vessel as they see fit.

Dawson, the reins are yours.

Re: The Ship's Mess- Pre launch

Posted: Sun Mar 05, 2017 7:25 pm
by Dave Syrinx
Do we have a picture from the data files?

Re: The Ship's Mess- Pre launch

Posted: Mon Mar 06, 2017 11:28 am
by RonaHattingh
What about a medical bay? I would like to be a medical officer.