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See No Evil

Posted: Thu Aug 03, 2017 7:46 am
by Silver Priest
The next few months find the agents resuming their usual routine. It is perhaps a welcome change. After the San Carlos business, they had been viewed as rising stars in the bureau, but the lack of results in the Glendridge investigation slowed this speculation down. Their careers had not been too damaged by their failure to identify the culprit, and maybe it was better this way. A shooting star burns out twice as fast, or however the saying went. So despite all they've seen, the agents try to get back to their daily lives, and some sense of normalcy.

Vanessa begins a new relationship with an assistant district attorney. Like herself, Malcolm Devane is ambitious and committed to the cause, and the pair have several passionate discussions. It helps that he is also quite attractive. The pair become close very quickly, and he seems really interested in Vanessa. Unlike many of her old flames she also knows he understands her job. But that's her official job, not the one she does for Delta Green. She thinks about the things she's seen, the things she may very well see in the future, and she pulls back. Malcolm notices, but seems willing to give her the space she needs for now, and things continue on as they were before. But she wonders how long this is possible.


Nik in turn throws himself into his relationship, perhaps masking the horrors he's experienced by committing to Debbie. She seems grateful for the extra attention, and things are good between them. Though she does chide him for not sticking to his diet.

Rue largely keeps to himself, but he seems to be trying to lay low as well.

August 17th, 1999


And so their routine continues for nearly three months, until August. It is then that one day an email arrives for the three of them. As usual it is from a throwaway account, and labeled a Night at the Opera.

An operation has come up that requires S-Cell's skills.

Effective tomorrow you will be assigned to the FBI office in New York City. You'll be conducting an operation under one of our agents, whose name will be given to you by your superiors within the FBI. Ensure you are ready for the trip.

Due to recent events and in an effort to avoid telegraphing operations, agent SCOTT will remain within the Phoenix field office so as to give deniability. Additional agents will be assigned to S-Cell to assist STANLEY and SALLY if it is deemed necessarily.

Be Seeing you,

ALPHONSE


Rue seems half relieved, half disappointed that he won't be joining the others, but promoises to keep his head down. He does tell the team to contact him if things become dicey, however.

Sure enough, halfway through the day Vanassa and Nik are called into the SAC's office. Their boss gets straight to the point.

“I won't mince words, agents. There's apparently a big operation being conducted in NYC. It's very hush hush, all I could get was that it's some sort of counter terrorism operation, whatever that means.

"You two have been specifically requested. Guess someone on the team appreciates your work. You'll be leaving early tomorrow, the 18th. Once you arrive at New York headquarters, you'll meet with special agent Curtis McRay, who will fill you in on what exactly this mission will entail
.”

Though the SAC does not say it, both agents know that NYC is one of if not the most prestigious postings in the FBI. Depending on how things go on this mission, their careers may very well see a boost, and maybe even a permanent reassignment should either want it.

Re: See No Evil

Posted: Thu Aug 03, 2017 11:57 pm
by HoneyDog
Nik receives the news without enthusiasm. Last year, he would have been ecstatic at the news of a NYC assignment. But lately he is much more fatalistic. It's easier to assume that he won't survive the mission.

After arranging his current cases with other agents, he returns home to pack and let his girlfriend know the news. He wants to spend time with her before he leaves.

Re: See No Evil

Posted: Fri Aug 04, 2017 3:53 am
by Mr. Handy
Image

"Thank you, sir!" says Vanessa with a broad grin. "It's been an honor to work with you." She knows what this posting can mean for her career. She wonders what it will mean for her new relationship with Malcolm. It's unlikely that he can move to New York to be with her, but he would probably be happy for her. She hopes that they can make a long-distance relationship work.

Re: See No Evil

Posted: Fri Aug 04, 2017 6:53 am
by Silver Priest
Both of the agents loved ones are a bit surprised by the abrupt departure, but know that it happens in this line of work. This is a big move, and neither of the agents know exactly what sort of experience they're being signed up for. Given their past work it would seem to be some sort of serial killer case, as those have been the two investigations they've dealt with that are the most high profile. But Delta Green may very well have pulled strings and assigned them to something else entirely.
August 18th, 1999
The flight the next day is delayed by an hour, but the team touches down in New York City early in the afternoon. It's a quick trip made long by the city's famous traffic, but they eventually make it the city's FBI headquarters. It's a large and imposing building, and the facilities seem far more up to date than the Phoenix office. Even entering the lobby finds the team in the midst of frantic activity, and it would seem that while they are here there will never be a dull moment. If either of them read up on the office they know that there are over 1200 special agents assigned to this branch, a number that dwarfed the resources of Phoenix. Based on the resources at their disposal it seems a bit unusual the branch would need to go out of "house" but no doubt their other affiliation played a part.

Identifying themselves gets the agents directed to a meeting room on the 7th floor. It's a plain room, the only features of note being a large table with a dozen unused chairs surrounding it, a potted plant in the corner (likely fake) and a projector. it's empty when they enter, and they're made to wait a few minutes before the door opens and a man joins them. He looks to be in his early 40's, and is dressed in a nice suit. He's thin, almost skeletal, with shaggy brown hair that's half way to gray and severe blue eyes. He wears Buddy Holly type glasses, and looks them both over before offering a thin smile.

"You're my team then? Well enough. Agent Curtis McRay. Normally we'd use code names while on DG business, but the special nature of this assignment makes that unpractical, at least from my end." He offers his hand and gives them both a firm handshake, and both agents get the impression he views this as a sort of test.

Placing a large brown folder down in front of both agents, he retreats to the far end of the table and takes a seat.

"I won't waste time with small talk, let's get to the heart of the matter. Tell me, are any of you familiar with The Review for Historical Accuracy and Accountability? The Review for short." He continues before either can answer. " It's a holocaust denial group." He opens his own folder, and begins to read.

"Brief history lesson. The group was founded in 1952 by 'Dr.' Herman Sawyer. At the time it was virulently white supremacist. Its members were connected to at least a few murders down south. Still, like a lot of such groups it was never all that influential in the grand scheme of things. It was plagued by vicious infighting between all factions of the far-right, which generally hampered its effectiveness. Sawyer himself cut ties with the group in the early 70's, after he was forced out of his leadership role in a purge. He went on to form a society calling for race war, but died of Lung Cancer three years later and that group died with him.

"The Review however continued to grow. By the early 1980's it had become more 'respectable'. It officially denounced violence and white supremacy, and removed the rest of its members who held to these tenants. It reinvented itself as a group focused on combating what it sees as historical inaccuracy. Namely that the Holocaust happened and that World War Two was necessary. To do so, it uses pseudo scholarship and all sorts of questionable sources, but it's earned a degree of respect that many similar organizations do not enjoy. Reports indicate its membership has steadily grown since this reorientation, and recently the group's findings were cited in the work of a prominent conservative thinker. It may be only a matter of time before it becomes mainstream in certain circles.

"Put bluntly, the FBI is concerned that the group still has hidden ties with extremists, and may be either directly or indirectly backing them. Our organization agrees. Given its increase in strength and prominence, we are concerned it's become a prime target for subversion by individuals or a group that has been known to operate within the far-right spectrum in the past. That's where you come in. The FBI is putting together a team of four rookie agents to monitor prominent members of The Review during an upcoming conference they'll be holding in the city, on the 24th. This Friday. You have been selected to oversee these agents. Using the cover of the operation, you're to search for any signs of involvement between Review members and groups or individuals that would be of interest to our organization. Namely those using or aware of prenatural phenomena. "


McRay pauses, apparently opening the floor for questions before he continues.

Re: See No Evil

Posted: Fri Aug 04, 2017 3:55 pm
by HoneyDog
Nik

“What the fuck is this?” thinks Nik.

“How are the aliens involved?” he asks, in all seriousness. “Are they goddam white supremacists now?”

He feels himself getting angry, but he doesn't really know why. He knows he shouldn’t, but he can’t help it.

“What the hell does ‘prenatural’ mean anyway?” he snaps.

Re: See No Evil

Posted: Sat Aug 05, 2017 4:41 am
by Mr. Handy
Image

"Have there been any efforts to infiltrate the Review, either using an undercover agent or trying to recruit an informant within the group?" asks Vanessa. "If not, are there plans to do so? It seems to me they'd be pleased to have new members."

Re: See No Evil

Posted: Sat Aug 05, 2017 7:26 am
by Silver Priest
Agent McRay smiles. It contains no mirth.

"Aliens, as you put it, may not be involved at all. This is a fishing expedition. It's entirely possible you'll be spending the week doing nothing more exciting than camping out in a van. But just in case there's more to it, we want our people overseeing things."

He looks down at his folder. "You both were responsible for cleaning up that mess in over in Glenridge a few months ago, yes? The culprit there was suspected of utilizing unnatural phenomena and weaponizing it to satisfy their very own human grudges. I assure you, that culprit is not the first person to try and use the things we fight for their own ends. And they won't be the last. Based on these reports you've encountered Majestic's goons, so you know that even parts of our government is in on it.

"Well bad as they all are, there exist groups in recent history that have attempted to control these sort of things and turn them to their benefit. And that's a very dangerous weapon in anyone's hands, but especially terrorists. There's no proof of prenatural involvement within The Review, but given its increasing prominence within far-right circles we believe it to be a prime target for organizations that are a threat to national security. As for the group's themselves that may be involved, that's classified. From top levels. We don't want you jumping at shadows out there.


"Preternatural phenomena is what our group exists to destroy. It's a lot like pornography. You know it when you see it."

He turns to address Vanessa. "We have a few moles in the organization, but they're all low to mid level. They report nothing out of the ordinary. If The Review has become co-opted by anyone of interest to our organization, the taint currently remains at the highest levels."

"As for your objective here, there are three. I'll sum them up in order of importance.

"Of paramount concern to us is finding any evidence that any of The Review members under surveillance are engaged inactivities or affiliated with groups that are in the know about what we fight. If any are we'll need to use whatever means are available to stop them. Legal, if possible, but if there's a risk that they will continue to spread their knowledge while incarcerated and recruit others, other measures will be authorized.


"As mentioned, your team for this are rookie agents. This is thought to be an easy assignment, a sort of final test before they prove themselves capable of being full agents. Legally, the FBI only has the authority to monitor the targets while they're out in public. The agents under your command will be briefed that the mission has tasked them with finding out who these men meet up with and if any of their contacts are affiliated with the white nationalist movement, specifically the violent part of it.

"Neither of you are to operate under such strict parameters. The organization gives you full permission to break into their hotel rooms, bug their communications, and anything else you cna get away with. You're also able to remove any incriminating evidence if it comes to it. National security trumps the need for a warrant. You learn that early in this line of work." McRay trails off for a moment. "Just don't get caught.
" McRay almost seems blase about the law breaking he has just authorized the team to perform.

"Regardless, you should take care to avoid engaging in any blatant lawbreaking in front of the rookies. We can't bail you out of trouble without risking our secrecy, and secrecy is paramount. However, a secondary assignment is for you to examine each of the team you're assigned and determine if any of them have the qualities that an organization such as ours looks for. If so, we may look into recruiting them at a later date."

"Third and least important, do whatever you can to kneecap The Review. If we can find an excuse to arrest some of the ringleaders it will go a long way towards crippling the organization, and prevent it from being a target for subversion in the future, even if it's not already."

"Now, let me show you what we have on your targets, and we can proceed to any final questions you may have and the final part of the briefing
." He opens the dossier and slides for the agents to do the same. Inside are four profiles.
Peter Hames,Aliases: none Age: 76 Occupation: Retired Description: White male, 5'9", 150lbs. limp right leg, tattooed right arm, "B-17 Delightful Dora" far-sighted (glasses). Military Rank: Major in Air Force. Family: Wife Evangeline, Son Patrick (Both deceased) Notes: Bore Fairview, Ohio. Served in Air Force 20Sep43 to 29Aug63. Married wife Evangeline 27Jun55. arrested three times for assault, no charges ever brought. Wife died 25July63. Author of three books:[i] Air Power[/i](1960 Gerwin, republished 1965 Hewlitt) [i]Hitler's Germany[/i] (1968 Hewlitt)[i] Rise of the Reich[/i](1974 Hewlitt) Associations: Former Chairman Fairview Ohio John Birch Society. Former member Fairview Veterans Association.
Michael Drinkwater,Aliases: None Age: 51 Occupation: Professor of History(unemployed) Description: White male, 6'1", 180lbs. birthmark orange right thigh., scar left temple. Immediate family: Wife Dorothea. Notes: Born Deepdeene, Massachusetts. Educated Boston University 1971, Reading University, England, 1971-1975. Married wife 5May70. Criminal Record: Arrested and convicted of DUI 1982. Author of two books: [i]Hitler and the Nazis[/i](1978 Godwin) [i]The Jewish Problem in Germany 1933-1945[/i](1986 Bhrunt) Author of numerous historical articles published in History Today, Times of Conflict, Military Historical Quarterly, among others. Last employer Boston University, 1985-95.
Allen Bhrunt,Aliases: Alexis Bellman. Age: 41 Occupation: Publisher Description: White male. 5,2', 208 lbs. scar right leg, asthmatic. Immediate Family: none. Notes: Born Fort Lauderdale, Florida. Educated Florida State,1981. Criminal Record, Arrested forgery 1982, acquitted. Arrested assault, 1983, convicted and sentenced to one month. Arrested possession of narcotics 1985, convicted and sentenced to two months. 32 parking citations. Editor/owner Review Press. Publisher [i]Truth[/i] newsletter and website. Currently under investigation for mail fraud.
Stephen Colm,Aliases: None. Age: 55 Occupation: Accountant. Description: White male, 5,11", 165lbs. near-sighted (glasses.) Immediate family: wife Wilhelmina( divorced) son Andrew, son Brian. Notes: Born Barlow, Missouri. Educated Missouri State, 1967. Criminal Record: none. Married wife 8Apr1972, divorced 19Jun82. Current Employer: Harwick, Chadderton, and Merlo, New York City, New York.

Re: See No Evil

Posted: Sat Aug 05, 2017 4:32 pm
by HoneyDog
Nik

Nik
opens his hands in a gesture of submission. “Okay McRay. Subverting Nazis plus training rookies it is.”

He feels relieved. Maybe there won’t be so much supernatural alien shit after all. And going up against Nazis – how can you go wrong?

He looks through the files; they look like standard Holocaust deniers to him. Dressing up a predetermined subjective conclusion in an argument which sounds convincing to the person giving it, but which is unsustainable when confronted with facts.

“Goddam it” he says. “I hate these assholes even more than those alien assholes.”

He looks directly at McRay.

“We’ve come up against these ‘Majestic’ people as you call them before. Are you going to start telling us more about who they really are?”

Re: See No Evil

Posted: Sat Aug 05, 2017 5:35 pm
by Mr. Handy
Image

"Can we see the files of the rookies we'll be supervising?" asks Vanessa. "The more we know about them, the better."

Re: See No Evil

Posted: Sat Aug 05, 2017 9:39 pm
by Silver Priest
That's not relevant to this investigation,” McRay says when Nik questions him about Majestic. “But I'll make you a deal; once this op is over you can ask me anything about them and I'll fill you in. But right now I want you focused on this.

“I share your feelings with these types. You do this job long enough, you start to realize humans are half the problem.”

“As for the agents dossiers, they start on page 12
.” If the agents flip to this page, they see what they have to work with.

David Faulkner, 33, is an attractive man with All American Boy looks. He looks more like a model than an FBI agent. A graduate of law school, he's been an agent for ten months and has earned nothing but praise.

Samantha Lynn, 30, is a petite and delicate looking woman with bright blue eyes and brown hair. She's been an agent for seven months, investigating crimes for the navy prior to joining the FBI. Her record is also spotless.

Steve Udagawa, 29, is Japanese-American, with a military grade cut and a strong stocky build. He did two tours in the Army after officer training school and has been in the FBI for six months. He's praised, but there are a few notes made that he's not much of a people person.

Eric Taylor
, 31, is a very handsome African-American with model features. He entered the FBI fresh out of Law school and has been in it for eleven months. His record is good, but he's been chided for occasionally being looser with the rules than he should be.

Once the agents finish reviewing the files, McRay rises and makes his way to the projector. “As for information on the four targets," He flips it on and a man's face appears on the screen.

"Peter Hames. A WWII veteran and once noted historical scholar.  He became active in Holocaust denialism in the late 70's, which led to a shunning of his once respectable works. Hames will speak on the Nazi's party attitude towards the 'Jewish Problem' and argue that the Nazi's never intended mass extermination as policy.  He is booked on a 10 p.m. flight on the 22nd and has booked  a room at the Marriott from the 22nd to the 25th. Room 1126." He gives the address of the hotel.

He pressed the switch, and a a new face appeared. "Michael Drinkwater. A former professor of European History. Currently unemployed for reasons we've not been able to find out. He will focus on the gas chambers. He's booked on a 4.15 flight and will arrive tomorrow, the 19th. He's also booked at the Marriott, room 1210.

"Allen Bhrunt. The main publisher and editor of The Review's newsletter. Also the publisher of many of the group's texts. He'll be giving overviews of The Review's latest activities, fundraising, etc.. He'll arrive by train the day after tomorrow at 4:45 pm. He also is booked into the Marriott from the 20th to the 28th. Room 1708.

"Lastly, Stephen Colm. The Review's secretary and organizer of the conference. He's be ensuring everything goes smoothly and introducing the speakers. Unlike the other three, he lives in New York City." he gives an address.

"We've attained books and other publications of the members, along with television programs they've appeared on. You are free to peruse these or have the team under you do so, in an effort to learn more about the targets."

If there's no further questions, I'll send the other agents in and you can brief them on the federal aspect of this case. Remember that none of them are cleared to know of our true mission here, and care should be taken not to involve them in such matters unless there's no other option.”

Re: See No Evil

Posted: Sun Aug 06, 2017 12:41 am
by Mr. Handy
Image

"Understood," says Vanessa. "Those materials will surely prove useful. We'll want to bug those hotel rooms and Colm's home and tap their phones. Since we don't have a warrant and aren't going to get one without evidence, we'll have to do that ourselves and not let the rookies know about it."

Re: See No Evil

Posted: Sun Aug 06, 2017 7:14 am
by HoneyDog
Nik stands up. “If you give us what we need we can get on with setting the wires, then we can begin physical surveillance once we’ve briefed the rookies.”

Re: See No Evil

Posted: Sun Aug 06, 2017 8:34 pm
by Silver Priest
McRay nods. "You'll be provided with parabolic microphones, cameras, and camcorders to observe the men in public, and electronic bugs and listening devices to utilize in the more covert part of the operation. The FBI's also willing to lend you up to three vehicles from our stock to keep track of the various targets.'

"As for bugging the rooms, that sounds like a good start. None of the targets aside from Colm have arrived yet, so it may be worth hitting the Marriott.There are also several hotels within a block of the Marriott our friends will be staying at. I believe there's also a dentist office/dance studio directly across the street. It has sight on some of the rooms, which may be helpful. Of course, you could assign someone a room within the hotel. It's probably the only place running into the same person a few times would not tip our guys off. But it's entirely up to your team."


He gets to his feet. "With that, I think we're just about done here. I'll send the team in. Keep me informed," he gives his number. "If you find anything, let me know immediately. Good luck out there."

He leaves, and shortly thereafter the four rookies enter. They all listen carefully as they're briefed on their part of the mission. All seem reliable, and the agents get a sense they'll be useful. At least for the non DG part of the assignment.

With the briefing over, it falls on the team to decide their preliminary moves.
OOC:   You've a lot of freedom here, but hopefully it does not overwhelm. Here are some but certainly not all of your options.

You could scope out the Marriott and attempt to access the rooms, or set up shop across the street.

You could head to Colm's home and see if you can gain access or what he's up to..

You could attempt to do some research on one of your targets by reading their publications/watching the recordings you have of them, then making a HUMINT roll to construct a profile based on that. I'll give a +20 bonus to these rolls, considering you can perform it at your leisure. But this takes time, and an agent can only conduct one of these evaluations before the day is out.

You can speak with one of the agents and get to know more about them and what skills they may have that are useful to the situation.

Lastly, recall that the rookies can be assigned tasks as well.  

Re: See No Evil

Posted: Sun Aug 06, 2017 9:21 pm
by Mr. Handy
OOC,Since we have four rookies and four targets, maybe we should assign each rookie to do a profile of one of the targets while the two of us get things set up. We should get our own room in the Marriot and set things up there as well as bug the three hotel rooms, especially since one of the targets is coming in tomorrow.

Re: See No Evil

Posted: Mon Aug 07, 2017 2:09 am
by HoneyDog
OOC,Sounds perfect. Bugging the rooms will require access - a pass key and even hotel staff uniforms to avoid suspicion. We also might be better to rent a room under a false name too. Can we get all this stuff from McRay?

Re: See No Evil

Posted: Mon Aug 07, 2017 8:09 am
by Silver Priest
OOC:   I'll say McRay can provide you with fake Identification, but he cautions you that it won't hold up to serious scrutiny so to do your best not to push it. For now you're a newlywed couple from Boise, Idaho, checking out the big city.

As for keycards and hotel uniforms that's beyond what he's willing or able to provide. You'll have to figure out your own way into those rooms.

So, still heading off to the hotel while the rookies get to work?  

Re: See No Evil

Posted: Mon Aug 07, 2017 8:26 am
by HoneyDog
OOC:   Sure, we'll do it that way.  

Re: See No Evil

Posted: Mon Aug 07, 2017 8:50 pm
by Silver Priest
Hotel,[img]https://s1.postimg.org/j3zsbyevz/nycea_phototour149.jpg[/img]
As the rookies get to work on the files, the DG agents head out.

The Marriott in question is a nice hotel located right in the heart of downtown. It offers easy access to the heart of city life, and has many amenities including a bar and restaurant. It's not quite as nice as the Glendridge hotel had been, but the agents would not be uncomfortable here. McRay had even offered to reimburse them for the room,s so they would not even be paying out of pocket for it.

The first objective would seem to book a room for the two of them, preferably somewhere they could keep an eye on their targets. This may prove difficult however, as they were all on different floors, the 11th, 12th, and 17th. More importantly, the team might want to figure out a way to get into those rooms and bug them, but this could prove challenging. They don't have a warrant and are currently using false identities.

Before they can do much but take in the lobby one of the hotel receptionist notices them and calls them over. "Good afternoon! Will you be staying with us today?"
OOC:   either of you can make an idea roll and ponder your options, but feel free to get creative. :D  

Re: See No Evil

Posted: Tue Aug 08, 2017 12:39 am
by HoneyDog
Nik

“Yes, that’s the plan, but unfortunately we haven’t made a reservation. We were supposed to be staying with friends while we were in town, but they had a family emergency. Do you have a room for us?”

Re: See No Evil

Posted: Tue Aug 08, 2017 5:24 am
by Mr. Handy
Image

"I hope there's a vacancy," says Vanessa with a smile. "Preferably not on too low a floor. I'd like a good view."
OOC,Idea roll (55% stat) about how to access the hotel rooms: [dice]0[/dice]

Re: See No Evil

Posted: Tue Aug 08, 2017 6:37 am
by Silver Priest
OOC:   There are a few different things the agents could try, though of course none are without risks.

They could attempt to either bribe a receptionist or take one into their confidence. Though they have no legitimate authority here, the flash of a badge still goes a long way towards influencing people. They'd need to be convincing, but if they could get someone here on their side it might go a long way. Alternatively they could try the same strategy with the housekeeping staff, either bribing some of them or arranging to borrow their uniforms long enough to plant the bugs in the rooms. The downside to either plan is that if it fails they risk exposure.

A different strategy might be to go directly to the rooms in question. If any are occupied now, perhaps the occupants could be convinced to assist them in planting the bugs. This is likely to be somewhat more difficult, but it may be a bit less risky.

A final option might be converse with the staff or do some surveillance and see which of the rooms are freely available now. If any of them are, it should be easy if perhaps a little unusual to request the specific rooms for the team's own use and bug them before their targets get here.  


"That's fine," the receptionist assures them. "We have a number of open spaces. I have a great standard room open on the tenth floor, and if you'd like to upgrade we have some fantastic suites available as well."

Re: See No Evil

Posted: Tue Aug 08, 2017 7:02 am
by HoneyDog
Nik

“I think the standard room will be fine” says Nik, mindful of budgets. Although it doesn’t make him look very romantic – he’ll just have to live with that.
OOC:   Checking the rooms to see which are free now would be worthwhile. I think getting hold of a key card would be good too. Perhaps if the rooms are occupied we can Roll persuade?  

Re: See No Evil

Posted: Wed Aug 09, 2017 4:17 am
by Mr. Handy
Image

"We should at least hear about the other available rooms," says Vanessa. "Which rooms are they, and how much more would it cost to upgrade?"

Re: See No Evil

Posted: Wed Aug 09, 2017 7:18 am
by Silver Priest
The receptionist smiles at Vanessa, sensing an opportunity.

"Ah, yes. We have an upgraded suite available on the 14th floor. Very nice, newly refurnished. I can offer it to you both for 149 a night." The price quoted is 50 dollars more than the typical room. "But if you don't mind me saying so, you look like you're here for pleasure more than business. Is this a romantic getaway? If so, you simply owe it to yourselves to check out our deluxe suite. We have one available for you on the 17th floor. It has all the modern amenities for work as well as play, as well as a personal attendant on call 24 hours a day. All for just under 300 a night."
OOC:   A successful idea roll determines the receptionist is eager to make a sale. While the suite would undoubtedly be nice (especially since none of you are paying for it) It's unlikely to aid the agents in their mission in anyway. It also puts McRay out more and might anger him, or at least limit further purchases on their behalf.  
When the agents make their room reservation, they are asked how long they intend to stay.
OOC:   As you finish up on the reservation. Planning to bring this guy (let's call him Ted) into your confidence and try to elicit his help? If so, roll persuade and bureaucracy. The roll may have modifiers based on his personality, but I'm not going to tell you them offhand. :D You can feel free to make a HUMINT roll first to determine any read you can get on him as to how easy or difficult this would be.  

Re: See No Evil

Posted: Wed Aug 09, 2017 8:36 am
by HoneyDog
Nik wonders if the guy might be approachable, but can’t get a read off him.
HUMINT,HUMINT 71: [url=http://orokos.com/roll/539459]HUMINT[/url]: [u]1d100[/u] [b]89[/b]

Re: See No Evil

Posted: Thu Aug 10, 2017 5:08 am
by Mr. Handy
Image

"The deluxe suite does sound lovely," says Vanessa, "but I'm not sure if we can afford it. Is there any way we could get a look at it before we make a decision?"
OOC,The deluxe suite on the 17th floor does have one advantage: it's on the same floor as [b]Bhrunt[/b]'s room. In any case, going up to look at it will give us a chance to scope out that floor. HUMINT roll (53% skill) about the receptionist: [dice]0[/dice]

Re: See No Evil

Posted: Thu Aug 10, 2017 6:41 am
by Silver Priest
"Of course." Ted gets another worker to briefly cover for him as he steps away from the desk and guides the agents tot he nearest elevator. The team see that there are 26 floors listed on the pad.

The 17 floor is nicely furnished, and there are a few resting areas on the floor with chairs for people to sit at and socialize if the mood strikes them. There's also what looks to be one conference room at the opposite end of the hall. Ted guides them past various rooms, among them Bhrunt's future one. It does not seem to currently be occupied, though the two adorning rooms are.

The deluxe suite itself is located at the very end of the floor, separated slightly from the standard rooms. It's rather nice. It includes a minibar and premium cable tv, as well as a large bathtub and his and hers toiletries. Ted helpfully "slips" that its considered the honeymoon suite. There's also a private phone line to their own personal concierge.

Re: See No Evil

Posted: Thu Aug 10, 2017 6:59 am
by HoneyDog
Nik

“Let me just talk to my wife a moment please Tedsays Nik, taking Vanessa aside.

His voice lowers to a whisper. “Once the wires are set up, we can monitor them from any room. I’m not so sure about being on the same floor as one of our targets. Plus this room is guaranteed to be expensive.”

Re: See No Evil

Posted: Fri Aug 11, 2017 4:36 am
by Mr. Handy
Image

"All right, we'll take the room on ten," she whispers back, nodding. "Not very romantic, maybe, but we're both playing our parts. When you go out with your girlfriend, be more generous then. She'll appreciate it. We may also want to bug the conference room, in case they use it."

Re: See No Evil

Posted: Fri Aug 11, 2017 6:24 am
by HoneyDog
Nik

“We’ll see. It might not be necessary, and it adds to the risk.”

Nik goes back to Ted. “We’ll take the room on the 10th floor. Times are hard you see. Is there a conference happening here soon?” he adds.

Re: See No Evil

Posted: Fri Aug 11, 2017 7:00 am
by Silver Priest
Once they express interest in a typical room, Ted loses interest rapidly. His smile grows more distant and his answers less expansive.

He leads them back down and quickly checks them both in, providing them both with a keycard for the room.

"There you go, enjoy your stay. A conference? There's an insurance brokers one coming up in about two weeks, but none at the moment, no."

The room the agents get to is an ordinary hotel room. It's kind of small but functional enough, and offers a decent view of an NYC city block. With this taken care of, the Agents can consider their day just about over. The rookies will report on what they've learned about their targets first thing in the morning, but are likely to be hard at work until then. Not accounting for Colm, Drinkwater is the first of their targets who will arrive, and he is likely not going to be at the hotel until after 5 in the afternoon tomorrow.

Presuming the agents decide to investigate, they determine that Drinkwater's room is also unoccupied. Only Hames' seems to currently have guests staying inside of it.
OOC:   I'm assuming you all want to book the room until the day after the conference, the 25th. It's the 18th now. McRay's covering your bill.

Let me know if you have any additional plans today. If not, I'll move us to Sunday.  

Re: See No Evil

Posted: Fri Aug 11, 2017 7:37 am
by HoneyDog
OOC:   Sounds fine to me.  

Re: See No Evil

Posted: Sat Aug 12, 2017 5:43 am
by Mr. Handy
OOC,Okay, as long as we still have time to get access to the rooms tomorrow. One thing that occurred to me is that if we can find a master keycard (such as housekeeping uses), we could swap one of our room keycards for it. They'll notice it doesn't work as soon as they try it, but hopefully they'd just get a replacement thinking it's been degaussed. If we're fast enough, we may be able to put it back before anyone notices. We may be able to clone a master keycard, using its data to overwrite the data on our room's keycards, if we can get ahold of a machine that writes to the magnetic stripe, which probably wouldn't take long to use.

Re: See No Evil

Posted: Sat Aug 12, 2017 6:52 am
by Silver Priest
ooc,Hmm, trying to decide what to make you roll here. Mr.Handy that's a good plan, let me go ahead and lay out the options I can think of. Persuade/bribe a worker to get access to the rooms. Roll persuade and after I add/subtract the modifiers( depending on what you tell them and how convincing it seems) I'll let you know how it goes. The risk here is them reporting you, especially if you crit fail. The benefit is if you get someone on your side, it makes the rest of this much easier. Or go ahead and try to steal the keycard while housekeeping is distracted. I'd probably say this is a stealth roll with a +20 bonus. (If you failed I'd probably say you need to roll persuade to bluff a convincing story, but this could be one way into transitioning into the first plan.) Then it's a matter of getting into all three rooms and ensuring you're not disturbed while you're planting the bugs, which could take some time. There are ways to do this, but I'd rather not reveal them. Just muse on it and see what you come up with. That's hopefully half the fun. Of course neither plan is without risk, and I want to restress to you guys that if you think it's too risky you could just forego bugging the rooms. Along with you both you have a team of FBI agents under your command who can shadow the targets whenever they're out in public, so bugging their rooms may not be something you wish to pursue unless you feel that one of them is up to something shady. It's entirely up to you how you conduct the investigation, and go about the mission. Hopefully I've not made this too obtuse!

Re: See No Evil

Posted: Sat Aug 12, 2017 7:08 am
by HoneyDog
OOC,I think Mr. Handy’s plan is good. Bribing a hotel worker is too risky. It shouldn’t be too difficult to distract somebody and take their card, although there is still risk. But we would ideally have to wire the room phones as well as the rooms themselves. And someone needs to monitor these wires too, at least while they’re occupied, and we can’t ask the rookies to do that. Still, we’ve come this far so we might as well do it. I say go with Mr. Handy’s plan.

Re: See No Evil

Posted: Sat Aug 12, 2017 4:59 pm
by Mr. Handy
OOC,Okay. I'll make the switch while [b]Nik[/b] distracts the housekeeper, seeing that I actually have points in Stealth. If we get spotted, then we can show the badges and say we're from the FBI and ask for assistance in our surveillance. Maybe we should try that tomorrow. In the meantime, we can try to obtain a machine that will allow us to copy a magnetic keycard. [b]McRay[/b] might be able to help us there.

Re: See No Evil

Posted: Sat Aug 12, 2017 8:51 pm
by Silver Priest
OOC:   Okay, go ahead and make a Bureaucracy roll. Succeed and McRay can give you the machine by tomorrow. If this roll fails, you'll need to go ahead and try to stealth stealing the card.  

Re: See No Evil

Posted: Sun Aug 13, 2017 1:34 am
by Mr. Handy
Image

Vanessa is unable to obtain the machine on short notice.
OOC,Bureaucracy roll (42% skill) to get [b]McRay[/b] to provide us with a magnetic card writing machine: [dice]0[/dice] Does [b]Nik[/b] get to try to roll too?

Re: See No Evil

Posted: Sun Aug 13, 2017 3:47 am
by HoneyDog
OOC,I rolled for Nik but it failed: [url=http://orokos.com/roll/540288]Bureaucracy[/url]: [u]1d100[/u] [b]38[/b]
"Dammit" says Nik, frustrated at their inability to get the machine.

"Let's go ahead and call the housekeeper. Good luck!"

Re: See No Evil

Posted: Sun Aug 13, 2017 4:16 am
by Silver Priest
ooc,Tough luck. Okay, i guess you should try to steal from housekeeping. This is a stealth roll with a+20 bonus. Only one of you can try it, so I assume Vanessa wants to give it a go/

Re: See No Evil

Posted: Sun Aug 13, 2017 4:47 am
by Mr. Handy
Image

While Nik distracts the housekeeper, Vanessa tries to surreptitiously switch her room's keycard for the master key.
OOC,Stealth roll (30% +20 = 50% skill) to swap a room keycard with a master keycard from Housekeeping: [dice]0[/dice] Really?! :shock: Actually, there's a way this can still succeed. In the last adventure, I succeeded at a Stealth roll with a bonus in the lighthouse, but I would not have succeeded without the bonus. I didn't think this meant I would get a check in that skill, but if it does, then my skill increased to 31%, which this bonus raises to 51% and would thus be barely a success.

Re: See No Evil

Posted: Sun Aug 13, 2017 6:35 am
by Silver Priest
ooc,Your read on skill progression is correct, so sadly Vanessa did not gain a point and she technically failed a roll. However, being far too nice for my own good, I'm just going to give it to you. Remember this when your character inevitably dies a grisly death. :D
The team finds McRay sympathetic, but unwilling to act. "It's too soon, I'm afraid. I can't swing something like that without questions being asked, and the last thing we need is a trail here."

Undeterred, Vanassa tries to steal the master keycard from housekeeping. Nik's on hand to distract, and he does his job admirably. Vanessa swipes the card and barely avoids detection, and the team retreat and proceed to set up their surveillance equipment. They start with Bhrunt's room, then Drinkwater's ,then Hames. Care is taken to ensure all three rooms are breached only after housekeeping has left the floors but the agents also know that time is of the essence. Still, within a few hours they have managed to bug each of the rooms and will be able to see and hear much of what goes on within them. There's likely to be a few blind spots, but nothing to do about it now.

The team enjoys a nice dinner before getting ready for bed, and their first day of their job. They'll have to both conduct their first FBI mission while working undercover to serve Delta Green. Hopefully they were ready for it.
OOC:   I'll move us forward to tommorow, tommorow. Good work both of you. First major hurdle cleared.  

Re: See No Evil

Posted: Sun Aug 13, 2017 7:57 am
by HoneyDog
OOC:   Did we do the phones too?  

Re: See No Evil

Posted: Sun Aug 13, 2017 9:12 pm
by Mr. Handy
OOC,Thanks! We wouldn't even have need to put taps on the lines themselves, though we certainly could do that. There's also the old spy's trick of putting a listening device in the phone itself, near the microphone, so that it picks up every word that's said.

Re: See No Evil

Posted: Sun Aug 13, 2017 10:45 pm
by Silver Priest
OOC:   Yeah, you got the phones as well, and should be able to hear every conversations these folks have and who they have it with.  
August 19th, 1999
The next day finds Nik and Vanessa heading back to headquarters, where the rookies report on what they've learned about the targets.

Agent Faulkner speaks first. "I've been studying Peter Hames. His books are rather dry historical tellings of Nasi Germany and the Luftwaffe. Not much to go on as far as Holocaust denialism, which means he either did not seriously explore the subject until after his last book came out in 74, or he kept quiet about it. But he has been interviewed on several television programs, and there was a notable scandal that saw him forced out of his chairmanship of his area's veteran association after his views became known. Based on what I've observed, he's a rather short individual. He has a temper and snapped at the reporters questioning him. He seems to have trouble differentiating between attacks on his views and personal attacks, and views them all as the latter. He especially seems to dislike being questioned by women. Real steller prize this guy is." That earns some laughter from around the table.

Agent Lynn speaks next. "Michael Drinkwater is an interesting case. His books are overt apologia for Nazi Germany, but it's all meticulously sourced. His television appearances are the same way. But I did some digging into his citations, and he seems to either misquote his sources out of context, or he's quoting other sources sympathetic to the arguments he's making. It's a very circular form of logic, but it seems to be effective at making him seem to have more evidence than he actually does."

Agent Udagawa goes next. "Mr. Bhrunt is a showman. He seems more interested in flash than substance. He doubles down on claims when pressed and seems to prefer high dramatics than reasoned arguments. One flaw I have noticed is that he never backs down, and this has led to more than one occasion where he made himself look ridiculous. He does not seem able to stop himself, however. If challenged I suspect he cannot help himself."

Lastly came Agent Taylor. " We don't have enough on Colm as the others, who have all written material. But he's spoken at several of these conferences before. He looks to be a stickler for procedure, and likes to ensure things stay on schedule.More than once he's interrupted a speaker who was going over their time. He's efficient certainly, but I can't imagine he'll all that popular even within The Review."

Now the ball was in the agent's courts.Drinkwater was not due to arrive until nearly 5. The agents may want to send someone to meet him at the airport and tail him until he arrived at the hotel. And then there was Colm to consider. according to his background he had an apartment within the city, and it might be worth keeping watch on him. The question was, how much of this would they rely on the agents for, and how much would they do themselves?
OOC:   Here's where the managing of the agents comes in. All 4 are available for any assignments you might have for them, though do keep in mind that some of them may be more likely to pretest than others when it comes to illegal orders.

Especially with only Colm and later Drinkwater in town, you may not feel that all four are necessary currently, so don't feel the need to assign them all to a task. But you could send say Lynn and Udagawa to tail Drinkwater, Taylor and Faulkner to watch Colm, and both of you could keep an eye on Drinkwater when he shows up at the hotel. Or you could send the agents out to investigate anything on one of the targets backgrounds you'd like more information on, or try that yourselves.

We'll say it's a little past noon, so you still have some time before Drinkwater arrives. What would you like to do?  

Re: See No Evil

Posted: Mon Aug 14, 2017 3:06 am
by Mr. Handy
OOC,Pairing up the agents to surveil the two targets the way you described sounds good to me. That way the agent who did the profile on each target is doing surveillance on the same target. If [b]Nik[/b] can think of something better for one or two of the agents to do instead, I'm open to that. I'd like to find out what I can about [b]Bhrunt[/b]'s criminal record, particularly the current investigation into him for mail fraud.

Re: See No Evil

Posted: Mon Aug 14, 2017 6:12 am
by HoneyDog
OOC,Sounds fine. But Nik and Vanessa also need to check out Colm's place, and possibly wire it.

Re: See No Evil

Posted: Mon Aug 14, 2017 7:57 pm
by Silver Priest
ooc,Sounds good. If you want to figure out more about Bhrunt's criminal activities, make a bureaucracy roll( you need to get through some red tape and know who to contact to get answers, especially in a speedy fashion.) Or you could hand it off to the rookies, but know that I'll be rolling for them as well. You guys could certainly swing by Colm's house, though in the interest of keeping us moving I'm going to let you know that today's a Sunday and he may not be out. You could still try if you like though, or send some agents to keep tabs on you and give you a call if he does decide to leave.

Re: See No Evil

Posted: Tue Aug 15, 2017 5:20 am
by Mr. Handy
Image

Vanessa is easily able to access Bhrunt's criminal history.
OOC,I think the best way to do that is to have the agent(s) watching [b]Colm[/b]'s house let us know if he goes out, and then have them follow him to see where he goes. Then we can show up at the empty house and bug (and search) it. Does he live alone as far as we know? Bureaucracy roll (42% skill) to find out more about [b]Bhrunt[/b]'s criminal activities: [dice]0[/dice]

Re: See No Evil

Posted: Tue Aug 15, 2017 7:00 am
by Silver Priest
It takes the better part of her work day, but Vanessa learns more about Bhrunt. It turns out that in addition to running The Review's newsletter and website, the man was the suspected mastermind behind a fake insurance scam. Primarily targeting the elderly, the scam purported to offer insurance to seniors for cheap rates. The only issue was that the company and the money it promised was entirely fake. Bhrunt had apparently raked in a few million, and threw enough money around to avoid suspicion. But even this was not enough to save him, and within a few months the FBI was confident it would have enough of a case to arrest him and his associates and throw him away for a long time.

As for Colm, from the group's research he seems to live alone. His wife and children both live several states away, and it seems he is estranged from them. Taylor and Faulkner are assigned to keep track of the man, but both report he stays at home all of Sunday. The only time he leaves is for a brief walk with his dog around the block a few times. It would seem that he is something of a homebody.

Drinkwater's flight is delayed, but he arrives a half hour later. Agents Lynn and Udagawa report that he stops at a newsstand, buys a pack of cigarettes and a newspaper, and then hales a cab. They follow him back to his hotel, wherein they pass the investigation over to the Delta Green Agents.

Nik and Vanassa have prepared for this possibility, and they setup surveillance equipment in their room. Very soon, they overhear their first call.

Drinkwater: It's me sweetheart. i just landed and traffic was awful, I just arrived at the hotel.Just letting you know I arrived.'

His wife responded. "Good to hear. Have a good trip dear. Do keep in touch, would you? I get anxious when we go too long without speaking."

"Yes dear, I know," Drinkwater seems to be a bit impatient. "I'll keep in touch. Love you." He terminates the call. Five minutes or so go by as he gets settled in before he makes another call.

"Stephen! I just wanted to let you know I landed."

"I trust your trip was alright?"

"Yes, though the service... well I've had better. Never fly budget." He laughs, Stephen joining in half heartidly.

"Are you prepared for Friday's conference?"

"I still have to make some revisions on my speech, but I'm planning to iron much of that out tonight. After a few drinks at the hotel bar, of course."

"Just make sure it all flows nicely. This is a big event for The Review."

"There's no need to lecture me, Stephen. I am a historical scholar. This is my job."

Stephen says nothing, so Drinkwater continues. "Anyway, surely we can meet for dinner some night? My room is..."

"I'm very busy preparing for the conference. Glad to hear you arrived. good night." The call terminates.

There is a brief pause before the team hears a muttered 'Jackass." Drinkwater spends a few more minutes going to the bathroom and freshening up before he leaves his room.
OOC:   Any plans, or shall I proceed to the next day?  

Re: See No Evil

Posted: Tue Aug 15, 2017 7:34 am
by HoneyDog
OOC:   I can't think of anything. Moving on seems fine.  

Re: See No Evil

Posted: Wed Aug 16, 2017 4:58 am
by Mr. Handy
]Image

Vanessa smirks at Drinkwater's comment at the end. "Good to know that there's some tension between Drinkwater and Colm," she remarks. "Could be useful."
OOC,I'm good to move on too.

Re: See No Evil

Posted: Wed Aug 16, 2017 5:12 am
by Silver Priest
Drinkwater is gone for a little over an hour. When he returns, He gets out his laptop from his luggage and begins to type. He seems hard at work for the next two hours, stopping only occasionally to look things up in various texts. He stops around nine and orders a movie (Shakespeare in Love) from the hotel selection, then settles down for bed.
August 20th, 1999
Monday morning activity starts early for the agents. Drinkwater heads out of the hotel just before ten in the morning. Colm's tail meanwhile informs that the man has headed off to work.
OOC:   Do you guys want to follow Drinkwater, or leave that to the rookies? Colm's place should be free now, and the agents assigned to watch him are observing him at his workplace now. Keep in mind Bhrunt will be arriving later tonight, so you may want someone around to keep an eye on him.  

Re: See No Evil

Posted: Wed Aug 16, 2017 5:17 am
by HoneyDog
OOC:   Have a rookie follow Drinkwater. Nik and Vanessa can check out Colm's place, and one of them if necessary can shadow Bhrunt later.  

Re: See No Evil

Posted: Thu Aug 17, 2017 3:08 am
by Mr. Handy
OOC,That sounds good to me too. One of the two rookies we have following [b]Drinkwater[/b] could later be diverted to tail [b]Bhrunt[/b] from the airport once his plane arrives. The ones following [b]Colm[/b] can alert us when he leaves work. That way, we'll know when he might be on his way home. We also know approximately how long it would take him to get home if he goes there directly from work, as we know what time he left, and the agents tailing him will tell us what time he reaches work. When we're done with [b]Colm[/b]'s house, we may want to go to [b]Drinkwater[/b]'s room and see if we can access his computer and find out what he's typing if he's still out at that time.

Re: See No Evil

Posted: Thu Aug 17, 2017 6:19 am
by Silver Priest
Agents Lynn and Udagawa Continue to trail Drinkwater, and will report to the agents at the end of the day, or sooner if anything pressing emerges. Agent Udagawa will also trail Bhrunt once he arrives later in the day.

Agents Taylor and Faulkner tracked Colm . They reported he walked his dog again in the morning, then left at 7:15 in the morning. He stopped to buy a newspaper and a danish at a local newsstand, then headed directly to work. Taking the opportunity, Nik and Vanessa head to his place. Colm's apartment is on the second floor of a six story apartment complex. It's in a quiet working class neighborhood, but a few people are nonetheless out on the street on this busy Monday morning. A fire escape branches around the building and seems to offer access to many of the windows, but it is also in full view of the street.

Colm's unit is 201, and his only neighbour on this floor is directly across the hall from him, so It seems likely the apartments are fairly spacious. Unsurprisingly, the door is locked.
OOC:   I rather wish DG still had lockpick as a skill. It's in a different set of rules to learn that I did not chose to include, but it would be helpful right about now. If I run the game again I think I'm going to just add it to the skill list.

For now, if you want to try and get inside one of you can make a luck roll. Succeed and you manage to get the door open without trouble. Fail and you incur a complication. Crit fail and you'll be caught in the act by someone and have some serious explaining to do.  

Re: See No Evil

Posted: Thu Aug 17, 2017 7:31 am
by HoneyDog
OOC,Do you want to try Mr. Handy? Vanessa's luck is higher than Nik's.

Re: See No Evil

Posted: Fri Aug 18, 2017 4:09 am
by Mr. Handy
Image

Vanessa pulls a pin from her hair and fiddles around with it in the lock for a few seconds before she trips it. She probably wouldn't have taken any less time to open it with the key.
OOC,Luck roll (75% stat) to pick the lock: [dice]0[/dice]

Re: See No Evil

Posted: Fri Aug 18, 2017 4:18 am
by HoneyDog
"Nicely done!" says Nik, admiringly.

Re: See No Evil

Posted: Fri Aug 18, 2017 5:18 am
by Mr. Handy
Image

"Thanks," says Vanessa. "My uncle taught me how when I was a little girl. Guess I never forgot. Let's get inside." Slipping on a pair of latex gloves that forensics experts wear to avoid contaminating crime scenes and giving another pair to Nik, she heads into the apartment.

Re: See No Evil

Posted: Fri Aug 18, 2017 7:02 am
by Silver Priest
The door opens silently and both agents find themselves looking inside Colm's apartment. They slip inside quickly. Before they take more than a few steps though they find a curious sight. There's a large splatter of what looks like talcum powder placed right in front of the entrance. It seems obvious to Vanessa that by its placement that it was intended to crudely detect any visitors who steeped inside unaware. Both agents are sharp enough to notice it though, and can avoid it easily enough.
OOC:   Would normally have let the both of you roll, but did not want to hold us up for a single roll. You can both check the skill. I believe Vanessa has our first crit of the campaign as well.  
The rest of the living room is extremely neat. Bookshelves line the walls of the room, though there is no television in site. The books themselves seem to largely be fiction, particularly in the genre of spy novels. There don't appear to be any works related to Colm's work with the Review among them.

Also by the wall there's a small coffee table( upon which sits a tray of peppermints) and two seats, offering a view out the window at the city street below. In the middle of the room is a sofa. It is covered in plastic, and atop that has a cushion on it. Atop the cushion rests a small dog. The agent's arrival has awoken it, and it looks unpleased by the interruption. Leaping to the floor, it runs towards the agents, letting out an annoying, high pitched, bark and wagging its tail at the strangers. It is no threat, but the barking may get annoying quick.

Aside from the entrance, there are three doors, two to the west and one to the east. The eastern one seems to lead into a small bathroom, while the two others seem to lead into a kitchen and a study.
OOC:   Everytime you search a room here you can make a spot hidden if you like.  

Re: See No Evil

Posted: Fri Aug 18, 2017 7:32 am
by HoneyDog
Nik bends down before the dog and holds out his hand in a fist to be sniffed. Hopefully he can calm it down. Failing that he’ll find it’s food supply.

Re: See No Evil

Posted: Fri Aug 18, 2017 7:49 am
by Silver Priest
The dog approaches the held out hand, sniffs it, and then attempts to bite it. It then goes back to yapping.
OOC:   Nik can make a CHA*5 roll to try and calm it down, or go looking for food.

Or he could just shoot it, I won't judge.  

Re: See No Evil

Posted: Fri Aug 18, 2017 7:56 am
by HoneyDog
Nik pulls his hand back sharply, but tries again, this time talking to soothe the dog.

“Hey now, don’t be scared. We just want to have a little look around. We won’t mess with your shit”.

He holds out his fist again.
Charisma,Charisma x5 55: [url=http://orokos.com/roll/541490]Charisma[/url]: [u]1d100[/u] [b]34[/b]

Re: See No Evil

Posted: Fri Aug 18, 2017 8:38 pm
by Silver Priest
Cautiously the dog- Nik notices its cushion has a name on the side of it, Bernard- sniffs his hand once again. Then it hesitantly licks it. Apparently satisfied that he is not a burglar, the small mutt allows itself to be scratched by the agents. After a few minutes of this it returns to its cushion and goes back to sleep.

Re: See No Evil

Posted: Sat Aug 19, 2017 1:11 am
by HoneyDog
Now that the dog is happy Nik starts searching the room, but cannot see anything of interest.

“You’d better look too Marchand he says. “I couldn’t search my way out of a paper bag.”
Search,Search 42: [url=http://orokos.com/roll/541628]Search[/url]: [u]1d100[/u] [b]92[/b]

Re: See No Evil

Posted: Sat Aug 19, 2017 3:58 am
by Mr. Handy
Image

"I never knew you were a natural dog whisperer," says Vanessa with a smile. "You have to meet my Rex sometime." She also goes over the living room, but she can't find anything of note. "Let's plant the bugs and tap the phone, then search the other rooms."
OOC,Search roll (53% skill) searching the living room: [dice]0[/dice]

Re: See No Evil

Posted: Sat Aug 19, 2017 4:51 am
by Silver Priest
The agents plant bugs in out of the way locations throughout the room, and they should be able to hear and see most of what goes on in there. The phone too is tapped, utilizing the same trick they had done for the others.
OOC:   Where to next?  

Re: See No Evil

Posted: Sat Aug 19, 2017 5:01 am
by HoneyDog
Nik pokes around the bathroom, but everything looks pretty ordinary.
Search,Search 42: [url=http://orokos.com/roll/541677]Search[/url]: [u]1d100[/u] [b]67[/b]

Re: See No Evil

Posted: Sat Aug 19, 2017 5:11 am
by Mr. Handy
Image

Vanessa searches the bathroom too, thoroughly.
OOC,Search roll (53% skill) searching the bathroom: [dice]0[/dice]

Re: See No Evil

Posted: Sat Aug 19, 2017 6:49 am
by Silver Priest
The bathroom is small.Like the living room, it is meticulously clean. It contains everything one would expect in a bathroom.

A short search finds little of interest, especially concerning their mission. Vanessa does discover prescriptions for Xanax and Valium along with more common medications. Interestingly enough however, they seem expired, and are kept in the back of a crowded medicine cabinet. Their seem to be no recent prescriptions for either of the drugs.

Re: See No Evil

Posted: Sat Aug 19, 2017 9:28 am
by HoneyDog
“Maybe he’s cured now” says Nik. “He got over his depression.”

He leaves the bathroom and moves to the kitchen, where he starts to look around.
Search,Search 42: [url=http://orokos.com/roll/541698]Search[/url]: [u]1d100[/u] [b]8[/b]

Re: See No Evil

Posted: Sun Aug 20, 2017 1:56 am
by Mr. Handy
Image

Vanessa searches the study, but she doesn't find much there.
OOC,Search roll (53% skill) searching the study: [dice]0[/dice]

Re: See No Evil

Posted: Sun Aug 20, 2017 6:27 am
by Silver Priest
The kitchen suggests Colm spends a lot of time in it. Expensive cookware lines the wall, next to a well furnished shelf with several well worn recipe books and magazines. The refrigerator is stocked and it appears he's just recently gone shopping. A few wines are located on a rack near the cookware. By Nik's estimation they all seem quite inexpensive. The weirdest thing by far is a set of Hitler and Mussolini salt and pepper shakers. Apparently there is a market for everything. Other than that, he finds nothing of interest.

Vanessa enters the study. It's a nice room with a cozy feel. A computer is setup on a table. It seems to be a year or two out of date. A fax machine, printer, and scanner are located nearby, as is a chair that is presumingly used to interact with each. Several filing cabinets take up the space near the left end of the room. On top of one of them sits a box of what looks to be disks. On the right side of the room lay more shelves packed with books. A door leads to the north.

Re: See No Evil

Posted: Sun Aug 20, 2017 7:29 am
by HoneyDog
Nik leaves the kitchen and enters the study. He decides to look through the files and books for anything of interest.
Search,Search 42: [url=http://orokos.com/roll/541882]Search[/url]: [u]1d100[/u] [b]32[/b]

Re: See No Evil

Posted: Sun Aug 20, 2017 7:25 pm
by Mr. Handy
Image

Vanessa begins examining the books on the shelves. "You're the computer expert," she says, "When you're done there, you should see if you can get into his PC."

Re: See No Evil

Posted: Sun Aug 20, 2017 9:51 pm
by Silver Priest
As Nik enters the room, his eyes catch on something odd. A small twist tie lies on the floor, the sort of thing you would use to close up a bag. Hardly evidence of anything, but something about it bugs him. He realizes that the rest of the house had bordered on pristine, and this room did as well. So why was it just laying on the floor?

Then it hits him. He had read somewhere that a crude form of detecting whether or not someone had entered a room was to place a twist tie just above the door hinge. If the door was opened, it would fall out, confirming entry. He takes a quick look and thinks that judging by the place it now lay, the tie had been placed above the door hinge and had probably fallen out when Vanessa had entered. Colm clearly wanted to know if anyone was in his home.

The books themselves almost exclusively deal with conspiracies. Holocaust denial is present, but perhaps strangely it's not exclusive here. Everything from Roswell to JFK, Atlantis to Elvis, is featured. Colm seems to enjoy any book that purports to tell the real story of a historical event and hint at "hidden truths". Nik notices that one of the books Colm has is dealing with the Barney and Betty Hill abduction case, the same one Agent Baughman had been interested in.

The files are meticulously organized. Many of them concern either Review business or Colm's mundane accounting work, and a quick scan of these finds nothing unusual. But in the back of one of these drawers they find a folder marked Stromm Letters. Inside are about a dozen typewritten letters, long and detailed. Unfortunately, they seem entirely written in German.

Re: See No Evil

Posted: Sun Aug 20, 2017 10:04 pm
by Mr. Handy
Image

"Let's photograph these," says Vanessa. "We can get them translated later."

Re: See No Evil

Posted: Mon Aug 21, 2017 3:57 am
by HoneyDog
Nik

“We’d better be careful to check every door and replace these” Nik says to Vanessa, indicating the tie. “He is obviously concerned about being searched. He must have something to hide.”

He takes photos of the German letters, but is unable to gain access to the computer.
Computer Science,Computer Science 31: [url=http://orokos.com/roll/542173]Computer Science[/url]: [u]1d100[/u] [b]62[/b]

“Let’s try the next door”.

Re: See No Evil

Posted: Mon Aug 21, 2017 6:23 am
by Silver Priest
ooc,Actually, Nik is able to gain access, but now has to figure out the password for himself ;)
Luckily Nik finds the computer boots up without complaint. There does not seem to be much on it, though. Minesweeper and a few other games, various word documents on projects for work, none of it seems very intresting or important. But as he's browsing through the files, one catches Nik's eyes. It's labeled Sundries, and the name seems so out of place he has to click on it.

Unfortunately, this file requires a password. A hint is given

"W.'s Reginald."

Did he know what it meant?
OOC:   If any of the agents( or their players) know this in character feel free to solve it without a roll. If not, an idea roll may help.  

Re: See No Evil

Posted: Mon Aug 21, 2017 6:36 am
by HoneyDog
The hint means nothing to Nik.
Idea,Idea 60: [url=http://orokos.com/roll/542227]Idea[/url]: [u]1d100[/u] [b]71[/b]

Re: See No Evil

Posted: Tue Aug 22, 2017 4:41 am
by Mr. Handy
Image

"Hmm," muses Vanessa. "Maybe it's the surname of a fictional character whose first name is Reginald, and W. is part of the author's name."
OOC,Idea roll (55% stat) about the password hint: [dice]0[/dice]

Re: See No Evil

Posted: Tue Aug 22, 2017 5:22 am
by Silver Priest
Vanessa is struck by inspiration, and she consults the bookcases. As she thought at first glance, all of the texts are of conspiracy literature. but not all. Just as she's about to give up and check the books in the living room, one book catches her eye. It's The Jeeves Omnibus. It appears to have nothing to do with conspiracies, and looking through it it does seem to be fiction, telling the humorous story of a young heir and his ever reliable valet and butler. A check at the author lists him as P.G. Wodehouse.

Feeling inspired, Vanessa quickly finds that the character's first name is Jeeves, and she tells Nik to put it in. He does, and to both agent's pleasure the password is accepted. A long text file follows, seeming to be something of a diary Colm started just over two years ago.

March 23rd, 1997

I am beginning this file to keep track of the nefarious tentacles of Them, the ones who want to destroy me. After Their recent attempt to silence me, I have decided to keep a file on all of Them I know of and ways to stop Them.


March 31st, 1997

An old woman came into my office today. She seemed perfectly pleasant, but I noticed she was ruffling through her bag. I suspect that she is one of Them and was recording my conversation. She was trying to poison me, because she offered me a mint. Then she wanted to shake my hand at the end of our meeting, but I was too clever for her, and refused. She left in a bit of a huff, clearly knowing I was onto her. They are many, but I am too clever for Them.


A few months later:

I feel so alone. Not even my fellows in the Review understand. I've mentioned it to Drinkwater at times, but he just laughs and says I am paranoid. Mentioning it to Hames led to him ranting about Jewish influence. And yes, they are a part of Them, but this goes beyond. Why can't any of them see?

February 15th, 1999,

Called Wilhelmina today. She threatened me and told me to leave her alone. Perhaps she is working for Them, or has even been threatened by Them. I will have to be careful.


It goes on and on. Colm seems to think there is a large conspiracy out to get him, and it seems to grow larger with each entry. About the only ones he seems to trust are his elderly neighbor, (a woman by the name of Mrs. Golwin) and his dog.

Near January of this year something seems to change.

Others know of Their influence! I am in correspondence with one of Them. He feels as I do and understand the grave threat They pose to America, if not the world! He has told me that soon enough we shall meet, and he will show me the tools He and his allies have developed in the shadow war they fight against Them. But first I must prove myself worthy. I await His forthcoming letters and hope that they shall offer me a way to be free of Them.


The last entry is dated yesterday:

July 19th, 1999

The organization has reached out to me for recruitment. Herr Stromm says that he will contact me sometime soon and provide me with all the proof I could want. It may even happen during this conference, so I must be vigilant. It would be inconvenient to be called away from the conference duties, but this is not an opportunity I can let slip by.

I will soon be free of Their reach, and must remain calm until then.

OOC:   Both agents can make HUMINT rolls. Success indicates that Colm has a severe paranoia disorder, and it seems to be getting worse. If not treated it will continue to escalate. He likely needs severe psychiatric help.  

Re: See No Evil

Posted: Tue Aug 22, 2017 5:39 am
by HoneyDog
Nik

“Well done Marchand! I’ve never heard of this guy".

He looks through the files. “Now we’re getting somewhere” says Nik. “He’s obviously extremely paranoid but there might be something to this. We should get these letters translated as a priority.”
HUMINT,HUMINT 71: [url=http://orokos.com/roll/542538]HUMINT[/url]: [u]1d100[/u] [b]41[/b]

Re: See No Evil

Posted: Wed Aug 23, 2017 1:59 am
by Mr. Handy
Image

"Thanks," says Vanessa. "I have heard of Wodehouse. I've never read his books, but there's a British TV series called 'Jeeves and Wooster' that stars Stephen Fry and Hugh Laurie that I've seen on PBS. It's really good. I never knew Jeeves's first name was Reginald, though. Yeah, he's really paranoid, and this Stromm guy looks like he's playing on it to recruit him for something. The letters should have more details. Let's see what's on the disks."
OOC,HUMINT roll (53% skill) about [b]Colm[/b]: [dice]0[/dice]

Re: See No Evil

Posted: Wed Aug 23, 2017 5:58 am
by Silver Priest
The disks are interesting, but in a mundane sense. Colm has taken to constructing a detailed list of every Review related activity over the last four years. Each month is broken down and expenditures are carefully laid out. The finances of the group seem healthy, and Colm seems to make notes on areas where the group could make improvements.

In addition to this, there are breakdowns on membership, which seems to be growing slowly but steadily. Colm is keeping a list of every member, along with addresses, phone numbers, and email accounts. The Review's membership is not public, so information like this could be quite useful in learning more about the group and its activities.

Other than that, there seems to be nothing on the disks that are related to the letters or any hidden conspiracy that is aiming to recruit Colm.

Re: See No Evil

Posted: Wed Aug 23, 2017 8:25 am
by HoneyDog
Nik stands up. “Isn’t there one more room to search?”

Re: See No Evil

Posted: Wed Aug 23, 2017 7:21 pm
by Silver Priest
The last room seems to be the bedroom. Knickknacks line the dressers, among them a set of WW2 toy solders( all from the Axis powers, by the look of them) His closet contains a set of off the rack suits and ties.Nik also finds a cardboard box in the closet. Inside is a folded up karate GI- Colm seems to be a blue belt- and underneath that is a revolver,a Smith and Weston by the looks of it. A small case nearby contains 50 bullets for it. Another bowl of peppermints can be found on the nightstand, along with a few pictures of what seem to be Colm with his children and Bernard.

Other than that, nothing else catches Nik's eye.

Re: See No Evil

Posted: Thu Aug 24, 2017 3:51 am
by Mr. Handy
Image

"That membership list is gold," Vanessa says, following Nik into the bedroom and looking around.
OOC,We'll need a copy of the membership list. The best choice would be to photograph it. Failing that we could print it out, but [b]Colm[/b] might be paranoid enough to notice a few sheets of paper missing. Search roll (53% skill) searching the bedroom: [dice]0[/dice]

Re: See No Evil

Posted: Thu Aug 24, 2017 4:29 am
by HoneyDog
Nik takes photos of the screen and the list of members.

“When you’ve finished in here, let’s get back to the office”.

He takes out his phone and calls McRay, asking him to locate a German translator for them.

Re: See No Evil

Posted: Thu Aug 24, 2017 5:33 am
by Silver Priest
As before, Vanessa locates a few rudimentary devices designed to detect intruders. She points them out and all are easily avoided.
OOC:   Feel free to photograph or print out the list as you desire. If there's anything else you want to do before you leave, let me know  
The team leaves, fairly confident that they have avoided any signs that they intruded inside the apartment. Of course one could never be sure, but hopefully their bugs would clue them in on if Colm seemed more alarmed than usual.

As the agents return, they phone McRay and fills them in. He listens intently.

"Good work. It certainly seems like Colm is a target of recruitment for some sort of group, and I'm very interested in learning who is behind this. We don't have any agents in the area who are fluent in German, and I doubt I can get someone here with such short notice. You'll have to use one of our friendlies for this. Try Dr. Jensen Wu at the Museum of Natural History. Keep him need to know on this."

Nik recognizes the name. Dr. Wu was the one who provided support on their last case.
OOC:   Heading there now? If you do, you probably won't be around in time to catch Bhrunt's arrival, but you have an agent assigned to that already.  

Re: See No Evil

Posted: Thu Aug 24, 2017 8:23 am
by HoneyDog
Nik

“Does Wu speak German?” asks Nik doubtfully. Nonetheless, he calls the Museum to ask after the Doctor’s availability.

Re: See No Evil

Posted: Fri Aug 25, 2017 4:06 am
by Mr. Handy
OOC,The only thing I wanted to do at [b]Colm[/b]'s place was to double check that we've covered our tracks and left everything exactly as we found it, including locking the door behind us. There is the option for only one of us to see [b]Dr. Wu[/b] while the other stays, but I don't think it's strictly necessary, since one of the rookies can keep an eye on [b]Bhrunt[/b] (preferably the one who did the research on him). We should have two of the rookies tailing [b]Colm[/b], considering how paranoid he is. He may try to lose them without even being sure he's being followed. That leaves one for [b]Drinkwater[/b] and the other for [b]Bhrunt[/b].

Re: See No Evil

Posted: Fri Aug 25, 2017 5:42 am
by Silver Priest
OOC:   Currently you have two agents on Colm and two on Drinkwater. When Bhrunt gets closer to arriving, Agent Udagawa will split off and tail him.  
As far as Vanessa can tell, everything looks exactly as it was before they entered.

Their first task done, Nik calls Dr. Wu once again. The man seems to remember them.

Ah, of course. S-Cell, yes? I assisted in that nasty business out in Glendridge. I'm free this afternoon, so feel free to stop by and I'll see if I may be of assistance. Just ask at the front desk.”

And so the agents set off to the Museum of Natural History.
Picture,[img]https://s30.postimg.org/czy77zydd/american-museum-of-natural-history-entrance.jpg[/img]
The banner out front currently advertises a new archaeological discovery that had taken place in Egypt. See the tomb of the Lost Pharaoh! It procalms.

Either of the agents who are familiar with the museum may be expecting to walk through some of its more famous displays, such as the dinosaur exhibits or the majestic Blue Whale that hangs above the entrance. But instead, the first guard they see directs them to a side hallway and down a long set of stairs. Gradually the museum decor gives way to bare white walls and flickering florescent lights. The security guard hums a tune as he walks, but that, along with the sounds of their shoes on the floor are the only sounds the agents hear.

They go down a few more hallways and flights of stairs before they arrive at a closed door that requires a keycard. The guard swipes his and the door opens, and the agents find themselves in a cramped room filled with what look to be stacks. Some books line the shelves, but many knick-knacks do as well. It all seems rather random, but oddly organized in a way.

Before the agents can do much investigation they are accosted by a man. He's a short diminutive gentleman dressed in a dark blue vest and black trousers. He appears to be in his 60's, and his long white hair is pulled back into a ponytail. He smiles disarmingly at both agents and their escort.

Thank you Barry, I believe I can take it from here.”

Sure thing, Doc. Just let me know when you're done. I know how difficult it is to find your way around down here.”

Wu waits for the guard to leave before holding out a hand, first to Vanessa, then to Nik. “Get here alright, I trust? Good to hear. I'm Dr. Jensen Wu. I run the D Stacks here, a sort of collection of things that... elude our natural understanding of the world. From time to time I've consulted with your organization, though I am not, strictly speaking, a part of it. Hopefully I may be of assistance, or at least point you in the direction of someone who can.”

He gestures to a room at the other end of the room. “If you would follow me into my office, we can discuss this further. Ah, please refrain from heading off on your own. Some of these pieces can have quite the unforeseen effect on the unwary.”

He leads the agents into his small office. It too is cramped, and he forces himself behind his cluttered desk and gestures to the other seat. (There is only one.)

Before we begin, I must ask about Glenridge and your operation. It is not customary for your agency to discuss the results of their operations with me, but I assume you both took care of the matter? Would you care to fill me in on exactly what happened? I'd like to make a note of it for future reference.”

Re: See No Evil

Posted: Fri Aug 25, 2017 7:12 am
by HoneyDog
Nik looks around him with interest. “Well, the thing, I forget its name, flew up to the heavens with the kid who summoned it riding on its back. And no-one saw either of them again. Some local nutjob confessed to the murders, and the police were only too happy to close the case.”

He looks directly at Doctor Wu, and throws him a curveball. “Now, Doctor, would you mind telling me who Steven Alzis is, and why you told him who we are? He contacted us directly before we left Glenridge. I’m guessing he got our names from you.”

Re: See No Evil

Posted: Sat Aug 26, 2017 3:43 am
by Mr. Handy
Image

Vanessa sits down in the chair after Nik doesn't take it. She waits to hear Dr. Wu's response before telling him why they've come.

Re: See No Evil

Posted: Sat Aug 26, 2017 4:20 am
by Silver Priest
Nik sees even in here a few artifacts are crammed into the side cabinets. These are contained behind glass.

The pieces I'm most interested in currently,” Wu explains, seeing his interest.

Ah yes, the Ai-Apa. It just left with its summoner? Fascinating. It's a shame you could not retrieve the tool being used to summon it, as I'd have loved to have examined it. Regardless the threat sees to have been resolved. Well done. I hope you and the rest of your team came to no harm.”

Nik's next words do certainly catch the professor off guard. He blinks, twice, then speaks.

Stephen Alzis runs a nightclub over on Lexington Avenue. He's also a crime lord and the head of an occult organization that uses many of the things I study and you fight for its own benefits. As you can imagine, your agency has never much cared for him, and there was some...unpleasantness some years back. But after a time both groups allowed to leave each other be. I've done business with him and his organization from time to time, and it's always proven useful. Unlike many of the cults I've studied his goals seem a good deal less immediately threatening, and can occasionally be beneficial.

As for talking to him, I never gave him your names. I believe I suggested you consult him while dealing with the Glendridge business, but I never told him of you. It may have been someone within your organization. Alzis has an interest in your agency, and I've known more than one of your cells which he has interacted with in the past. It could be that someone else tipped him off and he wanted to meet you for himself.”

“Of course, it cannot be discounted that maybe he just knew you were in the area
.” It does not seem like Wu's joking.
OOC:   Feel free to do a HUMINT roll. Success indicates Wu seems genuine in what he's telling you.  

Re: See No Evil

Posted: Sat Aug 26, 2017 5:03 am
by Mr. Handy
Image

"We've acquired copies of some letters written in German," says Vanessa. "Would you be able to have them translated for us, Doctor?"
OOC,HUMINT roll (53% skill) about [b]Wu[/b]: [dice]0[/dice]

Re: See No Evil

Posted: Sat Aug 26, 2017 5:51 am
by Silver Priest
Wu seems happy to get down to the business at hand. "Let me see here." From his desk, he plucks out a pair of bifocals and gestures for the copies of the letters.

"I should warn you I've not studied German since College, which was some time ago." He smiles self deprecatingly. "But research is what I excel at. I should be able to have a translation for you within the next few days Is that acceptable?"

Re: See No Evil

Posted: Sun Aug 27, 2017 1:55 am
by Mr. Handy
Image

"Yes, but please get the translation done faster if possible," says Vanessa. "The letters are from a German named Stromm to a Stephen Colm. Stromm is apparently trying to recruit him into some sort of organization. The more we can find out about him and his organization, the better."

Re: See No Evil

Posted: Sun Aug 27, 2017 5:15 am
by Silver Priest
"Well I'll do what I can, though bare in my mind I'm in the midst of a few research projects at the moment. But considering the circumstances..." he pauses and looks over the folders. "I should have a translation for you by Wednesday afternoon." It's currently Monday evening.

"If there's nothing else, I'll get to it." He waits to see if the agents have anything else to add.

Re: See No Evil

Posted: Sun Aug 27, 2017 6:18 am
by HoneyDog
Nik

Nik is satisfied with the Doctor's explanation.

"Okay then Doctor. Thanks for all your help."

He shakes Wu's hand.

Re: See No Evil

Posted: Sun Aug 27, 2017 7:35 am
by Silver Priest
Of course. Glad I can assist.” Wu happily returns the shake. “I'll give you a call when the translation is done.

Unless Vanessa has anything to add, the two agents are soon escorted back to the museum entrance, and can head back to their hotel. It's around 6:30 when they arrive back here, and they are able to get in touch with the other agents and given their reports for the day.

Agents Taylor and Faulkner report that Colm left work at 4:30 in the afternoon and returns home a little after 5. He brings his dog out and walks him around the block a few times before heading back inside.

Agent Lynn and Udagawa monitors Drinkwater. The man leaves his room around 1o and spends his afternoon in several bookstores. The agents report he seems relaxed and purchases several books, having a preference for the spy novels of John le Carré and the murder mysteries of Mickey Spillane. He then makes his way to a food cart, buys lunch, and spends it in Central Park. Then he hails a taxi and returns to the hotel around 4.

Around this time Agent Udagawa splits off and heads to Grand Central Station. Bhrunt arrives on time at 4:45 and hails a taxi. Then he goes to his hotel and checks in.

Taking over for their team, Vanassa and Nik observe their targets. Colm seems rather relaxed inside his home, seeming to be unaware of their intrusion earlier in the day. He spends his time eating, playing with Bernard, and later seems to be looking over the schedule for the upcoming conference on Friday.

Drinkwater stays in his room and is currently reading one of the books he had purchased earlier in the day.

Bhrunt meanwhile settles into his room. He's a tall, slender man, dressed in a nice suit. Even on taoe he has an almost manic air about him. He puts his clothes away, but both agents notice he keeps a gray suitcase by his side and does not touch it even after putting away everything else.

Bhrunt makes two calls. The first is to Colm, who he lets know that he has arrived. It's a brief conversation. The second is to Drinkwater and is a good deal more cordial. After a moment of pleasantries, Bhrunt invites him to a local Italian restaurant located less than a block from their hotel to “catch up.” Drinkwater agrees, and both men can be seen leaving their rooms just a moment later, presumably heading towards the restaurant.

Re: See No Evil

Posted: Mon Aug 28, 2017 12:11 am
by Mr. Handy
Image

"Let's tail them," Vanessa says to Nik.

Re: See No Evil

Posted: Mon Aug 28, 2017 7:21 am
by HoneyDog
Nik

"Okay, I'll drive."
Drive,Drive 70:[url=http://orokos.com/roll/544490]Drive[/url]: [u]1d100[/u] [b]39[/b]

Re: See No Evil

Posted: Mon Aug 28, 2017 7:37 am
by Silver Priest
OOC:   No need for a Drive roll, it's only a block away. But I'll let you “bank” that one if needed for later on in the scenario.  
The restaurant is easily located. It's an upscale place, but the agents thankfully blend in. Their luck holds, as they're able to get a table right behind Bhrunt and Drinkwater. Neither man seems to notice the tail. As for the food, its rather good, but the price is exorbitant.

The restaurant is quiet enough that the agents can hear much of both men's conversation. They talk about their personal lives, their Review advocacy and their upcoming speeches, politics and entertainment. Neither seem to bring up anything Delta Green would be interested in, or even the mundane FBI. They have a rather leisurely meal, spending nearly three hours in the restaurant, and both order several drinks.

Both get up to go to the bathroom at some point during their meal, and again, neither of them seem to notice the agents. The only unusual thing is that Bhrunt has brought his briefcase with him, and takes it into the bathroom.

As they finally leave they leave behind a paltry tip of 5 dollars for a meal that cost well over 200. Bhrunt mentions that they'll have to get together again while they're both in town, to which Drinkwater agrees. The pair seem to intend to head back to the hotel.

Re: See No Evil

Posted: Mon Aug 28, 2017 9:22 am
by HoneyDog
Nik

"That nearly bankrupted me" grumbles Nik. "I sure wouldn't mind getting a look inside that briefcase though. But I doubt he ever lets it out of his sight". They return to the car in preparation to follow back to the hotel.

Re: See No Evil

Posted: Mon Aug 28, 2017 8:31 pm
by Silver Priest
The trip back goes without incident. It's about 9 now.

Checking on their surveillance, Bhrunt goes right to bed. Drinkwater meanwhile heads to his laptop and works on it for 2 hours. Then he too retires.

August 21st, 1999

OOC:   What's the plan for today? The last Review member won't arrive until tomorrow, and the translation of the notes won't be done until then either. All three men are being shadowed by the mundane FBI agents currently. Nik and Vanessa could supplement that coverage, or take it over entirely. Or they could wait in their hotel and watch their targets, and prepare to act if anything interesting happens with any of them.  

Re: See No Evil

Posted: Tue Aug 29, 2017 5:26 am
by Mr. Handy
Image

"I'd like to get a look in there too," says Vanessa, "but you're right. Unless you fancy sneaking into his room when he's asleep, but that's too risky. If he even takes it to the john with him, I doubt he'll leave it lying around anyway. It would probably be under his pillow or something."
OOC,We should probably have the four rookies continue surveillance as yesterday, with [b]Colm[/b] being double-teamed again. The two of us can stay at the hotel, and perhaps access their rooms if they go out for any length of time. It might be helpful to try to get a look at that laptop.

Re: See No Evil

Posted: Tue Aug 29, 2017 6:43 am
by Silver Priest
The agents covering Colm report that he leaves once again just after 7, and is in work by 8.

Drinkwater leaves his hotel room at 11 in the morning. Agent Lynn reports in that she's currently tailing him.

Bhrunt wakes up a little after 10 and orders room service. Once he finishes he makes two calls. The first is to a local talk radio station, confirming that he's still on for an interview at noon the same day. The second call is to an unidentified man.

It's me. I'm due to give an interview in just over an hour, but immediately after that I'll be able to make the exchange.”

“Good,” says the man. “About time. I normally wouldn't associate with you, but my sources tell me your rep is good.

“I've never had any complaints.”

“You know P. MacGregor Hayes Elementary? It's an old abandoned school, been closed since the tail end of the 80's.” He gives an address in Queens. “We'll meet in the playground and finish things up there. I shouldn't need to tell you this, but come alone..”

Please, don't insult my intelligence. I will.”

The call terminates, and Bhrunt appears to head out, presumably to the radio station. He takes his briefcase with him.
OOC:   We'll say it's just after 11.  

Re: See No Evil

Posted: Tue Aug 29, 2017 8:29 pm
by Mr. Handy
Image

"If we get to the school now," says Vanessa, "we can find a place to hide before they show up and stake out the playground. Maybe we can use a parabolic mike to eavesdrop on them without being seen. We might want to advise the agent we have following Bhrunt not to get too close after he leaves the radio station so as not to be seen by either him or the guy he's meeting. Maybe one of us could take over for him at that point."

Re: See No Evil

Posted: Tue Aug 29, 2017 9:11 pm
by HoneyDog
Nik

"Sounds like a plan. Let's do it."

Re: See No Evil

Posted: Tue Aug 29, 2017 10:21 pm
by Silver Priest
OOC:   I'm assuming you're going to relieve the agent after the radio interview? If you decide you want them with you, let me know and we can retcon.  
The team heads to the address. As they make it there their surroundings change from the ritzy downtown area of New York to a rougher neighborhood. Condemned buildings line the cracked and dirty streets, and fewer people seem out and about.

As they drive, they listen to the radio station. Bhrunt is being interviewed about his work and the upcoming Review conference. The host takes calls from the listeners, almost all of whom are very hostile towards the man and his ideas. But Bhrunt is unphased. Adopting a smug and patronizing tone, he insists that he and his group are "just asking questions" and doubles down on his rhetoric. The interview soon ends.

As the agents make it to the school, they find an old crumbling building. It looks as though it could fall apart at any second. Next to it is a playground. A closed fence surrounds it, but there's a large hole in the side of it that would seem to allow entrance. Swings, monkey bars, and the rest of the usual playground equipment can be seen within, but shrubbery covers much of the grounds. There are enough areas of growth that concealment may be possible, if the agents wish to attempt it. Or thay may prefer to wait outside and chance listening in with microphones. There's no other cars around at present though( well, none that look like they've not been stripped clean of anything valuable) and they may attract attention, but it might be less risky to find an area nearby the playground and attempt an observation from there.
OOC:   The playground looks something like this. https://rebrained.deviantart.com/art/Ab ... -263127832 Just with thicker shrubbery in some areas. It's pretty big as well, neither agent can see the other end of it. The school's connected to it on the side, and there are various buildings surrounding the grounds, including a few on the sides who have a bit of an alley between the buildings and the playground itself.

For simplicity, if you guys want to hide in the park indicate where you want to and I'll roll for you both, giving modifiers based on the position, be it the shrubs, the alley, underneath/behind one of the rides. Even if you fail no one will notice you unless they make an Alertness roll. Or you could stay outside the park, maybe sneak into one of the nearby buildings and attempt to observe from higher ground. It's probably safer, but depending on where the meeting takes place you may not get as much.  

Re: See No Evil

Posted: Tue Aug 29, 2017 11:43 pm
by Mr. Handy
Image

"I think we're best off observing from one of the nearby buildings," says Vanessa. "That way we'll be less easily detected than if we hid in the playground itself. Whoever Bhrunt's going to meet is likely to be on the lookout for anyone following him or trying to eavesdrop. To supplement the parabolic mike, we can also plant listening devices in the playground itself now, before anyone shows up."

Re: See No Evil

Posted: Wed Aug 30, 2017 5:33 am
by HoneyDog
Nik

"Let's get to work then".

Re: See No Evil

Posted: Wed Aug 30, 2017 6:54 am
by Silver Priest
ooc,Credit to Mr.Handy, I did not even consider you guys using the bugs. I have very clever players. :D
The agents get to work with practiced ease, and quickly plant a few bugs to supplement their coverage. It takes a few minutes, but both agents seem confident that if they can't see the scene from the nearby building, they'll at least be able to hear it. Thankfully there is enough trash to cover their bugs, meaning that even those they had no choice but to put in plain sight have something in the way of concealment.

The next step was to move their car. The agents drive it a few blocks away and then chance leaving it. Then they go back to the street and find a building directly across from the playground. The faded sign indicates that it was perhaps some sort of apartment building, though the only residences now appear to be various vermin. The agents make it to the top floor and easily force the door to a unit. The window here gives them a direct view across to the playground. They can see it, but depending on where the men hold their meeting the shrubbery might interfere with the microphone. Hopefully the added bugs will provide some additional support.

The smell of the room is quite foul, and something seems to have died in there. But the agents don't have to wait long until a first van pulls up. Out of it get three young men in casual clothing. It's hard to tell from this angle, but binoculars indicate that there's a bulge under two of their shirts that hint at the presence of firearms. The third is carrying a backpack. All three wait around outside the playground. They appear on guard, but not overtly so. None look up to where the agents are hiding.

A short time later Bhrunt comes up the street, still holding his briefcase. He nods to one of the men in greeting and begins to speak to him. Shortly afterwards they head into the playground, very far in the back near a rusting slide. Bhrunt and the men face away from the street and thus the agents, so it's a bit difficult to see what they are doing. But the bugs and some movements by their target soon paints a clearer picture.

"You got the cash?"

"I wouldn't waste your time if I didn't." Bhrunt opens the briefcase. "See for yourself.'

The leader of the other men inspects the contents of the briefcase before deciding he's satisfied. "Nice." He opens his backpack and pulls 5 or 6 bags out. There's some sort of white substance inside of them. "Grade A coke, from our friends south of the border." He gestures to one of his men, who takes the briefcase from Bhrunt and begins unloading the cash. It takes a few minutes, then the case is handed back to Bhrunt. He in turn quickly fills it with the bags.

"Pleasure dong business with you, Mr. Jackson."

"Your money's as good as anyone's elses. Let's just get one thing straight; me and you never met. You get caught, you get your damn mouth shut about my involvement. You don't and I make sure my boys on the inside pay you a visit."

"I'm not new to this business." Bhrunt says, the patronizing turn returning in full force. " But I hope this is the beginning of a beneficial relationship for us both."

"So long as you got the cash, I got the product."

The meeting seems to be wrapping up. Did either of the agents want to do anything?

Re: See No Evil

Posted: Wed Aug 30, 2017 9:37 am
by HoneyDog
Nik

"Not what I was expecting "admits Nik. "But we can use this in case we have to turn the screws on Bhrunt. I think we should stick to him, forget the dealers".

Re: See No Evil

Posted: Fri Sep 01, 2017 3:22 am
by Mr. Handy
Image

Vanessa nods in agreement.
OOC,I'd like to get pictures of all of them and their vehicle, including the license plate if we can get it, and shots of the cash and drugs changing hands. We can use the camera with the telephoto lens we picked up in the last scenario.

Re: See No Evil

Posted: Fri Sep 01, 2017 5:34 am
by Silver Priest
The agents get to work, and by the end of the meeting they have some very interesting pictures of Bhrunt making what is obviously a drug purchase. They also take down the drug dealer's license plate.

The men all leave at the same time. Nik and Vanessa have to give Bhrunt a bit of a headstart to avoid being caught, but by the time they return to the hotel he too is back there, suggesting he came straight back. They watch as he opens the briefcase and places the drugs in a nearby duffel bag, before sliding it under his bed. Then he fills the case with paperwork and closes it before carrying it around again. He orders room service then watches tow movies before retiring for the evening.

As for the others, Agents Taylor and Faulkner report that Colm leaves work at around 4:30 once again. He stops at a local grocer and picks up some essentials, then returns to his apartment. Aside from a later walk with his dog and brief talk with a neighbor, he stays in.

Agent Lynn reports Drinkwater spent his day at various bookstores before having a quiet dinner at a downtown restaurant. Then he goes and sees an Off-Broadway play and returns to his hotel. He works for another hour on his computer before he heads to bed.
ooc,[ooc]Any further plans tonight before we head to Wednesday? I assume the first order of business tomorrow will be waiting for Wu's call? Another factor to consider is Hames' arrival. He's not arriving until 10 P.M tomorrow. But you might want one of the agents there to shadow him. The only one with two agents still watching him is Colm, so you could take one of them off his duty. But considering he seems like the strongest lead so far you may not want to( or may want to, if you want to take over his investigation personally and shift your team over to targets that you think might be more mundane.[/ooc]

Re: See No Evil

Posted: Fri Sep 01, 2017 3:15 pm
by HoneyDog
OOC,Nothing more for me. I think the first priority is the translation; once we know what the letters are it may affect how we choose to allocate our resources.

Re: See No Evil

Posted: Fri Sep 01, 2017 8:40 pm
by Silver Priest
August 22, 1999


Both of the teams following Colm and Drinkwater report they leave at their usual times. Bhrunt sleeps in. He's yet to get up from his bed when the agents receive a call from Wu at noon. Just as he had promised, the letters have been translated.

A half hour later the team finds themselves back at the museum. The same friendly guard from before leads them down to Wu, who ushers them into his office.

"This was a bit more difficult than I was anticipating," he begins. "My German is rather rusty, and it was not helped by the fact that these letters were written in an older dialect. Very formal, as well. Still, I believe I've created a rough translation of the contents." He slides the translations over and encourages his guests to take a look.

The letters begin about a year ago. They start by complementing Colm and the Review in general, then ask historical questions about the war and Nazi policy. The first of these questions are simplistic things that even Nik and Vanessa may have been able to answer, but within the next few letters the questions get more and more obscure. Each new letter does bring with it compliments for Colm and his cleverness, so apparently he passed whatever test was being posed to him.

By the middle of the letters the agents notice that Hitler and the Nazi party's fascination with the occult has been brought up. Readign between the lines the writer seems to be hinting that he has firsthand knowledge of the subject, though he never comes out and says as such. The tone of the letters also becomes more aggressive, with viscous anti-Semitism liberally sprinkled throughout the text. There's also no longer any questions about the Review or even the subject of Holocaust denialism. Instead the author seems to be focused on the occult and flattery towards Colm.

The last letter reads as follows.

You are a wise man, Stephen, and truly an exceptional scholar. There are many of us who think as you do. The modern media and American brainwashing would have you believe that we believers in the Third Reich are vanquished, but nothing could be further from the truth. for the past sixty years we have been gathering our strength within the shadows, and very soon we shall strike. Our glorious fuehrer entrusted my organization with carrying on his work, and you my friend would find a valued place within us.

I know this is much to take in, and perhaps you are yet skeptical. We will meet soon, face to face, before your annual conference. I will show you something of the upmost importance and prove to you that everything I have spoken of is the truth. And afterwards, if you are convinced, I hope that you will join our crusade. With you in our ranks we can turn the Review to more productive ends, and come one step closer to ultimate victory. I will contact you with a place and time. Until then, act as if nothing is amiss.

Until then,


Walther

"Quite concerning." Wu says. "And I have researched much of his historical allusion, and it was all accurate. I'm afraid this is not some crank, but something potentially much worse." For once, he is not smiling.
OOC:   Make an unnatural San roll 0/1 for this disturbing new information.  

Re: See No Evil

Posted: Sat Sep 02, 2017 3:13 am
by Mr. Handy
Image

Vanessa is by this point starting to get used to this weird stuff. "All right," she says. "We need to find out whatever we can about Walther Stromm. Sounds like he's an actual old school Nazi, not the neo variety, which would make him very old, but no less dangerous. There have to be records about him. The Nazis were meticulous about keeping them, and he could also have been sought for war crimes. Maybe he was even convicted of them, served his sentence, and got out. Lots of Nazis sentenced at Nuremberg were released after twenty or so years. We'll need to keep an eye on Colm ourselves, as they're bound to contact him within the next couple of days."
OOC,Sanity roll (current level 67) for learning what's in the letters: [dice]0[/dice]

Re: See No Evil

Posted: Sat Sep 02, 2017 8:51 am
by HoneyDog
Nik
SAN,Sanity 68:[url=http://orokos.com/roll/546548]SAN[/url]: [u]1d100[/u] [b]19[/b]
"We'd better tell McRay. It looks like Colm's gonna be our person of interest."

Re: See No Evil

Posted: Sat Sep 02, 2017 7:28 pm
by Silver Priest
"I fear your hypothesis is correct," Wu nods sadly at Vanessa. "I had no idea the Nazis were investing the phenomena your organization tries to contain, but it's little enough of a surprise. Unfortunately I do not believe I can assist further. None of this is my department, and asking around about it would only lead to questions I am unprepared to answer. Speaking to your superiors may be a good idea however. hopefully they will know what to do."

Unless there are further questions, he sees the agents out.
OOC:   Do you want to call McRay or try to swing by and see him directly?  

Re: See No Evil

Posted: Sat Sep 02, 2017 8:43 pm
by HoneyDog
Nik

"You've been a great help Doctor. We can let you know what the investigation turns up."
OOC:   Shall we drop in and see McRay? I'm guessing that Colm is going to be the focus of our efforts from now on.  

Re: See No Evil

Posted: Sun Sep 03, 2017 4:40 am
by Mr. Handy
Image

"Yes, thank you very much," says Vanessa. "This is important information. We need to talk to McRay now, and I think that ought to be in person. We don't want to be discussing this stuff on an unsecured phone. We don't want the NSA finding out if they're listening in, or if their friends are. There's something called ECHELON where our and our allies' intelligence services spy on each other's countries' citizens, then share intel. That's how they get around laws against spying on American citizens. I'd rather not cross paths with the NSA again or alert them as to what's going on. They may decide to Paperclip Stromm if they get wind of him."

Re: See No Evil

Posted: Sun Sep 03, 2017 5:56 am
by Silver Priest
The agents don't need to do much to get an appointment to meet with McRay. As soon as they show up at headquarters he ushers them into a conference room and sits stone face as they report to him.
OOC:   I assume you tell him everything. If for any reason you're keeping anything to yourselves, I'll retcon.  


When done, he lights a cigarette. "Well, shit. It's as bad as we thought, then."

"Brief history lesson. Delta Green has been fighting Hypergeometric threats for a long time.This service extends back to the second world war. It probably does not surprise you to learn that our government was not the only one to take an active interest in 'magic" and the occult. The Nazis were interested as well. I read the file, on Glendridge. One snot nosed teen was behind that little nightmare. Now imagine one of the world powers supporting research into those same things, giving it its full backing. It was a threat we could not ignore.

"And we didn't. While the official war was going on in Europe, Delta Green waged war in the shadows. We weren't alone in this. We had the backings of the British and Soviets, both of whom had their own divisions that specialized in stopping the hidden dangers that intrude upon reality. We decimated the organization. And it was a good thing too. Tales said that by the end of the war, the Nazis were no longer trying to win but rather destroy the world. As a result, few of the organization's members were Paperclipped. Those that were mostly went to the Soviets. I'm not going to give you 'rah rah' bullshit about how we were too pious to deal with them. Things that happened a short time later proved that we were just as willing to sell out humanity for our own benefit, but that's a story I won't go into.

This organization was called the Karotechia. Very few known members of it survived. We figured the threat was dealt with, and with the onset of the cold war and regrettable politicization of our mission, along with conflict with Majestic, gradually they were forgotten about as a threat. Until a little over a year ago, when a member of the Karotechia was confirmed alive and supporting a group that became a target of our organization. A-Cell did not know if this individual was working alone or part of a wider conspiracy, so research was done. Unfortunately you've just confirmed a wider conspiracy is about."

"I'll heard Walther Stromm's name before. He's been referenced in emails, letters, and the like. He's quite wealthy and apparently is the new Karotechia's source of connection with the far right nowadays. No one knows what he looks lie or has met him yet. I'm all but certain his name is a pseudonym though, since chatter about him only goes back a few years, and there's no one by that name listed in the old war records. We also have to consider that if this group is still active, they've very likely been recruiting from the post war generation.

"In any event,this is an opportunity we cannot afford to pass up. We need you to follow Colm and figure out what Stromm wants with him. Idealy we'd be able to capture or kill Stromm. Given that we don't know his capabilities and he's very likely to be a hypergeometric practitioner, I advice you to be cautious. If you feel something's wrong, just kill him. His body alone could be a boon.

"But the mission is risky, and I can't give you anymore manpower. If you can't move against Stromm, it might be best just to nab Colm after he meets with him and pump him for more information. Maybe we can find a way to set up an ambush using what he gives us. Either way, this very likely won't be easy. But if you succeed, it will go a long way to knowing just how strong the Karotechia is and more about what we're up against."

Re: See No Evil

Posted: Sun Sep 03, 2017 6:19 am
by Mr. Handy
Image

"Majestic, sir?" asks Vanessa. "I've heard someone start to say that name before, then stop and refer to the NSA, with whom we've had run-ins in previous cases. I take it they're the rival organization that believes they can use hypergeometry, sort of our version of the Karotechia.

"We'll take over surveillance of Colm ourselves from this point forward. We know he'll be contacted before the conference, so it won't be long before it happens, and we'll need to be sure we're on hand. What about the possibility of turning Colm, making him a double agent for us and having him infiltrate the remnants of the Karotechia? It would be risky, but if we could pull it off, it would be of immense benefit. Maybe we could convince him that elements of the government agree with his viewpoint, and that the Karotechia is not what it seems to be and is just using him. It would be better if we could capture or kill Stromm, and if we do that, Colm isn't getting in, but we may want to consider it if we can't get Stromm."

Re: See No Evil

Posted: Mon Sep 04, 2017 5:20 am
by Silver Priest
McRay takes a long drag from his cigarette before answering. “I did say I'd tell you when the mission is over, and you completed the original one. All right. But keep this quiet.

“Chances are you ran into Majestic before, not the NSA. Like us, they impersonate other organizations within the government when they need to be covert. Delta Green was around first, but after an incident in the late 40's that proved the existence of an alien race and its visitations to Earth, Majestic-12 was formed. We've always had a difference of opinion on how to deal with hypergeometric phenomena and creatures. From long experience, we seek to destroy or at least contain anything unnatural. Majestic prefers to study them, believing that it advanced American goals to understand this stuff, as if it can even be understood. As you can imagine, that sort of ideal wins a lot more friends than ours does.

In the 80's contact with these aliens was made, and Majestic negotiated an accord with them. I don't have all the detail, but I spoke to an agent I greatly respect, and he maintains that this deal sold out the human race for the enrichment of the Majestic higher up's. Based on what I've seen about these things, I'm doubtful there can be anything such as a benign alien race out there. Delta Green complained bitterly but we don't have the backing we once did. Against our objections, the accord became official policy. Since then, it's been our organization's objective to find enough evidence to prove the true nature of these things we're negotiating with and expose Majestic culpability within it. This means relations between our two groups are tense. We're in something of a cold war.
OOC:   HUMINT rolls can be made at a -10 percent penalty here. A success indicates McRay's mostly on the level, but he's leaving something out.  
As for your main objective, sounds good. I'm not sure Colm can be turned. If the Karotechia are contacting him and risking a meeting, they likely believe him to be a true believer. It might be hard to offer him anything that would lead him to flip. But you've observed him more than me. I seem to recall from his dossier that he has a family. That might be able to get his cooperation. Something to keep in mind.”

“Lastly, consider your rookie team. If you think any of them would augment your limited manpower in observing Colm, I give you permission to bring them in. Don't tell them about Delta Green, but spin a tale to garner their cooperation. It's safer to keep them away from our true objective here, but one or two of them might prove useful to keep around. On the other hand, they may object to the extralegal parts of our work, or be poorly equipped to handle any outbreaks of preternatural phenomena. I leave the decision in your hands. But it's not a decision to make lightly
.”
OOC:   The meeting with McRay's just about done, unless you have further questions.  

Re: See No Evil

Posted: Mon Sep 04, 2017 9:22 pm
by HoneyDog
Nik listens intently, realizing that he knows almost nothing about what he's got himself into concerning Delta Green. He gets the feeling that McRay is leaving something out though.
HUMINT,HUMINT 71 -10: [url=http://orokos.com/roll/547362]HUMINT[/url]: [u]1d100[/u] [b]33[/b]

Re: See No Evil

Posted: Tue Sep 05, 2017 4:57 am
by Mr. Handy
Image

"Colm is highly paranoid," says Vanessa. "It would be relatively easy to sow distrust between him and Stromm, but getting him to trust us may prove impossible. Coercion would be the only way to turn him, most likely."
OOC,HUMINT roll (53 - 10 = 43% skill) about [b]McRay[/b]: [dice]0[/dice]

Re: See No Evil

Posted: Tue Sep 05, 2017 6:44 am
by Silver Priest
"It's something to keep in mind, at any rate," says McRay. "You've already determined that the meeting is likely to happen either today or tomorrow. I suggest you be prepared."
OOC:   Are you guys heading back to the hotel, or going to rendezvous with the agents you have covering Colm, who last you heard was still at work? And if you go, are you going to assign the two agents to someone else or keep at least one of them around for support?  

Re: See No Evil

Posted: Tue Sep 05, 2017 10:47 pm
by HoneyDog
OOC:   We need eyes on Colm all the time now I think. We need to brief the other agents that he is our main target, perhaps saying that intelligence has been found conclusively linking him to a neo-nazi organization. Personally I don't think there's enough time to turn him, we should just see how things play out.  

Re: See No Evil

Posted: Wed Sep 06, 2017 4:36 am
by Mr. Handy
OOC,Yeah, I agree. The two of us should meet with the agents following [b]Colm[/b]. The agents following [b]Drinkwater[/b] and [b]Bhrunt[/b] can continue to do so, and the agent who did research on [b]Hames[/b] can await his arrival. We can have the agent who researched [b]Colm[/b] around for support. At that point, one or both of us can join in the surveillance [b]Colm[/b]. One thing we need to consider is that only the two of us should monitor what our bugs are picking up, as we don't know enough about the rookies to risk bringing any of them in on that. We should just keep watching him for now and not approach him to try to turn him.

Re: See No Evil

Posted: Wed Sep 06, 2017 7:01 am
by Silver Priest
The team swings by Colm's work and rendezvous with agents Faulkner and Taylor. Both are a bit surprised to see them, but they accept their presence without objection. They report that Colm stayed inside the accounting firm. Neither of them have chanced going inside, but it seems that he stayed there all day.

Sure enough, an hour later Colm leaves work as his usual time and walks briskly to his car. Though careful driving they follow him back home. There he stays for a few hours, venturing out only to walk Bernard around the block a few times.

Around 9 in the evening Agent Faulkner leaves the team and heads to the airport to shadow Hames, who is arriving in an hour. From here the Delta Green agents and Agent Eric Taylor are alone, allowing the tema their first real chance to examine him.
OOC:   Successful HUMINT roll tells you that Agent Taylor is bored out of his mind. He expected this to be a chance for him to show off his skills, and he resents having to babysit a homebody.

If you want to try to bring him in to Colm being the real threat, roll a persuade, +15 if you made the last roll. He desperately wants to do something more.  
At around ten Taylor ends his shift, and unless the agents specifically request otherwise leaves. Do Vanessa and Nik wish to keep watch on Colm's apartment, or are they going to try and pull an all-nighter?

Re: See No Evil

Posted: Wed Sep 06, 2017 11:19 am
by HoneyDog
Nik whispers to Vanessa.

"Do you want to bring him onboard about the nazi thing?"

Re: See No Evil

Posted: Thu Sep 07, 2017 5:12 am
by Mr. Handy
Image

Vanessa reads Taylor like an open book. "I understand all too well how boring stakeouts can be, Special Agent Taylor," she says. "Well, things are soon going to get a lot more interesting. I think I can let you in on the real target of the investigation. There's a Nazi war criminal named Walther Stromm, though that's probably not his real name. We have reason to believe he's been in communication with Colm, and that he is going to meet him in person either today or tomorrow. Colm is a small fry, a wannabe Nazi. What we want is to catch the real thing. Stromm is a recruiter for a secret organization of Nazi remnants that threatens our national security, and with your help, we're going to put a stop to it. We'd like to take Stromm alive if it's possible so we can get more information from him, but he is extremely dangerous in spite of his advanced age. If he resists, we may be forced to kill him, but that's better than nothing."
OOC,HUMINT roll (53% skill) about [b]Taylor[/b]: [dice]0[/dice] Persuade roll (71 + 15 = 86% skill) to bring [b]Taylor[/b] on board: [dice]1[/dice]

Re: See No Evil

Posted: Thu Sep 07, 2017 6:49 am
by Silver Priest
Agent Taylor's a young African American man in his early 30's. Very handsome, he quickly grows more interested as Vanessa speaks.

"A Nazi war criminal... did I hear you right? That's amazing. I'd love to catch one of those bastards, especially on my first assignment. It would look really great on my record." He smiles, but both agents can tell it is a half joke at best.

"An organization? Something like ODESSA? I always thought that was a myth. But of course, I'll do whatever we need. Should we brief the others? Though I can understand if you want to keep this quiet. In any event, I'll keep watch over Colm the entire night. You're welcome to stay, but I assure you I have the matter well in hand. If he makes a move or anyone out of the ordinary stops by I'll give you a call, if you want to head back to the hotel."
ooc,[ooc]https://en.wikipedia.org/wiki/ODESSA Unless you tell him not to, Taylor's going to keep monitoring Colm. Do the agents want to join him? With more than one of you keeping watch you can each doze off, but the van you're currently using is not all that comfortable. If you decide to pull an all nighter make a con*5 roll. Fail and the van is just too uncomfortable and your sleep suffers, and your agent takes a -5 penalty to all skills until they rest in a proper bed.[/ooc]

Re: See No Evil

Posted: Fri Sep 08, 2017 4:37 am
by Mr. Handy
Image

"I'm glad to hear it,," says Vanessa, "though one of us will keep watch with you tonight in shifts. That way we stay well rested and ready for anything. This group is something along the lines of ODESSA. An organization with that name may not have existed, but Nazi fugitives did manage to escape and avoid detection with assistance, and they aren't all just content with staying hidden."
OOC,Whichever of the two of us goes back to the hotel can listen for anything of interest coming from the bugs we've planted in [b]Colm[/b]'s house (or the others' rooms). It would still be possible to sleep, as long as the audio is turned on, as the noise would awaken the sleeper. So would a phone call, if those on stakeout duty see something.

Re: See No Evil

Posted: Fri Sep 08, 2017 4:41 am
by HoneyDog
"Great" says Nik with indecent haste. "I'll leave you two to it then." He exits the scene.

Re: See No Evil

Posted: Fri Sep 08, 2017 5:29 am
by Silver Priest
"Understood." says Eric. He seems very excited to be part of this mission, and honored to be chosen. But he also seems ignorant of the dangers he could face, th mundane as well as the natural. S-Cell has recruited their first friendly; will it prove to be a wise decision?

Nik returns to the hotel, and briefly reviews the other reports. Bhrunt spent most of his day in Central Park, playing chess with random strangers. He still carried the now worthless briefcase with him everywhere. He headed to the airport around nine and met Hames, and together the two men returned to their hotel and had a drink before retiring to their rooms.

Drinkwater did more shopping, had a nice lunch, then suspiciously made a call from a payphone. He thne headed to a bar in Greenwich Village where he met with a young man in his twenties. They seemed to know one another and spoke for some time. Then Drinkwater and the young man left together and headed to the man's apartment, which they both entered. By the time surveillance was done Drinkwater was still there, and indeed he has not come back to his hotel room yet.

As for Colm, no events transpire with him that night. He stays inside, and both agents watching him detect nothing suspicious.

If Vanessa stayed the entire night please make a Con*5 roll.

[dice]0[/dice]

Agent Taylor is a natural, and seems refreshed and ready to go in the morning.

August 23rd, 1999


The day before the Review's conference dawns on New York. If the Karotechia wanted to meet with Colm they would very likely do it today. It's this tense atmosphere that finds the agents reunited along with their new ally.
OOC:   First thing first, I assume Nik is calling the other agent who was tasked with shadowing Colm( Faulkner) and reassigning him to Hames?  

Re: See No Evil

Posted: Fri Sep 08, 2017 1:41 pm
by HoneyDog
OOC:   Yes, Nik can do that, and then we need to focus on Colm.  

Re: See No Evil

Posted: Sat Sep 09, 2017 4:14 am
by Mr. Handy
Image

Vanessa is still refreshed even after sleeping only half the night in an uncomfortable van.
OOC,CON x 5 roll (65% stat) for staking out [b]Colm[/b] all night: [dice]0[/dice]

Re: See No Evil

Posted: Sat Sep 09, 2017 5:02 am
by Silver Priest
The day finds all three agents rested and thinking themselves ready for whatever comes their way.

Colm leaves his home the normal time that morning, stopping only for a coffee and paper. He arrives at work by 8. For much of the day he remains there,a nd just as the agents may think it will be an ordinary day, they spy him leaving his office at 3. This is an hour before he normally leaves, and instantly catches Taylor's attention. Evne more suspicious, Colm seems notably hurried, and actually drops his keys once before he opens his car and gets in. He takes off quickly.
OOC:   You'd have to roll drive here, but Nik's roll from earlier covers it.  
Colm is an erratic driver. He makes turns at the last second and frequently changes lanes. But Nik is able to keep up with him without attracting attention. Very soon the agents realize he is heading towards JFK airport, but just as it seems he's heading there he suddenly makes another unexpected turn and pulls into a small strip mall. There are about twelve storefronts here, though most of them are closed or vacant, their windows covered by newspaper or 'For Rent' signs. It's obvious the area has seen better days. The only stores still open are an ice cream parlor, a locksmith, and a convenience store. Of the three only the ice cream store looks halfway busy. A mother and her daughter wait outside the ice cream shop, enjoying their treat on the sidewalk. Near the convenience store,a worker wearing the company uniform smokes, while a parked taxi sits outside of it. The driver reads a newspaper while Sinatra croons on his radio.

Colm pays no attention to any of these people. Instead he parks in a spot near the strip and goes a few doors down to one of the vacant storefronts. He knocks on the door while hastily looking to both sides of him. The door opens, but whoever does so stays out of sight, and Colm quickly steps in before the door is closed once again. The windows are covered up, preventing even a glimpse of what is going on inside.

"How do you want to do this?" Eric asks his superiors. Across the street is a economy hotel. The strip mall itself has plenty of open parking. The nearest open store to the ice cream parlor, three doors down from the building Colm just went in.
OOC:   Hopefully not too complicated. Basically there's 12 buildings in this mall and Colm went into one of the ones in the middle. There are maybe four other vehicles in the parking lot.  

Re: See No Evil

Posted: Sat Sep 09, 2017 5:14 am
by Mr. Handy
Image

"Let's park near the ice cream shop," suggests Vanessa. "We could put a tracking device on Colm's car, though it's Stromm we really need to track down. Then we can get a closer look at the building. We'll want to find another way inside, maybe from the rear. We'll have to be careful. Colm owns a gun and is also skilled in martial arts, and we need to presume Stromm is armed as well."

Re: See No Evil

Posted: Sat Sep 09, 2017 5:47 am
by Silver Priest
"I can grab us some ice cream and try to plant the bug," Taylor offers. "Or I could go around back and cover the rear. Unless you feel we should all stick together, or would prefer to handle that yourselves."

Re: See No Evil

Posted: Sat Sep 09, 2017 6:04 am
by HoneyDog
Nik

“Do we really need to wire Colm’s car? We don’t expect him to go anywhere as the conference starts tomorrow. We can always do it at a less risky time. I suggest Taylor watches the rear and we watch the front. I can find out who the building is registered to”.
OOC,Is it worthwhile trying to find that out SP?

Re: See No Evil

Posted: Sat Sep 09, 2017 6:39 am
by Silver Priest
ooc,Quick clarification, the conference actually starts tomorrow, around noon. It's up to you whether or not you go that route, but I'll say this part of town has a lot of vacant buildings. It could simply be it was picked at random. Nothing stopping you from making the request though, it would take only a minute and your cover provides a reason for why you'd ask.

Re: See No Evil

Posted: Sat Sep 09, 2017 6:44 am
by HoneyDog
Nik calls the Field Office to see if the building may be owned and leased, all the while keeping an eye on it.

Re: See No Evil

Posted: Sat Sep 09, 2017 7:16 am
by Silver Priest
The information comes back shortly. The building Nik inquired about was formally a hardware store. It went out of business two years back, and its owner moved to Florida. Technically the city owns the lease at the moment, but they don't seem in a rush to do anything with it.

About a minute and a half has passed since the Agents parked in the lot. Nothing has seemed to change.

Re: See No Evil

Posted: Sat Sep 09, 2017 7:23 am
by HoneyDog
Nik

“The city owns the lease. We can assume then that they’re solely using it to meet.”


He thinks for a moment before he addresses Marchand. "I'm thinking of following whoever leaves. But I think you want to get in there?"

Re: See No Evil

Posted: Sun Sep 10, 2017 2:07 am
by Mr. Handy
Image

"If Stromm's in there," says Vanessa, "we need to bag him, not follow him and risk him slipping away. And who else would be in there with Colm? It's possible that Stromm used a go-between, but we won't know that unless we can hear what's going on inside there. Two of us can try to sneak in through the back while the third guards the front in case Stromm tries to flee. If it turns out not to be Stromm, we can just eavesdrop, but if it is, we can't take a chance on letting him get away."

Re: See No Evil

Posted: Sun Sep 10, 2017 2:34 am
by HoneyDog
Nik sighs. “Alright then. Are there any vests in here?”
OOC,What gear do we have plus has Taylor left to check the back entrance yet?

Re: See No Evil

Posted: Sun Sep 10, 2017 3:49 am
by Silver Priest
ooc,[ooc]All three agents have pistols and kevlar vests, the stats of which can be found in the equipment thread. I'll say you also have one shotgun stored in the vehicle with you which you have access to. As for Taylor, let me make sure I've got your plans right. Vanessa seems to want two of the three of you to go in through the back while Nik wants to send Taylor to keep watch back there. Do you guys want to have your friendly go around back or stay out front? Taylor's willing to do whatever you tell him too. Edit: To speed the game up, we'll say Taylor took a quick look round back. He comes back and reports the back entrance opens is positioned next to another street. The windows are covered and he can't see in from that side either. The door is closed and may or may not be locked, he did not get close enough to try it.[/ooc]

Re: See No Evil

Posted: Sun Sep 10, 2017 3:51 am
by HoneyDog
OOC:   Let's have Taylor cover the front while Nik and Vanessa go to the back then. Better leave the shotgun - don't want to attract attention.  

Re: See No Evil

Posted: Sun Sep 10, 2017 3:57 am
by Silver Priest
Taylor seems slightly dissapointed, but he agrees to keep watch. Nik and Vanessa meanwhile swing around the strip, doing their best to remain inconspicuous. Soon they find themselves at the back entrance of the various buildings, and come to there target. A quick tug on the door reports it is in fact locked. The agents can wait outside or try to force it, but they here snippets of a voice coming from within. It's tough to make out much though.
OOC:   If you want to try and make out what is being said, roll Alertness -10% for a closed door being in your way.

Trying to lockpick the door will be a dex*5 roll.  

Re: See No Evil

Posted: Sun Sep 10, 2017 4:03 am
by Mr. Handy
Image

Vanessa can't hear a thing through the door. She waits to see if Nik has better luck before attempting to pick the lock.
OOC,The shotgun should be where [b]Taylor[/b] can get at it quickly if things go south. Alertness roll (50 - 10 = 40% skill) listening through the door: [dice]0[/dice]

Re: See No Evil

Posted: Sun Sep 10, 2017 4:35 am
by HoneyDog
Nik can't hear anything either.
Alertness,Alertness 50: [url=http://orokos.com/roll/549000]Alertness[/url]: [u]1d100[/u] [b]86[/b]
He has more success using his lockpicking gun.
Dex,Dex x5 60: [url=http://orokos.com/roll/549001]dex[/url]: [u]1d100[/u] [b]20[/b]
He draws his weapon as they prepare to enter.

Re: See No Evil

Posted: Sun Sep 10, 2017 4:40 am
by Silver Priest
OOC:   Anyone entering the store needs to give me a stealth roll. Giving you DM advice, I think you guys might be better advised if only one of you attempts this at first. If you fail, I'm going to say it's obvious, assume you hit a can or something and you know you've been heard.  
The back of the store seems like some sort of storage space. It's reasonably cramped, and litter lines the floor. It seems likely that some people have been in here since the store went out of business.

Neither Colm or whoever he is meeting can be seen yet, though a voice can be heard coming out of a partially closed doorway from the east. It's too muffled to make out what is being said, however.

Re: See No Evil

Posted: Sun Sep 10, 2017 4:50 am
by HoneyDog
OOC:   Vanessa has higher Stealth than Nik - perhaps she should go first.  

Re: See No Evil

Posted: Sun Sep 10, 2017 5:08 am
by Mr. Handy
Image

Vanessa draws her weapon and slips into the store, quiet as a mouse wearing tiny sneakers. She gestures to Nik to stay back for now, then slips up to the door and tries to hear what is being said on the others side. She positions herself beside the door, so that she will not be immediately visible in the event that it opens.
OOC,Stealth roll (30% skill) sneaking into the store: [dice]0[/dice]

Re: See No Evil

Posted: Sun Sep 10, 2017 5:25 am
by Silver Priest
OOC:   Nice, Mr.Handy!  
The floor is cluttered, but Vanessa is alert. She avoids most of what she sees, and makes her way carefully to the door. It's open enough that she can just position her body against it and glimpse out. In the middle of the room she sees Colm and another man both positioned to the side of her. Colm is silent, watching, but the other man is speaking, or singing. It sounds like some sort of chant actually, though not in a language Vanessa can identify.

The other man is short and fat,and looks to be late middle aged. He continues to chant in a sing-song voice, and it is then that Vanessa notices he holds a cork bottle in his hand and has dumped the contents of it onto the ground. It looks to be pretty blue dust, and would otherwise be unremarkable, save for the fact that it is softly glowing. Indeed, the particles seem to be somehow drawn to one another, and as Vanassa watches they clump together and almost look to be building something. The dust soon forms the shape of a person, seeming unconcerned by the impossibility of it all.

The glow increases in brightness, and the very bottom of the dust begins to shimmer and change. The toes and then feet of a person form from the mixture, and it looks very real, lifelike in everyway. It seems that before her very eyes,a person is being constructed from dust.
OOC:   Good spot for a san roll, i think. Roll 1/1d6, Unnatural. Presuming you can still act freely afterwards, let me know if Vanessa does anything else or is content to watch. The man performing this ritual is focused solely on it, and Colm seems transfixed.  

Re: See No Evil

Posted: Sun Sep 10, 2017 8:09 pm
by Mr. Handy
Image

Vanessa had thought she had seen everything, but this boggles her mind. She beckons for Nik to come join her, hoping that the men won't notice while they're distracted.
OOC,Sanity roll (current level 67) for seeing the man forming from the dust: [dice]0[/dice] Sanity loss for seeing the man forming from the dust: [dice]1[/dice]

Re: See No Evil

Posted: Sun Sep 10, 2017 9:13 pm
by Silver Priest
OOC:   If Nik wants to try and join Vanessa, I'll give him a +40 on the stealth roll, considering the ritual is reaching its apex and both men are distracted with it.  

Re: See No Evil

Posted: Mon Sep 11, 2017 2:29 am
by HoneyDog
Nik enters the room, but scarcely takes two steps before his foot connects with some garbage, sending it skidding across the floor with a clatter.
Stealth,Stealth 10 +40: [url=http://orokos.com/roll/549008]Stealth[/url]: [u]1d100[/u] [b]91[/b]

Re: See No Evil

Posted: Mon Sep 11, 2017 2:59 am
by Silver Priest
The man's singing rises in tone, masking much of what is going on in the storeroom in back. Unfortunately, Nik's foot happens to hit a rather noisy paint can, and it goes clattering across the ground before bumping into the wall near Vanessa.

Abruptly, the man stops chanting. He turns to look and his eyes catch sight of the female Delta Green agent. He looks surprised to see her. This surprise increases when Colm steps forward and punches him in the face. It looks like a weak blow, but the man falls down to the ground nonetheless, letting out a loud cry.

Colm turns to run and heads out the front door, a hardcover book held underneath his arm.

The dust continues to form, but something is different now. Whereas the parts formed before the chant( largely the legs) was interrupted are smooth and pristine, the rest of the body comes into form horribly damaged and misshapen. The figure that emerges from the dust looks like a human, but one who has suffered severe burns. He is naked, and patches of his flesh are in the process of falling off. He turns his head to look at Vanessa and Nik* and one of his eyes is missing. The other holds within it a crazed and desperate look.

And then he steps towards then, He is saying something and gestering loudly, but the damage done to his vocal cords and speaking in some sort of foreign language means that the agents cannot identify what.
OOC:   * Nik only needs to make the following check if he continued to Vanassa after he failed the stealth roll. If he stayed put or retreated, let me know.

Anyone seeing the burn victim needs to make a san roll. Let's say Unnatural again, due to the way he was "constructed." 0/1d3. At present he seems to be heading to Vanessa, but he won't be there this turn and has the lowest Dex, meaning both agents can act twice before he gets to do anything else. Also if you make an INT*5 roll, you can identify the language he's shouting at you as German.

The old man is on the floor, stunned for the moment.

Colm fled and is just outside the door.  

Re: See No Evil

Posted: Mon Sep 11, 2017 3:05 am
by HoneyDog
OOC:   Do we have a direct radio link with Taylor?  

Re: See No Evil

Posted: Mon Sep 11, 2017 3:13 am
by Mr. Handy
Image

Vanessa lets Colm go past her, hoping that Taylor will come in the front with the shotgun once he hears shooting. She knows that the messed up man she sees is probably Stromm, unless that's the unconscious man, and he got this way because the ritual to reconstitute him was disrupted. Since the burned man is rushing at her, she reacts instinctively and shoots him in the chest.
OOC,Sanity roll (current level 65) for seeing the burned man: [dice]0[/dice] INT x 5 roll (55% stat) to identify the language: [dice]1[/dice] Firearms roll (70% skill) shooting at the burned man: [dice]2[/dice] Damage to the burned man: [dice]3[/dice]

Re: See No Evil

Posted: Mon Sep 11, 2017 4:00 am
by Silver Priest
ooc,I'll say yes, you have a walkie talkie or similar. As a quick clarification, Colm fled out the front door, not the entrance the agents came in. Right now in time he's just outside. [strike]Vanessa can act one more time, and Nik can fire twice[/strike]. Edit: Actually let's just have Nik act once for now. Dex order: [i]Downed man( presently stunned): 14 Vanessa: 12 Nik: 12 Burnt Man: 8 [/i] Colm and Taylor are in their own scene at the moment, but I'll add them if your actions coincide.
The first shot goes right through the deformed man's chest, and damages him even more. A solid hole is created in him, skin falls from him and various fluids leak out. The man staggers, but continues to make his way towards Vanessa. He's still speaking, and seems to hardly register the shot.

Re: See No Evil

Posted: Mon Sep 11, 2017 7:02 am
by HoneyDog
SAN,Nik loses 3 SAN.
Nik’s mouth drops open when he sees the burned man. His hands drop to his side and he involuntarily takes a step backwards, checking himself with an effort.
Getting a grip, he speaks into his radio.

Taylor, Colm’s out the front! Get him back in here!”

Turning to Vanessa, he shouts “Stop shooting goddamit! How do you know he’s a threat? We need to find out whats going on!”

He steps towards the burned man, hoping that the man will move towards him instead of Vanessa.

Re: See No Evil

Posted: Mon Sep 11, 2017 7:21 am
by Silver Priest
The downed man rises to his feet, though still looks a bit unsteady. If either of the agents could get close enough to observe,e they would see that he is now sporting a nasty gash underneath his right eye. As it is, they are probably too distracted with other matters to really pay attention to his injuries at the moment. He glances towards the doorway and seems to be paying neither the agents or resurrected corpse any mind.

The burnt man seems to be paying attention to Nik now. He advances towards the agent, eyes wide and screeching. Both agents can act once more before he does anything he intends to, however.
OOC:   A HUMINT roll might help here. I'm going to say it will take your whole action however.  
Nik's walkie talkie comes to life.

"I see him. He's going to his car, looks panicked. I'm going to move in and take him down."

Shortly after this, there comes the sound of gunfire.
rolls,Rapid fire -20 [dice]0[/dice] [dice]1[/dice] [dice]2[/dice]
And Taylor's voice comes back on the line. "Shit, I'm taking fire! I'm hit! Returning fire!!"
rolls,rapid fire-20 [dice]3[/dice] [dice]4[/dice] [dice]5[/dice]
soon after two more shots can be heard, making four in total so far. Panicked screams can be heard.

Re: See No Evil

Posted: Tue Sep 12, 2017 4:17 am
by HoneyDog
Nik’s stomach lurches. He has to help Taylor. He knows that they need to question the other man though.

He takes a swipe at the man’s head with the butt of his pistol, but is distracted by the encroaching burnt man.
Unarmed Combat,Unarmed Combat 60: [url=http://orokos.com/roll/549682]Unarmed Combat[/url]: [u]1d100[/u] [b]74[/b]

Re: See No Evil

Posted: Tue Sep 12, 2017 4:56 am
by Mr. Handy
Image

Now that she is no longer the burned man's target, Vanessa has a moment to think about what he really wants.
OOC,HUMINT roll (53% skill) about the burned man's intentions: [dice]0[/dice]

Re: See No Evil

Posted: Tue Sep 12, 2017 5:52 am
by Silver Priest
OOC:   Bold: Edits  
The formally downed man hurriedly makes his way to the door and prepares to flee the building as well.

But no sooner does he open the door than Nik catches up to him. He pistol whips him, hoping to knock him back down, but the older man is surprisingly quick on his feet, a surprise given his doughy shape. He avoids the blow and turns his gaze on Nik, as a look of hatred crosses his features.

The burnt man however continues to scream and shout, and it is then that Vanessa really looks at him. Frankly the figure seems desperate and half mad, but his motions do not seem overtly threatening. He seems incredibly stressed however, and does not seem to understand English, so it may prove difficult to calm him down.

With Nik having ran past him, he turns his attention back to Vanessa. He grabs the agent roughly by both her shoulders and pulls her close, spittle flying as he shouts and looks at the fed with desperation. He smells strongly of burnt meat and rot. His grip however is not helped by his present state, and Vanessa is able to break out of it and take a step or two back.


From outside come four more gunshots. Then Taylor's voice. 'I'm taking cover!"

Re: See No Evil

Posted: Tue Sep 12, 2017 6:56 am
by HoneyDog
OOC,Sorry SP Nik’s not interested in the burnt man, and certainly wouldn't attack him. It's in contrary to his earlier actions. He would pursue the escaped man and try and help Taylor.
Nik runs outside, his pistol ready. He intends to shoot down the escaped man and / or Colm and any other gunmen he sees.

Re: See No Evil

Posted: Tue Sep 12, 2017 7:40 am
by Silver Priest
OOC:   So sorry, I misread! I will edit now.

Okay, really sorry about that. Changes to scene. Nik and the wizard(?) are by the entrance to the place. The door is open but neither has stepped out yet, so the situation outside is still unclear. Burnt man and Vanessa are further back in the room. Hope that clears things up.

New round I believe (sorry new to combat) so I'll have the doughy man's actions up in a sec.  

Re: See No Evil

Posted: Tue Sep 12, 2017 7:55 am
by HoneyDog
OOC:   No worries. Can Nik attempt to shoot the wizard?  

Re: See No Evil

Posted: Tue Sep 12, 2017 8:05 am
by Silver Priest
OOC:   He sure can, with a +20 bonus for pointblank range. First though, wizard's actions along with the gun fight outside.  
Facing Nik, the man begins to chant once again in his unknown language. Nik feels the slightest itch spread throughout his brain, almost as if someone is tickling it with a feather. It's very subtle, and may not even be from the words the man is saying. For now, nothing seems to be happening that he can detect, and it does not impede whatever he tries to do.

Outside, the gunfight continues. Only three shots are heard this time.
OOC:   Nik+Vanessa's turn.  

Re: See No Evil

Posted: Tue Sep 12, 2017 8:18 am
by HoneyDog
Nik ignores the feeling, points his CZ 99S at the man, and fires.
Firearms,Firearms 70 +20: [url=http://orokos.com/roll/549741]Firearms[/url]: [u]1d100[/u] [b]47[/b] Firearms Damage 9mm 1d10: [url=http://orokos.com/roll/549742]Firearms damage[/url]: [u]1d10[/u] [b]8[/b]

Re: See No Evil

Posted: Tue Sep 12, 2017 8:32 am
by Silver Priest
The shot can't miss at this range, and it doesn't. It enters the man's chest and tears a nice size hole through the flesh. Blood gushes out of the wound, and the figure stops chanting and crumbles to the ground. Immediately the itch in Nik's head ceases. The fed notices that the wizard is still breathing, but it's shallow. Something about this strikes him as odd, however. He can't quite understand what's giving him this feeling, but something feels...off.

Whatever the case, the man does not seem to presently be a threat.
OOC:   Vanessa's turn.  

Re: See No Evil

Posted: Wed Sep 13, 2017 5:11 am
by Mr. Handy
Image

"You're right, he's no threat," Vanessa tells Nik. "He's more distraught than anything, possibly mad, but I don't know his language. I'm going to go help Taylor." She hurries off after Colm.

Re: See No Evil

Posted: Wed Sep 13, 2017 5:43 am
by Silver Priest
Vanessa easily avoids the man, and heads out of the store. The scene outside is chaos. The pedestrians have all scattered, and the fbi agent spies two ice cream cones, discarded during the gunfight. She next notices Agent Taylor. He's leaning against the side of the car, and is bleeding through his shirt. despite this he pops up out of cover and fires at a vehicle across from his own. But it's not Colm he's shooting at. It's the taxi driver, the one who had been reading the paper and listening tot he radio when they arrived.

The shot bounces off the car door, but the man does not retaliate. He has a nice tan and looks like something of an athlete, or a boy scout leader. But there's a lot of blood around him, suggesting Agent Taylor gave as good as he got.

Before Vanessa can reach the taxi driver takes off, accelerating quickly out into the open road. Maybe his wounds affect him more than he realized or perhaps he's just not thinking clearly. Maybe it's just bad luck. Whatever the reason, he accelerates out onto the road just as another car is coming, and hits it dead on. His abruptly stops, now blocked, at least for a few moments, by the unexpected vehicle.

Taylor motions to Vanessa. "Bastard started shooting when I went to intercept Colm. He took off out of here in the confusion. Don't worry, it's just a flesh wound. I think I got him worse. You need support approaching him?" Despite his wounds, he seems willing to back his superior up if she requests it."

With Nik busy in the immediate aftermath of the shooting, he can only watch as the burnt man runs out of the store through the front. Vanessa and Taylor both see him at once. He's still shouting and seems quite agitated.

"Who the hell is that? Is that Stromm?"
OOC:   I'll say Vanessa can reach the taxi driver's car on this round( and attack if she so wishes). It's fully stopped, but due to the angle it's stopped at she can't see where the driver is or what he's doing. She could certainly hold her position, or confront the burnt man.  
As Nik considers his situation, he finds something of interest. On the floor a few feet away from the downed man lies a cork bottle. It's now empty, but the man he just shot had been carrying it before Colm had knocked him down.

Re: See No Evil

Posted: Wed Sep 13, 2017 6:36 am
by HoneyDog
Nik gets on his radio and requests an ambulance to their location, and also calls for an APB on Colm and his car – suspect considered armed and dangerous.

While doing this, he approaches the burned man, and attempts to lay his hand on his arm. He wants to bring the man back inside the building and out of sight. If he can, he will pick up the bottle now.

Re: See No Evil

Posted: Wed Sep 13, 2017 7:00 am
by Silver Priest
Nik's requests are acknowledged.

The burnt man tenses as Nik goes outside and approaches him. His eyes go from side to side,and he resembles nothing so much as a cornered animal. It may prove difficult to calm him down, especially with the language barrier.
OOC:   The bottle will probably have to wait until the next round or whenever he's done dealing with the burnt man.

Can I please have a persuasion roll, with a-10 modifier. Succeed and the man will follow Nik's instructions as best as he's able, unless and until h ehas reasons not to. Fail and you'll need to get physical to clam him down.  

Re: See No Evil

Posted: Wed Sep 13, 2017 4:03 pm
by HoneyDog
Nik puts his gun away and holds out his hands, palms up, trying to show the strange figure that he means no harm. He makes soothing sounds and gestures, but they don’t seem to have much effect.
Persuade,Persuade -10= 61: [url=http://orokos.com/roll/550191]Persuade[/url]: [u]1d100[/u] [b]91[/b]

Re: See No Evil

Posted: Wed Sep 13, 2017 8:04 pm
by Silver Priest
The man reacts screaming to Nik's attempts to calm him down. He seems almost afraid of the agent,and looks ready to lash out. While he's unarmed, there's not telling what he can do fueled by desperation.
OOC:   Vanessa's round. She can see Nik's having trouble subduing the burnt man. Meanwhile the taxi driver has crashed his car just out in the street.  

Re: See No Evil

Posted: Thu Sep 14, 2017 5:13 am
by Mr. Handy
Image

Reasoning that the burned man isn't really a threat and the taxi driver is, she leaves the burned man to Nik for now. "Cover me," she tells Taylor, "but stay behind cover. I'm going to try to get closer." When Taylor begins to fire, Vanessa approaches the crashed car, using cover herself whenever possible, so that she can get a clear shot at the cabbie.
OOC,What do I see when I get close enough? Can I attack now? If so, and if the man is still a threat, I'd like to use rapid fire.

Re: See No Evil

Posted: Thu Sep 14, 2017 5:51 am
by Silver Priest
Round 4
Taylor nods and follows Vanessa. If nothing else, the rookie had guts. He's clearly been shot- seemingly in his shoulder- but is still in the game. He gives her the distraction she needs to get closer. The agent darts behind the few trees around and the sign announcing the strip mall's name. Cover is sparse, and she's uncomfortably close to in full open view at times. But the man does not attack. Finally, she can spy him from the side, and their eyes connect.

The man does not appear to be armed, but she can't see his hands so it's hard to tell. He's just watching her impassively as she approaches. She's still about two car lengths away from him, but from this angle she's reasonably confident she can hit him, or at least attempt to. But he already looks injured, his shirt stained with blood. Another bullet might kill him. Did she prefer to negotiate, or did she want t end the threat here and now?

The burned man meanwhile takes off down the street towards the edge of the mall. There's no pathway here, aside from a block of concrete and rough ground packed into it that separates the mall from the rest of the area , but he seems to be trying to maneuver through it and away from Nik and the chaos surrounding him.
OOC:   Essentially burnt man is trying to maneuver out of the mall and back onto the thin sidewalk that borders the street. There's no direct path here so he's going through some tough terrain to get out of the parking lot.  

Re: See No Evil

Posted: Thu Sep 14, 2017 5:57 am
by HoneyDog
Nik gives chase to the burnt man. He wants to catch him if possible.
OOC,Shall I make a roll for this?

Re: See No Evil

Posted: Thu Sep 14, 2017 6:08 am
by Silver Priest
OOC:   Roll Athletics. Alternately, shoot him. If you hit, he goes down. Of course he might go down permanently...  

Re: See No Evil

Posted: Thu Sep 14, 2017 6:20 am
by HoneyDog
Doubtful that he can catch the man, Nik swears under his breath. He pulls his pistol and squeezes off a shot. He tries not to aim for anything vital.
Firearms,Firearms 70: [url=http://orokos.com/roll/550460]Firearms[/url]: [u]1d100[/u] [b]20[/b]

Re: See No Evil

Posted: Thu Sep 14, 2017 7:09 am
by Silver Priest
OOC:   Sounds like you want to try a Flesh wound attack.The bad news is that's at a -40 penalty. The good news is you make it anyway.  
[dice]0[/dice]

Nik's shot hits the man's left leg. It's not a good shot. Really, it only grazes the figure. But it's enough to take him down. Leg giving out, the man collapses to the ground. He curls up into a ball and seems to be whimpering to himself. It seems clear he's not going anywhere without help.

Re: See No Evil

Posted: Thu Sep 14, 2017 4:00 pm
by HoneyDog
“What a goddam mess” Nik mutters.

He hesitates for a moment, thinking about what to do. The man needs to be removed discreetly. Nik turns back to the mall to get the car. He plans to get the man into it without any other law enforcement getting to him first. He’d better stop and check on the man he shot, and get that bottle too.

On his way back he radios Vanessa and Taylor. Marchand! Taylor! I have two wounded suspects down! Do you need me?”

Re: See No Evil

Posted: Thu Sep 14, 2017 8:07 pm
by Silver Priest
Nik,Sorry, just to confirm, what does Nik want to do first? Taking the man to the car is a full round, so he'd not have time to do anything else. Does he want to go back in the store, or get the burnt man into the back of the car first?

Re: See No Evil

Posted: Thu Sep 14, 2017 11:53 pm
by HoneyDog
OOC,It depends on whether the others need help. If they're okay, Nik will check on the wizard and retrieve the bottle before getting the car.

Re: See No Evil

Posted: Fri Sep 15, 2017 4:39 am
by Mr. Handy
Image

"Taylor's wounded, but I think we've got this," Vanessa says. Taking her pistol in both hands, she aims it at the driver, ready to fire if he makes any sudden movements. "Federal agents! Put your hands where I can see them, slowly!"

Re: See No Evil

Posted: Fri Sep 15, 2017 4:43 am
by HoneyDog
“An ambulance is on its way” Nik tells Vanessa. “Don’t let any of the suspects be removed from the scene until we talk”.

Relieved, he goes to check on the wounded wizard.

Re: See No Evil

Posted: Fri Sep 15, 2017 6:08 am
by Silver Priest
Vanessa's words go unheeded, as the man abruptly dives down. He seems to be trying to get low, into an angle where Vanessa can't shoot him from. However the agent is ready for him, and can squeeze off a shot or two before he gets out of sight.
OOC:   Vanessa can fire a normal shot or use any of the special maneuvers described in the rules section. If she misses, the driver disappears from her sight and she'll need to get up close to the window to regain vision.  
The burnt man dealt with, Nik goes back inside, where he immediately is confronted with a disturbing site. A trail of blood leads to the other corner of the room. The wizard is bleeding badly and presently using his own blood to paint some symbols on the wall, like something out of a demented children's party. He's chanting to, though his voice is considerably more shaky than it was earlier, and he seems to be struggling to stay up. Whatever he's drawing though he seems to be nearly done with. He notices Nik but makes no effort to stop his activities or indeed react to the man in anyway.
OOC:   Nik can fire if he likes, though without point blank bonus this turn.  

Re: See No Evil

Posted: Fri Sep 15, 2017 6:15 am
by HoneyDog
“This guy’s far too dangerous to live” thinks Nik. He already drew his pistol – he points and shoots.
Firearms,Firearms 70: [url=http://orokos.com/roll/550832]Firearms[/url]: [u]1d100[/u] [b]7[/b]

Re: See No Evil

Posted: Fri Sep 15, 2017 6:30 am
by Silver Priest
Damage [dice]0[/dice]

The bullet enters the back of the wizard's head. Immediately he stops chanting and drawing and collapses once again. Judging by the size of the hole, he seems to be quite dead. Though given the other powers at his disposal, Nik could not say for sure.

It may just be Nik's imagination, but the lines he had been drawing seem to briefly glow. But when he next blinks, it has faded away, and instead he just finds fresh blood dripping from the wall.

The cork bottle still lays in the middle of the floor. In his rush to draw, the wizard had apparently disregarded it.

Re: See No Evil

Posted: Fri Sep 15, 2017 6:44 am
by HoneyDog
Nik

“That’s gonna take some explaining” Nik thinks.

He takes out his folding knife, wipes it on his shirt and puts it in the man’s hand. He then picks up the bottle and closes the door on his way out. Hopefully if any arriving police find the body, he can say that the man attacked them with his knife. But perhaps they can get the body away first. He goes to fetch the car and then to pick up the burned man.

Re: See No Evil

Posted: Sat Sep 16, 2017 4:52 am
by Mr. Handy
Image

Vanessa quickly shoots at the man twice as he goes down.
OOC,Firearms rolls (70 - 20[Rapid Fire] = 50% skill [+20 if my action last turn counts as an Aim or if it's Point Blank]) shooting at the driver: [dice]0[/dice] [dice]1[/dice] Damage from first shot (if it counts as a hit): [dice]2[/dice] Damage from second shot: [dice]3[/dice]

Re: See No Evil

Posted: Sat Sep 16, 2017 5:17 am
by Silver Priest
Spoiler:
ooc,
OOC:   Mr.Handy, good idea on the aim bonus, I had not considered that. In the future both of you should feel free to point out if you think you deserve a bonus, and I'll try to fairly consider it.  
Fast as the man is, he's already heavily wounded, and bullets are faster. The first slams into his chest, the second strikes him in the head. He falls back prone, and Vanessa is confident she had just killed a man. As she approaches, she catches an interesting sight. In addition to the gun now discarded on the floor in front, the driver had been holding onto a grenade. Thankfully the pin remains unpulled, but it seems likely he was trying to lure her close enough to where he could have ensured she was caught in the blast.

Nik meanwhile frames the scene as he likes inside and then inspects the cork bottle. There's writing on the side of it he did not notice before.
Lt O. Karin 2.8.44
Aside from that, there remains nothing inside of the bottle.

The car is easily fetched, and the burned man can be placed inside (Though not without struggle, though Agent Taylor is willing to help) The combatants seem to have been all neutralized. There is the distant sound of sirens on the horizon, but given New York traffic it seems a safe bet they won't be here for a few more minutes.

Re: See No Evil

Posted: Sat Sep 16, 2017 3:32 pm
by HoneyDog
Nik is relieved that Vanessa and Taylor are okay. He takes Vanessa’s arm and leads her aside.

“I’m sorry Marchand, I fucked up. The other guy with Colm, he’s dead, I killed him. He was pulling some weird magic shit. He was trying to do something to my head. Look, I found this.”

He shows Vanessa the bottle.

“I think this is where are weird friend came from. See the label? He’s German I bet. I think our mystery man is called Karin, Lieutenant or Leutnant Karin. This was some kind of resurrection I bet. This is a date see? 1944. Did he die then?”


He pauses and shakes his head. It’s all too weird.

“Look, I can stay here and deal with the cops. We came up on Colm and his associates and they opened up on us. Let me keep Taylor, at least he can get some medical attention. And he is blameless in this. Why don’t you get Karin or whoever the hell he is to someone who can communicate with him. For Christs sake, there must be some German speakers in the field office. It’s not that unusual a language.”

His fingers dig into Vanessa's arm. "We need to get that fucker Colm though. That motherfucker is the key to this."

Re: See No Evil

Posted: Sun Sep 17, 2017 3:38 am
by Mr. Handy
Image

"That's the bottle the guy you killed used to...reconstitute Karin," says Vanessa. "He formed out of blue dust, or at least mostly. It all went wrong when you distracted them. Colm must have thought he'd been betrayed and punched out the guy, who must have been Stromm, and fled. He took a book with him, and we have to get it back. I wish we had placed a tracker on his car, but there are limited places where he can go, and with the APB on him and his car, hopefully he'll be found. They'll have to watch the tunnels, bridges, train and bus stations, and airports in case he tries to rabbit. It's probably for the best that you killed Stromm. At least he's out of the picture now. I'll take Karin to see Dr. Jensen Wu, who's a friendly and knows German."

Re: See No Evil

Posted: Sun Sep 17, 2017 5:12 am
by Silver Priest
The two agents have been discussing with themselves as Taylor ensures the burned man, now tentatively identified as Karin, is secure. He returns to them both.

"Guy's well... I'll be blunt. He's messed up. I'm not entirely sure how he's still alive, but he's heavily wounded. I don't know what his role in all this was, but I think he needs to go to a hospital. Or at least, to somewhere where our people can look him over. Otherwise, he might die."

If called, Wu listens in rapt attention as Vanessa explains the situation. "Fascinating. I'd have loved to have seen such an application of prenatal science myself. The implications..." he trails off, and it takes him a moment to recover. "Unfortunately, I'm not sure I can be of any assistance here. My German is very rusty, and while researching the letters I had the luxury of consulting a dictionary. Interrogating a living subject, of a sort, is sadly likely beyond my abilities."

The sirens are becoming louder.
OOC:   So Nik wants to keep Taylor around and give a mostly truthful take on what happened, leaving out the "weird" stuff?

Vanessa can spirit Karin away, or based on the man's condition she can take him to receive medical treatment.  

Re: See No Evil

Posted: Sun Sep 17, 2017 8:43 am
by HoneyDog
OOC:   It might be best to get more help from DG. Call McRay and tell him about the bottle guy, and get him to find a German speaker asap. Nik can stay with Taylor, and they can leave as soon as they get word on Colm.  

Re: See No Evil

Posted: Mon Sep 18, 2017 12:48 am
by Mr. Handy
OOC,I agree, we need to call [b]McRay[/b]. He may know of a safe house where we can take him and get him medical treatment, at least.

Re: See No Evil

Posted: Mon Sep 18, 2017 5:38 am
by Silver Priest
McRay answers immediately.

We're already getting word of your little escapade here. Report.” When Vanessa does so, he responds.

Alright, we need the injured man alive. As of now he's our only witness. Unfortunately, we're going to need to play this more public than I like, but it can't be helped. Give him over to the paramedics when they arrive. At least one of you should insist on going with him, just in case he can do something we're unprepared for. I'll pull rank and find us a translator. They'll have to be outside our organization, so be willing to back me up with a story of how he was on drugs or some such.

“They'll probably take him to Presbyterian hospital. I'll meet you there in an hour or two, and you can debrief more fully.
” He ends the call. Less than a minute after, the ambulance pulls up, and the burned man is taken off the group's hands.
OOC:   Making some assumptions here, feel free to correct.  
***

The three agents follow their witness to the hospital. When there, Taylor is immediately taken away, his gunshot looked at. Vanessa finds herself temporarily kicked out of Karin's room as the doctors work to stabilize him. From the looks on their faces, they all seem quite shocked at his condition and the severity of the burns.

Nik and Vanessa find themselves interrogated by the police, but their FBI status helps them avoid too strict of an interrogation. They can easily sell a story about surveillance of Colm leading them to the location, and an ensuring firefight with terrorists. Any questions that are too probing can be dismissed as interfering with a still active federal investigation.

McRay arrives a few hours later, and confers with the two in private.

Okay. I think it's time I hear the whole story.”

Re: See No Evil

Posted: Mon Sep 18, 2017 8:14 am
by HoneyDog
Nik describes discovering the time and date of the meeting between Colm and who might have been Stromm. They attempted to observe what appeared to be a magical resurrection of the burned man, but were discovered. Colm fled the scene with a book he picked up after attacking Stromm, but Agent Taylor was unable to intervene after being attacked by a third man outside, most likely an associate of Stromm's. Marchand and Taylor killed this man, and Nik killed Stromm after he attempted to work some kind of magic spell on him. He rigged the scene to make it look like Stromm was attempting to use a knife. The burned man tried to flee, but was apprehended.

Nik suggests someone analyse the bottle discovered at the scene, and also the marking that Stromm attempted to write on the wall where he was killed. Recovery of Colm and the book is a priority, as is questioning the mystery man.

Re: See No Evil

Posted: Mon Sep 18, 2017 8:56 pm
by Silver Priest
"I see." Mcray says after the report is made. "Shame that Stromm died, but honestly I never expected we'd take him alive. As for the taxi driver, his vehicle was filled with guns and grenades, so we've got enough to label this as a terrorist operation. We're checking out his ID now, but the cab at least was a fake and not registered in state. In addition, both Stromm and the driver had cellular phones, but it will also take a bit before we learn much from them. My guess is that they're burners assigned solely for this opp. I doubt we'll be fortunate enough to have either of them have made a call to headquarters.

"For the time being, both bodies are being stored in the local morgue, though the locals are under strict orders not to touch either. I've put in a call, and in a few days one of our... forensic experts will come by and examine the bodies. If all goes well, even dead they'll be able to tell us much about the Karotechia and its structure and activities."

He nods at Nik's suggestion. "I'll send Wu a few photos of both the writing and the bottle, see if he knows anything about either.

"As for Colm, he's still at large. We sent a local down to his apartment, and his neighbor reported he called her frantic and told her to watch his mutt for a few days. He's probably going to ground, but needless to say I'm very interested in talking to him. The Karotechia wanted to recruit him, but judging by what you said he turned on them. Plus whatever book he has could be dangerous, or provide us with more information."


"Now, as to the matter of our sole witness at the moment. I've got a translator coming in, she should be here in the next few minutes. She's regular FBI so don't bring up anything related to the group. But if you can think of anything to ask her as she conducts the interview, feel free. We're looking to gain as much information as possible here."
OOC:   Pausing here for a bit, feel free to add any thoughts.  

Re: See No Evil

Posted: Tue Sep 19, 2017 4:45 am
by HoneyDog
Nik

"Do we have anyone watching Colm's place?

Re: See No Evil

Posted: Tue Sep 19, 2017 5:00 am
by Mr. Handy
Image

"We should reassign our other agents if it hasn't been done already," says Vanessa. "One to watch his place, and the others to aid in the search. Either Nik or I could monitor our listening post to see if Colm makes contact with the other three Review leaders. Another thing to consider is that, if the date on the bottle is correct, Karin was placed inside it in 1944. That's bound to come out during the interview, but hopefully the translator will chalk it up to delusion. It would probably never occur to her that he could be from 1944."

Re: See No Evil

Posted: Tue Sep 19, 2017 7:30 am
by Silver Priest
"No need for that. This is a major enough story now that the FBI have already assigned agents to watch both his home and workplace. The other three are still watching the others in Review leadership, and I think for now it's best to leave them to it. Makes it easier to pin this on them when it's all over. do keep an eye on the post though, see if Colm tries to reach out."

The translator arrives then. She's a pretty bespectacled blonde woman in her mid 30's. She introduces herself as Agent Erica Steinbeck. As McRay is technically her superior as well, he gives her a brief edited version of the agents mission. He tells her that the Review were suspected of having ties with racist extremists,and they had encountered their current witness during their investigation. he warns her that the man has been heavily tortured and likely delusional from the stress as well as suspected brainwashing from the terrorists, but that it was important to hear him out and see if anything useful could be gleamed. That said, he leads the group into the hospital room.

Karin looks little better for the treatment he has received, but is surprisingly still conscious.He's hooked up to several machines and large parts of his body are wrapped in gauze. Enough can be seen however that Agent Steinbeck's eyes briefly go wide before she regains control. She begins to speak, and upon hearing his native tongue Karin grows more animated.

"He's asking us what we want with him."

"Start with his name and what year he thinks it is."

Erica does so, and quickly translates his answer. "He says he's Oscar Karin, 2nd Lieutenant in the German Army and that it's 1944." To her credit, the translator keeps a neutral expression, apparently prepared by McRay's warnings.

"Ask him the last thing he remembers before waking up here."

A brief moment before a reply. "He says he was fighting in Narva when he was hit by an artillery strike. The next thing he remembered was coming into being inside a ...warehouse? The pain was intense. He looked for his commanding officer, but no one was there. He's unsure who captured him but seems to think he's a prisoner of war now."

"I see. Ask him if he's ever heard the name Walther Stromm, or the term Karotechia." At Steinbech's questioning look he expands. "Terms of interest in our investigation."

Erica asks. She does not need to translate his reply. Karin shakes his head, then adds something.

"He thinks he's been captured by Americans. The Russians would have shot him by now. He wants something for the pain."

McRay ignores this and turns to the agents. "Well, anything you can think to ask him?"

Re: See No Evil

Posted: Tue Sep 19, 2017 8:40 am
by HoneyDog
Nik

“I don’t think he can tell us anything. I doubt that he has any idea about what happened to him, or that he had any say in any of it. We need to know what they did to him, and most importantly why. We need that bastard Colm. Sorry Marchand, you were right to want to track his car. It’s my fault.”
Nik is furious with himself for making the wrong call.

Colm is on the run now – we need to figure out where he’s going to go. They’ll also be looking for him, we have to get to him first.”

Re: See No Evil

Posted: Tue Sep 19, 2017 8:36 pm
by Silver Priest
McRay gives a nod and leads the team out.
ooc,[ooc]If Vanessa has any questions,we can retcon.[/ooc]
Giving a brief dismissal to Agent Steinbeck and another warning not to believe any of the man's delusions, he soon faces the others when she leaves.

"Well, that was a deadend. I'll call up the chain later. Depending on what I'm told, that poor bastard will either be disposed of quietly or spend the rest of his life in a small padded room, heavily medicated." McRay shakes his head. "Still, it's more confirmation that the Karotechia is bad news. I'm betting he's not the first they've brought back."

"Colm's convention is tomorrow. We'll have it heavily guarded for any sight of him, and I want you both there as
..." He is interrupted by his phone ringing. Sighing, he pulls it out and answers. "Yeah, McRay." Neither of the agents need to be good at reading people to know he instantly goes white as a sheet. He listens for a long time, his eyes briefly glancing at Nik and Vanessa at one point. "I understand. I'll make the arrangements." Then he terminates the call, and despite being in a hospital, immediately reaches for a cigarette.

"Now we have another fucking complication. There's a figure in the NYC underworld who we've clashed with in the past. He's in the know about what we do. Hell, he is what we do. His name is Stephen Alzis. That was him on the phone. Apparently he has "collected" Colm and is willing to trade him and the book to us, for the right price. One of his preconditions though is meeting with S-Cell."

Re: See No Evil

Posted: Wed Sep 20, 2017 1:51 am
by HoneyDog
"Why's that guy got such a hard-on for us?" thinks Nik. "He must have a thing for Marchand or something."

"I guess we better go see him then".

Re: See No Evil

Posted: Wed Sep 20, 2017 5:18 am
by Mr. Handy
Image

"Yes, we've heard of Alzis," says Vanessa. "From what we've heard, the price he asks will be a high one. We've managed to avoid him thus far, but now we're going to have to go meet with him and find out what he wants."

Re: See No Evil

Posted: Wed Sep 20, 2017 6:12 am
by Silver Priest
"Well now he wants to meet with you, so that's the starting price. But I doubt it will end there. I'll talk as we head to his club." As he leaves a nurse scolds him for the cigarette. McRay responds by tossing it on the floor and grounding it out.

***

As he drives the agents out to the club, McRay fills them in.

"So,Alzis. I don't know how much you know, but I'll give you the basics. There have been rumors from years that the Five Families that run much of NYC's organized crime took orders from someone else. These tales were always laughed off, but what was unnerving was that the same stories were told by rival families. an investigation was launched, and Delta Green determined a crime organization manipulating the preternatural had been pulling the strings behind crime in this city for decades. The group styles itself as The Fate, and are led by a man who goes by Stephen Alzis. He runs them out of Club Apocalypse on 98th and Lexington.It's a popular club with celebrities and VIP's of all stripes.

As you can imagine, such a situation was intolerable to us. The order was given for my cell to take him out. There were four of us. We ambushed Alzis one night after he spent a night at the opera. funny, right? We should have known then he was fucking with us."

We rigged up his car, and when he got it, kaboom. It was as clean a job as you get in our line of work. For one week the news was filled with stories of his death, and accolades pulled in. My cell and I were on alert, just in case his group could figure out our involvement. But we all grew complacent. When nothing happened, we relaxed.

Then suddenly all the news about Alzis being dead vanished. Then Ted disappeared. He was the youngest member of the cell, and worked in the FBI office under me. I called his work phones, both FBI and DG, and both were wrong numbers. When i asked about him i was meant with blank stares. another agent was sitting at his desk that I had never seen before, but according to records he worked there for over ten years. A few days later Frank followed. I went to his house and found his wife married to another man. They had different kids
." His voice shakes here, and he seems stressed. "Only I and the last member remembered him. And then she disappeared too.

"Then the next morning I went downstairs and found Alzis in my kitchen eating breakfast. He indicated his interest in coming to an agreement with the agency. I did, because what the hell else was I going to do, right
?" He laughs, sharp and bitter." Since then we've had to give him the "courtesy" of letting him know whenever we conduct DG operations in New York, and he reserves the right to veto any he doesn't like. It's not a situation I'm happy with, nor is leadership. But until we can figure out how to kill him for good, we have no other choice but to grin and bear it."

"That he wants to meet with us tells me he's playing some sort of game here. Worse, we don't have any chance but to play along. But that doesn't mean we're going to roll over for the jackass either. I'll do most of the talking. But be polite. Treat Alzis like you would any godfather you come across. Smile and act gratified until the day comes to take him down
."

"Any final questions?" He glances out the window. "We're almost there so make them quick."

Re: See No Evil

Posted: Wed Sep 20, 2017 6:18 am
by HoneyDog
Nik shakes his head. It's a fantastic tale, but he believes every word of it. He’s not looking forward to this meeting.

Re: See No Evil

Posted: Thu Sep 21, 2017 5:36 am
by Mr. Handy
Image

"Wow," says Vanessa. "Yeah, we'd better stay on his good side. Is anything more known about him? How old is he, what's his background, how did he rise to power?"

Re: See No Evil

Posted: Thu Sep 21, 2017 6:46 am
by Silver Priest
Not much. We do know that The Fate has been around longer than him. Apparently Alzis just showed up one day- reports as to when exactly vary- and declared he was in charge. He looks to be in his mid 30's. I want to stress to you that he looks human, but I don't believe he is for a second. You saw what a powerful 'wizard' looked like in Stromm. But even he did not come back from the dead.”

They arrive at the address. Dwarfing everything else is the company headquarters for the Teese Tissue Building. The brand was ubiquitous with tissues, and it was all but a certainty that the agents had seen and used the brand. Even now perhaps the irritating jingle was coming back to them. McRay leads them out and points at a small set of stairs that is off to the front doors of the building. There is no placard here marking them, and had they not been pointed out the team may have just assumed they were a maintenance area for the building.

The stairs lead down in a sharp curve to a landing. A dozen or so people are waiting in line in front of two large, blue-steel doors. It's only around seven at night though, and the two large and eerilly identical bouncers do not seem to be letting anyone in. McRay cuts through the line and urges the others to follow, ignoring the complaints.

The first bouncer looks him over for a second before nodding. Then he opens the door, and the agents are allowed access to Club Apocalypse.

The foyer immediately inside offers a coat check off to the right, but presently no one is there. Past here is a bar. It's a large room, classically styled in reds and dark earthen tones. Around fifteen tables are placed near the wall, With many stools also placed at the bar itself. Many of these are filled, and as the group enters, one of the patrons notices them.

Agent McRay! So glad you could make it.”

The woman is one of the most beautiful everyone present has ever seen. looking to be in her mid to late 20's, she wears a black cocktail dress and expensive jewelry. Her short blonde hair is immaculately styled and her skin carries a healthy tan that suggests an active lifestyle. Taking a final sip of her drink, she places it on the bar before rising to greet McRay.

These are the newcomers, I take it?”

Yes.”

The woman throws her head back and laughs. “Curtis, please! We've known each other long enough now. Loosen up a bit, love. There are worse members Stephen could have sent to greet you.”

Is he ready for us now?”

He should be shortly. But I regret to inform you i'm under strict orders to only take the newbies up to meet with him.” She dazzlingly smiles at both of them, Nik especially. “You two are quite lucky, you know.”

That's not part of our agreement, Brennan!” McRay cuts in angrily. In response, the blonde smiles sweetly.

I'll be sure to convey your thoughts to him. In the meantime, have a seat. Drinks are on the house, of course. Would you like me to send someone down to keep you company?”

McRay ignores her and looks towards Nik and Vanessa. “Remember what we talked about. It's in your hands now.

Lovely! Shall we get going, then?”
Picture,[img]https://s26.postimg.org/bhpn1497d/megan.png[/img]
ooc,Make a HUMINT check. A success tells you that "Brennan" is a beautiful woman, but something about her eyes profoundly unsettles you. She reminds you of a predator looking at her prey.

Re: See No Evil

Posted: Thu Sep 21, 2017 8:25 am
by HoneyDog
Nik is too unsettled by the whole scenario to pay much attention to the woman, despite her looks. Those kind of charms are lost on him anyway, especially as he’s become quite fatalistic. This Alzis character sounds like a complete nightmare. Nik wishes he was back in the desert.
HUMINT,HUMINT 71: [url=http://orokos.com/roll/552306]HUMINT[/url]: [u]1d100[/u] [b]96[/b]

Re: See No Evil

Posted: Thu Sep 21, 2017 6:57 pm
by Mr. Handy
Image

Vanessa can't get a good read on Brennan as she goes along with her to meet Alzis,
OOC,HUMINT roll (53% skill) about [b]Brennan[/b]: [dice]0[/dice]

Re: See No Evil

Posted: Thu Sep 21, 2017 9:20 pm
by Silver Priest
The woman seems disappointed that neither of the two agents engage her, but she quickly beckons them forward. A velvet curtain is pushed aside, and behind it is yet another double door, which she quickly opens. Immediately the trio are assaulted by the sound of loud, intense music. It's mechanical, hard and aggressive, and yet there seems to be an almost primal quality to it.
song,[url]https://www.youtube.com/watch?v=pvnQH3EUrts&list=PL7DBCAD4FF30F26CE&index=4[/url]
Walking within they find themselves in a large dance hall, liberally sprinkled with chairs and tables. To the side a second bar is located, staffed by a single bartender. Although the club does not seem fully open yet the floor itself is about a quarter filled with dancers, many of whom seem intoxicated. And at one of the tables the agents can spy an open flaunting of hard drug use, as a woman rolls up her sleeve as her partner injects a syringe in her. It would seem that the ordinary rules did not apply to Club Apocalypse. On a raised platform is a DJ booth, and overlooking it all is a second floor.

The agent's guide leads them through the dance floor and up to this second level. Here too are several tables and a small ball. At the end of the hallway is a big red unmarked door. Brennan does not lead them here however, instead gesturing to a table overlooking the dance floor below.

Quite a look.” She says, looking down at the gyrating crowd. “ Never gets old. Well, almost.”

Anyway dearies, Stephen's in a meeting at the moment, so he left me instructions to entertain you until he's done. It should only be a few minutes. In the meantime can I get either you a drink? Perhaps some pretzels? “ As if on cue a waiter brings her a drink, and looks to the agents for their orders.

Regardless if they order, the woman continues. “ Allow me to introduce myself. I am Megan Brennan, Member of the Fate and Servant of the Lord of Sleep. From my experience with your organization, you all insist on code names. But would you grace me with your actual ones? I don't think there's really a point of keeping secrets from one another.” She takes a sip and nods approvingly.

In any event, while we wait, why don't you tell me: Is your group everything you expected it to be? From what I've heard you are dedicated to fighting the so called 'unnatural', keeping the world safe or such. Quite a lofty goal, especially as we approach the new millennium. I ask this in all honesty: is it worth it?” She looks to the agents with genuine curiosity.

Re: See No Evil

Posted: Fri Sep 22, 2017 3:47 am
by Mr. Handy
Image

Vanessa orders some pretzels, but she prefers not to drink. She's going to need her wits about her when they speak to Alzis. "Yes, I do believe it's worth it," says Vanessa, answering the last question and leaving the others aside for now. "There are dangers out there most people can't even imagine, and someone has to protect them. Nobody's ever going to acknowledge what we do or pin medals on our chests, I know that. I don't do it for the glory. If we do our job right, nobody will ever know what we've done, and that's for the best. Most people wouldn't be able to handle it. I can, so like the little Dutch boy I stick my fingers in the dike to keep the floodwaters from washing everything away."

Re: See No Evil

Posted: Fri Sep 22, 2017 4:58 am
by HoneyDog
Nik ignores the woman completely and looks elsewhere, watching the dancers. He finds her unsettling and is glad that Vanessa is doing the talking.

Re: See No Evil

Posted: Fri Sep 22, 2017 5:24 am
by Silver Priest
The dancers look like they're enjoying themselves. The only noteworthy thing is the sort of diversity among them. A lot of them are the young adults one would usually seen in a club playing the sort of aggressive music this one seems to specialize in, but Nik sees more than one dancer that looks to be in their forties if not older. Some look rich, others as though they barely can afford the clothes they're wearing; it's a rather diverse crowd. What's more, there's just something that seems unusual about the whole scene. The longer nik watches, the more ritualized the dancing seems, and he's not sure if the crowd knows it. Or if they'd even care.

Megan meanwhile smiles sweetly at Vanessa's answer. 'I see. Truth be told, I truly do find your optimism interesting. We get our share of your type in here, and they largely come in two groups. They're either bright eyed and dedicated to holding back the evils that prey upon the innocent for one more day, or they're very fatalistic yet for some reason continue to persist in their cause. I truly hope you both survive long enough for us to speak again in the future. Your work sounds fascinating, even if it's largely irrelevant." She says this last part lightly, as though it's self evident.

The pretzels arrive. They're not the best Vanessa tasted, but they're not the worst either. And Megan seems willing to pick up the tab.

"So, since you indulged me, I'm willing to indulge you. You both can ask me one question. If can be about anything. The Fate, Stephen, even little old Me. I'll answer. Of course I don't promise to answer truthfully, but you both strike me as the type who know how to tell when a girl's not being truthful. So, what's it going to be?"

Re: See No Evil

Posted: Fri Sep 22, 2017 5:42 am
by HoneyDog
"Why are they dancing like that?" asks Nik, indicating the dance floor. "There's some kind of pattern to it."

Re: See No Evil

Posted: Fri Sep 22, 2017 7:27 pm
by Mr. Handy
Image

"What motivates Stephen Alzis?" asks Vanessa, figuring it will be useful to know when they meet with him.

Re: See No Evil

Posted: Fri Sep 22, 2017 10:48 pm
by Silver Priest
Oh, them?” She looks down. “This place is a focal point of magic. It's history was one of the reasons it was picked. Those who find themselves here tend to be overcome by the feelings that it brings forth in them. In essence, each and everyone of those dancers is engaged in worship,whether they know it or not. Their naked, primal energy is unleashed and utilized by The Fate. They get something out of too, of course. Being engaged in such communion tends to give quite a rush. Focus on the music intently, and you too will feel it. If you want to.” She seems to be almost daring them both to.

As for Vanessa's question, she looks thoughtful. “What indeed. I've sometimes wondered that myself. I know Stephen better than most, and even I don't know the answer to that. Why does he do all this? What does he hope to gain? Many among our ranks view him as the avatar of a god, fulfilling his will. Others think simply that he is god. I'll tell you my own thoughts, but I'd prefer you both determine that for yourselves.” She smiles. “I don't want to bias either of you.”

But I think he enjoys it all. Running the club and The Fate, being worshiped... Your organization in particular. He loves interacting with agents of it. I think for good or ill he has a certain fondness for your group and its doomed efforts. It explains why he didn't crush it like a bug when they killed him.”

Having said that, she rises. “I think Stephen is ready to see you now. If you will follow me.” She leads the group towards the door, and through it down a carpentered long hallway. No sound can be heard from the club within here. She stops at a set of old oak double doors, and delicately knocks twice.

Enter.”

Megan opens the doors, and the agents find themselves in Stephen Alzis'.

It's a nice room, large and well furnished. The walls are a deep shade of red, the carpet the color of dark wine. On the walls are plaques for golf tournaments, of all things, all won by Alzis. Sets of expensive golf clubs complete the impression he enjoys the game. The walls also hold several pictures of an unidentified man with famous celebrities. Elvis, Jimie Hendrix, Janis Joplin, Steve McQueen, Tupac Shakur, Kurt Cobain. All the pictures are inscribed with a date, and anyone who knows their celebrity history realizes these pictures were taken just a few weeks or days before their deaths. The most recent one is the man with JFK Jr, who had died only a month prior. In all of them the man looks the same, and wears an enigmatic smile on his lips.
OOC:   San roll for Unnatural 0/1  
Said man is sitting at the large desk when they enter the room.

Mr. Alzis, your guests.”

Thank you Ms. Brennan.” Alzis rises to his feet. He is a tall man, dressed in what looks to be an expensive green suit. He looks slightly Arabic, and his voice carried with it a hint of an accent that neither of the agents can place but both can't help but to find familiar. “That will be all for now.” Taking the hint, Megan leaves, casting a final smile back towards the pair.

Agents, so glad you could come,” Alzis says, holding out his hand for a shake. “Stephen Alzis. I cannot express how glad I am that you have finally decided to take up my invitation. I've been looking forward to this meeting for some time now.”
Picture,[img]https://s26.postimg.org/owp9y0uc9/Classic-2pc-2-_Button-_Olive-_Super-150s-_With-_Hand-.jpg[/img] I had the perfect pic of him on my other computer, but sadly never backed it up. He's a little older than here, and his skin is a bit darker, but otherwise that's the general idea.

Re: See No Evil

Posted: Sat Sep 23, 2017 1:58 am
by HoneyDog
Nik
SAN,SAN 65: [url=http://orokos.com/roll/552758]SAN[/url]: [u]1d100[/u] [b]42[/b]
Nik gives a start when he sees the pictures, but puts it out of his mind and concentrates on Alzis. He looks like what Nik had expected, handsome and suave. How could he not be?

Nik takes the proffered hand and shakes firmly. He says nothing.

Re: See No Evil

Posted: Sat Sep 23, 2017 4:08 am
by Mr. Handy
Image

Vanessa is definitely weirded out when she sees the pictures. Was that a picture of Stephen Alzis with Alan Funt dated just a few days ago? But he was still alive - at least for now. She also shakes Stephen's proffered hand. "Thank you for your hospitality, Mr. Alzis," she says. "How may we be of service?"
OOC,Sanity roll (current level 65) for seeing the pictures: [dice]0[/dice]

Re: See No Evil

Posted: Sat Sep 23, 2017 6:30 am
by Silver Priest
When both agents shake Alzis' hand, they feel the slightest shock for a brief second. It's not harmful or even uncomfortable, and can be easily dismissed. Alzis for his part does not seem fit to address it.

No need to thank me. This is my club. And you both are my guests. I trust the lovely Ms. Brennan kept you both entertained?” He gestured for them to have a seat before he returned around the other side of his desk.

Before we conduct our affairs, I wish to inform you that I am really not as bad as you have no doubt been told. At heart I am a businessman and a collector. Unlike many of the opponents your organization faces, I've no wish to hasten forth the end of the world or other unpleasantness. Of course Delta Green has always been rather zealous. It's one of the many reasons it's facing all the problems it is now... ah, but perhaps I should say no more.” He smiles that enigmatic smile, the same one as in the photographs.

As such, I never had trouble with them. But Delta Green decided to kill me. And, well... I had to react then, if only to avoid seeming weak in front of my subordinates. Surely you both can understand my predicament? Regardless, I cannot help but find your group fascinating. It's cause is a hobby of mine, I suppose you could say. They continue to fight against insurmountable odds, an ant against annihilation. It is fascinating, to me. And rather entertaining to watch.

“Do not mistake me, of course. More than once Delta Green has delayed the inevitable. And before them, other brave groups and coteries of investigators. It's a fascinating struggle to watch play out. But then, you are not here to here me bloviate about things you barely understand. So let us get down to business
.

Mr. Colm, through a quirk of fate- pardon the pun- has ended up in my organization's hands. I'm willing to turn him and the book he carries over to you, in exchange for a fair trade. Say, that bottle you recovered from Mr. Stromn. It will have limited use for you, but would be a wonder to add to my collection.”

Do you need time to think it over? Let me assure you, I am not an unreasonable individual. You are entirety free to decline my offer and propose a counter one. Or you could leave here empty handed, with my blessing. One in my position has no need for threats. And despite what you may have heard, I do truly enjoy cultivating a mutually beneficial relationship with Delta Green.”

He awaits the agents response.

Re: See No Evil

Posted: Sat Sep 23, 2017 6:40 am
by HoneyDog
“Is that it?” thinks Nik. “Nothing else?” He doesn’t know if he should be relieved or not.

“You only want the bottle?” he asks. “You don’t want anything from us personally? You could have asked McRay for the bottle.”

Re: See No Evil

Posted: Sat Sep 23, 2017 8:11 am
by Silver Priest
"But then how would I have met either of you? In truth, that was half the reason I invited you both here. You see, I am all about building relationships. Agent McRay is sadly biased against me. The man simply cannot let bygones be bygones. I prefer to conduct business with those who don't possess the same aversion to working with me. So we aid each other in this matter, and I believe it will lead to positive things down the line."

"Besides, the bottle was found by you, and I'm not so gauche as to go over your heads. That would be counterproductive
." He smiles. "As for what I want personally, let us say... consideration."

Re: See No Evil

Posted: Sat Sep 23, 2017 8:48 am
by HoneyDog
Nik frowns, despite himself.

“Consideration for what? For our organisation to leave you alone?”

Re: See No Evil

Posted: Sat Sep 23, 2017 10:09 pm
by Silver Priest
"Oh no. Your work is dangerous, and there are times in the future that you may find yourself desperate for assistance. I hope you will be willing to contact me if such a situation presents itself. I am sure we can work out an equitable exchange that satisfies us both."

Re: See No Evil

Posted: Sun Sep 24, 2017 1:42 am
by HoneyDog
“I understand, but you didn’t answer my question Mr. Alzis Nik presses, although not aggressively. “What do you mean by consideration?”

Re: See No Evil

Posted: Sun Sep 24, 2017 5:37 am
by Mr. Handy
]Image

"I believe by 'consideration' he means that we consider contacting him again if we need help in the future," says Vanessa to Nik. "I think the exchange is a fair one. How about you?"

Re: See No Evil

Posted: Sun Sep 24, 2017 6:08 am
by HoneyDog
“It’s okay with me. But tell me something Mr. Alzis, if you’re willing – I assume you know what was in the bottle. Do you know how it got in there, and why?”

Re: See No Evil

Posted: Sun Sep 24, 2017 6:29 am
by Silver Priest
ooc,I'm fine with Nik having the bottle on him. IIRC he never gave it to McRay. Unless yous specifically don't want Nik to have it we can assume he has it with him.
"Agent SALLY has the right of it. We all need some assistance at times. I am offering it to you. In exchange for a fair trade. There are certain things you and your agency encounter that I'd very much be interested in, such as the bottle. So if you ever find yourself in trouble, do feel free to give me a call."

"Ah yes, the bottle. I'm afraid I cannot tell you much for free, but i see no harm in giving you this small nugget. The Karotechia for a long while has been interested in bolstering their ranks. There are arcane rituals that can reduce an individual to their essential salts. As immortality goes it is rather ineffective, but most who go through it find themselves beholden to their summoner, if only to avoid being turned back into dust. As long as the process goes off effectively, anyway. I'm given to understand this one did not. As for why, well what could be a more effective recruitment tool then bringing back one from the dead?
."

Re: See No Evil

Posted: Sun Sep 24, 2017 6:57 am
by HoneyDog
OOC,I edited my post above.
“Fantastic” says Nik. “I guess Stromm was using it to prove his power to Colm. Doesn’t seem very fair to the guy in the bottle though.”

He reaches into his pocket and takes out the bottle, and places it on the desk in front of Alzis.

Re: See No Evil

Posted: Sun Sep 24, 2017 9:55 pm
by Mr. Handy
Image

"For dust thou art," quotes Vanessa in a musing tone, "and unto dust shalt thou return."

Re: See No Evil

Posted: Mon Sep 25, 2017 12:05 am
by Silver Priest
Alzis chuckles. But when Nik places the cork bottle in front of him, he picks it up and his eyes turn curious.

"Quite a marvelous tool. Yes, this will do nicely." He examines the bottle for a few moments, though to the agent's eyes it seems like an ordinary one, entirely free of the blue dust that had once been held within it.

Eventually he puts it down, and presses a button on his desk. "An arrangement has been made. Fetch Agent McRay and escort him and Mr. Colm to one of the back rooms." Then he looks up at his guests.

"I believe we are done here. Once again, I'm heartened we could come to an understanding. may they be the first of many. If you ever have need give me a call. You know,should Delta Green ever prove too stressful, I believe a position could be found for you here. And if you are in the area do feel free to stop by. Drinks are always on the house."

If there is nothing else, the two agents are free to go. Outside, Megan is waiting for them.

"Nice to see you again. If you would follow me..." She leads the agents back down the hallway and down the stairs back onto the dance floor. This time though she guides them through the dance crowd to a side door that leads deeper into the club.
OOC:   Can both agents please make me pow*5 rolls  

Re: See No Evil

Posted: Mon Sep 25, 2017 1:37 am
by Mr. Handy
Image

Vanessa resists the urge to dance.
OOC,POW x 5 roll (75% stat) on the dance floor: [dice]0[/dice]

Re: See No Evil

Posted: Mon Sep 25, 2017 1:43 am
by HoneyDog
Nik
Power,POW x5 55: [url=http://orokos.com/roll/553203]Power[/url]: [u]1d100[/u] [b]45[/b]
The beat of the music and the rhythmic movements of the dancers are strangely enticing, but Nik keeps his head down and follows Vanessa through the crowd.

Re: See No Evil

Posted: Mon Sep 25, 2017 4:29 am
by Silver Priest
As they progress through the crowd the music seems to grow louder and more insistent. Both agents find themselves briefly unable to control their own bodies, and filled with the sudden irresistible urge to lose themselves in the revelry of the dance. But just as soon as the feeling comes it fades away, and if the agents lie to themselves just a little bit it can be passed off as a more or less normal urge.

The doorway leads to several private rooms in the club. Megan opens the second one, and inside are both McRay and Stephen Colm.Both men sit on opposite sides of a wooden table, and McRay gestures the agents to join him.

"If y'all need anything just give a holler." Says Megan, allowing a slight deep southern accent to slip into her tone. She closes the door, and all sounds from the club are cut off. There seems to be a dry reddish substance in one of the corners of the room. This, along with loose shackles laying on the floor, seems to suggest the room has been used for interrogation before. Colm at least is presently unrestrained.

"You can fill me in on your meeting later. For now, we'll need with the task at hand." McRay turns to Colm. "Alright, Mr. Colm. You were at the scene of a shooting earlier today. It's in your best interest to tell us everything. Such as why you were hanging around with terrorists."

The agent is a skilled interrogator, and soon the story begins to spill out. Colm had been researching conspiracies for years, most specifically holocaust denialism. About a year ago he started receiving letters from Stromn, who said that many felt like he did and were committed to fighting the unseen puppet masters that controlled the world. Colm went along when he suggested a meeting. But then he had seen a man arise from dust, and everything changed.

"Whatever powers Stromn had were unnatural. Only those who already run the world could do such things! He was sent to silence me and my inquiries, I just know it! He sought to gain my trust but he was plotting to kill me. but I was too clever for him. When those two," and he nods at the agents here, "Distracted him I ran for it! You have to help me, he's going to try to ill me! I know too much."

"So how did you end up here?"

Colm blinks. "I was in my car when I heard a tap on the window. It was a homeless man. He said that they could protect me and I needed to come with him. For some reason, I felt like I had to. But that's not right, I would never have gone..." his eyes widen. "They're in on it too! They did something to me! You have to get me out of here, please! I need to tell the others what's going on, before it's too late!"

McRay shakes his head. "You're clearly delusional, Mr. Colm. I suspect Bellevue will have a field day with you."

"No, I know what I saw," he protests. "They were there!"

McRay rises from his seat. "Stay therefor a second, Mr. Colm." He motions the agents to follow him outside.

"He knows nothing of interest. The question becomes what we decide to do with him. While I don't think he poses any threat, he's seen too much. We could arrange to have him taken care of. Alternatively, I'll pull some strings and have him institutionalized somewhere. Hopefully once he's on medicine and has some therapy he can be convinced it was all delusions on his part. How charitable are you feeling towards the scumbag?" he asks.

"In the meantime, we also found this," He holds up the book for them both to see. It's a hardback book and looks to be over 500 pages. The cover is a tasteful dark grey with golden details. In the center of the book is its title, Mein Triumph. Even more alarming are the words directly under it.

Adolf Hitler

Above the title is a swastika and above it, some sort of barely visible winged creature. Neither of the agents can even hazard a guess as to what it may be, and its utterly alien shape is entirely concealed in a silhouette.

"If nothing else, this was worth playing Alzis' games. I suspect A-Cell will be very interested in whatever we can gleam from this."
OOC:   Once you all decide what you want done with Colm and give any final questions to McRay, I'll move us on.  

Re: See No Evil

Posted: Mon Sep 25, 2017 5:30 am
by Mr. Handy
Image

"I'm good with having him institutionalized," says Vanessa. "He is genuinely paranoid, extremely so. I'd rather not kill someone unnecessarily. Also, during our surveillance of Bhrunt, we got photographic evidence of him conducting a drug deal. We can provide it to the prosecutors investigating him, and that should be enough to put him away. With both of them out of circulation, that should cripple the Review."

Re: See No Evil

Posted: Mon Sep 25, 2017 5:36 am
by HoneyDog
Nik

“I agree. A stay in an institution should be enough to discredit him and his stupid ideas.”

He spreads his hands.

“What now though? Are we done with this thing? Can we go back to our regular jobs? We killed a nazi wizard and found the sequel to Mein Kampf. Seems like a good days work to me.”

Re: See No Evil

Posted: Mon Sep 25, 2017 7:23 am
by Silver Priest
Fair enough. Normally I'd err on the side of caution, but my gut tells me he's not going to be a problem any longer. Good point about Bhrunt. A few weeks from now I'll pass the information up the line and that should take him out of the picture. With those two out of the way, and with the Karotechia burnt once, I don't expect they'll seek to infiltrate The Review again.

“It's a success. As much as any of our missions are. Good work
.” McRay smiles. It's an odd look on him. “As for the rest of your mission, We'll want you monitoring the conference tomorrow,if only to keep up appearances. Finish the newbie's training exercise. If you think Agent Taylor is worth bringing into the organization, I'll take that into consideration and recruit him, at least as a Friendly.

“As for this book, normally I'd send it Wu's way. But something of this caliber ALPHONSE will probably insist on checking out himself. Bastard's one of the few of us still active that fought the Karotechia the first time around. I'll see if he can gleam anything from it.

“In any event, you both can go back to your hotel. You'll be sent home on Monday, with a glowing recommendation. If you decide to take a job offer we can arrange a more permanent position here. Give it some thought. Until then, consider the rest of the trip a vacation.


He drives the team back to their hotel. The reports from the other agents detail the remaining three targets, but none of their behavior seems even slightly suspicious. The agents retire to bed, having the rare luxury of a unequivocally successful mission. San Carlos had ended with a sympathetic law enforcement officer silenced by a rival agency. Clyde Baughman had instructed them to put down the monster wearing his wife's skin. And in Glendridge, they had stopped the killings but been unable to kill the monster behind them. It was nice to have a win.

***

August 24th, 1999


Both agents are awoken just after eight the next morning by the ringing of the phone. It's McRay.

Turn on the tv,” he says, by way of greeting.

The local news is covering it. “Once again, we want to caution our viewers that this is a very disturbing video...”

The black and white video is taken from a security camera located at a busy New York intersection. A school bus can be seen pulling up to a light and stopping as it turns red. Things proceed normally for about ten seconds before a van swerves from across the street and pulls up alongside the bus. Four masked men (armed with assault rifles and body armor) emerge from the vehicle. Two of them force their way onto the bus, while the other two take up positions on the sides of the bus and begin firing warning shots. The streets quickly clear, cars and pedestrians scattering for cover.

A fifth man emerges from the van. He wields only a pistol, wears no apparent armor, and his face is visible. He has a strong athletic build and strolls casually towards the bus as if he's out for a Sunday Stroll. Once he reaches the bus, he stops,turns to face the camera, and gives a chilling smile.

Then he turns and shoots one of the other attackers in the leg. The man goes down, visibly distressed, while his shooter and his partner both move onto the bus. A few seconds later it speeds away, out of sight.


The scene cuts back to the station, where a pretty female reporter is somberly delivering the news. “The bus that was hijacked was from Jefferson Elementary. According to reports, an estimated twenty four students are currently missing. The bus was found a few blocks away just a short time ago, but the only person on it, the bus driver, was found shot to death. The hunt for the assailants is continuing at this hour.”

Seen it?” McRay asks. “You have five minutes. I'll pick you up and explain on the way.”

And just like that, it seemed as though the agents were back on the case.

Re: See No Evil

Posted: Mon Sep 25, 2017 9:31 am
by HoneyDog
"Shit!" mutters Nik. He thought it was over. As he dresses, he wonders what connection this has to the Colm case, if any.

Re: See No Evil

Posted: Mon Sep 25, 2017 10:01 pm
by Silver Priest
McRay is waiting for them outside.

'It's connected,” he says by way of getting when they enter into his car. “The ringleader of the group is an identified Karotechia asset. One of the originals, in fact.” This may be surprising news to the agents, as the man on the recording did not look to be much older than his early 30's.

Reinhard Galt. We first encountered him when he was an agent for the Karotechia during WW2. He held the rank of Oberfuhrer and was a promising young figure amongst the SS before he joined up with the Karotechia. Delta Green encountered him on several operations during the war, but he always managed to slip through our fingers. And after the war as best as we can determine he left Germany. There's no record of us encountering him during any of DG's mop-up operations against the remains of the Karotechia. We received a few scattered reports on him during the early 50's suggesting he was working for various Arab countries as a mercenary and advisor against Israel, but our resources were limited in that part of the world and he never stayed in place long enough for us to confirm. What limited Intel we had suggested he was not one of the hardline true believers of the group that would continue the fight. Indeed in the last years of the war there are no records of him, suggesting he may have left the group by then. Eventually his file was indefinitely closed, and it was assumed he had gone to ground or died.

Until about six months ago. The details are classified, but the short of it is that a cell was investigating a Neo-Nazi group in Arkansas. The group had previously been a bunch of losers on the local scene, but someone with major money and connections had recently started supplying them with high grade weapons and alien artifacts. The latter part is what caught our attention, so we sent our agents in. They went in armed to the teeth and managed with the subtle help of local law enforcement to break the organization. Interrogation revealed that a man they knew only as 'The German' had been their supplier. Researching that name turned up its affiliation with many far right groups. This 'German" was seen as  a near mythical figure, an Ubermensch who possessed magical powers and did not age or die. It was enough to get the cell's attention, and some research turned us up a picture. Cross referencing that with what we had got us Galt. Based on this, we sent in a cell to eliminate him. S-Cell.” It was the name of Vanessa and Nik's cell.

All three agents were combat trained. They've neutralized prenatural threats before. But they simply vanished on assignment. Galt called their handler's private number and elaborated in great detail what he did to them. I'll spare you the details.

'It's not as bad as it could have been, considering he already knew of the organization, but it was still a disaster. After this, arrangements were made to see if Galt was working alone or if the Karotechia truly had resurfaced. That's where this operation arose, and confirmed they have.

“Based on what we've seen, we don't think Galt is like the solder Stromn brought back from the dead. We think he's been around since WW2, and for some reason has not aged. Rumors talk of him being unkillable. Propaganda or not, we've not been able to so far.


As for the lone assailant the police arrested, he's likely to be bait for us. He's a low level drug dealer who belongs to a small hate group in the area, the Aryan Alliance. He's been taken to the hospital for observation, but refuses to speak to anyone except those 'Who know of the Verdant rivers of the Delta.' It's a clear reference to us, and suggests Galt wants to talk. So we're heading there now to see what he wants.”

Whatever happens, be on your guard. Alzis is more dangerous, but Galt is brutal and cunning. It's very likely today's attack was designed to give him leverage on us..”

Re: See No Evil

Posted: Tue Sep 26, 2017 12:38 am
by HoneyDog
Nik

“Has there been any ransom demands for the students?”

Re: See No Evil

Posted: Tue Sep 26, 2017 3:07 am
by Silver Priest
"Not yet. We're going to see what the one holed up in the hospital has to say. No doubt he'll tell us anything the Karotechia wants us to hear."

Re: See No Evil

Posted: Tue Sep 26, 2017 5:19 am
by Mr. Handy
Image

"I hope we don't need help from Alzis," says Vanessa, "but we may end up not having much choice if we're going up against Galt."

Re: See No Evil

Posted: Tue Sep 26, 2017 5:48 am
by Silver Priest
"I'd sooner take help from Majestic." Says McRay. "I don't intend to make anymore deals with Alzis or The Fate."

The hospital is soon arrived at, and a quick flash of the badge finds the hospital room of Todd Phelps, the assailant Galt shot. His room is currently being guarded by an an armed police officer, but a flash of the badge gets the trio in. The cop out front confides that no one was able to get anything useful out of the guy.

Phelps lays inside. He's not an attractive man, with bad skin covered with acne and less than a full set of teeth. Cuffed to the bed, he grins arrogantly at his visitors.

"More guests, I see. Tell me, do you know the verdant of..."

"We're with Delta Green."

"Finally. It's about time you showed up. I've had to put up with the uneducated for an hour now."

"Where's Galt?"

"You know of him? Good, this makes things easier. He's very interested in your group.I'm not sure why he cares for a bunch of race traitors, but you should feel honored he bothers to take the time to address you." Phelps grins. "He thought that action earlier would get your attention."

"Just tell us where he is, or I swear to God I'll..."

"I can't tell you that." The man laughs. "Mostly because I don't know. Herr Galt thought you might try to drag me off to some blacksite and get answers out of me. Instead he gave me a number and told me to give it to you." He recites it. "Call that, and you can talk to him. Such a great honor. Maybe he'll even kill the three of you personally. He's been doing it since the war." He cackles.
OOC:   If either of the agents have anything to add, feel free. You can also roll HUMINT for general impressions of the man.  

Re: See No Evil

Posted: Wed Sep 27, 2017 3:00 am
by HoneyDog
"What an asshole" thinks Nik.
HUMINT,HUMINT 71, [url=http://orokos.com/roll/553656]HUMINT[/url]: [u]1d100[/u] [b]88[/b]

Re: See No Evil

Posted: Wed Sep 27, 2017 3:29 am
by Mr. Handy
Image

"You've met Galt," says Vanessa. "Tell us what he's like."
OOC,HUMINT roll (53% skill) about the prisoner: [dice]0[/dice]

Re: See No Evil

Posted: Wed Sep 27, 2017 4:59 am
by Silver Priest
"He's the future. He is Hitler's chosen, and has ascended the bounds of humanity and become something more. So to through our service will we become Ubermensch. Your resistance is futile, and the day is soon coming when you, your families, and all the weak and the decadent will be swept away!" He goes into another fit of laughter. McRay shakes his head in disgust and turns to leave, signaling for the others to join him.
OOC:   Though if you have anymore questions, by all means ask them.  
They return to FBI headquarters and confer in McRay's office.

"I don't see any other option but to make the call and see what Galt wants. Both of you, be on your guard. we can't discount Galt or one of his men attempting a prenatural assault over the phone." Taking a deep breath, he picks up the phone, dials the number, and puts it on speaker so all will be able to hear and respond.

The call is answered on the second ring. "Let us begin with getting pleasantries out of the way." The voice is male, a d the speaker has a strong but understandable accent. even over the line the agents can hear his smugness. "What is the name of the organization that I work for?"

"The Karotechia."

"Ah, very good. You see, you could have tortured the name of Delta Green out of the Bauer I entrusted with speaking with you. But I did not tell him of my own. Good. This means that I am dealing with those in the know. I do not wish to waste time with others."

"We're here, Galt. Now what do you want?"

"First things first. I wish to speak with the agents that's killed Herr Stromn. Is that you?"

McRay hesitates, before answering. "Yes."

Galt chuckles. "Do not lie to me, your pause gave it away. I wish to direct then ext part of my message to the 'heroes' within your group who foiled our mission. Have one of them speak up within the next ten seconds, or I will see how well my knife cuts though the supple flesh of one of these children."

McRay looks back to both agents and silently nods,granting them permission to answer.

Re: See No Evil

Posted: Wed Sep 27, 2017 8:47 am
by HoneyDog
Nik speaks up.

"I killed Stromm."

Re: See No Evil

Posted: Wed Sep 27, 2017 9:53 pm
by Silver Priest
“Truly? A pity; I would have liked to test out if a child could last longer than the last of your agents I tortured. The man had no fortitude, though in fairness to him he knew what was coming.

“Regardless, it is good to speak with you. You likely expect me to curse your name and vow revenge, but I am a solder. You exploited a weakness within our ranks and took advantage of it, I can respect that. The Karotechia has no one to blame but itself for yesterday's sloppiness. Herr Linz, the one you knew better as Stromn, made a foolish decision and paid the price for it. As a result of his mistake, we lost a Bischof and revealed our existence before we wanted to. Both are setbacks.

“However there is nothing for us to do but push forward, and I was sent here to mitigate the damage. So I have concocted a little test. I have dealt with your group intimately and know you do enjoy protecting the innocent from the horrors that exist all around them. I will be intrested in seeing how far that devotion goes. I propose a trade, Mr... what code name do you go by
?” Regardless of if Nik answers, he continues.

The deal I have in mind is simple. Mein Triumph is an important text, and it is not for your eyes, not yet. Hand the book over to me, and you can have the children back. Refuse, and their parents will get parts of them back over the next few weeks. I realize this is a difficult decision, so I will allow you ten minutes to discuss it amongst yourself. If you do not call me back by then, my men and I will start carving the children up. Every five minutes after it takes me to hear from you another will die. Eventually.

“Be Seeing you
.” He laughs and abruptly signs off with the DG callphrase.

McRay seems to be at a loss for words, his face ashen.

Re: See No Evil

Posted: Wed Sep 27, 2017 11:51 pm
by HoneyDog
Nik

"You'd better get the photocopier warmed up McRay" says Nik. "I'm taking the book back".

Re: See No Evil

Posted: Thu Sep 28, 2017 2:42 am
by Silver Priest
McRay shakes his head. "Don't be stupid. We don't even know if the kids are still alive. We're trusting the word of a Nazi here."

"The book clearly means a lot to the group, so it's vital we hold onto it. Giving it back means we give away one of our only sources of information on them. We could try photocopying, or taking pictures of the text... but that's never fully a reliable method when dealing with the preternatural. Many of them seem to have some sort of 'security measures'. Pictures may come out blurred, or otherwise compromised. Nothing beats the real deal. And I'm not about to risk another cell. For all we know this is just an excuse for Galt to lure you out,capture you, and pump you both for information. The risks are too high
."

Those his words are firm, both agents can tell McRay looks genuinely torn. He seems to loathe the idea of negotiating with the Karotechia, but he seems equally unhappy that children might die if he does nothing.

Re: See No Evil

Posted: Thu Sep 28, 2017 2:59 am
by HoneyDog
Nik

“I’m not about to let a bunch of kids die horribly for some old book. I realized a while ago that it’s only a matter of time before I get killed – I don’t expect to live very long doing this job. So I’m willing to die to let them live. Let’s try to stack the odds in our favour. We want the kids before we give the book, and I’ll be their hostage instead. Arrange so that if necessary the book gets destroyed, along with me if necessary. A bomb or something. There’s no other way, McRay.”

Re: See No Evil

Posted: Thu Sep 28, 2017 4:50 am
by Mr. Handy
Image

"A photocopier would take too long," says Vanessa, taking out the camera they had used on surveillance and beginning to take pictures of the book's pages. "This is faster. We might not get the whole thing in time, but at least we'll get some. Maybe the copy won't be effective, but maybe it will. It's better than nothing. Nik, are you sure about this? A bomb may destroy the book, but if it's true that Galt can't be killed, the bomb won't stop him. It may at least cramp his style, though. And what happens if he finds the bomb and gets rid of it? They're bound to search you."

Re: See No Evil

Posted: Thu Sep 28, 2017 5:00 am
by HoneyDog
Nik

“Maybe we can’t kill Galt but we can destroy the book anyway. If we can negotiate a place to meet, we can plant a bomb in advance. Or we can put it in my car and I can lead him there. Would they be expecting one of us to sacrifice himself? I don’t want to die but I can’t think of any other ideas which can help to guarantee us success.”

Re: See No Evil

Posted: Thu Sep 28, 2017 5:49 am
by Silver Priest
McRay still looks reluctant. "I can't imagine they'll let you anywhere near Galt with a bomb. If they find it, chances are good he kills you on the spot.And that's if you're fortunate. And if you did die, I'm not sure he'd bother keeping the kids alive. We also can't count on him releasing them before the meet, though perhaps we can negotiate for the release of some of them before we make the trade.

He curses. "A-Cell would under no circumstances approve the exchange. Fortunately for you I've not reported that we have the book yet. If you really want to try and give it up... fuck, I can't have twenty four kids deaths on my head. Just be careful. Piss Galt off and they're likely to be dead regardless."
Photographing the book,This is another case where I wish the skillset had photography as a skill. I really like DG, but I feel its skill set is a bit sparse in some areas. I suppose technically it would be an art:photography roll, but I'm willing to give you another chance. If you're alright with me rolling to keep it dramatic, I rolled your luck at half to see how successful the photos would be. Later on I'll let you know how well the job turned out.
It's almost at the end of Galt's deadline. McRay clears his throat and gestures for one of the agents to redial.
OOC:   though again, any final conversation suggestions can be offered at this time.  
Galt answers, his voice jovial. "Just in time. Well done. I take it you have considered my offer and are ready to accept?"

Re: See No Evil

Posted: Thu Sep 28, 2017 6:47 am
by HoneyDog
Nik

“Yes, we accept. I’ll bring you the book personally, and hand it over once all of the students are safe. A fair exchange.”

Re: See No Evil

Posted: Thu Sep 28, 2017 7:15 am
by Silver Priest
Galt chuckles. "A valiant attempt, but I am not going to release my leverage just based off of your word. No, bring the book to me, and you can go and retrieve them.

"But perhaps you need a sigh of good faith on my part. Very well, I am not unreasonable
." He barks something out in German, and soon a crying child can be heard.

"Tell the man on the other end your name, my sweet."

The child continues to cry, and her cries intensify.

"You cannot of course see what I am doing, but presently I have a gun pointed at this child's head. I don't like guns, as a general rule. Knives allow one to savor the meat. But I am kind enough to grant this young one a quick death. Which I will very shortly if she continues to test my patience. Tell him your name." His tone iss till pleasant, but there's a mania to it.

"Carly..." the young girl speaks through tears. "Please let me go, I want to go home!"

More German, and the girl screams.

"Do not worry, she's not dead. But neither did I want a child sobbing in my ear. It gets very distracting, especially when we are trying to have a conversation. At any event, there is your proof that the children are still alive. But they won't be for long if I do not get my book back, and my patience is wearing thin."
OOC:   Nik or Vanessa can certainly try a persuade here, though what success means depends on what they ask for.  

Re: See No Evil

Posted: Thu Sep 28, 2017 8:08 am
by HoneyDog
“What a moron” thinks Nik.

“I just told you I’d bring you the book” he says patiently. “Once I get word that they’re safe, I’ll give it to you personally. Put it right in your hand if you like. You can’t expect us to give up our leverage so easily. There’s a bunch of people who are dying to read that book and who wouldn’t want to let it go, but I don’t care about that. You’re welcome to it”.

He continues more urgently.

“Look, you’ll have me and the book. Surely you’d rather be talking face to face with a Delta Green agent than a bunch of screaming kids? All I need is a phone call from our people to say that they are safe.”

He waits for the reply.
Persuade,Persuade 71: [url=http://orokos.com/roll/553907]Persuade[/url]: [u]1d100[/u] [b]6[/b] Hopefully this is a good enough roll!
OOC,Nik has another idea, but he doesn't want to discuss it in front of McRay.

Re: See No Evil

Posted: Fri Sep 29, 2017 5:05 am
by Silver Priest
Galt remains silent for a few seconds. Just when Nik wonders if he hung up, he speaks.

"We seem to be in a bit of an impasse. But as I've said, I am not unreasonable. I will release half of the children within the hour, then call you back. The other half will remain with me until I get the book. What is it you Americans say? 'you scratch my back, I shall scratch yours?' My final offer. Take it or leave it."

Re: See No Evil

Posted: Fri Sep 29, 2017 5:09 am
by Mr. Handy
Image

Vanessa nods and continues taking pictures.
OOC,The 1/2 Luck roll sounds good to me.

Re: See No Evil

Posted: Sat Sep 30, 2017 7:25 am
by HoneyDog
Nik

"We accept. You'll be seeing me later, Herr Galt."

Re: See No Evil

Posted: Sat Sep 30, 2017 7:34 pm
by Silver Priest
"Oh, I look forward to it." Galt hangs up once again.

"Nothing to do now but wait for the release of some of the kids. Nice work." says McRay. "I thought for sure he was going to kill one of them to prove a point."

"In the meantime, I'm going to check in with my boss at the FBI, try and keep them away from all this. Knowing what I know, I don't think they'd have a chance
." He pulls out his phone and walks out of the room.
OOC:   Going to give you this opportunity to discuss your other plan, HoneyDog. Once you're both ready to move on I'll advance us.  

Re: See No Evil

Posted: Sun Oct 01, 2017 2:39 am
by Mr. Handy
Image

"Is there some way we can conceal explosives within the book itself?" asks Vanessa as she continues photographing the pages. "That's the one thing Galt is guaranteed to allow close to him, and we can be sure that the explosives will be close enough to destroy the book."

Re: See No Evil

Posted: Sun Oct 01, 2017 7:00 am
by Silver Priest
ooc,It's probably possible, but not exactly easy. Galt at least has military training, and may very well be able to detect explosives. And neither of you have heavy weapons as a skill, so I don't really think you have a good chance of swinging it. I'm willing to give you a flat 10% if you want to try and plant something in the book undetected, but I'll warn you now that if you fail the consequences could be severe. Or maybe Galt would just be amused by the attempt. Up to you if you want to take the risk.

Re: See No Evil

Posted: Sun Oct 01, 2017 7:28 am
by HoneyDog
Nik

"It's too risky. In fact without having all of the children safe any plan like that is too risky."

Nik's voice drops to a whisper. "I was thinking. What about asking Alzis for help? I was thinking he might want the book in exchange for helping to get the kids back."

Re: See No Evil

Posted: Sun Oct 01, 2017 6:48 pm
by Mr. Handy
Image

"Yeah, it's too risky to rig the book to blow," says Vanessa. "I don't know about going back to Alzis. I hope there's a better alternative, but I can't think of one. McRay said he'd sooner get help from Majestic, but I wouldn't go to them. They wouldn't care what happens to the children and would be perfectly fine with getting them all killed so long as they achieved their objectives."
OOC,If there is enough time after photographing all of the book's pages, I would like to start photocopying them. The quality would probably be better.

Re: See No Evil

Posted: Sun Oct 01, 2017 7:05 pm
by HoneyDog
Nik

"There's really no-one else who can help us. This Galt guy is crazy. He doesn't care if people die. McRay can't or won't do anything. I say we ask Alzis for backup,and see what he wants in exchange."
OOC,Can we actually contact Alzis?

Re: See No Evil

Posted: Sun Oct 01, 2017 7:48 pm
by Mr. Handy
Image

"As long as we have time," says Vanessa, "we can at least talk to Alzis and find out what he wants."

Re: See No Evil

Posted: Sun Oct 01, 2017 10:06 pm
by Silver Priest
OOC:   For photocopying I'm going to say there's not enough time left, sadly. There's over 500 pages so it would take quite some time to photograph them all.  
Nik raises a good point, as it turns out that Alzis never gave them his number. Right before he can point this out however, his phone begins to ring.

"How may I be of service?" Comes the club owner's reply, if answered.
OOC:   roll san, 0/1 Unnatural.  

Re: See No Evil

Posted: Mon Oct 02, 2017 4:31 am
by HoneyDog
Nik almost jumps out of his skin when he hears Alzis' voice. How the hell...?
SAN,SAN 62: [url=http://orokos.com/roll/554779]SAN[/url]: [u]1d100[/u] [b]88[/b] Now 61
He explains the situation to Alzis, and asks if he would be willing to help.

Re: See No Evil

Posted: Mon Oct 02, 2017 5:07 am
by Silver Priest
"Ah yes, I've heard the news. An effective strategy from Galt's perspective.

"Am I willing to help? Well, I do try to maintain neutrality in situations such as these. I am never one to antagonize a client. But perhaps I can make an exception. If you are asking me for assistance, I can provide it. You will need to do me a favor in return, however.

"For now I will provide you with this for free. Galt will indeed allow you a chance to rescue the children, but he is hoping you will run into a dangerous situation unprepared and get yourselves killed. You could of course take your chances with him. Or I could tell you where the children are being kept, and you could rescue them now. Or stand a fair chance at doing so, at least. I'm genuinely curious to see the decision you both reach
."

Re: See No Evil

Posted: Mon Oct 02, 2017 7:52 am
by HoneyDog
Nik relays this information to Vanessa.

"What do you think?" he asks.

Re: See No Evil

Posted: Tue Oct 03, 2017 4:24 am
by Mr. Handy
Image

"I think we'd better find out what favor he wants before we agree to it," says Vanessa.

Re: See No Evil

Posted: Tue Oct 03, 2017 4:43 am
by Silver Priest
Assuming Nik communicates this, Alzis responds quickly.

"I think that I will have you make a delivery for me. It's very simple, I assure you. Unfortunately, I'm afraid I cannot tell you anymore unless you agree to my proposal."

Re: See No Evil

Posted: Tue Oct 03, 2017 4:47 am
by HoneyDog
Nik sighs and tells Vanessa what Alzis said.

“I can do it, if you want to go through with this” he says.

Re: See No Evil

Posted: Tue Oct 03, 2017 5:08 am
by Mr. Handy
Image

"We have to save those children," says Vanessa. "We'll worry about the consequences later."

Re: See No Evil

Posted: Tue Oct 03, 2017 6:51 am
by HoneyDog
Nik

"Shall we mount a rescue mission? We're gonna need more people though."

Re: See No Evil

Posted: Tue Oct 03, 2017 7:39 am
by Silver Priest
"That is up to you," replies Alzis. "I certainly don't wish to tell you how to do your job. However, Herr Galt expects to delay you long enough for an ambush of sorts to be set up. If you move on the location now, the majority of the group he is tasking with holding the children will not be in place. I don't mean to suggest it will be easy for you, even under these circumstances. The human mind is fragile, and its body is not much better. You may very well all yet die. But a hazard of the job, I suppose." He gives a hearty chuckle.

"But now, I believe a decision is in order. Do we have an agreement, Agent Siilasvuo?"

It occurs to Nik that he never gave Alzis his name, either.

Re: See No Evil

Posted: Tue Oct 03, 2017 9:26 am
by HoneyDog
Nik repeats his question to Vanessa.
OOC:   Sorry I should have specified that Nik was talking to her.  

Re: See No Evil

Posted: Wed Oct 04, 2017 5:04 am
by Mr. Handy
Image

"Yes, we have to try to rescue them," says Vanessa. "We'll have to get whoever we can to help out from McRay."

Re: See No Evil

Posted: Wed Oct 04, 2017 6:13 am
by HoneyDog
Nik talks into the phone again.

“Okay Mr. Alzis, we have an agreement. If you tell us where they’re holding the children and anything about their disposition, I’ll help you with your delivery.”

Re: See No Evil

Posted: Wed Oct 04, 2017 7:35 am
by Silver Priest
"Splendid, Agent Siilasvuo. Or would you prefer STANLEY? Either way, your cooperation is appreciated.

"The children are being held underground, in an abandoned car in a long forgotten part of the subway. Herr Galt and his men have already evacuated the scene. He's preparing for his meeting with you. I imagine he will be quite disappointed. But that's not to say the children are safe. They are in the outskirts of a territory of a creature that has haunted the depths of this great metropolis for generations. Ghouls. They feast upon human flesh. Herr Galt has contacted them and plans to have them consume the children if your team does not get there fast enough to extract them. Rather creative, but let none say the man doesn't have a flair for the dramatic.

These creatures are rather resilient, and it will be a great danger to face them. You all may yet die, and if you do, i shall consider there to be no need for you to fulfill your end of the bargain. I am not unreasonable. However, as Herr Galt is expecting to meet with you, the ghouls themselves are not yet prepared to feast, and only a small number of them will be within the territory until he gives the signal. This should allow you a chance to move in and extract the hostages without fear of the entire group overwhelming you."

He gives directions to a local subway station, followed by detailed instructions of the path to follow once they're inside. Nik or Vanessa can chose to write them down if they're so inclined.

"Your organization has dealt with ghouls before, so perhaps Agent McRay can be of assistance. If he can get over you contacting me, of course. But I admire your willingness to do what is necessary. Delta Green itself would approve of such an option, even if quietly. Well, I should leave you to it. As for any reprisal from Herr Galt, worry not, I will make arrangements. Best of luck to you all."

He terminates the call.

Re: See No Evil

Posted: Wed Oct 04, 2017 3:48 pm
by HoneyDog
Spoiler:
During the conversation Nik put Alzis on speaker so that Vanessa could hear.
The call terminated, Nik looks at Vanessa, openmouthed.

"Ghouls now!" he spits. "What the fuck? This is fucking ridiculous. What's next? Leprechauns? Dragons? Fuck this". He rubs his eyes savagely, and pulls himself together.

"We'd better get McRay and get this thing done. We still need to get confirmation that the released hostages are safe before we can move though. If necessary, I can go to Galt and delay him, distract him with the book."

Re: See No Evil

Posted: Thu Oct 05, 2017 4:46 am
by Mr. Handy
Image

Vanessa wrote down the directions during the phone call. "Let's hope it doesn't come to that," says Vanessa. "Yeah, let's go break the bad news to McRay and see what kind of help he can give us."

Re: See No Evil

Posted: Thu Oct 05, 2017 5:37 am
by Silver Priest
As expected, McRay does not take it well.

"You absolute morons. Do you have any idea what you've done?"

He rubs his head. "Alzis never gives help for free. Whatever favor's he's got you roped into, you can be damn sure it's going to end worse than this. And that's disregarding Galt and how he's likely to react once he realizes he's been duped." He takes a deep breath and tries to clam himself down, only half succeeding.

"But, what's done is done. Let's consider our options. The first issue is Galt. Do we take him the book or not? Doing so might buy us some more time, as he's likely to notice if we don't show, but it also means giving up a valuable source of information. Alternatively, we could just ignore him once we get confirmation the first half of the kids are released, and rush to save the others.

"But if you all decide to attempt to distract Galt, I'll go. The man's a narcissistic psychopath.h Hopefully I could get him to talk about himself long enough for us to remove his leverage.

"The second issue is ghouls. Delta Green has dealt with them before. The majority of their kind are repulsive, vile creatures that I would gladly see the end to. But they also follow some sort of code or religion that dictates they can only consume dead flesh, and they won't generally harm a living human. Tales tell of some of the homeless population serving them and then giving themselves over to them after death. For our purposes, that's generally benign, and we have a truce with them, for the moment.

"These ghouls are an offshoot of them. They don't discriminate in what flesh they eat. We've no idea what number of them we're dealing with here, but at least a few dozen, quite possibly more. Hopefully Alzis is correct and most of them won't be in attendance. They're resistant to firearms, so we'll probably want to go in loud, with rifles and heavy arms. Also, grenades, though it might be risky to try them down there. Could cause a cave in.

"Lastly, assistance for this op. No DG agents are close enough to help us. The other ghouls won't help against their brethren, and we've no way of immediately contacting them besides. I'm thinking of bringing in Agent Taylor. From your briefing he proved competent under fire. No guarantee he'll be good against this kind of threat though, but we'll have to try. Maybe spin some BS about radiation."

Get to the armory and get what equipment you want while I contact Taylor. We need to move at once
."
OOC:   Few decisions to make here. Do you want to bring McRay along with you or send him to keep Galt busy?

Also, for simplicity sake let me know what type of weapons you're looking for, and I'll rule if that's doable. Do keep in mind that really heavy weapons( machine guns, rocket launchers) might require heavy weapons as a skill, which neither of you have. So you may want to stick with rifles and the like. Ultimately however the choice is yours.  

Re: See No Evil

Posted: Thu Oct 05, 2017 6:30 am
by HoneyDog
OOC:   I think we should have McRay distract Galt then. But I worry if he would make it out alive. Perhaps we can get to the meeting after the children are rescued.
I would hope that we get to the children before the ghouls show up, so we should leave immediately. I doubt that the FBI armoury would have anything more powerful than automatic rifles, but hand grenades would be useful as a last-resort weapon.  

Re: See No Evil

Posted: Fri Oct 06, 2017 4:40 am
by Mr. Handy
Image

"Taylor's a good man to have at your back," says Vanessa. "We can bring him on board, but has he recovered enough from his wound to go into action?"
OOC,That sounds good to me too. Let's get assault rifles and grenades, then, as well as body armor.

Re: See No Evil

Posted: Fri Oct 06, 2017 5:25 am
by Silver Priest
"From what I heard it was a minor shoulder wound. He's good to go. I'll make the arrangements."

The agents soon find themselves in the armory. As fortune would have it, there is body armor available that should protect them a little more than the gear they have currently. They also have full SWAT gear here, but it's very noticeable and likely to slow them down. There are also a few different guns that along with the agent's sidearms, might pack enough of a punch to see them through.
OOC:   Few things. Below is a list of equipment agents might find useful. Chose wisely, because only one type of body armor and gun can be selected by each of you. There are only three grenades to go around as well. Mark your selections and their stats down and we'll move on.  
Weapons,Reinforced Kevlar Vests+ Helmets 5 Armor (can be concealed) Swat Armor: (8 armor, cannot be concealed) Heavy Rifles: 76.2 mn NATO (150 meters, 1d12+2, 10 shots, can burst fire) SMG: 5.7×28 mm (50, 1d10, 30 shots, can burst fire) For game purposes, assume there is enough ammo for... 3 refills. 3 hand grenades (4d6 damage, requires Throwing roll to land where the agent wishes)
OOC:   Also, quick clarification on McRay. Are you sending him to stall Galt with the book, or did you want to have him on hand as well?  

Re: See No Evil

Posted: Fri Oct 06, 2017 5:29 am
by HoneyDog
Nik picks out a Kevlar vest, rifle & ammo and grenades.
OOC:   McRay goes to see Galt.  

Re: See No Evil

Posted: Sat Oct 07, 2017 2:53 am
by Mr. Handy
Image

Vanessa also takes a Kevlar vest and helmet, an assault rifle, and grenades.
OOC,Agreed. Throw isn't on the Delta Green skill list, but Athletics should cover it. That's what we used in the first scenario when I threw the flashbang. Since I actually have points in Athletics, I should take 2 grenades and [b]Nik[/b] should take the other one. That reminds me, I never did get an increase after I missed with it, so I fixed that. Is night vision gear available?

Re: See No Evil

Posted: Sat Oct 07, 2017 5:54 am
by Silver Priest
ooc,[ooc]Forgot about throwing, I'll have to check but athletics seems like the best representation. For simplicity sure, night vision gear is available for all of you, as are lights on the helmets.[/ooc]
Soon after the two agents suit up, Agent Taylor arrives in toe with McRay. He waves off their concern. "Shooter only nicked me. Besides,when I heard kids were in danger I had to help." He takes a vest, helmet and SMG.


"I explained to Agent Taylor the basics of this mission," says McRay. "In short of it, we have an international terrorist threat on our hands. We've located the kids in an abandoned subway tunnel. We don't know what to expect in there, but we have reports of a strange animal like creature down there. We think the terrorist group has bred them and unleashed them to guard the prisoners. Put them down with extreme prejudice.

"Understood, sir," Taylor nods, the odd story apparently not phasing him.

"As you know, the group here is assembled because of their general competence in the face of... unusual threats. Threats even our normal colleagues would buckle under. Consider this a training mission, Agent Taylor. Prove yourself, and we'll see about making you a full member of this group."

That explained it. Both agents knew Taylor was eager to be in the know, to feel like he was making a difference. McRay had to have played on that.

The phone rings once again. McRay answers it, this time not putting the voice on speaker.

"I saw. I'll be delivering your book, where do you want to meet? ... You cna't expect us to send an entire cell, especially given past events. If you want your damn book back, you'll have to accept just me. ... Fine. I'll be there." He hung up and looked at his team. "The place is set. If I don't make it back..." he shakes his head, dismissing the thought. "We've come so far. Make sure you save those kids."

***

The subway station Alzis told them about is only fifteen minutes or so away. It's packed with afternoon travel, and it's a bit hard to believe the Karotechia could have smuggled so many kids through here. But maybe they had come another route.

The trio find their way to a nearby service door off the main line. It leads deeper down into the subway and presently is listed as out of service, but Vanessa has already proven adept with a lockpick. She gets it open and all three get inside. Then it's a simple matter to change into their armor and bring out their weapons( none of them wanting to have done so when there a possibility of panicking civilians.) The first few turns they take are nothing unusual; aside from the absence of foot traffic and trains, nothing about this section seems all that different. But gradually the path becomes more rundown and rough, and it seems that the agents are some of the first humans down in this area of the subway in some years. But not the first creatures. The ground is covered with strange footprints that are like no animal any of them have ever seen.
Spoiler:
As they continue deeper underground into the dark and twisted tunnels, The agents grow a bit uncertain of Alzis' instructions. Was this the turn he meant, or was it the one just ahead?

From above comes the rumble of a far away subway train. And then in the distance they heard an unearthly howl. It seemed far away though, and nowhere near them.

For now.
OOC:   Both of you can make a navigate roll, with a+20 for the instructions given to you. Only one of you needs to pass this to ensure you stay on the right path. But it's easy to get lost down here, and if you both fail you may very well be led astray.  

Re: See No Evil

Posted: Sat Oct 07, 2017 7:16 am
by HoneyDog
"Shit" mutters Nik. "Which fucking way is it? I have no sense of direction underground."
Navigate,Navigate 10 +20: [url=http://orokos.com/roll/556291]Navigate[/url]: [u]1d100[/u] [b]48[/b]

Re: See No Evil

Posted: Sat Oct 07, 2017 4:36 pm
by Mr. Handy
Image

"Well, I've got no idea where we are," says Vanessa. "Ordinarily, I'd stop and ask for directions, but that's not an option here."
OOC,Navigate roll (10% base skill +20 = 30%) to follow the directions: [dice]0[/dice] Does [b]Taylor[/b] get a roll?

Re: See No Evil

Posted: Sat Oct 07, 2017 4:58 pm
by HoneyDog
OOC:   Taylor never heard the instructions. But he would still get to make a guess though. Maybe he can roll Luck or something? (Unless he has a massive Navigate ability.) Could we all roll Luck? :)  

Re: See No Evil

Posted: Sat Oct 07, 2017 7:25 pm
by Silver Priest
Despite the initial confusion, Vanessa soon realizes she does know which way to go. Their was a a pathway off to the right. It was obstructed by rubble, so surely Alzis had not meant for them to go that way. He must have meant the next path to the right, so they should continue walking and take the next turn.
OOC:   I normally would, but that was a fumble on Mr.Handy's part, so I'm going to say that Vanessa instead is certain the wrong path is the right one. :( Hope you're okay with this Mr.Handy.  


So the agents take the next right, and after a few minutes, they realize they've made a mistake. The directions are not lining up with what they now see in front of them. After some time walking, the team decides to cut its loses and head back the way they came. Every second counts, and they need to hurry.

As they begin to head back, they run into another figure. The silhouette is vaguely human at first, but as it comes closer in the tunnel it is clear it is anything but. It has unhealthy looking grey skin and a bulging belly that suggests it had fed very recently. It's facial features are dog like, and it has long pointed ears and elongated teeth that look more like fangs. It's also completely naked, though has no recognizable genitalia. It gapes about on its feet, both of which are constructed like hooves. Both of its sinewy arms end in claws that look quite sharp.
pic,[img]https://s1.postimg.org/11pgi8ls5r/Ghoul_by_Les_Edwards.jpg[/img] Credit: http://hexcellency.blogspot.com/2015/08/
The thing stops in a crouch as it sees the three agents, and its mouth opens in a horribly mimicry of a smile. "Are youuu Lossssst, little humans?" As of yet, it takes no offensive action.
OOC:   Unnatural san loss for seeing this is 0/1d6. let's see how Taylor does.  
[dice]0[/dice]

Taylor's eyes go wide, but the man does a good job of keeping his inner shock suppressed for the moment. His hand does grow more secured on his SMG, however.

Re: See No Evil

Posted: Sat Oct 07, 2017 11:44 pm
by HoneyDog
Nik
SAN,SAN 65: [url=http://orokos.com/roll/556434]SAN[/url]: [u]1d100[/u] [b]93[/b] SAN loss: [url=http://orokos.com/roll/556435]SAN loss[/url]: [u]1d6[/u] [b]6[/b] Idea 60: [url=http://orokos.com/roll/556436]Idea[/url]: [u]1d100[/u] [b]71[/b]
Nik couldn’t have imagined the sight of this creature. It is grotesque, and to hear it actually speak! His legs feel like jelly and he wants to throw up.

Re: See No Evil

Posted: Sun Oct 08, 2017 1:49 am
by Mr. Handy
Image

Vanessa remains calm. "Yes, we are lost," she says. "Could you please give us directions?"
OOC,Sanity roll (current level 64) for seeing the ghoul: [dice]0[/dice]

Re: See No Evil

Posted: Sun Oct 08, 2017 2:37 am
by Silver Priest
ooc,Before we continue I should note that Nik's lost enough to go temporary insane. It works a little differently in DG, and there's no int*5 roll. Instead, when someone loses 5 or more san in a single roll, they lose control of their character and have to decide to pursue one of three actions until they feel safe. The actions are: [b]Fight[/b]( Just start shooting at the thing until one of you are dead) [b]Flee[/b] in the opposite direction of the horror, or [b]Submit[/b], aka collapse on the ground in a catatonic state or sobbing. I'll go ahead and post these descriptions in the rules. If Nik wants to avoid such a fate, he can project on his bonds. As long as the san loss goes under 5, he can keep it together. Also, I see on Nik's sheet he's adapted to Violence. If that's the case, please make sure you remove 1d6 CHA from him and the same amount from each bond. (no worries if you've done this already, just thought I'd mention it.)

Re: See No Evil

Posted: Mon Oct 09, 2017 5:41 am
by Silver Priest
Sorry, missed your first post HoneyDog.

Neither Taylor or Vanessa show any of the surprise or inherent disgust they have upon seeing the creature. Nik however does, and it's only on summoning his willpower and thinking about the important people in his life that he's able to avoid losing control.
OOC:   Remember to subtract 2 from one of your bonds, if you've not already. ;)  


The creature laughs at Vanessa's inquiry. Or at least the wheezing sound that emerges from within its maw could be charitably taken as one. "Your tooolls and your reactionsss... you knew what you were getting into. Or thoughttt you did. The Enlightened One Ssssaid you would show up, but not yet. The tribe is not ready for the feast yetttt. But I'm hungry now."

And without warning, the creature begins to hop forward at an incredible speed, its posture now revealing it's aggressive nature!
Combat and order,Combat order is as follows Ghoul 14, Vanessa 12, Nik 12, Taylor 11 Ghoul attacks first then you both can act.
The ghoul strikes out at Nik, seeming to notice he's the most affected by its appearance. Raising one of its bone talons, it slashes at the agent's chest.

[dice]0[/dice]

But the Agent is too well trained (or perhaps just too terrified), and avoids the blow.

Re: See No Evil

Posted: Mon Oct 09, 2017 9:29 am
by HoneyDog
OOC,What kind of rifle are the agents armed with?

Re: See No Evil

Posted: Mon Oct 09, 2017 6:38 pm
by Silver Priest
ooc,You both have a heavy rifle, such as 76.2 mn. Stats are (150 meters, 1d12+2, 10 shots, can burst fire 3 or 5 rounds)

Re: See No Evil

Posted: Mon Oct 09, 2017 9:32 pm
by Mr. Handy
Image

Knowing that these creatures are resistant to firearms, Vanessa fires a long burst, but someone every bullet misses.
OOC,Firerarms roll (70 + 20[point blank] - 20[long burst] = 70% skill) shooting at the ghoul: [dice]0[/dice]

Re: See No Evil

Posted: Tue Oct 10, 2017 4:45 am
by HoneyDog
Trying not to panic, Nik opens up too. The noise is deafening.
Firearms,Firerarms roll (70 + 20[point blank] - 20[long burst] = 70% skill) shooting at the ghoul: [url=http://orokos.com/roll/556965]Firearms[/url]: [u]1d100[/u] [b]43[/b] Damage 1d12+2: [url=http://orokos.com/roll/556967]Firearms damage[/url]: [u]1d12[/u] [b]8[/b] +2 = 10

Re: See No Evil

Posted: Tue Oct 10, 2017 6:17 am
by Silver Priest
ooc,Do note that Nik now needs to rill 1d5 to see how many of those shots hit. I'll go ahead and roll it to save time. [dice]0[/dice]
Vanessa is nervous, or perhaps she's unused to the weapon, and her shots go wide. It helps that the ghoul is incredibly fast, far faster than any human could be. It cackles as the shots whiz by.

Nik however has better luck. His bullets strike at the creature. Taylor manages to shoot off a burst as well, but only one of his bullets finds purchase in the thing's flesh. The agents are surely thankful for their earplugs.

All told, five shots strike the ghoul. They tear off small pieces of flesh and a few drops of a grayish ooze also spray out from the creature, but it's clear the bullets don't have the same effect on it that they would a normal human. Nonetheless, It seems wounded, and it yells out in anger if not in pain. Mouth open, it lunges towards Nik, apparently blaming it for most of the pain it is currently experiencing.

[dice]1[/dice]

The blow connects with Nik's Kevlar, but finds no purpose on it, and Nik is able to shake the thing off. He's no worse for wear, save a bit of saliva from the creature.
OOC:   round 2, agents are up.  

Re: See No Evil

Posted: Wed Oct 11, 2017 5:43 am
by Mr. Handy
Image

Vanessa empties the rest of her magazine at the ghoul, but only a single round hits.
OOC,Firerarms roll (70 + 20[point blank] - 20[long burst] = 70% skill) shooting at the ghoul: [dice]0[/dice] Number of hits: [dice]1[/dice] Damage to ghoul: [dice]2[/dice]

Re: See No Evil

Posted: Wed Oct 11, 2017 6:23 am
by HoneyDog
Recovering from the attack, Nik lets rip.
Firearms,(70 + 20[point blank] - 20[long burst] = 70% skill) shooting at the ghoul: [url=http://orokos.com/roll/557237]Firearms[/url]: [u]1d100[/u] [b]12[/b]Number of hits 1d5: [url=http://orokos.com/roll/557239]Number of hits[/url]: [u]1d5[/u] [b]4[/b] Damage 1d12+2: [url=http://orokos.com/roll/557240]Firearms damage[/url]: [u]1d12[/u] [b]4[/b] +2 = 6 4x6= 24 damage.

Re: See No Evil

Posted: Wed Oct 11, 2017 6:36 am
by Silver Priest
Vanessa blows another hole in the thing, but it's still up. It seems as though the ghoul is struggling though, and Nik's attack is enough to send it over the edge. With a final hiss of... something, it falls tot he ground, gives a final twitch, and is still.

Taylor leans down and inspects it,then gets up and nods. "It's dead. But what the hell was that thing? It wasn't due to some radiation incident, was it? That thing could talk and wanted to eat us. And there are more of them?" He seems greatly concerned by this, and it seems for the first time the horror of wha the just saw is catching up to him. He looks towards the others for some clarification.

Re: See No Evil

Posted: Wed Oct 11, 2017 6:52 am
by HoneyDog
“It’s some kind of mutant, they live down here” says Nik, reloading his rifle. “We can explain more later Taylor, but we have to keep moving, we need to get to the kids. Don't think about those things, if we're lucky we won't see any more. Hold it together, you’re doing good.”

Re: See No Evil

Posted: Thu Oct 12, 2017 4:42 am
by Mr. Handy
Image

"Yeah, we need to keep moving and get back on track," says Vanessa, slapping a fresh magazine into her rifle. "Those shots won't have gone unheard, either. We need to backtrack and find out where we took a wrong turn."

Re: See No Evil

Posted: Thu Oct 12, 2017 5:59 am
by Silver Priest
Steeling his courage, Taylor nods and reloads in turn. "Okay then. Let's get this done."

The trio return to where they made the wrong turn, and quickly find themselves back on the right path. This time they trust the direction implicitly, and even when they have to make a tight squeeze that seems impossible,, they find success. It would seem Alzis at least gave them the correct instructions to follow.

Sure enough, they soon hear the sound of children crying echoing in the tunnels. They don't seem to be cries of pain, suggesting the ghouls have not started their feast yet. But it inspires S-Cell to hurry forward, and they soon find themselves at an abandoned train platform.A rusty old train lies in the middle of it, and the sounds can clearly be heard from within.

Taylor moves first, before either of the agents can stop him. Weapon out, he rushes onto the train, Causing several screams of terror. There's no immediate attack though, and he looks back and gives a nod, indicating it's clear.

The train itself is filled with twelves students. All look to be ten or thereabouts, and all have their hands tied behind their backs. They all look to be quite frightened.

"We're with the FBI. We;re here to help you," Agent Taylor begins, but many of the children still continue to scream. If not calmed down, they may very well attract more of the ghouls.

Re: See No Evil

Posted: Thu Oct 12, 2017 3:28 pm
by HoneyDog
Nik comes up behind Taylor, shouldering his rifle. “Go keep watch, we’ve got this” he tells the agent.

Entering the carriage, he raises his hands above his head, and puts a smile on his face. “Guys, I’m Nik, and this is Vanessa he tells the children. “We’re friends. We’re taking you home, but you need to be as quiet as you can. We’re going home now, but we all need to be as quiet as we can. We’re going to untie you, and then we’re leaving. We’re the good guys, we’ll take you home.”
OOC,If the kids calm down, he'll move among them, cutting their bonds.

Re: See No Evil

Posted: Thu Oct 12, 2017 11:39 pm
by Silver Priest
Taylor nods, and takes point.

The children are still rather upset, but Nik's words seem to reach them. It helps that he takes no threatening action. A few of the children shush the others, and one girl who seems to have taken it upon herself to be their leader, speaks.

Are you the ones the mean man was talking to?” The agents recognize her as the voice on the phone, the one who Galt had held a gun to her head. “He was a scary man. He kept saying if he did not gt what he wanted, he was going to eat us. Then he said we were going to meet some friends of his, and you had better be fast.”

When her bonds are removed, she assists the team in releasing the other kids, doing her best to calm them. All things considered, she may one day make a good Delta Green agent.

The children follow the team out. All that was left now was to retrace their way back out.
OOC:   Feel free to ask any questions you may have for the kids.  
They're only about a third of the way back out of the tunnels when two more of the ghouls emerge from ahead. Both look inhuman, lithe yet powerful, and considerably less interested in speaking than their fallen comrade had been.

The flesssh belong to us! That was the agreement!” One declares, and they both charge the agents, hoping to get to the kids behind. The children in turn scream and wail, having come face tof ace with something beyond their worst nightmares.

And only the agents stand between them and it.
OOC:   Two more ghouls attack. Both look more powerful than the one you already dealt with. They go first, then the agents, then Taylor, then the kids. Though most of the latter are frozen in shock at the moment.  
The ghouls rush Vanessa and Taylor, respectively. Their claws lash out at both.

Ghoul 1 attacks Vanessa

[dice]0[/dice]

Ghoul 2 Attacks Taylor

[dice]1[/dice]

Both ghouls are over eager, and their first attacks miss. They snarl in frustration.

Re: See No Evil

Posted: Fri Oct 13, 2017 3:10 am
by HoneyDog
Nik opens up on the ghoul attacking Vanessa.
Firearms,Firearms (70 + 20[point blank] - 20[long burst] = 70% skill) shooting at the ghoul: [url=http://orokos.com/roll/557923]Firearms[/url]: [u]1d100[/u] [b]47[/b] Hits 1d5: [url=http://orokos.com/roll/557925]Hits[/url]: [u]1d5[/u] [b]3[/b] [url=http://orokos.com/roll/557926]Firearms damage[/url]: [u]1d12[/u] [b]10[/b] + 2 = 12 12x3= 36 damage

Re: See No Evil

Posted: Fri Oct 13, 2017 5:05 am
by Mr. Handy
Image

Vanessa opens fire, spraying lead around, but only one shot connects.
OOC,If [b]Nik[/b] didn't bring down the ghoul attacking me, I'll shoot it (and the other ghoul if I can catch them both in the same burst). Otherwise, I'll shoot the one attacking [b]Taylor[/b]. Firearms roll (70 + 20[point blank] - 20[long burst] = 70% skill) shooting at the ghoul(s): [dice]0[/dice] Number of hits: [dice]1[/dice] Damage to ghoul: [dice]2[/dice]

Re: See No Evil

Posted: Fri Oct 13, 2017 11:05 pm
by Silver Priest
Both Nik and Vanessa fire at the ghoul hazarding her. They do some damage; but once again, the ghoul seems resilient and able to shrug most of it off. By the pained hiss it made it does seem like they hurt it to some extent, however.

Agent Taylor meanwhile opens fire on the creature menacing him. But the ghoul deftly dodges his unwieldy shots.

The children's scream intensify as the shots ring out, but none of the agents can spare the time to comfort them.

Vanessa's ghoul lunges for her, attempting to bite her, but once again the beast's teeth find no purchase on her, and he is easily forced off.

Taylor's lunges for him, but an uneven spot on the ground makes the normally acrobatic creature stumble, and he falls ungracefully on its face. It would be comical were the situation not so deadly.
OOC:   Man, I'm rolling horribly for the ghouls. And here I was afraid they were going to slaughter you guys. Ah well, still time. ;)

New round. Taylor's ghoul is prone and will need to spend next round standing up. Vanessa's ghoul is hurt at least a little bit, but looks as though it can take a lot more punishment.  

Re: See No Evil

Posted: Sat Oct 14, 2017 4:51 am
by Mr. Handy
Image

Vanessa sprays bullets wildly at her attacker, but they all miss.
OOC,Firearms roll (70 + 20[point blank] - 20[long burst] = 70% skill) shooting at the ghoul(s): [dice]0[/dice]

Re: See No Evil

Posted: Sat Oct 14, 2017 6:17 am
by HoneyDog
Nik, beginning to lose his cool, also misses.
Firearms,Firearms 70: 70 + 20[point blank] - 20[long burst][url=http://orokos.com/roll/558229]Firearms[/url]: [u]1d100[/u] [b]95[/b]

Re: See No Evil

Posted: Sat Oct 14, 2017 7:47 am
by Silver Priest
The agents misfortune continues as Taylor misses as well.

Vanessa's ghoul bites out at her.

[dice]0[/dice]

But once again its teeth fail to find purchase.

The other ghoul jumps back into a crouch.
ooc,Vanessa and Nik both need to reload their weapons. This will take their next round action. Alternatively, they could switch to their pistols and still attack this turn, or use one of the grenades( though this would be a rather bad idea)

Re: See No Evil

Posted: Sat Oct 14, 2017 7:59 am
by HoneyDog
Cursing, Nik quickly reloads his rifle and prepares to fire again.

Re: See No Evil

Posted: Sun Oct 15, 2017 4:30 am
by Mr. Handy
Image

Vanessa also reloads, trying to avoid the ghoul's grasping claws.
OOC,Since we're not attacking, do I get to roll Dodge in the event that the ghoul hits?

Re: See No Evil

Posted: Sun Oct 15, 2017 4:59 am
by Silver Priest
ooc,I'm going to say no, sorry. Full round reload takes all your focus.
Taylor continues to fire, and all five of his shots strike his own ghoul solidly in the chest. Aside from a few holes and small bits of gray blood, the ghoul does not seem too impeded by the attack. Gunfire seemed to be of limited use against these things, and a sustained barrage was required to take them down.

The ghoul attacking Vanessa strikes at her with its claw. This time, it hits, and the blow cuts through a bit of her Kevlar. Though the armor takes most of the blow, she definitely feels the things claw sink into the flesh of her chest, which it cuts through like butter.

Taylor is also attacked, but his ghoul is biting him. Grabbing at his arm, the thing's teeth sink into the FBI rookie's skin, causing the man to let out a scream. It's a minor blow, and much of it was absorbed, but the ghoul now has his teeth gripped onto the flailing agent's arm, and seems poised to continue to do further damage.
OOC:   Tough round for our heroes. Vanessa takes 2 damage. Taylor does as well, but the ghoul is now attached to him and can continue to do automatic damage to him every turn hereafter. Worse, it also gets to claw attack. To break free he'll need to beat the ghoul in an opposed strength roll. Neither of the agents are in a position to provide him with much assistance.

The good news is you both can continue to fire at the ghoul menacing Vanessa (the other is too close to Taylor to take shots at) He looks more beaten up than Taylor's.  

Re: See No Evil

Posted: Sun Oct 15, 2017 5:11 am
by Mr. Handy
Image

Pain and adrenaline fueling her rage, Vanessa cuts loose, spraying the ghoul with lead.
OOC,Firearms roll (70 + 20[point blank] - 20[long burst] = 70% skill) shooting at the ghoul: [dice]0[/dice] Number of hits: [dice]1[/dice] Damage to ghoul: [dice]2[/dice] [dice]3[/dice] [dice]4[/dice]

Re: See No Evil

Posted: Sun Oct 15, 2017 5:19 am
by Silver Priest
The last shot does the trick, and Vanessa blasts a hole through her ghoul's chest that not even these resilient things can withstand. It falls to the ground,clearly dead.
OOC:   Nice work! HoneyDog, I'll say you can make a STR roll*5 to try and get the thing off the unfortunate Agent Taylor. It's tough though, you'll need to both roll a success and roll a lower one than the ghoul does.

Just rolled for it. You or Taylor will need to roll lower than 7 for this turn, otherwise it stays on. I'm getting a bit worried for Taylor here...

I'll say you can also roll gunfire against the ghoul, but if you miss some of the shots will hit Taylor, and he may very likely be dead. So think carefully. ;)  

Re: See No Evil

Posted: Sun Oct 15, 2017 8:12 am
by HoneyDog
OOC:   Can Nik use his handgun at point blank range on the ghoul instead of grappling with it? If so, he'll attempt to shoot.  

Re: See No Evil

Posted: Sun Oct 15, 2017 8:04 pm
by Silver Priest
OOC:   Sure, that works.  

Re: See No Evil

Posted: Mon Oct 16, 2017 12:07 am
by HoneyDog
OOC:   I'm about to board a plane for a long flight so feel free to roll for me SP. Nik will fire at point blank range, 9mm with 15 rounds in the clip.  

Re: See No Evil

Posted: Mon Oct 16, 2017 4:50 am
by Silver Priest
Nik pulls out his pistol and fires, but even at this close range he misses the ghoul.

Taylor continues to thrash, and through sheer luck manages to avloid the ghoul's claws. It's not all good news for him however as the thing keeps its teeth firmly gripped onto his arm. The frantic energy from the FBI agent seems to be preventing any real damage, but it's only a matter of time until severe wounds are inflicted if the creature is not knocked off.

"Get this thing off me!" Taylor cries.
OOC:   New round. This turn one of the agents or Taylor needs to roll better than a 38 on STR to get the thing off his arm.  

Re: See No Evil

Posted: Tue Oct 17, 2017 5:20 am
by Mr. Handy
Image

With a surge of adrenaline, Vanessa rips the ghoul off of Taylor and flings it aside.
OOC,STR roll (37% chance) trying to pull the ghoul off of [b]Taylor[/b]: [dice]0[/dice]

Re: See No Evil

Posted: Tue Oct 17, 2017 6:19 am
by Silver Priest
The ghoul is not expecting this and falls to the ground with a thud. It's still alive, but seems dazed.
OOC:   Ghoul will spend its next turn getting up, so go ahead and make another attack Mr.Handy. HoneyDog gets two. I presume he'll want to have Nik fire spread twice, so I'll go ahead and do this now.  
Nik lets loose with two sprays of gunfire that deplete the rest of his ammo. In total, four shots hit, opening new holes amongst the beast's flesh. Still the ghoul continues to persist, and giving an angry cry it begins to rise to its feet.

Taylor is hungry for vengeance, and fires a spread into the ghoul's head. All shots connect, and they seem to hit something critical. The creature falls to the ground once again. And this time, he does not get back up.

The tunnels are quiet again, save for the sobbing children. Taylor is panting rapidly, looking utterly spent. It may just be a trick of the light, or lack thereof, but he seems to be shaking a little.
OOC:   Scratch that, both ghouls are dead. Well done all. For defeating the ghouls, you each get one san back.  

Re: See No Evil

Posted: Tue Oct 17, 2017 8:10 am
by HoneyDog
Nik reloads his pistol, and goes back to the children.

"It's okay guys, they can't hurt you now. Let's go, keep following us."

He turns to the girl who was so helpful earlier. "Can you help get them moving?" he asks. "We'll be out of here soon".

He calls out to Vanessa. "Why don't you lead with Taylor, I'll bring up the rear."

Re: See No Evil

Posted: Tue Oct 17, 2017 10:32 pm
by Silver Priest
The brave girl nods, and helps calm some of the littler ones down. Thankfully none of the children had seemed to have run off.

Taylor looks down at the wound he's suffered, looking genuinely disturbed. "These things, do they like, spread? Because that thing drew blood." No one has an answer that satisfies him, but he seems content to clean his wounds when they get out of here.

The agents lead the group further out of the sewers. As they travel they hear howls in the distance, howls that seem to increase in number and decrease in distance. But Alzis' instructions hold, and the group make their way back out the depths and back into the subway.

They have rescued the children and returned in one piece.
OOC:   Almost done, going to try to wrap the scene up later tonight via a bit of time skips and exposition. We've a bit to cover but the hard parts of the scenario are just about over. Aside from Nik...  

Re: See No Evil

Posted: Wed Oct 18, 2017 2:27 am
by Mr. Handy
Image

"We'll get patched up and checked out when we're safe," Vanessa says to Taylor as they head back towards the surface. "I took a wound too."

Re: See No Evil

Posted: Wed Oct 18, 2017 7:13 am
by Silver Priest
As soon as they emerge with the kids, the agents are swarmed by locals and soon, the NYPD. This is not an enviable position for a Delta Green cell to be in, but the agents are smart enough to stonewall until help arrives.

As it turns out, that help comes from McRay. He arrives and has the FBI take over the investigation, and quickly swoops any unnatural involvement under the rug. Monsters in the subway are explained away as the figments of frightened children's imaginations. Instead the focus is on the neo nazi hate group who kidnapped them.

McRay explains the meeting with Galt went as well as could be expected. The German held him at gunpoint and made him “dine” with him. Judging by the way the agent says this, the team suspects he did not eat anything appealing. After he passed this initiation, Galt examined the book, then told McRay where the kids were. He gave a strict deadline however, and it was doubtful the team could have made it before the ghouls set upon them. At best they'd have had to fight the whole nest of them. At worst they'd have been too late. It seems that they made the right call.

The lose of the book is followed that night by a raid on the morgue. The uncensored footage shows Galt and his team slaughtering the staff. They retrieve the body of the Vanessa killed and take it away. Stromn is less fortunate. Galt surgically removes his brain and consumes it, but leaves the corpse behind. McRay claims not to know the purpose of this ritual.

An edited version of the tape is released, and Galt and his men become the most wanted men in America, or at least New York. A security camera catches the license plate of the getaway car, which is traced to an owner upstate. The next day SWAT atempts a breach. They encounter a team of highly trained killers, all of them packing automatic weaponry. Five officers die and several more are wounded, but the group is all killed. All the men are accounted for, save Galt. No traces of him are found in the home, nor of the Karotechia. But a strange set of runes, painted in dry blood, are found on one of the walls. Some of the officers whisper it almost looks like a gateway...

In any event, the story slowly fades from the headlines,which suits Delta Green fine.

Vanessa's photos are sent up the chain, and according to McRay enough information is gleaned from them to actually be useful. Very little of it is shared with the agents, but what is known is that the Karotechia are planning something. They need groups like The Review to foster hatred and division, but their exact plan is as of yet unclear.

Speaking of The Review, With Colm removed from the picture, the group suffers. When Bhrunt is arrested a few weeks later for selling drugs and massive mail fraud, it is the death spiral for the group. Membership declines rapidly, and soon it splinters into several different factions. It is neutralized as a threat.

Interestingly, the revived German burnt man vanishes from the hospital. The staff are mystified.

Taylor is brought into the group, and Vanessa returns back to Arizona. Nik though, has one more task awaiting him...
Nik,He is summoned to Club Apocalypse the next day. Alzis meets with him immediately, apparently not feeling the urge to sound him out. [color=#004000]“I'm glad I could be of service, Agent Siilasvuo. But it was you who saved the children, so do not be afraid to take credit. You and your team well deserve it[/color].” He pours a glass of brandy, offering Nik one as well. “[color=#004000]Now, to business. The task I need from you is simple. There is a used bookstore downtown. Bargain Books[/color].” He opens a drawer and places a hardback book on the table. It's a small book, probably not more than 100 pages or so. The cover is dark with golden touches to the title. The only illustration is the title. [i][center]The King In Yellow.[/center][/i] “[color=#004000]Simply take this book to the store, and find the used book bin. It will be near the front. Place the book inside the bin and the job shall be done. One of my associates will retrieve it later in the day. I must warn you under no circumstances to read it, or even to open it. It's... rather potent. It would surely ruin you, and I'd rather you not burn out when our relationship has just started[/color]. [color=#004000]“If their is nothing else, this shall fulfill the debt you owe me. I do hope you'll keep me in mind in the future, should situations arise. I'm always happy to be of assistance[/color].”

Re: See No Evil

Posted: Wed Oct 18, 2017 8:34 am
by HoneyDog
Nik swallows his distaste and picks up the book, putting it in his pocket.

"I'll do this for you Mr. Alzis" he says. He can only hope that it won't create even more problems in the future...

Re: See No Evil

Posted: Thu Oct 19, 2017 5:49 am
by Silver Priest
Alzis smiles.

"Please, Agent Siilasvuo. Call me Stephen."

***
Nik finds his way to the bookstore. Rundown and well off the beaten path, it's largely empty when Nik steps inside. He's able to find the bin soon enough, and when the clerk is distracted, he stuffs the book down halfway in it.Nothing further happens, so he leaves and returns home. This mission had taken a lot out of him, though, and he could only hope friends and family did not notice.