...
...
...
Ouch.
Um, ok...
Tabs wrote:1. Investigators Refresh--Upkeep, first player becomes ProfToff, and we can trade.
2. Investigators Attack--I need to check out the Epic Battle and Ancient One Plot Cards.
I don't think that I have played an epic battle before. What does that mean / what effects does that have?
Tabs wrote:The investigators attack is based on "Focus," so those of us with 1 Focus can never hit Yibby, so that's Luke and Michael out for nil points . . . can we use Clue tokens?--yes, we can, I think. Before The Final Battle starts let's think about our options.
Edit: I've struck the above, I got it all wrong--must be the shock of the Ancient One.
From what I have read, it seems that the first player is the only one who can die, but everyone else can attack.
ProfToff wrote:bollocks! I never seen so many gates open without surges or Elder sign counters.
So he ain't got any resistances/immunities. I think I could just use my brazier for as long as possible which means I got Dread Curse of Azathoth for anyone with the Lore/Sanity to take it on.
I have taken the liberty of looking at all the equipment and stats and trying to come up with a plan.
I have a tommy gun and shrivelling:
Casting Modifier: -1
Sanity Cost: 1
Any Phase: Cast and exhaust to gain +6 to Combat checks until the end of this combat.
Hands: 1
That is 2/3 as good as your spell, but only takes one hand. If I can have something else 1 handed-say, the .38 revolver or the Enchanted Knife, I can kick out quite a few dice.
I am thinking that Mandy should have the Dread Curse of Azathoth and Luke's crystal of the elder things partly because she has a reasonable lore, but also is the only one who is blessed here, so since the Dread Curse is the single most damaging thing we have, that should go to her for maximum effectiveness.
For most turns both Luke with Sword of Glory which is 2 handed +6 dice, and Michael with the Tommy Gun +6 dice will be well equipped, but for the first turn, Luke would be better equipped to have dynamite (+8 dice) as he has a re-roll to the combat check.
Oh, and I have research materials which isn't a clue token, but can be used, I think Mandy with her blessing would be the best recipient for that.
Taking all the above into account, plus focus changes for the fight scores, assuming Rex doesn't get Devoured, and -1 per player for the clue tokens left on the board, we will be rolling about 44 dice in the first turn, with quite a few of those being re-rolled / blessed!
SANITY 6/6
STAMINA 3/4
SPEED/SNEAK 3/0
FIGHT/WILL 2/3
LORE/LUCK 5/2
Upkeep, boosting lore and fight. Mandy, if you are going to be casting the Dread Curse for a while, do you want to have my boost to sanity?