OOC: No worries about the dice rolls, I mostly created the thread for myself. Post them wherever you like.
The team possess three flashlights. They do an adequate job of lighting up the cabin, at least enough to prevent any risk of injury from stumbling around.
Vanessa finds that besides the previous mentioned rooms, the door out back leads to a porch. A few yards beyond the porch stand two buildings, which look to be a small outhouse and a shed. The outhouse is unlocked; the shed is, but the federal agent has one of the keys to open it if she so wishes.
Further back from these buildings lies a bit of disturbed earth near the edges of the property. There's the exposed top of a septic tank there. Weathering serves to indicate it has stood partially exposed for years, though presently only the hatch is visible.
Circling back inside the house, Vanessa finds little of interest inside the bathroom save a few prescriptions for heart medicines and a bottle of aspirin. In the bedroom she finds a small closet, a nightstand, and a medium sized bed. It looks undisturbed, and rather inviting after the long day they've all had. It seems to only be able to fit one person, however. Opening the closet finds only one outfit,a crisp, professional suit that's covered in long stale blood. There's also a long grey footlocker inside the closet. The lock is strong, and none of the keys seem to fit it.
OOC: Unfortunately none of you seem to have Craft: Locksmith... Someone can give me a str*5 roll to find something and try to smash the lock.
Edmund finds little of interest in the main room. A few nature books and maps lay on the coffee table, but nothing else of note. Checking under the couch's cushions does find him a grand total of 15 cents, which he can keep if he so wishes.
Nik's search of the kitchen is similarly disappointing. There's very little here. But he opens the refrigerator and finds some food, all expired for two months or so. This would at least serve to suggest Clyde had been here fairly recently.