Equipment stats
Posted: Wed Jul 12, 2017 8:39 am
The below are the relevent statistics for the various weapons and armor you find in game. If your agent has it and wants to use it, refer to below.
Armor:
Kevlar Vest: 3 points of armor
Helmet: 1 point on head.
Heavy Kevlar: 8 points.
Heavy Helmet: 5 points on head.
Light Pistol:
Damage 1d10.
Grenades:
Flash Bang Grenades: Used with Athletics skill. Range: 20 M. Radius: 10 M. Causes all victim's skill rolls to be made at -40%.
Shotguns:
Shotgun (slug) Damage: 2d6. range: 75. Ammo capacity: 5.
Submachine guns:
Submachine gun: 1d10 damage. Range: 50 m. Lethality: 10%. Ammo capacity: 30. Can fire bursts or spreads.
Galt's Commandos rifles: 1d12, range: 50, Lethality: 10%. Ammo: 15. Can fire Bursts or Spreads.
Armor:
Kevlar Vest: 3 points of armor
Helmet: 1 point on head.
Heavy Kevlar: 8 points.
Heavy Helmet: 5 points on head.
Light Pistol:
Damage 1d10.
Grenades:
Flash Bang Grenades: Used with Athletics skill. Range: 20 M. Radius: 10 M. Causes all victim's skill rolls to be made at -40%.
Shotguns:
Shotgun (slug) Damage: 2d6. range: 75. Ammo capacity: 5.
Submachine guns:
Submachine gun: 1d10 damage. Range: 50 m. Lethality: 10%. Ammo capacity: 30. Can fire bursts or spreads.
Galt's Commandos rifles: 1d12, range: 50, Lethality: 10%. Ammo: 15. Can fire Bursts or Spreads.