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Re: Dice rolls
Posted: Mon Feb 13, 2017 8:31 pm
by Dave Syrinx
San check @40% statistically this should be a fail
[dice]0[/dice]
SAN loss= 1
or....
[dice]1[/dice]
Re: Dice rolls
Posted: Mon Feb 13, 2017 9:44 pm
by Cearlan
San - 70%
[dice]0[/dice]
So just the 1 point (up to now);- that's me down to 69%
Re: Dice rolls
Posted: Wed Feb 15, 2017 10:40 am
by Dave Syrinx
Stanyard moves a point of SAN loss to Lil Siss as he's failing to be the big brother he needs to be to her. He remains sane BUT acts quite insanely.
Re: Dice rolls
Posted: Wed Feb 15, 2017 8:35 pm
by Silver Priest
Dave wrote:Standard moves a point of SAN loss to Lil Siss as he's failing to be the big brother he needs to be to her. He remains sane BUT acts quite insanely.
Projecting works a bit differently. First you roll your willpower. I see Stanyard's is 8.
[dice]0[/dice] That lowers his willpower by 2, so to 6. It also lowers his san loss by 2, to 3. And his bond with his sister will lower by 2 to 10.
However, this prevents temporary insanity and lets Stanyard act normally. Do you want to go for it?
Re: Dice rolls
Posted: Wed Feb 15, 2017 8:37 pm
by Dave Syrinx
OK?
Do I roll something?
Re: Dice rolls
Posted: Wed Feb 15, 2017 8:39 pm
by Silver Priest
Sorry, see my last post. Had to edit after seeing your projection results.
Re: Dice rolls
Posted: Wed Feb 15, 2017 8:42 pm
by Dave Syrinx
That sounds awesome. His next move is a bit foolhardy but calculated. After seeing the effects of the shottie, he will try to pin down Santana with a cross check. What do I roll?
Re: Dice rolls
Posted: Wed Feb 15, 2017 8:50 pm
by Silver Priest
That sounds like a pin to me. You'd roll your Unarmed Combat.
Re: Dice rolls
Posted: Wed Feb 15, 2017 8:51 pm
by Dave Syrinx
Drum roll!
Pin @50%
[dice]0[/dice]
Re: Dice rolls
Posted: Wed Feb 15, 2017 8:52 pm
by Dave Syrinx
And, yes!! *waiting*
Re: Dice rolls
Posted: Wed Feb 15, 2017 9:51 pm
by Cearlan
[dice]0[/dice]
Re: Dice rolls
Posted: Wed Feb 15, 2017 9:58 pm
by Cearlan
Damage;
[dice]0[/dice]
Re: Dice rolls
Posted: Thu Feb 16, 2017 2:26 pm
by Dave Syrinx
Unarmed @50%
[dice]0[/dice]
Holding Santana pinned, hopefully.
Re: Dice rolls
Posted: Thu Feb 16, 2017 9:25 pm
by Silver Priest
Santana rolls to escape. Str*5=?
[dice]0[/dice]
This is not as bad as it looks. Quoteth the book "A critical success beats a success. Otherwise,
whoever rolled higher succeeds and the other fails." In Delta Green a crit success is doubles. So despite my desire to keep this mysterious, I'll just say it; Santana remains pinned.
Just waiting on HoneyDog then we'll start the next round of this 'fight'.
Re: Dice rolls
Posted: Fri Feb 17, 2017 5:59 am
by HoneyDog
Sorry, I thought only two others could attack now, and Mr. H and Cearlan had their goes. I'll attack again then.
Re: Dice rolls
Posted: Fri Feb 17, 2017 8:35 am
by Silver Priest
That was my mistake. I'm just going to let you all attack at once, because otherwise this will take forever, and Santana can't realistically fight back.
Re: Dice rolls
Posted: Fri Feb 17, 2017 9:31 pm
by Dave Syrinx
Persuading Colorados to get out of the cabin. @50%
[dice]0[/dice]
Re: Dice rolls
Posted: Fri Feb 17, 2017 9:49 pm
by Dave Syrinx
Str*5=60%
[dice]0[/dice]
Re: Dice rolls
Posted: Fri Feb 17, 2017 10:07 pm
by Silver Priest
Colorados str*5= 50
[dice]0[/dice]
Colorados gets pushed out of the cabin. Post to come soon.
[dice]1[/dice]
[dice]2[/dice]
Re: Dice rolls
Posted: Fri Feb 17, 2017 10:32 pm
by Dave Syrinx
Alertness @79%
[dice]0[/dice]