Investigator Creation

The Curse of Nineveh is a seven-part campaign for Call of Cthulhu set in London, in the summer of 1925. The investigators find themselves embroiled in the events that surround the return of an expedition from Nineveh and a terrible curse that they brought back with them.

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bzr101
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Re: Investigator Creation

Post by bzr101 »

Name: Albert Spenser
Gender of the Investigator: Male
Age: 35
Occupation: Scientist, Chemist/Engineer, Munitions Development
Employer: London Small Arms Co. Ltd.
Residence: London
Birthplace: London
Image

Characteristics:
STR: 50 (25/10)
CON: 55 (27/11)
DEX: 35 (17/7)
APP: 30 (15/6)
POW: 70 (35/14)

SIZ: 60 (30/12)
INT: 75 (37/15)
EDU: 75 (37/15)

Hit Points: 11 / 11
Magic Points: 14 / 14
Sanity: 70
Luck: 60 (30/12)
Move Rate: 8
Build: 0
Damage Bonus: None

Scientist Occupation Skills preceded with '.'
Personal Interests Skills preceded with '!'

Skills
[ ]Accounting (05%)
[ ]Acting (05%)—see Art/Craft
[ ]Animal Handling (05%) [Uncommon]
[ ]Anthropology (01%)
[ ]Appraise (05%)
[ ]Archaeology (01%)
Art and Craft (05%) [Specializations]
[ ]Artillery (01%) [Uncommon]
[ ]Astronomy (01%)—see Science
[ ]Axe (15%)—see Fighting
[ ]Biology (01%)—see Science
[ ]Botany (01%)—see Science
[ ]Bow (15%)—see Firearms
[ ]Brawl (25%)—see Fighting
[ ]Chainsaw (10%)—see Fighting
[ ]Charm (15%)
[ ]Chemistry (01%)—see Science
[ ]Climb (20%)
[ ]Credit Rating (30%) (15/6)
[ ]Cryptography (01%)—see Science
[ ]Cthulhu Mythos (00%)
[ ]Demolitions (01%) [Uncommon]
[ ]Disguise (05%)
[ ]Diving (01%)
[ ]Dodge (17%) (8/3)
![ ]Drive Auto (40%) (20/8)
[ ]Electrical Repair (10%)
[ ]Fast Talk (05%)
Fighting (varies) [Specializations]
[ ]Fine Art (05%)—see Art and Craft
Firearms (varies) [Specializations]
[ ]First Aid (30%)
[ ]Flail (10%)—see Fighting
[ ]Flamethrower (10%)—see Firearms
[ ]Forensics (05%)—see Science
[ ]Forgery (01%)—see Art and Craft
[ ]Garrote (15%)—see Fighting
[ ]Geology (01%)—see Science
[ ]Handgun (20%)—see Firearms
[ ]Heavy Weapons (10%)—see Firearms
[ ]History (05%)
[ ]Hypnosis (01%) [Uncommon]
[ ]Intimidate (15%)
[ ]Jump (20%)
Language (Other) (01%) [Specializations]
.[ ]German Language (20%) (10/4)
.[ ]Language (English) (75%) (37/15)
[ ]Law (05%)
.[ ]Library Use (60%) (30/12)
![ ]Listen (40%) (20/8)
[ ]Locksmith (01%)
[ ]Machine Gun (10%)—see Firearms
[ ]Mathematics (01%)—see Science
[ ]Mechanical Repair (10%)
[ ]Medicine (01%)
[ ]Meteorology (01%)—see Science
[ ]Natural World (10%)
[ ]Navigate (10%)
[ ]Occult (05%)
[ ]Operate Heavy Machinery (01%)
.[ ]Persuade (55%) (27/11)
[ ]Pharmacy (01%)—see Science
[ ]Photography (05%)—see Art and Craft
[ ]Physics (01%)—see Science
Pilot (01%) [Specializations]
[ ]Psychoanalysis (01%)
[ ]Psychology (10%)
[ ]Read Lips (01%) [Uncommon]
[ ]Ride (05%)
[ ]Rifle (25%)—see Firearms
Science (01%) [Specializations]
.[ ]Chemistry (56%) (28/11)
.[ ]Engineering (56%) (28/11)
.[ ]Physics (27%) (13/5)
![ ]Shotgun (60%) (30/12) —see Firearms (Rifle/Shotgun)
[ ]Sleight of Hand (10%)
[ ]Spear (60%) (30/12) —see Firearms (or Throw)
.[ ]Spot Hidden (55%) (27/11)
[ ]Stealth (20%)
[ ]Submachine Gun (15%)—see Firearms
Survival (10%) [Specializations]
[ ]Sword (20%)—see Fighting
[ ]Swim (20%)
![ ]Throw (60%) (30/12)
![ ]Track (45%) (22/9)
[ ]Whip (05%)—see Fighting
[ ]Zoology (01%)—see Science

Personal Description
Albert Spenser is middle aged, average size and weight man, with brown hair and brown eyes. He is gawky and his looks are unappealing, but he dresses well, is always clean and well groomed. Albert's skin tone is somewhat pale, but not ghostly by any means.

Ideology/Beliefs
Albert Spenser believes that science has the answers to solve all questions and human conditions. He considers the quest for limitless electrical power to be the linchpin towards the mastery of solving humanities questions and problems.

Significant People
To Albert Spenser, the person who has helped him the most is Dr. John Thaxston of Cambridge University, Fellow librarian in the Department of Chemistry Library. Dr. Thaxston helped Albert during his first Cambridge year, as Albert almost gave up and Thaxston focused him and helped him succeed.

Meaningful Locations
Albert Spenser favorite location and memories are from Cambridge University, Department of Chemistry. After his first trying year, he thrived at Cambridge and considered it his second home.

Treasured Possessions
Albert Spenser's prized possession is the London Small Arms Co. Ltd. Lee-Henry Pump action shotgun that his father gave him on graduation from Cambridge. Albert is an excellent hunter and skeet shooter.

Traits
While being somewhat of a loner, Albert will stand by his friends when the occasions arise. He will attempt to persuade his friends from actions when he considers the actions foolish or dangerous.

Key Backstory Connection
Dr. John Thaxston of Cambridge University, Fellow librarian in the Department of Chemistry Library is Albert's key Connection. Dr. Thaxston helped Albert during his first Cambridge year, as Albert almost gave up and Thaxston focused him and helped him succeed. He and Albert are now very good friends, Dr. Thaxston is Albert's mentor.

Background
Albert Spenser was born on January 1, 1890 in the Chelsea Hospital for Women in London. His father is Herbert Spenser and his mother is Lilly Spenser. Herbert Spenser is a watchmaker who runs his own small shop, the family lives upstairs of the shop. Lilly Spenser assisted in the shop and raised Albert and his three siblings. Herbert Spenser Jr, now a watchmaker working in the family shop is the oldest. Albert is then next oldest child. Rebbecca and Daisy are the remaining children and are both married and living elsewhere. Albert has never married and lives in a flat, with attached garage, within walking distance of his parents shop. He shares the flat with two Russian Blue cats, 'Blue' and 'Kisa'.

Albert was a very good student and was accepted into Cambridge University where he studied chemistry and engineering. Dr. John Thaxston is the Fellow librarian in the Department of Chemistry Library and helped Albert when Albert was having problems in his first year at Cambridge. Albert graduated with honors from Cambridge.

After graduation Albert began working at the London Small Arms Co. Ltd. (LSA) as an assistant chemist. When The Great War started, Albert was considered essential for the war effort as a munitions chemist. During the war Albert learned enough to be considered a munitions expert and was moved into research and development. During the war, LSA developed and build many types of small arms and munitions. 'Field' testing for 'products' are done several miles away from the main plant. The field test area is known as 'The Pit', as it is an abandoned rock quarry.

After The Great War, Albert continued as a munitions expert for the London Small Arms Co. Ltd. He is one of the very few left in the company as munitions experts are no longer needed in large quantities. Many production lines have been shut down and production at LSA is mainly civilian small arms and ammunition. Albert will make at least one trip a week to 'The Pit' for 'product' testing and verification.

Albert has been called upon on several occasions to travel and meet with foreign customers which may provide military contracts. The LSA travel 'team' includes a salesman, a weapon smith and Albert. Custom weaponry and ammunition command good prices, which LSA needs.

Albert has several hobbies. He loves skeet shooting and dart throwing. Albert is also an excellent hunter, although his only hunting is done rarely. He has traveled to Canada for hunting on several occasions.


Cash and assets
Credit Rating: 30
Cash: 60
Assets: 1500
Spending Level 10

Equipment
Lee-Henry Pump action shotgun
A box of ammunition for the shotgun
Several sets of darts
Several sets of Winter cloths
Several sets of Summer cloths
Backpacks
Toiletry kit
Lab coats, gloves, eye protection
.32 Revolver
A box of ammunition for the .32 Revolver
Cigars and matches
Pipe & Pipe Tobacco
Flashlight with extra batteries
Automobile - Morris 1802
Last edited by bzr101 on Mon Oct 03, 2016 2:11 pm, edited 2 times in total.
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Re: Investigator Creation

Post by Mr. Handy »

Cynthia doesn't mind Tommy having a crush on her. She'd probably be flattered if she knew.
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Re: Investigator Creation

Post by CrackheadC. »

Player: CrackheadC.
Name: Melissa May Higgins
Sex: Female
Age: 22
Occupation: Dilettante
Birthplace: London, England
Current Residence: London, England
Colleges, Degrees: Bachelor's Degree, University of London

Image

Characteristics:
STR: 35 (17/7)
CON: 55 (27/11)
SIZ: 65 (32/13)
DEX: 50 (25/10)
APP: 70 (35/14)
INT: 70 (35/14)
POW: 60 (30/12)
EDU: 75 (37/15)

Hit Points: 12 / 12
Magic Points: 12 / 12
Sanity: 60
Luck: 65
Move Rate: 7
Build: 0
Damage Bonus: 0

Skills:
Spent,APPx2+EDUx2 = 290 Occupation points: Appraise 45, Art 35, Charm 40, Credit Rating 90, Arabic 30, Astronomy 25, Archaeology 25 Intx2 = 140 Personal interest points: Accounting 20, Anthropology 10, Fast Talk 30, History 20, Library Use 35, Occult 25
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.

.Accounting (05%): 25%
Animal Handling (05%):
.Anthropology (01%): 11%
Appraise (05%): 50%
Archaeology (01%): 26%
Art: Dancing (05%): 40%
Charm (15%): 55%
Climb (20%):
Credit Rating (00%): 90%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
Dodge (1/2 DEX): 25%
Drive Auto (20%):
Electric Repair (10%):
.Fast Talk (05%): 35%
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
First Aid (30%):
.History (05%): 25%
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (Arabic) (01%): 31%
Language (English) (EDU): 75%
Law (05%):
.Library Use (20%): 55%
Listen (20%):
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
.Occult (10%): 35%
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%):
Read Lips (01%):
Ride (05%):
Science: Astronomy (01%): 26%
Sleight of Hand (10%):
Spot Hidden (25%):
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):

Background:

Personal Description:
Melissa is tall and gorgeous. With raven-black hair and an eye for fitness and the finest clothes, she makes a striking figure. Melissa has never had to work. After her parents were taken by the Spanish Flu she inherited their sizable fortune. She lead a bit of a part girl lifestyle after the deaths, just barely graduating from high school, mostly it was to distract herself from the pain. Eventually an old friend, Cynthia Knight, convinced her to attend university and do something with herself. Beyond her part-girl, affluent lifestyle, Melissa hides an intelligence which has recently started to focus on the ancient, the far away, and the esoteric.

Ideology/Beliefs:
Melissa is a believer in the class system: a place for every person and every person in their place. It's halways worked out for her, why should it change? She thinks that money is power and can ghet her whatever she wants. Since she got back in touch with Cynthia, those views have been tempered. She still believes that money makes the world go round, but she now also believes that the rich have an obligation to the less fortunate, and while the classes are right, they are unequal in part as long as women are kept out of much of society.

Significant People:
Cynthia Knight: A childhood friend. The two had attended school together since they were kids, but lost touch for a while when Melissa's parents died and Melissa began partying and spiraling out of control. Eventually Cynthia managed to reconnect with Melissa by change and convinced her to go to university and get herself together and not squander her opportunity. The two have settled back into their friendship like it was a well-worn glove and Cynthia has become something of a moral compass for Melissa. The two seem almost inseparable.

Patrick O'Leary: The Higgins' head butler. The old irishman has served the family for decades and after Melissa's parents died, stayed on to take care of the estate and the two remaining children.

Margret Higgins: Melissa's younger sister by five years. She is currently finishing high school and is under the care of Patrick.

Meaningful Locations:
The Higgins Manor: Located just outside of London, the rather large estate has been a fixture of the family for generations.

The Domino Club: Melissa's favorite hangout when she was partying, the trendy club always helped her forget her problems.

Treasured Possessions:

A silver locket with a photo of her family on one side and Melissa and Cynthia as kids on the other side.

Traits:

Melissa is first and foremost a loyal person. She is also ambitious in regards to things she wants to do. Lastly, she is a bit of a hedonist when she spirals into depression.

Key Connection:
Cynthia Knight

Assets:
Assets: $180,000
Cash: $1,800
Spending Level: $250

Melissa travels with an outfit for every occasion, a full complement of toiletries, a few interesting books, some notepads, tools for diggings (when applicable) and a collapsible telescope for star gazing. Most things she simply buys while she is out.
Last edited by CrackheadC. on Sun Oct 16, 2016 2:53 am, edited 9 times in total.
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Re: Investigator Creation

Post by CrackheadC. »

Rolling for 1 EDU improvement against 75 [dice]0[/dice]

Pass, so no improvement

Handy - If you'd be interested, I'm thinking that our two characters could be long-time friends and classmates. I'm thinking of a more greedy (money is power) and a person who believes in the class system. Something of a party girl, but she is tempered by her friend, perhaps giving her ideas of noblesse oblige, and while the class system works (for my character who is wealthy), many women are left out in the cold. This would make Cynthia a perticularly important person to Melissa, a friend who knows her beyond the upper class party girl, knows her to be generous, intelligent, and loyal, and is someone who pushes her to be better.

Perhaps she would fulfill the Significant person background slot - for better or worse since if sometihng bad happens to Cynthia, Melissa might lose it.

Just a thought, let me know and I'll adjust my background ideas accordingly.
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Re: Investigator Creation

Post by Mr. Handy »

Yes, that works for me. Both of them are the same age and could easily be classmates. Cynthia is a Labour supporter, but she bears no ill will to those who are rich, and both of them would support women's rights.
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Re: Investigator Creation

Post by Mr. Handy »

I'm interested in the Mythos Experience package. It's certainly possible that Cynthia might have come across some odd books, and with her high POW, she's well suited to be able to handle it. I'll understand if it's not available, though.
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Re: Investigator Creation

Post by Mr. Handy »

I'd like the Mythos Experience Package. Is 1d10+5 okay for the Mythos gain? Are spells available, and if so, which ones?
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Re: Investigator Creation

Post by CrackheadC. »

How I handled the Mythos Package for HoTOE was to have the player write out their Mythos Experience and then gauge Mythos skill and spells from there. Technically one of the players has a spell or two, but I haven't told him what it is - since he's MIA it might not even matter.
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Re: Investigator Creation

Post by Mr. Handy »

That would work for me. I was already thinking of writing it up and have a great idea for it. I should have time to do it this weekend.
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Re: Investigator Creation

Post by Overlord87 »

Ok, getting there. Still need a few more things, but will work on them by tomorrow.


Father Edward Mason
Member of the Clergy
Age 61
Gender: Male

Image

STR: 35/17/7
CON: 40/20/8
DEX: 45/22/9
APP: 40/20/8
POW: 60/30/12
SIZ: 60/30/12
INT: 45/22/9
EDU: 81/40/16
LUCK: 60/30/12


Skills
Accounting (05%) 29%
Acting (05%)—see Art/Craft
Animal Handling (05%) [Uncommon]
Anthropology (01%)
Appraise (05%)
Archaeology (01%)
Art and Craft (05%) [Specializations]
Artillery (01%) [Uncommon]
Astronomy (01%)—see Science 11%
Axe (15%)—see Fighting
Biology (01%)—see Science
Botany (01%)—see Science
Bow (15%)—see Firearms
Brawl (25%)—see Fighting
Chainsaw (10%)—see Fighting
Charm (15%)
Chemistry (01%)—see Science
Climb (20%)
Credit Rating (00%) 35%
Cryptography (01%)—see Science
Cthulhu Mythos (00%)
Demolitions (01%) [Uncommon]
Disguise (05%)
Diving (01%)
Dodge (half DEX) 22%
Drive Auto (20%)
Electrical Repair (10%)
Fast Talk (05%)
Fighting (varies) [Specializations]
Fine Art (05%)—see Art and Craft
Firearms (varies) [Specializations]
First Aid (30%)
Flail (10%)—see Fighting
Flamethrower (10%)—see Firearms
Forensics (05%)—see Science
Forgery (01%)—see Art and Craft
Garrote (15%)—see Fighting
Geology (01%)—see Science
Handgun (20%)—see Firearms
Heavy Weapons (10%)—see Firearms
History (05%) 60%
Hypnosis (01%) [Uncommon]
Intimidate (15%)
Jump (20%)
Language (Other) (01%) [Specializations] Latin 56%,Greek 21%
Language (Own) (EDU) English 81%
Law (05%)
Library Use (20%)
Listen (20%) 50%
Locksmith (01%)
Machine Gun (10%)—see Firearms
Mathematics (01%)—see Science
Mechanical Repair (10%)
Medicine (01%)
Meteorology (01%)—see Science
Natural World (10%) 50%
Navigate (10%)
Occult (05%) 65%
Operate Heavy Machinery (01%)
Persuade (10%) 60%
Pharmacy (01%)—see Science
Photography (05%)—see Art and Craft
Physics (01%)—see Science
Pilot (01%) [Specializations]
Psychoanalysis (01%)
Psychology (10%) 45%
Read Lips (01%) [Uncommon]
Ride (05%)
Rifle (25%)—see Firearms
Science (01%) [Specializations]
Shotgun (25%)—see Firearms (Rifle/Shotgun)
Sleight of Hand (10%)
Spear (20%)—see Firearms (or Throw)
Spot Hidden (25%)
Stealth (20%)
Submachine Gun (15%)—see Firearms
Survival (10%) [Specializations]
Sword (20%)—see Fighting
Swim (20%)
Throw (20%)
Track (10%)
Whip (05%)—see Fighting
Zoology (01%)—see Science


Personal Description

Edward is a man at the twilight of his life, and he knows it. He is fighting back his age by taking long walks in the countryside, and this helps him maintaining an healthy constitution, but he finds more and more difficult to complete his usual itinerary, and fears he will soon have to reduce it... and then probably again, soon. But for now, he can still walk straight and while he was never muscular, he can't yet be considered a frail old man. He usually walks with his head slightly inclined forward and tilted to one side, as if hearing something only he can hear. His main feature are his deep blue eyes, always making a strong impression on a first meeting.

Ideology/Beliefs

God might or might not exist, but fighting evil remains a worthy cause to which all human beings should adhere.


Significant People

Francis Cartwright, Edward's Bishop. He was always supportive of Francis's studies and has lately been helping him with his crisis of faith, never judgmental, always offering helpful advices and insight.


Meaningful Location

The countryside near his parish church. Once he used to take long walks and feel in communion with God. Lately he can't feel the divine as strongly as he used to, but walking in nature still has a soothing effect on him.


Treasured Possession

His bible, a gift from his late mother, Joanna Mason.


Traits

Edward is a very determined man, capable of completely focusing on something while shutting down the outside world. This has mostly manifested during his studies, when he would spend days on the books almost without resting. He was sort of saved by his Bishop, that moved him to a countryside parish, subtly forcing him to change his lifestyle towards an healthier one. There is still that part of Edward's personality, though, still sleeping somewhere inside his soul. The part that will stop at nothing to obtain the desired result.
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Re: Investigator Creation

Post by Cearlan »

CrackheadC. wrote:How I handled the Mythos Package for HoTOE was to have the player write out their Mythos Experience and then gauge Mythos skill and spells from there. Technically one of the players has a spell or two, but I haven't told him what it is - since he's MIA it might not even matter.

Not a bad idea there. Whilst I don't want to restrict player choice with regard to their characters - neither do I want to sacrifice investigator equality.
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Re: Investigator Creation

Post by Overlord87 »

And here we go, finished! :D :D :D

Cearlan, let me know if everything's fine. I would also like to add some connection to the other characters, I'm thinking mainly Cynthia and Henry, since they are both involved at the University of London.


Father Edward Mason
Member of the Clergy
Age 61
Gender: Male
Birthplace: Wokingham, UK
Current Residence: Barkham, UK

Image

STR: 35/17/7
CON: 40/20/8
DEX: 45/22/9
APP: 40/20/8
POW: 60/30/12
SIZ: 60/30/12
INT: 45/22/9
EDU: 81/40/16
LUCK: 60/30/12


Skills
*Personal skills are identified by the [PI] tag

Accounting (05%) 29%
Acting (05%)—see Art/Craft
Animal Handling (05%) [Uncommon]
Anthropology (01%)
Appraise (05%)
Archaeology (01%)
Art and Craft (05%) [Specializations]
Artillery (01%) [Uncommon]
[PI] Astronomy (01%)—see Science 11%
Axe (15%)—see Fighting
Biology (01%)—see Science
Botany (01%)—see Science
Bow (15%)—see Firearms
Brawl (25%)—see Fighting
Chainsaw (10%)—see Fighting
Charm (15%)
Chemistry (01%)—see Science
Climb (20%)
Credit Rating (00%) 35%
Cryptography (01%)—see Science
Cthulhu Mythos (00%)
Demolitions (01%) [Uncommon]
Disguise (05%)
Diving (01%)
Dodge (half DEX) 22%
Drive Auto (20%)
Electrical Repair (10%)
Fast Talk (05%)
Fighting (varies) [Specializations]
Fine Art (05%)—see Art and Craft
Firearms (varies) [Specializations]
First Aid (30%)
Flail (10%)—see Fighting
Flamethrower (10%)—see Firearms
Forensics (05%)—see Science
Forgery (01%)—see Art and Craft
Garrote (15%)—see Fighting
Geology (01%)—see Science
Handgun (20%)—see Firearms
Heavy Weapons (10%)—see Firearms
History (05%) 60%
Hypnosis (01%) [Uncommon]
Intimidate (15%)
Jump (20%)
Language (Other) (01%) [Specializations] Latin 56%
[PI] Language (Other) (01%) [Specializations] Greek 21%
Language (Own) (EDU) English 81%
Law (05%)
Library Use (20%)
Listen (20%) 50%
Locksmith (01%)
Machine Gun (10%)—see Firearms
Mathematics (01%)—see Science
Mechanical Repair (10%)
Medicine (01%)
Meteorology (01%)—see Science
Natural World (10%) 50%
Navigate (10%)
[PI]Occult (05%) 65%
Operate Heavy Machinery (01%)
Persuade (10%) 60%
Pharmacy (01%)—see Science
Photography (05%)—see Art and Craft
Physics (01%)—see Science
Pilot (01%) [Specializations]
Psychoanalysis (01%)
Psychology (10%) 45%
Read Lips (01%) [Uncommon]
Ride (05%)
Rifle (25%)—see Firearms
Science (01%) [Specializations]
Shotgun (25%)—see Firearms (Rifle/Shotgun)
Sleight of Hand (10%)
Spear (20%)—see Firearms (or Throw)
Spot Hidden (25%)
Stealth (20%)
Submachine Gun (15%)—see Firearms
Survival (10%) [Specializations]
Sword (20%)—see Fighting
Swim (20%)
Throw (20%)
Track (10%)
Whip (05%)—see Fighting
Zoology (01%)—see Science


Background

Edward was born in the small city of Wokingham, third son of a poor family. As it's sometimes the case in these situations, there weren't many roads available for Edward, except the ecclesiastical one - especially considering the strong desire Edward always had for studying and learning. After years spent in a theological college, where Edward only rarely saw the light of the day, he was moved to a small countryside parish in Barkham. His life here changed drastically, definitely for the better. He got to spent time walking in the countryside and observing the nature, an occupation that he discovered was to his liking. He finally felt a connection to the universe, and his faith became more strong and convinced. The bliss only lasted about ten years, though. Entering his early forties, Edward lost one of his older brothers, his father and his mother in a matter of few months. This was a hard blow for Edward, that had always loved his mother deeply. Ironically, he found he could not accept God's will. It was not fast, it took years, but eventually he began questioning his faith. Up to this day, he is trying to regain that certainty he had when he was younger.
What has helped during these last troubles years was his work. Not much the one as priest - although he kept the facade up and never failed his congregation. What helped him were his other interests. Even after moving to Barkham, he obtained permission to move two days a week in London, where he would continue his studies at the University, and sometimes teach at seminaries and theological colleges. He studied history, mostly, while also learning Ancient Greek and improving his Latin. In the years of his faith crisis he came into contact and joined The Society for the Exploration of the Unexplained, where he hoped to find some answers to his questions. He still cooperates with them from time to time, when his duties allow him.


Personal Description

Edward is a man at the twilight of his life, and he knows it. He is fighting back his age by taking long walks in the countryside, and this helps him maintaining an healthy constitution, but he finds more and more difficult to complete his usual itinerary, and fears he will soon have to reduce it... and then probably again, soon. But for now, he can still walk straight and while he was never muscular, he can't yet be considered a frail old man. He usually walks with his head slightly inclined forward and tilted to one side, as if hearing something only he can hear. His main feature are his deep blue eyes, always making a strong impression on a first meeting.


Ideology/Beliefs

God might or might not exist, but fighting evil remains a worthy cause to which all human beings should adhere.


Significant People

Francis Cartwright, Edward's Bishop. He was always supportive of Francis's studies and has lately been helping him with his crisis of faith, never judgmental, always offering helpful advices and insight. [KEY CONNECTION]
Joanna Brown, a young girl from his congregation. Joanna has the same name as Edward's late mother, and he developed an instantaneous liking for the girl. She is very smart and curious, and as she will soon turn 18, Edward would like to have her study in London - whatever he can find that could be considered socially acceptable.
George Courtney Eaton, a professor at the University of London. Edward and George share common interests in the study of ancient history and myths, and a friendship has developed over the years between the two men.
Jonathan Mason, his older brother, that moved to Manchester decades ago. In these last few years, the two have only rarely exchanged letters, but Edward still remembers him fondly (and he is his only living relative).


Meaningful Location

The countryside near his parish church. Many years ago he used to take long walks and feel in communion with God. Lately he can't feel the divine as strongly as he used to, but walking in nature still has a soothing effect on him.


Treasured Possession

His Bible, a gift from his late mother, Joanna Mason.


Traits

Edward is a very determined man, capable of completely focusing on something while shutting down the outside world. This has mostly manifested during his studies, when he would spend days on the books almost without resting. He was sort of saved by his Bishop, that moved him to a countryside parish, subtly forcing him to change his lifestyle towards an healthier one. There is still that part of Edward's personality, though, still sleeping somewhere inside his soul. The part that will stop at nothing to obtain the desired result.


Possessions

A few sets of summer and winter clothes, several books on different topic, his treasured Bible, some cash, a photo of his late mother.
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maelstrom
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Re: Investigator Creation

Post by maelstrom »

Think Im all done barr a photo.
Let me know if there are any corrections to be made.


Image



Player: maelstrom
Name: Hugo Bart
Sex: Male
Age: 42
Occupation: Antiquarian
Birthplace: Salisbury
Current Residence: London, England
Colleges, Degrees:University of London, History.


Characteristics:
STR: 54 (27/11)
CON: 49 (24/10)
SIZ: 65 (32/13)
DEX: 44 (22/9)
APP: 53 (26/11)
INT: 75 (37/15)
POW: 55 (27/11)
EDU: 75 (37/15)

Hit Points: 11
Magic Points: 11
Sanity: 55
Luck: 50
Move Rate: 6
Build: 0
Damage Bonus: 0

Skills
All skills at base except:
Bold Prof skills pts
Itallics personal.
.Anthropology (01%) +15 = 16
Appraise (05%) +50 +10= 65
.Archaeology (01%) +20 = 21
Art and Craft (05%)+15[Photography] +20 = 40
Credit Rating (00%) +50 = 50
History (05%) +50 +10 = 65
.Language (Other) (01%) +15 [ Arabic ] = 16
.Language (Other) (01%) +20 [ French ] = 21
Language (Other) (01%) +50 [ German ] = 51
Language (English) (75%)
Library Use (20%) +25+20 = 65
Occult (05%) +25 +20 Speciality = 50
Persuade (10%) +20 =30
Spot Hidden (25%) +15 = 40




Background:
Born and raised in Salisbury, where from an early age was fascinated by the Great Henges that abound the local area. Hugo spent many hour visiting them and finding out all that he could of their history. His Father Alexander, owned and ran, a successful antique shop, were Hugo and his siblings often helped out. Again Hugo was always more interested in the tale behind an item in the shop, rather than the aesthetics or craftsmanship. As he grew older his interests drew him more towards history of ancient Religious iconography and occult paraphernalia. His attendance at King's college, brought to him the twined joys of study and access to the Library’s and Museum’s of the Capital. Then came The Great war. Along with his brothers, he joined, his knowledge of German lead him to join the Royal Engineers signal service, which luckily spared him from the full horrors of the front line. His Brother Peter was killed at the Somme. After the war, Hugo returned to his previous Interests and moved to London to better make use of the Libraries and museums there.

Personal Description:
Tall, with a slim build. Dark hair sporting a moustache. Always well presented.

Ideology/Beliefs:
Wants to believe in a higher power, but has yet to see any real proof.

Significant People:
Mother and Father Florence and Alexander
Brother and sister. Peter and Mary.
Wife Veronica.


Meaningful Locations:
Stonehenge. The British museum.

Treasured Possessions:
The watch belonging to his brother who died at the Somme. A small carved jade disc depicting a pyramid on one side and fish headed man on the other, with an unknown script. This was the first item Hugo bought for his collection.

Traits:
Generous to a fault. Always has time for other people, especially when there is a good tale to be told.

Key Connection:
Professor James Rodgers of the Royal Historical Society who has been helping Hugo to gain acces to rare artifacts for the purpose of Photographing them for cataloging and researching early religions.

Assets:
Cash 250
Assets 25,000
Spend 50
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Re: Investigator Creation

Post by Cearlan »

Crackhead - How I handled the Mythos Package for HoTOE was to have the player write out their Mythos Experience and then gauge Mythos skill and spells from there. Technically one of the players has a spell or two, but I haven't told him what it is - since he's MIA it might not even matter.


Mr. Handy - That would work for me. I was already thinking of writing it up and have a great idea for it. I should have time to do it this weekend.

Once Mr. Handy gets back to me with his 'Mythos background' we can make a guestimate at spells and levels.
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In Over Her Head

Post by Mr. Handy »

Image

Cynthia Knight strode across the beach towards the shore just after sunrise, wearing a black one-piece bathing suit. She was on holiday in Brighton with her best friend Melissa, who was still asleep after last night's party, so Cynthia had decided to go for an early morning swim by herself. At this hour, she was the first one out on the beach other than the handsome lifeguard sitting in his chair, watching the waves come in from the sea. Cynthia strode out into those waves, riding them as she made her way out some distance, where she leaned her head back and closed her eyes, daydreaming as she floated.

Cynthia's eyes suddenly snapped open when she felt something brush her leg, but she couldn't see what it was through the dark waters. Then her legs were suddenly seized in a powerful grip and she was pulled down! She barely managed to get off a scream before she went under, choking as the salty seawater filled her mouth. That was when she saw it - the hideous monstrosity that had dragged her beneath the waves. It had roughly the shape of a man, but it was definitely not human. It was covered completely in scales, and its arms ended in two claw=like hands that were wrapped tightly around her calves. The worst part was its head, which looked like that of a fish or a frog. Its mouth was opened to reveal rows of sharp teeth. Horrified, Cynthia struggled to free herself, but it was in vain. Whatever it was, it was far stronger than her. It slid one of its arms around her waist and pulled her down further until its face was level with hers. Its eyes looked at her hungrily. At first she thought it intended to eat her, but she soon found out that it had something far, far worse in mind when it grabbed her in its awful embrace, its slimy body pressing against hers. Its claws scratched her back as it held her, but they didn't break her skin.

Cynthia shuddered in revulsion as the fish creature pressed its lips against hers, straining against it to no avail. Then it locked its lips on hers, sliding its tongue into her mouth. Despite panic threatening to overwhelm her, she managed to keep her head, though oxygen deprivation was starting to affect her. Thinking quickly, she bit down as hard as she could on the thing's tongue. It recoiled in shock, involuntarily releasing her, and that was all she needed. She shot to the surface, breaking through and gasping madly for air. "Help!" she screamed, striking out for shore, but she could feel it grab her ankle and submerge her again.

Desperately, Cynthia kicked at the monster with her free leg, striking it in the nose. While her blow wasn't powerful enough to actually hurt it, it did lose its grip again, and she once more resurfaced, coughing and spluttering. She shrieked when she felt strong arms wrap around her, but then she relaxed when she saw that it was the lifeguard, who had come to rescue her. He kept her head above water as he guided her back to shallower waters. Then he scooped her up, one arm supporting her back while the other was under her knees, as he waded out of the water carrying her. She looped her arms around him weakly, resting her head on his shoulder and sobbing.

Finally, the lifeguard reached the sand and set Cynthia back on her feet. Her legs were still quivering, but she was able to stand. "Are you all right, Miss?" he asked.

"I am now," said Cynthia, staring up into his deep blue eyes. "Did...did you see it?"

"See what?"

"I...I was dragged underwater..."

"Must have been the undertow."

"No, it was..." Cynthia realized that she couldn't tell him what had actually happened, or he'd think her mad, as he hadn't seen it for himself. "I'm a good swimmer, really I am."

"I'm sure you are, but it can happen to the best of us."

"Well, I'm lucky you rescued me. You're my hero, and I shall always be grateful to you."

"Thank you, but I was just doing my job, Miss. Don't mention it. Especially not to my wife, she's the jealous sort."

"Oh." Cynthia's voice went soft, with a hint of disappointment. Of course he's married, silly, she thought. Seems like the good ones always are. "Well, she's a very lucky woman."

"You'll be fine, Miss, but you might want to stay out of the water for a little while."

Cynthia gave a nervous laugh. "Don't worry, I will."

This had been the most interesting thing that had ever happened to her, almost like something out of her fantasies, though even her imagination couldn't have come with something so bizarre. It had also been terrifying, and she would never look at the world the same way again. She didn't want to think about what would have happened if the lifeguard hadn't been there. She couldn't tell anyone about it, not even Melissa, for nobody would believe her, especially considering how prone she was to flights of fancy. She wasn't even entirely convinced that she hadn't imagined the whole thing, and she'd have felt a lot better if she had dreamed it all. Still, she knew that if something like that existed, she couldn't have been the first to ever encounter it. There had to be some reference to it in a book somewhere - perhaps in the Cthaat Aquadingen, a strange book she had glanced through once that had mentioned sea monsters. She'd have to start her search there.
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Re: Investigator Creation

Post by Cearlan »

Right Mr. Handy - having read your investigators past experience with deep ones, (for it is they - whether or not Cynthia knows this is moot), I suggest that 1d10+5 may be a bit high, possibly 1D8+2 or 1D6+4.

It must have been a terrible experience for the poor lass - and I can see why it would lead her to devote time to seeking references to the creatures. Where does she work, (or did I miss it in the character description? There was a suggestion that she works at what would later become the British Library - in the 1920's the British Museum, the National Central Library, the National Lending Library for Science and Technology and the British National Bibliography. I ask because this would have influence on which books she has available for her perusal.
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Re: Investigator Creation

Post by Mr. Handy »

I did mention it in my character background, but it's easy to miss. Cynthia works in the British Library Reading Room inside the British Museum.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Investigator Creation

Post by Cearlan »

Are we ready to go people? Looking forward to getting this underway.
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Re: Investigator Creation

Post by Cotton »

I'm ready when everyone else is.
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Re: Investigator Creation

Post by CrackheadC. »

I'm ready, unless you actually need an itemized inventory from me. I'm thinking "Fat stacks of cash" will do for now.
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