Return To Sender

The year is 1999. A group of agents with the FBI quickly discover a routine case is anything but. Thrust into a world that's as incomprehensible as it is deadly, can this team hope to hold back the darkness?

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Re: Return To Sender

Post by HoneyDog »

OOC,Andre will just want to take a route to leave which can’t be observed by their enemies. Surprise is the essence! He will explain the plan to Greg and Harry as they go. Obviously the garage can be entered but yes the quickest way to take the gunmen out is simply to drive a vehicle at them, and hopefully hit one or two of them while Harry and Greg use their weapons. Whether this is possible is up to the Keeper!
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Re: Return To Sender

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Vanessa and Jose both take shots at the men. Vanessa's hits, stunning another of the men but unfortunately not quite seeming to get through his armor. Jose's misses, albeit it after taking a good chunk out of the walls. It was going to be difficult to hit them from here. At least if they did they'd have a better chance at piercing that armor though with their weapons, with a pistol it would be very difficult.

Andre takes off and enters the waiting room, Greg and Harry following him. He quickly fills them in on his plan. Greg mentions he has his keys with him to his truck. He seems willing to hand them over, perhaps hoping ABC would cover the damages it would incur, or simply more concerned with staying alive.

The three men head outside. A few people are running, some to the garage, some for the front gate, but most seem as though they're staying inside, perhaps afraid of coming across a gunman. Two more guards are heading towards the front of the admin building. They seem likely to head inside within the next few seconds. Andre and the others also spy a cart in the distance, carrying the two guards from the front of the plant.

"What's the situation?" one says.

"We've got hostiles inside the security building!" Harry responds. "We're heading into the garage to flank them. There's also some hostiles in the admin building."

"Understood
," One of the cart guard nods. He seems fairly clam, Andre suspects he may be a veteran who had seen war, maybe Kosovo or the Gulf. "Where do you want us to assist?" Everyone looks at Andre. It was his call.
OOC:   Start of round four. Vanessa, are you going to keep taking shots from cover or do you want to take full cover? This more or less means the men can't hit you except on a critical success (Their rifles can blow through walls.) The downside is you can't attack them either, and they have a little more freedom to act. Let me know whatever you plan to do and I'll roll for them.  
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Re: Return To Sender

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Thinking that five is better odds than three, Andre directs the new guards to come with them. He tells them about the plan to hopefully run the men over, failing that then they will have to get as close as possible before opening fire.

“They’re wearing heavy armour” he tells them. “Aim for the head or the legs.”

He reloads his pistol with a fresh clip.
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Re: Return To Sender

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OOC,I'll keep taking shots from cover. I need to keep firing at them in order to distract them so [b]Andre[/b] can surprise them.
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Re: Return To Sender

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The guard Vanessa shot retreats into cover to readjust his aim. His two companions peak out, both now armed with rifles as well. They aim and fire. One shot misses Vanessa by a decent margin, but the other shot hits Jose. The paramedic jerks back, his vest absorbing the worst of the damage, but it's clear a little gets through. Still, he remains on his feet and in the fight.

Outside, Andre and the four guards begins making their way towards the garage.
Andre,You'll all get inside next round. Then it will take a round to find Greg's vehicle and get in. Also, now I need to come up with two more names! Any suggestions are appreciated. I like to have my players humanize the helpful npc's before their grizzly demises. :D
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Re: Return To Sender

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Image

Vanessa returns fire at the guy who shot at her, barely hitting him.
OOC,Firearms(72 - 20[Partial Cover] = 52% skill) shooting at the commando: [dice]0[/dice] Damage: [dice]1[/dice]
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Re: Return To Sender

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Vanessa fires again, hitting another one of the men. Once again , their vest seems to protect them from any more than momentary shock.
OOC:   I'm really sorry Mr.Handy, these guys are tough nuts to crack, and damage hasn't been quite enough so far. :(  
Jose also fires, narrowly missing a different attacker. Cursing, he retreats back into cover.
OOC:   Round 5 begins.  
The guards calmly continue to fire. They are silent, hyper focused on their task. Both bullets find their mark this time, slamming straight into Jose. The man lets out a yell of pain but is somehow still up; the vest seemed to have protected him somewhat, but combined with the sot he's already taken Jose is looking pretty bad, and it's unlikely he can take another. He looks to Vanessa, and she can already see the blood pooling underneath his shirt.

"I'm sorry, but I'm going to have to go into full cover after this!" His voice is high pitched, and it's clear he's terrified.

Andre and the four guards with him enter into the garage. It's over half full. Greg points out his vehicle,but it's at the other side of the lot.
OOC:   You can reach it next round.  
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Re: Return To Sender

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OOC,Is there enough room to be able to drive the truck at the gunmen? Andre hopes to crush at least one of them - the distraction should help our guards deal with whoever is left. Names for the new guards: Kevin & Ross.
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Re: Return To Sender

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Image

Vanessa nods in understanding. Since she's still unwounded, she remains in partial cover and fires again at the man she hasn't yet hit while he treats his wounds.
OOC,I'm just trying to keep them busy until [b]Andre[/b] can surprise them. I wasn't expecting to take them down or even do much damage, though I'm guessing a critical hit would hit an unarmored part. Firearms roll (72 - 20[Partial Cover] = 52% skill) shooting at the commando: [dice]0[/dice] Damage: [dice]1[/dice]
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Re: Return To Sender

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Vanessa hits the same man again. This time, he flinches mildly-- either some of the damage got through his vest, or she's close to punching through it.

Jose peaks out and fires a last shot. It goes wide, and he retreats fully into cover. This meant that the commandos now are focusing their attacks on Vanessa.
OOC:   Round 6,  

The other two commandos fire their rifles at the plucky FBI Agent,but to her relief both shots miss. One of the men says something in German that sounds like a curse.

Greg leads Andre to his vehicle, the other guards taging along. From where they're standing, It's a clear shot to the doors leading into the security annex, but it was likely to be a tough fit.
Andre,How successful Andre's plan is depends on how he rolls for Drive. A successful roll will hit at least one of the men(I'll roll for how many) and do 2d10. Andre can attempt to speed at a -20 penalty; if it hits he'll do 4d10. Also, if he waits one round and navigates carefully, I'll give him a +20 bonus to hit. Should you fail the roll the truck might get stuck in the doors, but you won't suffer damage unless you fumble. What would you like the guards to do?
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Re: Return To Sender

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“Try to get as close as you can, then when I hit them open up. If I screw up, forget about me, just try your best to take them out.”

Andre gets in the truck, starts the engine, and puts it into gear. He puts his foot down on the accelerator, thinking that he should have spent more time on the driving courses at Quantico.
Drive,Drive 30: [url=https://orokos.com/roll/858909]Drive[/url]: [u]1d100[/u] [b]17[/b] Success! Andre just wants to try to get there without screwing up, so he won't floor it.
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Re: Return To Sender

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Image

Vanessa fires her fifth and final shell at the man she just hit, then ducks back into full cover so she can reload in safety, hoping she's done enough to distract the goons.
OOC,Firearms roll (72 - 20[Partial Cover] = 52% skill) shooting at the commando: [dice]0[/dice] Damage: [dice]1[/dice]
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Re: Return To Sender

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Vanessa's shot hits, but does no noticeable amount of damage this time. She retreats fully into cover, where Jose remains.
OOC:   Round 7  
The three commandos continue to fire. Because neither of the delta green agents provide them with a target, none of the shots come close to hitting, though more chunks of wall spray in every direction. Two of the commandos begin to converse in German.

Whatever they are discussing is interrupted by Andre. Taking a deep breath, the federal agent maneuvers the truck towards the doors leading into the security annex. It's a narrow path, but ingenuity wins out as the truck smashes through the door--and wall-- and into the annex proper. The three men turn to look, and Andre has the satisfaction of realizing they all look shocked. One of them is directly in his path. The man tries to flee, but is a second too late, and the truck collides with him with a satisfying impact. He gives one startled scream as his prone form flies down the hallway, hitting a wall at high speed. He was dead as soon as he was hit, but the additional impact ensures it.

The other two men are able to avoid being hit by the truck, which unfortunately has gone immobile,still stuck in some of the debris it has created. The four security guards rush in behind the vehicle, laying down fire at the two remaining men. All four hit, though Kevin and Greg seem to do no damage. Harry and Ross do manage to punch through the armor, and one of the men screams in pain, his arm bloody. But he and his partner are still on their feet, and now look murderous.
OOC:   Vanessa and Jose's turn, if they wish to do anything. Some really great rolls were had by you guys here. Unfortunately Andre's excellent attack only hit one of the men, but it dealt unblockable damage and you rolled high. The security guards were fortunate in that two of them crited on their attacks, dealing double damage that managed to overcome one of the commandos armor.  
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Re: Return To Sender

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Vanessa reloads her empty shotgun while she's still behind cover, knowing that her dinky handgun doesn't have a chance to penetrate their armor. The shotgun probably isn't much more effective, however.
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Re: Return To Sender

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Jose also takes the opportunity to reload,though he still looks reluctant to attack again.
OOC:   Round 8.  
The two remaining commandos are only surprised for a moment before their features shift back into cool professionalism.Seeing the threats before them, they rush towards Andre and the security guards,apparently wanting to deal with the closer threat first. Both of them fire twice, trusting in their skill and the close distance to overcome any deficiency. Two shots go wide, but one hits Greg in the chest, the impact jerking the man back. He gives a yell but does not seem too injured, thank God. The other shot is worse; It hits Kevin in the shoulder, going through the guard's bone and cartilage like a butter knife. He screams and grips his ruined shoulder, blood splaying out of it.
OOC:   Commandos get into point blank range and took 2 shots each at a -20 penalty. Guard Kevin is still alive, but he's stunned for his next turn. The good news is that the commandos are now easier to hit as well, for everyone but Vanessa and Jose(They can still hit them, but it's a regular attack with no modifiers( They're out of cover as well.)  
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Re: Return To Sender

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Glad that he fastened his seatbelt, Andre unclips it and opens the truck door, staying low as he draws his pistol.
OOC:   I'm assuming that this would probably constitute an action, so he doesn't get to attack this round.  
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Re: Return To Sender

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OOC:   I'm going to say Andre can still fire this round. I don't think he's had to travel that far to get to the door.  
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Re: Return To Sender

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Vanessa leans around the corner, using it for partial cover, and fires her shotgun at the head of the uninjured commando now that he's been flushed out in the open. The blast hits its target.
OOC,Firearms roll (72 - 40[Called Shot] = 32% skill) shooting at the commando's head: [dice]0[/dice] Damage: [dice]1[/dice]
Doctor Who/CoC Campaign:
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(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
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The Masque of Nyarlathotep
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Re: Return To Sender

Post by HoneyDog »

Leaning over the the hood of the truck, Andre fires off a round at the other gunman, and scores another hit.
Firearms,Firearms 60, [url=https://orokos.com/roll/859463]Firearms[/url]: [u]1d100[/u] [b]48[/b] [url=https://orokos.com/roll/859464]Firearms damage[/url]: [u]1d10+2[/u] [b]6[/b]
Last edited by HoneyDog on Sun Nov 15, 2020 6:48 am, edited 1 time in total.
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Re: Return To Sender

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OOC:   Minor retconing in term of action order. Does not affect anything mechanically though, but if either of you have issues with it happy to edit it.  
Andre's shot does not penetrate the man's armor, and the pistol lacks the kick the shotgun has. The man glares at him with hatred, picking up his rifle and aiming it in Andre's direction.

Which it why he fails to see Vanessa's shot coming. And he never will, given the shot blows an impressive size hole in the back of his head. What's left of him topples to the ground. perhaps encouraged by these developments, Jose also fires a shot, but it narrowly misses.
OOC:   Round 9  
The last of the commandos is the injured one. Bleeding, and with his two comrades dead, he tosses his rifle to the side. For a brief second it looks as though he's prepared to surrender.

Then he pulls out the grenade.

With a savage smile, he unclips it. Rather than tossing it, he rushes directly towards the four guards. He shouts something in German, but whatever it is is cut off as he explodes.

All four guards see him coming, and all four try to retreat. But none of them are fast enough to outrun the explosion or the man's unexpected and fervent movement.They all take the full brunt of the blast.

Kevin, the man Andre had thought might be a vet, was caught in the brunt of it. He is thrown back, both of his legs blown off and clearly dead. The other three guards avoid the brunt of the damage, and their bodies still appear intact, their wounds non life threatening.

Andre is able to avoid the damage by ducking down, the sturdy truck protecting him for the moment. It certainly wouldn't be driving anywhere now, though. The windows have been blown out, for one thing.

The explosion also activates the automatic sprinkler system, ensuring all the survivors are soon soaked, but at least preventing any spread of fire.
OOC:   We're out of combat order for the moment.All three commandos have been dealt with. I did roll for the guards to dodge, and all of them failed. Damage was 4d6. Thankfully the commando rolled rather low.

3 of the guards are still alive, but all look pretty beaten up. If they are able--and willing-- to continue is something you all will have to determine. What's your next move?  
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