Kingsport Horror (ic)

In the sleepy town of Kingsport, unspeakable horror hides awaiting its time. Not only does Tulzscha run rampant, but it also blazes a trail for Yibb-Tstll. Five ordinary people from various walks of life will try to prevent it from destroying all they hold dear. Will they succeed?

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Kingsport Horror (ic)

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Setup: Mythos card: Severe Hailstorm: http://www.arkhamhorrorwiki.com/Severe_Hailstorm
Gate: Great Hall of Celeano at Independence Square.
Doom token added to doom track.
Monsters: Vampire: http://www.arkhamhorrorwiki.com/Vampire Mi-Go: http://www.arkhamhorrorwiki.com/Mi-Go Cultist: http://www.arkhamhorrorwiki.com/Cultist
Movement: Vampire and Cultist -> Downtown.
Rift progress marker--7th House on the Left (white cross, black moon).

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Turn 1, Upkeep, Dreamlands (1st area)
No changes.

"Luke . . . Luke my boy. It is time to wake-up."

"Uncle?"

Luke Robinson rises from a delicious slumber--a dream within a dream--and wonders, once again, at the kaleidoscopic world that surrounds him.
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Re: Kingsport Horror (ic)

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Turn 1, Upkeep, Ma's Boarding House
No changes.
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Re: Kingsport Horror (ic)

Post by Mr. Handy »

OOC,No changes. I'm planning to get the Clue at the Black Cave this turn.
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Turn 1 Upkeep, Library

Mandy Thompson sits at the table in the Miskatonic University's library, several books open in front of her. She cross-references between them and furiously scribbles down notes. While she spends much of her time here and the place is very familiar to her, the line of research upon which she has embarked is extremely unusual. A series of thumping sounds against the window makes her look up, and she can see large hailstones bouncing off of it. The moon is also visible through the grimy glass, and it is a bright blood red. Her face goes pale with fear. "Oh my God," she whispers to herself. "It's starting already! That's the last sign of the coming of Yibb-Tstll! But...but I'm not ready..." Shoring up her courage, she rises to her feet. "Ready or not, I have to go now and move quickly. Nobody else can do this. Nobody else knows what I know. If I tell anyone about this, they'll think I'm crazy. It's up to me to save the world." She giggles nervously. "Maybe I am crazy. Oh, I dearly hope so!" She wraps her dark cloak tight about herself and prepares to venture forth.
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Re: Kingsport Horror (ic)

Post by Peacehammer »

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Turn 1 upkeep: Asylum.
Switching FIGHT/WILL 2/3 to FIGHT/WILL 1/4

Carolyn Fern went over the notes one last time, hoping against hope that they would reveal their secrets by looking at them one more time. There seemed to be something more to this case, the visions and dreams that she had read about seemed a little too vivid and real to be just ravings.

Trying to get the information she required was much more difficult. Obtuse paperwork she could deal with, it was just a matter of patience. Even bureacracy was possible to deal with with a little persuasion, but there seemed to be someone in her way on this one, stopping her from getting to the information she needed.

She would have to try another way. While bribery wasn't her normal modus operandi, it would have to be her method of operating for this case.

Smoking her last cigarette, Carolyn steeled herself before stepping out into the hail.
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Re: Kingsport Horror (ic)

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Turn 1, Arkham Movement
Ma's Boarding House -> Southside -> Uptown -> Woods (collect 1 clue)


Michael McGlen groaned and stretched as he awoke. His mouth was dry and his head throbbed from last night's excesses. He turned his head to see that the whore had already gone. Slowly he propped himself up on one elbow and squinted at the bedside table. His billfold was still there and still bulging with notes. Yes, she had known better than to steal from him. She had heard Delaney's screams as McGlen had clipped the fingers from his hand with a pair of heavy wire cutters. He slumped back onto his pillow and his brow furrowed at the memory. He had reached the index finger of the second hand before Delaney had cracked! Hell, he'd never got past two before! He would never have thought Delaney had it in him, but he was crazed; out of his mind. All he had got out of him was that the money had gone to some guy with a foreign sounding name. Yib Thistle or something. His brow unfurrowed and a slight smile crossed Michael's face.

"Well, Mr, Thistle," he thought. "Let's see how many fingers it will take before you give me my money back!" He forced himself upright and reached for the glass of water on the table. At least he knew where Delaney had last been seen. He would go straight to Arkham Woods and check it out. He decided he wouldn't call on Charlie; he would have had a late night escorting Delaney to the docks...
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Re: Kingsport Horror (ic)

Post by Peacehammer »

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Turn 1 movement: Moving to Downtown Street.

Horror check:

4d6 → [5,6,4,3] = (18)

http://invisiblecastle.com/roller/view/3579777/

(I rolled this as an experiment to see how the dice roller works, but is it ok to keep it as the roll for the horror check?)

Use flute of the outer gods

http://www.arkhamhorrorwiki.com/Flute_of_the_Outer_Gods

SANITY 3/6
STAMINA 1/4

It's super effective: Killed cultist and vampire.

Gathering together her case notes, and various esoteric items that Carolyn accumulated in the course of the investigation, she stepped out in the street. The hailstorm put her on edge, but there was something more. There was a tremendous feeling of being watched, of being hunted.

One of the items was a flute, while no virtuoso performer, she could carry a tune, and felt that this would help calm her down.

Stepping into a shop doorway to get out of the hail, she pulled out the flute and began to play. Rather than the joyful tune that Carolyn intended, her fingers began to move of their own accord as the flute played dark notes which didn't appear on any musical scale.

Faster and faster the notes came out, she could feel energy coming out of the flute, mixing with the energy which was following her, fighting it.

Losing track of time in a world composed entirely of incomprehensible music, suddenly she came to her senses, mentally and physically exhausted.

Around her lay dark shapes of things which existed only in nightmares, the hail making curious shapes, and the presence was gone.
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Re: Kingsport Horror (ic)

Post by ProfToff »

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Upkeep-Move up 1 to 3/Fight down 1 to 3
Move from Newspaper to Independence Square
Fight Mi-Go
Auto fail of Horror check -2 San
Fight 3 +1Skill +8Brazier =12 Huzzah! 2 Successes!
(sorry the die roll is as a guest/test, I have registered twice now but still waiting for the activation link to be sent for both.

It was rare that Rex was the first to make it to the office but maybe the freaky hailstorm was making the other newspaper staff late. On his desk was a note, presumably left by the night watch. It simply said Independence Square. Rex grabbed his hat and moved out back into town, mayebe the storm would keep away any other reporters and it would be real scoop. Along the way Rex was attrated to soeme strange musical notes floating through the air. He spotted lady in a doorway playing the strangest pipe he had ever seen and hen he ducked into the doorway to listen awhile she smiled sweetly and handed over a talisman of some kind. Not knowing how to show his appreciation Rex rifled though his pocket and handed over one of the sheets of sigils that he had brought back fom his travels.

Moving on Rex at last reached the Square. It seemed deserted but just on the periphery of his vision Rex spotted movement. Something was hovering above the courthouse, its shape blurred by the torrent of hail falling from the sky. Pulling out the brazier a Witch Doctor in Haiti had promised would protect him from harm Rex prayed that he would be able to light it in the deluge. So it was with a great relief that it ignited and sparks flew into the air, surrounding the monstrosity that was descending towards him. Soon the figure appeared coated in sparks and writhed as if in great discomfort. With a flash it vanished and something dropped from the air where it had been hovering. Grabbing it and his brazier Rex headed for an alleyway where he could better examine his finding.

That was when things got strange.
Last edited by ProfToff on Mon Jun 25, 2012 11:17 am, edited 2 times in total.
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Re: Kingsport Horror (ic)

Post by Mr. Handy »

OOC,[b]Mandy[/b] picks up the Clue at the Black Cave, giving her a total of five. Using that roll shouldn't be a problem. You used the correct dice. Encountering the Mi-Go is part of the Movement phase, so you should do that now.
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Turn 1 Movement, Library->Miskatonic U.->French Hill->Rivertown->Black Cave

Mandy races through the streets of Arkham, knowing she doesn't have a moment to lose and not wanting to be out in the hail any longer than she needs to be. Her only protection, other than her cloak, consists of the knife and bullwhip hanging from her belt. The knife, according to her research, is supposed to have special powers that will be useful against the various creatures that will be loosed upon the world in advance of Yibb-Tstll's arrival. Before long, she reaches her destination, the Black Cave on the east side of town. Gratefully, she dashes inside and out of the hail. This location is reputed to be one of several in the area where the barriers between dimensions are weak. If something is going to happen, it is likely to happen here first.
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Re: Kingsport Horror (ic)

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Turn 1, Arkham Encounter
Do not open box.


Despite the protection of his trench coat and hat, Michael McGlen was glad of the shelter afforded by the tree canopy. The hail storm seemed like it would never end and it was unseasonably cold. He leaned against the tree trunk and examined the blood soaked bank note again. He had found it wrapped around a strange looking figurine of a lumpish looking beast. He'd never seen anything like it, but for some reason, Michael didn't like to look at it. The hairs on the back of his neck prickled and he decided he needed to find out where it had come from. He stuffed the note in his pocket with the idol and strode away. As he neared the path his foot struck something and an old rusty box tumbled out of the long grass. He swore briefly as he saw the deep scuff on his new Oxford and gave the box an almighty kick. It tumbled through the air and clattered against a tree. Had Michael not been stalking towards the gate already he might have noticed the decayed human foot, missing all its toes, that spilled onto the grass as the box broke open...
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Re: Kingsport Horror (ic)

Post by ProfToff »

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Fight Zombie
Auto fail of Horror check -1 San (to 2)
Fight 3 +1Skill +6HolyWater =10 -1 Zombie = 9 On a roll 3 Successes!
(still waiting for the activation link to be sent for both.)

That was when things got strange.

Rex was suddenly out of the deluge. Not only that but he appeared to be out of Arkham completly. The hall he was in was incredibly large and in the gloom he couldn't make out any of the walls or the ceiling. Monstrous pillars stretched up into the gloom and rows of them disappeared into the distance on all sides. His nose wrinkled up at the smell and he reeled back in terror when the source of the stink reeled around a pillar and stretched its dessicated, clawlike hands towards his face. Reacting instinctively Rex pulled the church water from his jacket and using both hands splashed the creature with its contents. Smoke billowed from the creatre where the water hit and its unearthly screech echoed around the deserted hall long after it had been reduced to a pile of putrid flesh and bones.
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Re: Kingsport Horror (ic)

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Turn 1, Other World Encounter, Dreamlands
The Dreamlands
You drink impure water from the River Kra. Pass a Luck (-2) check or lose 1 Sanity and stay here next turn.

Nuts--Luck=1, auto fail, and I wanna save my Clue.


"You called my name, Uncle, at least, I dreamed you did? . . . "

Luke shakes his head, as if by doing so he can rid himself of unwanted thoughts.


He stops at a rivulet that trickles saffron coloured liquid between blue grass. Recklessly, Luke scoops up a mouthful of the stuff and swallows. His throat tingles and his stomach feels warm and nourished; and he loses consciousness. . . .
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Re: Kingsport Horror (ic)

Post by Mr. Handy »

OOC,[url=http://invisiblecastle.com/roller/view/3582971/]Luck(-2) check (Luck 3 - 2 = 1) to recruit Tom "Mountain" Murphy (1d6.hits(5)=0)[/url]. [url=http://invisiblecastle.com/roller/view/3582972/]Luck(-2) check (Luck 3 - 2 = 1 die) to recruit Tom "Mountain" Murphy, rerolled due to using Research (1d6.hits(5)=0)[/url]. Blast! I would have liked to gain him, but I'm not going to burn Clues and slow myself down trying to get more. It may be worth it for [b]Luke[/b] to spend his initial Clue for a chance to avoid losing a turn.
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Turn 1 Arkham Encounter, Black Cave

Mandy starts exploring the cave, and it quickly gets very dark. "I wish I had a lantern," she says to herself. As she makes her way down a tunnel, she thinks she sees one of the shadows move. She shakes her head. "You're imagining things. There's nothing there." She keeps going, but something leaps out of the shadows where she had seen movement and tackles her to the cavern floor from behind!

Mandy tries to reach for her weapons, but something cold and slimy wraps itself around both of her wrists, pinning them. "Help!" she screams, struggling uselessly against something much stronger than her. "GetitoffgetitoffHELP!" She can hear labored breathing very close by and on top of her, and she smells a disgusting odor. Something wet slithers across her neck. She lets out one final, desperate shriek, but she realizes that nothing can save her now and that she is utterly doomed...

Then, to her astonishment, a huge bear of a man emerges from the darkness and tackles the shadowy form, knocking it off of Mandy's back. She recovers her senses as the two of them wrestle. After a brief struggle, her assailant breaks free and races away into the darkness. The man comes over and offers her a hand, helping her back to her feet. "Are you all right, little lady?" he asks.

"I am now, thanks to you," she says, nearly swooning.

The man catches her. "The name's Tom Murphy, but most folks call me 'Mountain.'"

"I can see why. I'm Mandy Thompson."

"Come on, this place isn't safe." He guides Mandy back to the cave entrance. "You take care of yourself, okay?"

"Maybe I'll see you again sometime?"

"You never know." Tom walks away.
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Re: Kingsport Horror (ic)

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Turn1, Mythos: Cops Sweep Kingsport: http://www.arkhamhorrorwiki.com/Cops_Sweep_Kingsport!
Gate: Great Hall of Celeano at Black Cave. [Mandy is swept up by the gate.]
Doom token added to doom track.
Monsters: Crawling One: http://www.arkhamhorrorwiki.com/Crawling_One Star Spawn: http://www.arkhamhorrorwiki.com/Star_Spawn
Movement: Crawling One -> Rivertown.
Rift progress marker--607 Water St. (white square & diamond, black circle).
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Re: Kingsport Horror (ic)

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Turn 2, Upkeep and Movement, The Dreamlands
No changes. Luke stops in the 1st area.

A jelly mass with a thousand orbs slides infinitesimally towards Luke who is sleeping amongst a field of swords, it gurgles as his head is absorbed. . . .

He is lying face-down, blades of the blue grass prick the inside of his nose, like soft pins. One of Luke's eyelids will not open so he tentatively gropes at his face: a sticky substance is gluing his eye shut. He carefully peels away the stringy vomit.
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Re: Kingsport Horror (ic)

Post by Peacehammer »

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Turn 2 upkeep: restore sanity by 1pt.

SANITY 4/6
STAMINA 1/4

Adjust LORE/LUCK to: 4/3

When she had first taken this case, Carolyn had had nightmares about the things written in the notes. In some curious fashion, seeing that elements of these ramblings are real, rather than fantasy gave her a curious feeling of comfort.


Turn 2 movement => Go to Administration building.

Mentally and physically exhausted, Carolyn stumbled around the streets until she came accross the welcoming view of the Miskatonic University Administration building. She had always had close ties to the university, so seeking comfort and companionship she entered the building.
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Re: Kingsport Horror (ic)

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Turn 2 - Upkeep
Focus no change, refresh brazier

Turn 2 Movemment
Next area
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Re: Kingsport Horror (ic)

Post by BlackSmoke »

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Turn 2, Upkeep, Woods
No changes.

Turn 2, Movement

Woods -> Uptown -> Southside -> Historical Society (collect clue)

Michael shoved the door and it swung inwards and banged off a doorstop. The receptionist looked up from her typewriter, startled. He stalked over, brushing the hail stones off his coat as he went. The broad was cute, but Michael wasn't in the mood to chase skirt. He reached into his pocket and thumped the idol down in front of her.
"Anyone here might know what this is?" he grunted at her. She stammered briefly before collecting herself.
"Professor Armitage is our expert on such effigies. Who may I say is here to see him?" Michael produced his billfold and slid a five dollar note out and laid it on the desk.
"You point the way and I'll announce myself"! As he leaned over his eyes receded into the shadows under the brim of his hat. The young woman looked up into void and she simply lifted her hand and pointed down the corridor to the left. Tears welled in her eyes as McGlen turned and strode away. Minutes passed before she gingerly lifted the bank note...
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Re: Kingsport Horror (ic)

Post by Mr. Handy »

OOC,No changes. [b]Mandy[/b] will just stand up during her Movement.
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Turn 2 Upkeep, Great Hall of Celeano (1st area)

Suddenly, a gust of wind strikes Mandy and starts drawing her back into the cave. Glancing over her shoulder, she sees a shimmering, swirling vortex behind her. The wind is actually air being sucked into that vortex - and she is being pulled with it! She grabs hold of a stalagmite and tries to stop from being drawn in, but the pull is fierce. Her legs lose their purchase and fly up into the air, so that she is lying horizontal in midair with her feet pointed right at the bizarre anomaly. "Tom!" she cries. "Come back! Help!" But the rush of air is so loud that she cannot hear her own voice, so there's no chance that he can hear it either. Her fingers begin to slip, and while she clutches at the rock jutting from the cave floor with all her strength, it is not enough. She loses her grip and flies screaming into the impossible portal.

Turn 2 Movement, Great Hall of Celeano (1st area)

When Mandy comes to her senses, she is lying in an enormous hall with a high-vaulted ceiling. Endless rows of shelves stacked with books and scrolls stretch in all directions. She groans and drags herself to her feet, looking around. "It's a library!" she exclaims. "I'd recognize one anywhere. But what a library!" It is then that she notices the man walking amongst the stacks. "Hello! I'm Mandy Thompson. Who are you?"
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Re: Kingsport Horror (ic)

Post by Peacehammer »

[quote="Peacehammer"]Image


SANITY 4/6
STAMINA 1/4


Turn 2 encounter => Administration building

Entering the administration building Carolyn couldn't see anyone who she recognised, so decided to strike up a conversation with a bored looking receptionist. She tried to keep the conversation light, but talk of cabals of cultists and vampires slipped out because that was on the top of her mind.

The fixed smile of the receptionist slipped when she saw a porter.
"Jeff, I think this lady has come from the asylum"
Drawing up to her full height, Carolyn said "Of course I have, I am one of the therapists there"
Taking in the messy, damp, ragged and tired view of Carolyn, the porter evidently thought otherwise. "Of course you are, now let's get you back there safely". Grabbing her by a protesting arm, the porter firmly brought her into his van and drove to the Asylum. On the journey he said comforting things while Carolyn silently fumed.

In the Asylum, she was immediately recognised by the staff, and sent the porter away with a glare. She was about to turn away to leave again when one of the orderlies asked for her signature.

"What is this for?"
"One of the patients has died, left their belongings and we don't know what to do with them."
"I will take them"

Signing the form, the orderly hands over a bag. Rooting through the bag, a lot of it went to be incinerated, but there was some cash and knick-knacks. Feeling guilty, she pocketed the cash to put towards finding the truth of her patient and made a note to give the knick-knacks to a charity shop.
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Re: Kingsport Horror (ic)

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Turn 2, Arkham Encounters, Historical Society
Do not move to Independence Square.

He rapped on the door impatiently for a third time. Still there was no answer. He looked to his left to find an old man in a janitors overalls, leaning on his mop handle, examining him. Michael stared back coldly, taking in the deeply wrinkled forehead and wild array of white whiskers that sprouted from his chin. The pale blue eyes twinkled from under bushy, white eyebrows.
"The professor ain't here", the old man offered. "Ain't none of 'em here. They all gone to Independence Square. I can take you there, you want?"
Michael slowly turned and headed back down the corridor without replying. He glided into the reception but the young woman and the money were gone. The bitch had taken the dough knowing the man wasn't here. He snarled and stormed towards the door. He would be back when he had more time. That broad now owed him and Michael was the kind of man that always collected...
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