The Horror in the Heights (BRP/1920s)
Posted: Sat Oct 02, 2010 6:58 pm
In the last ten years I have written 20 or so Call of Cthulhu scenarios, many of which fit together into two lengthy campaigns. I have decided to rewrite a selection of these and combine them into a anthology PDF for posterity and public consumption. As this process goes forward, more than a few of these scenarios need to be rewritten. Several have already been re-rewritten, work that was required once actual players came into contact with the stories, and these stories need the on-the-fly kinks worked out. Since the writing work began in earnest on 1 Oct thanks to a day off, I have decided to try my hand at PbP gaming to test out a few of these rewrites, especially the two scenarios at the beginning of the second campaign. The game I am advertising now is the first of these and will be played HERE.
Title: The Horror in the Heights
Blurb: When some of the belongings of a missing British aviator begin to surface in North Carolina, the investigators do what they do best.
Genre: Classic Lovecraft/Cthulhu/1920s
System: Call of Cthulhu BRP (5th or 6th edition texts will work fine)
Materials Needed: I have a handful of house rules related to making skill advancement easier and more frequent. I also use a kind of "story point system" to reward players. These will be posted in a "rules post" in the game forum. Additionally, I will have some character creation guidelines and suggestions when we get to the character creation portion of the game.
Description:
I should warn you that these stories were designed specifically for our group and our play style, and consequently, they may absolutely suck in PbP. Likewise, I may absolutely suck as a PbP Keeper. I have thought through how I will run things differently in this format and have tried to keep PbP in mind in the rewrites, but I thought you should know. Praemonitus praemunitus, as they say. I should also warn you that I will likely not be able to recreate all of the media we had for this game when we first ran it six years ago, so the media that I will use (audio, videos, maps, etc.) was made by me and my players and may be old and embarrassingly sub-par. I now use students who are far more creative and tech savvy to make my gaming media.
So, who is interested? Post HERE if you'd like to join up with us.
Title: The Horror in the Heights
Blurb: When some of the belongings of a missing British aviator begin to surface in North Carolina, the investigators do what they do best.
Genre: Classic Lovecraft/Cthulhu/1920s
System: Call of Cthulhu BRP (5th or 6th edition texts will work fine)
Materials Needed: I have a handful of house rules related to making skill advancement easier and more frequent. I also use a kind of "story point system" to reward players. These will be posted in a "rules post" in the game forum. Additionally, I will have some character creation guidelines and suggestions when we get to the character creation portion of the game.
Description:
I am looking for two or three people (maybe four) who are interested in giving this a shot. I will look at interested players' posting rate and posting style to be sure that they match mine (just as I would vet any potential players who would sit around my table). I am looking to post four or five times a week. I'd like to spend some time every night getting online, reading posts, and updating, but I know that for people with careers, that likely won't happen every night. I do, however, want to keep things moving.Several nights ago your dear friend Mr. Bennett was telephoned by an old acquaintance named Ben Wilder. This acquaintance has first-hand knowledge that the private possession of a recently missing British aeronaut has surfaced in a pawn shop in NC. Mr. Bennett is enlisting your aid to discover how this possession, a pocket altimeter, made it to the United States . . . and why the young man who went searching for the source of the altimeter is now missing.
I should warn you that these stories were designed specifically for our group and our play style, and consequently, they may absolutely suck in PbP. Likewise, I may absolutely suck as a PbP Keeper. I have thought through how I will run things differently in this format and have tried to keep PbP in mind in the rewrites, but I thought you should know. Praemonitus praemunitus, as they say. I should also warn you that I will likely not be able to recreate all of the media we had for this game when we first ran it six years ago, so the media that I will use (audio, videos, maps, etc.) was made by me and my players and may be old and embarrassingly sub-par. I now use students who are far more creative and tech savvy to make my gaming media.
So, who is interested? Post HERE if you'd like to join up with us.