Character Creation

The year is 1999. A group of agents with the FBI quickly discover a routine case is anything but. Thrust into a world that's as incomprehensible as it is deadly, can this team hope to hold back the darkness?

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Re: Character Creation

Post by Silver Priest »

You guys seem to be coming along well; welcome.

A few notes for you both. First, the game takes place in 2000, so keep in mind that things are not quite as digital as they are now.

Second, decide how much experience with Delta Green your agent has. They can be a veteran of multiple operations or have just recently been recruited. Recruitment tends to happen because DG pulled strings to assign them to a case where they would encounter the Unnatural. Provided they survived and are still sane, they're given an offer to join. In some situations though your agent may be in the wrong place at the wrong time, see something unnatural, and either help to defeat it or cover it up. They're then given a choice to forget this happened or to join Delta Green.

Lastly, decide if your two agents know one another at all. I'm fine with you both having no prior knowledge, or you could have been part of an old cell that has been reorganized after a mission went wrong. When the game begins you'll both join S-Cell and meet the other players.
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Re: Character Creation

Post by Borderline »

I still like the idea that my character has been in for a while- grabbed up straight out of college. I went ahead and picked one of the trauma scenarios you sent me and incorporated it into my char sheet. Havent quite figured out what that trauma was but I figure it haplened in the line of duty. Im cool with our characters knowing each other but Im happy either way. It looks like Lwunder hasnt filled out a background yet so if it helps to write me into it. My characters still pretty basic but I'll get a better idea who je is the more time I spend with him.
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Re: Character Creation

Post by Silver Priest »

Sure thing. Think a little about what you studied in college, and why that might be useful to DG. Generally Delta Green tends to prefer recruiting agents from inside the government or positions of power, so it would be unlikely they'd bring you in beforehand as a full agent* But it's not impossible. Maybe one of Chaz's family or friends was a DG agent, and they asked for his help on an operation, and that led to his initiation. Or he could have been wrong place at the wrong time. Remember that DG is fully black; no one outside people in the know know it exists, and agents are expected to do their day jobs until they get a call from it. There's no paycheck either( though some agents do embezzle money and resources from cults they investigate, this is frowned upon.)

Also, I see Chaz only has one bond. This suggests a character who is either anti social by nature or has pushed most people away due to the horrors of his work. (You could have had the one who recruited him into Delta Green be an old family friend who has since been brutally murdered, if you wanted to go that route.) So think a little bit about why he has only one person who is important to him in his life, and what it says about him.

All just suggestions of course. I'm pretty much fine with whatever you decide, and I'll work to make it work. But hopefully this helps you and Lwunder out a bit.
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Re: Character Creation

Post by Borderline »

Yeah I like the idea of a friend who passed away being the one to bring him in. I think his area of specialty revolves are psychological pursuits. I don't know exactly what he would've majored in but would have skills in reading people and influencing them. I gave him anthropology and occult because I picture him investigating rare and strange mental disorders, perhaps things that have plagued people for hundreds of years. I tried to give him just enough of a medicine score to imply that he would know about specific psychiatric medications. But now looking at it I might not have used enough points and maybe they should have gone into pharmacy. With all the focus on the mind stuff Im thinking maybe a psychiatrist who gets called in as a profiler for multiple criminal investigation organizations. I was originally going to have his only bond be his cat but I didn't like the idea of him losing his bond with his cat lol so I thought maybe he was orphaned young and raised by his uncle. The lack of other bonds being due mostly to being so involved in his work maybe having acquintances but no significant other or anything like that. Now thinking about it he probably also studied criminal investigations in school, maybe a professor who sometimes worked with the agency brought him in on a case? He couldve been a top student and the teacher brought some piece of evidence to him without any context but when Chaz started digging deeper and deeper he got wrapped up in the case and eventually the professor was killed trying to solve it so Chaz was determined to finish it. After that it was either silence him or bring him in.
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Re: Character Creation

Post by Lwunder »

Borderline wrote:I still like the idea that my character has been in for a while- grabbed up straight out of college. I went ahead and picked one of the trauma scenarios you sent me and incorporated it into my char sheet. Havent quite figured out what that trauma was but I figure it haplened in the line of duty. Im cool with our characters knowing each other but Im happy either way. It looks like Lwunder hasnt filled out a background yet so if it helps to write me into it. My characters still pretty basic but I'll get a better idea who je is the more time I spend with him.
My background is done
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Re: Character Creation

Post by Silver Priest »

Very nice. But I believe you still need to chose your bonds?

Anyway, when you're ready feel free to post in the main thread. Since everyone else is in the middle of a scene at the moment, I think it's best we assume your agent was largely quiet up until this point. Take the opportunity to introduce yourself to the team and we'll go from there.
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Re: Character Creation

Post by Anatomist »

Image
PLAYER: Anatomist
Charles "Chaz" Switzer
Age: 29
Job: IOSS Behavioral Analysis Unit

STR: 12
DEX: 13
CON: 10
CHA: 14
INT: 14
POW:12

HP: 11 -3 = 8
WILL: 12
SAN: 41
BP: 36

BOND(s)
  • 1.Dog: Derren. aka TUM. As the short of "The Ultimate Mentalist"
    Bonds left: 12
SKILLS: Italics has value, BOLD are improved
Accounting (10%)
Alertness(20%) 50
Anthropology(0%) 50
Archeology(0%) 20
Art(0%) Photography: 40
Artillery(0%)
Athletics(30%) 80
Bureaucracy(10%) 30
Computer Science(0%)
Craft(0%) Pick a category of focus:
  • Electrician
    Mechanic
    Locksmith
    Gunsmith
... can pick more than one, each treated as a separate skill.
Criminology(10%) 40
Demolitions(0%)
Disguise(10%) 60
Dodge(30%) 80
Drive(20%)
Firearms(20%)
First Aid(10%)
Foreign Language(0%) can pick more than one, each treated as a separate skill.
  • placeholder language
Forensics(0%) Gather information and evidence using forensic equipment. Compare DNA, determine weapon details.
Heavy Machinery(10%)
Heavy Weapons(0%)
History(10%) 30
HUMINT(10%) 70
Law(0%) 20
Medicine(0%) 15
Melee Weapons(30%)
Military Science(0%) Knowledge of military culture, techniques, and regulations. The types are Land, Air, and Sea.
Can pick more than one, each treated as a separate skill.
Navigate(10%)
Occult(10%) 80
Persuade(20%) 80
Pharmacy(0%)
Pilot(0%) Pilot a type of plane or ship. Can pick more than one, each treated as a separate skill.
Psychotherapy(10%) 60
Ride(10%)
Science(0%) Chemistry, Biology, Physics , so forth. Can pick more than one, each treated as a separate skill.
Search(20%) 45
SIGNIT(0%) Signals Intelligence. Allows Encryption, communication, electronic communication, and the making and breaking of codes.
Stealth(10%) 35
Surgery(0%)
Survival(10%)
Swim(20%) 35
Unarmed Combat(40%) 80
Unnatural(0%) 10

  • +1 disorder caused by unnatural
    Connections: (14)Uncle Ricardo "Rico" Faraday (Raised Chaz)
Background: Naturally talented and athletic Chaz's laid back attitude makes some people think he a bit of a slacker. In truth he engages deeply in his work, constantly studying the occult, strange phenomena and their effect on the human psyche. Recruited straight out of college, his work has given him his fair sharer of mental scares. It is not uncommon for him to push his own traumas back in favor of focusing on whatever the current case may be. His main role has always been the human element, reading people, understanding their motivations and persuading them. He considers his side arm a last resort and has put monumental effort into his martial arts training.

Motivations:
  • 1. getting to the ''truth'' that he believes has been underlying all of his cases.
    2. Self improvement
    3.Providing for his Uncle
    4.Over coming his own mental issues
    5.Protecting innocents from what he believes to be a nefarious universe even if it means blinding them to the truth.
Equipment:
  • 1.Side-arm
    2.Body armor
    3.Camera with zoom lense
~Bony End of Story~
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Re: Character Creation

Post by Anatomist »

Image


Emil Yarrow
STR 13
CON 8
DEX 10
INT 15
POW 10
CHA 8

HP 11
WILL 10
SAN 47 -3 from aliens
= 44
BREAKING POINT 40

SKILLS:
Accounting (10%)
Alertness(20%)
Anthropology(0%)
Archeology(0%)
Art(0%) Photography:
Artillery(0%)
Athletics(30%)
Bureaucracy(10%) 22
Computer Science(51%)
Craft(0%) Pick a category of focus:
Electrician
Mechanic
Locksmith
Gunsmith
... can pick more than one, each treated as a separate skill.
Criminology(10%)
Demolitions(0%)
Disguise(10%)
Dodge(30%)
Drive(20%) 35
Firearms(20%)
First Aid(10%)
Foreign Language(0%) can pick more than one, each treated as a separate skill.
placeholder language
Forensics(0%) Gather information and evidence using forensic equipment. Compare DNA, determine weapon details.
Heavy Machinery(10%)
Heavy Weapons(0%)
History(10%)
HUMINT(10%) 40
Law(0%) 46
Medicine(0%)
Melee Weapons(30%)
Military Science(0%) Knowledge of military culture, techniques, and regulations. The types are Land, Air, and Sea.
Can pick more than one, each treated as a separate skill.
Navigate(10%)
Occult(10%) 31
Persuade(20%) 49
Pharmacy(0%)
Pilot(0%) Pilot a type of plane or ship. Can pick more than one, each treated as a separate skill.
Psychotherapy(10%)
Ride(10%)
Science(0%) Chemistry 32
Search(20%) 30
SIGNIT(0%) Signals Intelligence. Allows Encryption, communication, electronic communication, and the making and breaking of codes.
Stealth(10%)
Surgery(0%)
Survival(10%)
Swim(20%) 35
Unarmed Combat(40%) 80
Unnatural(0%) 10
Last edited by Anatomist on Tue Nov 26, 2019 8:29 am, edited 2 times in total.
~Bony End of Story~
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Re: Character Creation

Post by jp1885 »

Thanks Silver Priest for the invite! Without further ado...

Image

Name: Floyd 'Griff' Griffiths
Age: 49
Job: Paramedic

Str: 10 (50)
Dex: 13 (65)
Con: 13 (65)
Cha: 12 (60)
Int: 10 (50)
Pow: 14 (70)

Hp: 17
Will: 14
San: 70 (-5 hard experience) = 65 -1 white lump = 64 - 4 gelatinous mound = 60 -1 autopsy = 59 -2 infection = 57 -1 freaky baby = 56 -2 man-faced dog = 54
BP: 51
Violence ticks: 0
Helplessness ticks: 0

Accounting (10%)
(F)Alertness(20%) 60%
Anthropology(0%)
Archeology(0%)
Art(0%)
Artillery(0%)
Athletics(30%) +20 = 50%
Bureaucracy(10%)
Computer Science(0%)
Craft(0%)
Criminology(10%)
Demolitions(0%)
Disguise(10%)
Dodge(30%)
Drive(20%) 30% +20 = 50%
(F)Firearms(20%) 30% +20 = 50%
First Aid(10%) 60% +10 hard experience = 70%
Foreign Language(0%)
Forensics(0%) 40%
Heavy Machinery(10%)
Heavy Weapons(0%)
History(10%)
HUMINT(10%) 50% +10 hard experience = 60%
Law(0%)
Medicine(0%) 50% +10 hard experience = 60%
Melee Weapons(30%)
Military Science(0%)
Navigate(10%)
Occult(10%) +10 hard experience = 20%
Persuade(20%) +40 = 60%
Pharmacy(0%) 50%
Pilot(0%)
Psychotherapy(10%) 50%
Ride(10%)
Science (Biology) (0%) 50%
Search(20%) 50%
SIGNIT(0%)
Stealth(10%)
Surgery(0%) +40 = 40% +10 hard experience = 50%
Survival(10%)
Swim(20%)
Unarmed Combat(40%) +20 = 60%
Unnatural(0%)

Bonds:
1: His folks (12): Griff has always been close to his mom and dad. As they grow increasingly old and infirm, he worries, given his job, that one day he won't be around to help them.
2: Old EMS colleagues (12): Griff's old paramedic team forged strong bonds during their time together. While many have changed jobs, retired or got promoted, they still keep in touch and hang out from time to time.
3: [REDACTED] (Lost to hard experience.)

Background:
Griff grew up in a now-gentrified area of L.A. When he was a kid, gang violence was a day-to-day occurence. While he was streewise enough to keep out of it, he lost some close friends during those days and left school with a determination to make a difference.

Tough, surly and not academically gifted, he eventually qualified as a paramedic and learned the fundementals of emergency medical care the hard way through a never-ending cycle of shootings, stabbings and RTAs.

He was inducted into [REDACTED] in 1992, following the incident at [REDACTED], where he had been called in as a first responder.

Treating the terrible [REDACTED] exposed him to the secret world of [REDACTED] but also impressed [REDACTED], sending him on a new career path. Now he is tasked with providing medical care and support to [REDACTED] during their [REDACTED].

Motivations:
1: Save lives
2: Protect his friends and family
3: Work out and keep fit at the gym
4: Earn enough money to retire
5: Pay for his folks' care

Equiptment:
1: Sidearm (1d10 damage)
2: Kevlar vest (3 armor)
3: Specialist first aid kit inc. basic surgical tools, painkillers, sedatives.
Last edited by jp1885 on Sun Dec 01, 2019 10:40 am, edited 7 times in total.
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Re: Character Creation

Post by Anatomist »

Image
PLAYER: Anatomist
Jose "J-Lo" Lopez
Age: 40
Job: Paramedic

STR: 08 x5 = 40 Puny
CON: 17 x5 = 85 Indefatigable
DEX: 10 x5 = 50
INT: 13 x5 = 65 Crafty
POW: 12 x5 = 70 Strong-willed
CHA: 10 x5 = 50


HP: 4/12
WILL: 14
SAN: 70 -5 = 65 -6 -1 -1 = 57 +10 (end of scenario dec 2019) = 65

BP: 56
3 checks for Helplessness ADAPTED
1 checks for Violence

BOND(s)
  • 1.Dog: Derren. aka TUM. As the short of "The Ultimate Mentalist" - Bonds left: 10 -2 = 8
    2. Friend: James Hut. - Bonds left: 10
Hard Experience
Add +10% to your Agent’s Occult and +10% to anyfour skills other than Unnatural. This can bring skills higher than 80%. Reduce your Agent’s SAN by 5. Remove one Bond.


SKILLS: BOLD are improved
Accounting (10%)
Alertness(20%) 50
Anthropology(0%)
Archeology(0%)
Art(0%)
Artillery(0%) 20
Athletics(30%) 40
Bureaucracy(10%) 40
Computer Science(0%)
Craft(0%)
Criminology(10%) 30
Demolitions(0%)
Disguise(10%)
Dodge(30%) 40
Drive(20%) 60*
Firearms(20%) 50
First Aid(10%) 60
Forensics(0%)
Heavy Machinery(10%) 20
Heavy Weapons(0%)
History(10%) 10
HUMINT(10%) 40
Law(0%)
Medicine(0%) 60*
Melee Weapons(30%) 40
Military Science(0%)
Navigate(10%) 50
Occult(10%) 20
Persuade(20%) 40
Pharmacy(0%) 40
Pilot(0%)
Psychotherapy(10%) 30
Ride(10%)
Science(0%) Biology 40
Search(20%)
SIGNIT(0%)
Stealth(10%)
Surgery(0%)
Survival(10%) 30
Swim(20%) 20
Unarmed Combat(40%) 60 DB = -1
Unnatural(0%)



Background: Born in Mexico and is one of this guys that can work 24 hrs straight not getting to tired of it.
On one of these loong shifts he saw something grusome, he was called in to help a patient, only to find a mother with her baby in her arms barely alive both of them, the mother severed at the waist as if a huge animal had ripped her in two, Jose had a glimse of the creature that did it as it disapeared into the sewer. The baby is James Hut an dis one of Jose's bonds.
His main role has always been the human element, reading people, healing them, understanding their motivations and persuading them. He considers his side arm a last resort.

Motivations:
  • 1. Getting to the ''truth'' that he believes has been underlying all of his cases.
    2. Self improvement at medical topics
    3. Help James Hut
    4. Over coming his hard experience
    5. Protecting innocents from what he believes to be a nefarious universe even if it means blinding them to the truth.
Equipment:
  • 1. Glock 19, 15 rounds + silencer
    2. Scalpel
    3. Medical Kit
    4. Photo of his dog and James
    5. Mix of pills, uppers, downers, etc.
    6. Kevlar Reinforced vest +4 armor
    7. Tranquilizing pistol.
    8. Water poncho.
    9. Heat packs
    10. large box of protein bars.
    11. 0.5 liter water bottle.
    12. 3 Flash-bang
~Bony End of Story~
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Re: Character Creation

Post by HoneyDog »

Andre Giger

Special Agent, Hostage Rescue Team, Federal Bureau of Investigation
Place of Birth: Alberquerque, New Mexico
Age: 31

The son of an Alberquerque PD detective, Giger graduated in Criminology from state university and applied for the FBI on graduation. His scores on academic subjects were acceptable, but he excelled at PT having been a football star at high school and university, and with firearms training and hand-to-hand combat. Posted to the El Paso field office, he preferred the adrenaline rush of busts and raids to the steady and mundane work of investigations, and so joined the SWAT unit, eventually applying to the elite HRT, where he has served for the last three years.

Giger is very focused on his job, spending what free time he has on physical training and martial arts, although he sometimes picks up a book. Not very social, he prefers the company of his HRT team mates, taking a somewhat dismissive view of ordinary agents. A big man, he tends to fade into the background in social occasions. He defers to more experienced agents regarding fieldwork, but takes the lead when the action starts.

He eagerly accepted recruitment into Delta Green, seeing the potential for even more action against foes more challenging than the average kidnapper or militia member.

STR: 14
CON: 13
DEX: 12
INT: 11
POW: 12
CHA: 10

HP:14 10
Willpower: 12 10
SAN: 60 57 56 55
BP: 50

Accounting (10%)
Alertness(20%) 50
Anthropology(0%)
Archeology(0%)
Art(0%)
Artillery(0%)
Athletics(30%) 50
Bureaucracy(10%) 50
Computer Science(0%) 20
Craft(0%)
Criminology(10%) 40
Demolitions(0%)
Disguise(10%)
Dodge(30%) 50
Drive(20%) 30
Firearms(20%) 60
First Aid(10%) 30
Foreign Language(0%)
Forensics(0%) 20
Heavy Machinery(10%)
Heavy Weapons(0%)
History(10%)
HUMINT(10%)
Law(0%) 20
Medicine(0%)
Melee Weapons(30%)+20 50
Military Science(0%)

Navigate(10%) +20 30
Occult(10%)
Persuade(20%) +20 40
Pharmacy(0%)
Pilot(0%)
Psychotherapy(10%)
Ride(10%)
Science(0%)
Search(20%) 50
SIGNIT(0%)
Stealth(10%) 50
Surgery(0%)
Survival(10%) +20 30
Swim(20%) +20 40

Unarmed Combat(40%) 60
Unnatural(0%)

Motivations
Action
Promotion
Punish the bad guy
Brothers
Hang out

Bonds
Henry Wallace, HRT teammate, mentor and drinking buddy
Charlie Suda, HRT Supervisor, role model Reduce by 2
Walt Giger, father & authority figure
Equipment
TBA
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