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Character Creation

Posted: Tue Sep 20, 2016 5:47 pm
by Dave Syrinx
We'll be using a Call of Cthulhu rules sheet for this game. We'll implement perks from the Fallout games as additional flavour the setting.
The Cthulhu Mythos score is changed to Vault Tec Knowledge score.

The site used for creating the characters is Lee's Dholes House: https://www.dholeshouse.org/

Besides the roll-up, I need a character picture and four words describing your character.
That plus your character's residence location and occupation.

A list of helpful details will be added shortly.

Image
atomic-age-1950s-sheet-2sided-letter.pdf
(2.96 MiB) Downloaded 65 times

Re: Character Creation

Posted: Thu Sep 22, 2016 12:14 pm
by carnage_lee
Please note - beta works right now but I've had to take www offline as I needed to make database schema changes that would have caused errors.

I hope to grab a few minutes with Mike Mason this coming YSDC Games Day, I'd like to 'go live' with what I've done.

Re: Character Creation

Posted: Thu Sep 22, 2016 12:46 pm
by Dave Syrinx
Did you hack the password?

On the Dholeshouse, the ordinary version doesn't work, right?
I'll set up setp by step creation here as well, so we don't have to sue thedholeshouse for creation.

Thanks for dropping by, Lee!

Re: Character Creation

Posted: Thu Sep 22, 2016 1:03 pm
by carnage_lee
Dave wrote:Did you hack the password?

On the Dholeshouse, the ordinary version doesn't work, right?
I'll set up setp by step creation here as well, so we don't have to sue thedholeshouse for creation.

Thanks for dropping by, Lee!
Yes, www.dholeshouse.org is just blank for now but beta.dholeshouse.org is up and running and includes all the latest goodness; improved character/npc library, ability to add 'backstory' elements on Coc 7th ed characters, the 7th ed character sheet has editable 'form fields' in the PDF (back story), dicve rolls now allow up to 10 rolls (of the same type (ie 10 1d100)).

I didn't need to hack the password... this forum isn't password protected, the one above it (in the heirachry is). I mist admist to having a peek in the database - but the password is hashed so it's not readable. I gave up after trying various things, the password is 3 characters though?

Re: Character Creation

Posted: Thu Sep 22, 2016 3:49 pm
by Dave Syrinx
Aha! A lopphole.
The password is TGM.
I'll open it all properly up when I've added enough stuff to start playing.

Re: Character Creation

Posted: Thu Sep 22, 2016 5:19 pm
by Garathil
Dave,

I assume we are not going to use special?

Re: Character Creation

Posted: Thu Sep 22, 2016 5:25 pm
by Dave Syrinx
No, but the traits from special is quite transferrable to CoC str-dex etc.
We should see how well they compare.

As I said, not quite finished up the concept. You can use Lee's thedholeshouse generator to create a character, then we can tweak it to be Falloutesque.

Till later. (Now, red wine and dinner!)

Re: Character Creation

Posted: Thu Sep 22, 2016 5:54 pm
by Dave Syrinx
Outdated!
Stats - SPECIAL

(The Fallout SPECIAL stats)
STRENGTH
PERCEPTION
ENDURANCE
CHARISMA
INTELLIGENCE
AGILITY
LUCK

Hit Points and Skill Points

Perks

Image

(Call of Cthulhu Stats)

STRENGTH
CONSTITUTION (ENDURANCE)
DEXTERITY (AGILITY)
INTELLIGENCE
POWER aka Magic or Luck // Charisma
LUCK calculated based off of other stats...

*********

SIZE (Along with CONSTITUTION for HP)
APPEARANCE (Almost interchangeable with charisma...)


EDUCATION (for skill-points)
IDEA (Your actual smarts, how well you put things together in the grand plan of things.)
KNOWLEDGE (How well schooled you are.)
SANITY (How well put together your nerves are, basically.) As with LUCK base off of the other stats.



***********

We could use this HTML character creator to generate the SPECIAL stats. (And add the missing CoC ones by hand.
The HTML generator hands you 3 points per SPECIAL. The chosen stats then open up a new tab of PERKS you can pick.
Choose three PERKS from the provide tree-list.

http://vault111.com/character/ (Vault 111 Character Generator Online)


************


Have a stab at it and post the result here. I'll then convert the SPECIAL for the CoC sheet. (Basically multiplying the SPECIAL score by 2 to suit the % based system of CoC.)
ie. A Str of 10 would equal 20 in CoC. But I'll handle that. Just tell me how high your SIZE and APPEARANCE are. The PERCEPTION & CHARISMA I'll work in to the Skills and PERKS.

Does this sound alright to you?

The fast and simple way. You pick your SPECIAL via Vault 111 and I'll edit the sheet the best I can.

Re: Character Creation

Posted: Thu Sep 22, 2016 7:19 pm
by Dave Syrinx
Disregard as example. Plain CoC for 2017.
Example of Concept:

For a Sniper character joining the Yangtze Campaign, I'll present Roger:

Image

The PERKS for this build would be: Sniper (higher to hit with sniper rifles), Commando (20% higher damage with automatic weapons), Toughness (10% damage resistance).

With this, Roger would be quite an able soldier.
For a conversion to the CoC sheet, I'd have:

STR: 8
CON: 8
DEX:16
INT:6

SIZ: 8
APP:2
EDU: 6
POW:6

(The non-SPECIAL stats gets 3x2 at start but are adjustable with a minimum of 2 for each stat.

Hit Points: 8 (Making CoC more realistic than the lead-sponges we have in Fallout.

LUCK: 30%
IDEA: 30%
KNOW:30%
SANITY: 30%

Skill points to add to the CoC sheet, pdf file in one of the above posts.

EDU x 15= 90 points as % to the skills you pick. For Roger most likely weapons.
INTx10= 60 points as % for skills not related to your profession.

The PERKS you picked will boost some of your skills according to the description in the PERK-tree.
toyz(1).jpg

Re: Character Creation

Posted: Thu Sep 22, 2016 9:21 pm
by Garathil
Presenting a mechanic/scientist Garathil Dellandron

Image


Didn't get to pick any perks, they just popped up as soon as i created the character.

Re: Character Creation

Posted: Thu Sep 22, 2016 9:24 pm
by Dave Syrinx
I like to think the pop up perks are the ones you can pick from. The ones that are shaded are not available to your character.
Look again and decide which three you want. You can't have them all.

I guess about 15 or so are highlighted for you. Fair?

Re: Character Creation

Posted: Fri Sep 23, 2016 9:47 am
by Dave Syrinx
Perks for Fallout PnP

Afraid: The character is afraid of something (choose an object of fear approved by your Overseer),
staying constantly aware of his surroundings. This trait grants the character a +2 Spot bonus. Due to the
character’s paranoia, however, his initiative suffers a –1 penalty from hesitation. When left alone to face
the object of his fear the character suffers a –2 Defense until the source of the fear is removed.

Beautiful: The character is stunningly gorgeous and receives a +1 Charisma bonus and a +3% fame
bonus to a single reputation category. There is envy, however, causing jealousy from other NPCs that
may lead into non-violent or violent confrontations. Then again there are also slavers that will attempt to
capture you for your beauty at any given chance to put you on the slaver market.

Big and Dumb: The character was born dim-witted and clumsy and suffers a –1 penalty to
Dexterity, Intelligence, and Charisma. He also suffers from slow reaction, and receives a –5
penalty to speed. Nature, however, granted him with increased Strength. The character gains a
+3 bonus to Strength.

Bloody Mess: By some strange twist of fate people around this character die violently. He sees
the worst ways in which people die. NPCs and creatures that die by being reduced to -10 or
fewer hit points near the character explode into a gory mass of blood and body parts. It is up to the
Overseer to give the characters the graphic description.

Book Smart: The character is naturally intelligent and gains a +1 bonus to Intelligence. All
Knowledge skills become class skills for the character. This superior intellect, however, means the
character spent more time in the library instead of defending himself and suffers a –1 penalty to
Attack Rolls.

Bruiser: The character is a little slower, but a little bigger. His initiative suffers a –2 penalty,
but he deals an additional +1 point of damage with his melee attacks.

Chemical Reliance: The character thrives on chemical addictions. He gains a +10%
penalty to chemical substances addiction, but if he becomes addicted, the addiction Fortitude
DC is reduced by –10.

Chemical Resistance: The character is resistant to chemical addictions. He gains a –10% bonus to
chemical substances addiction, but if he becomes addicted, the addiction Fortitude DC is increased by +10.

Clumsy: The character is extremely clumsy but his lack of grace often results in dumb luck. He gains a –1
penalty to Dexterity, but gains +1 Karma Point.

Extreme Personality: The character possesses a memorable personality and people react more strongly to
his presence. The character gains a +1 Charisma bonus but when he gains infamy, he earns double the points
to that Reputation Category.

Fast Metabolism: The character has a metabolic rate twice what a normal character would have. He heals
at twice the normal rate per day of rest but his Fortitude saves against radiation and poison suffers a –2
penalty.

Fear the Reaper (Ghūl only): This Ghūl has cheated death! He gains acquired Feats at the normal
rate of 3rd level and every multiple of 3 thereafter as detailed in Chapter 3. Unfortunately he is now on
deaths short list! When reaching 0 or negative hit points you’re dead Jim, there is no saving you.
Normal: Ghūls gain an acquired Feat at 4th level and every multiple of 4 thereafter.

Flexible: The character is extremely flexible and can contort his body easily. He gains a +1 Dexterity
and can enter areas that are one category size smaller than him without terrain impediments. The
character has difficulty, however, developing muscle mass and suffers a –1 penalty to Strength.

Gifted: The character has honed his body and mind beyond the average person and gains a +1 bonus to
each Ability Score. He has neglected training practical skills, though, and receives only half of the base
skill points for his class per level, before adding skill points earned from a high Intelligence modifier. This
penalty to skill points applies to the character starting skill as well, which the x4 multiplier is also cut in
half to x2. (Aggressive would start with 4 skill points and Defensive 6 skill points).

Good Natured: The character has a good soul and helps when and where he can. He receives a +1
bonus to Charisma-based skill checks, but receives a –1 penalty to attack rolls (you know that pacifist
nature).

Ham Fisted (Trans-Genetic Mutants only): Genetic engineering has endowed this mutant with
huge hands. His unarmed attacks deal lethal damage (1d6 + STR). He suffers, however, a –2 penalty
to all Dexterity-based skills that require the use of his hands and has difficulty with pulling the
trigger on firearms. When a Ham Fisted character attempts to shoot a firearm not in the Heavy
Weapon category he takes a –4 penalty to his attack rolls (this stacks with the Trans-Genetic
Mutant racial penalty for a total of –8).

Heavy Handed: The character knows how to throw a punch that'll hurt into next week
instead of just tomorrow morning. His unarmed attacks deals double his Strength modifier in
lethal damage but he has forgotten how to pull his punches and cannot deal non-lethal damage
with them.

Idiot Savant: The character has a small brain limiting his Intelligence to a maximum of 6. His
brain, however, focuses on a single area of expertise. The character gains a +5 competence bonus
to one of the following skills: Craft (any), Demolition, Disable Device, Knowledge (any), or
Repair.

Jinxed: The character has a large dose of bad mojo and refreshes his Karma Point pool only on
odd level advancements instead of each level as a normal character would. Additionally, when a
critical failure (a natural 1 on a d20) is rolled on an attack by anyone (including the character)
within 60 feet of the jinxed character an effect is determined from the table in Appendix C
unless they spend a Karma Point to negate the effect, though their attack still misses.

Kamikaze: The character does not think or worry about threats, allowing him to act faster but exposing him
to more danger in combat. He gains the Improved Initiative feat as a bonus feat, but cannot benefit from any
Dexterity or dodge bonuses to Defense.

Large Body: The character is larger than the normal
person. He gains a +1 bonus to both Strength and
Constitution but suffers a –2 penalty to Dexterity.

Lucky: The character is lucky and gains +1 Karma
Point. If the character expends all of his Karma Points,
he gains the Jinxed trait until he regains at least one.

Night Person: The character is a night person. When the sun goes down, or in dimly lit areas, the
character gains low-light vision and a +1 bonus to Spot skill checks. During the day or in brightly lit
areas he suffers from light sensitivity and gains a –1 penalty on attack rolls.

One Hander: One of the character’s hands is very dominant. He excels with single-handed weapons and
gains a +1 bonus to attack rolls with them, but weapons wielded in two hands cause problems resulting in
a -4 penalty to attack rolls.

Physically Fit: Years of toning and training has built up the character’s stamina. He gains a +1 bonus
to Strength and Constitution but in his years of training he has neglected the learning arts and suffers a
–1 penalty to Intelligence and Wisdom.

Sex Appeal: The character has a way with members of the opposite sex, but this tends to annoy those
that share their gender with him. He gains a +2 bonus to Charisma-based skill checks with the opposite
sex and a –2 penalty on the same with members of the same sex.

Sickly: The character was born with a weak immune system and suffers a –1 penalty to Constitution.
His will to survive is great, though, and he receives a +2 bonus to Will saving throws.

Skilled: The character has spent more time improving her skills than a normal person. She gains a +1
to all Skills but only acquires Feats every fourth level instead of every third level (fifth level instead of
forth for Ghūls).

Small Frame: The character is smaller
than other people. He gains a +1 bonus
to Dexterity, but suffers a –1 STR
penalty to Carrying Capacity and

Encumbrance. The character’s size is
medium, but on the short end of the
ruler and suffers a –5 to speed.

Super Genius: The character is smarter than the average bear. He gains a +3 bonus to
Intelligence, but suffers a –1 penalty to all WIS and CHR based skill checks as he comes off smug and
over analyzes reasonable situations.

Tech Wizard: The character is good at improvising and improving technological devices. The
character receives a +1 bonus to Computer Use, Craft (electronic), Knowledge (technology), and
Repair skills to fix technological devices. Due to spending so much time among machines the
character has become sheltered and receives a –1 penalty to all Wisdom-based skill checks.

Re: Character Creation

Posted: Fri Sep 23, 2016 4:38 pm
by Garathil
Book smart, skilled and tech wizard

Image

do you need a backstory?

Re: Character Creation

Posted: Fri Sep 23, 2016 7:17 pm
by Dave Syrinx
Garathil, we'll create the backstory in-game through interrogation. Your character will go through a vetting to be part of the Yangtze campaign. The vetting will be held at Nellis Air Forcee Base. A good mechanic is sought after as the Power Armors need upkeep.

Great start!

Re: Character Creation

Posted: Sun Sep 25, 2016 8:59 pm
by Mr. Handy
Joe Sullivan.jpg
I'll take Bloody Mess, Extreme Personality, and Gifted

Joe is a heavy weapons and explosives specialist.

For some reason, the character creator only gives you 28 stat points, which works out to an average of 4 for each stat. I remember from previous Fallout games that you had an average of 5 per stat with a total of 5 extra stat points (which can be increased by reducing some stats below 5). This would give a total of 40 stat points. Taking Gifted will help make up for some of the difference, at least.

Re: Character Creation

Posted: Mon Sep 26, 2016 6:05 am
by Dave Syrinx
Yes, I guess there's a change in that. They also removed skills from the system. In F4 you only have perks. But we stick to skills.

Re: Character Creation

Posted: Mon Sep 26, 2016 6:03 pm
by RonaHattingh
Image

I chose: Sex Appeal, Flexible and Fast Metabolism

Working as a medic.

Re: Character Creation

Posted: Mon Sep 26, 2016 6:35 pm
by Dave Syrinx
Say NO MOAR! :shock:

Re: Character Creation

Posted: Sun Oct 22, 2017 7:01 pm
by Dave Syrinx
2017 reanimation of the game:

We stick to the Dholes House and create CoC characters as the F4 creator is offline. Just pick three perks from the list and add to your skills list.
To the old players who come back, roll up your alter egos once more and share. I'll post them in the placrholder for Player Characters when they are done.

Ta!

Re: Character Creation

Posted: Sun Oct 22, 2017 8:18 pm
by Mr. Handy
You can still get to the F4 character generator via the Wayback Machine: https://web.archive.org/web/20170318125 ... character/

Re: Character Creation

Posted: Sun Oct 22, 2017 8:24 pm
by Dave Syrinx
Great! Then we can fly with that one. I just spent an hour cleaning away 8 trojans and reverting my computer half a year. I think I'm OK now....

Re: Character Creation

Posted: Sun Oct 22, 2017 8:32 pm
by Dave Syrinx
I'll do some CoC fubbling and fiddling tomorrow to fit the stats to the Atomic Age character sheets.

Re: Character Creation

Posted: Sun Oct 22, 2017 9:15 pm
by Dave Syrinx
Mr Handy, Joe gets 240 points to occupational skills. And 60 for personal skills. As gifted he has +10 to all skill rolls.

I'll add the fillable pdf.
joe Handy.pdf
(6.75 MiB) Downloaded 70 times

Re: Character Creation

Posted: Sun Oct 22, 2017 9:21 pm
by Mr. Handy
Shouldn't Gifted have added points to my characteristics? That wasn't taken into account on the character creation screen (nor was the +1 Charisma from Extreme Personality). For instance, my Strength should be 6 rather than 5, which should translate to a STR of 12.

Re: Character Creation

Posted: Sun Oct 22, 2017 9:23 pm
by Dave Syrinx
Hmm, then just swap the points,

Re: Character Creation

Posted: Mon Oct 23, 2017 1:00 am
by Mr. Handy
My SPECIAL stats work out to 6, 7, 5, 4, 4, 6, and 4. I'm not certain how that translates into CoC stats. STR is Strength and INT is Intelligence, both doubled, obviously, and CON looks like it's derived from Endurance, but how do you get SIZ? I'd guess DEX would be Agility and APP would be Charisma. Does POW come from Luck, then? That would leave EDU as Perception, which doesn't entirely make sense.

Re: Character Creation

Posted: Mon Oct 23, 2017 5:32 am
by Dave Syrinx
Well, the Siz and Edu I just picked as middle of the road scores. The App I swapped for Cha and doubled it for APP. Pow and SAN was derived from the Luck score. Perception I didn't find an alternative for. It's not really smooth to translate between the two but would you rather roll a new character? Or tweak the one you have now?

Re: Character Creation

Posted: Mon Oct 23, 2017 5:06 pm
by Dave Syrinx
I added +1 to all special stats and edited the sheet.
v2 is here.
joe Handy2.pdf
(6.75 MiB) Downloaded 52 times

Re: Character Creation

Posted: Mon Oct 23, 2017 5:34 pm
by Mister Ginge
Ok, I'm going to stitch something up over the next few days. Need some time to decide who I want to be 8-)

Re: Character Creation

Posted: Mon Oct 23, 2017 5:39 pm
by Dave Syrinx
That sounds great! Welcome!

Re: Character Creation

Posted: Mon Oct 23, 2017 5:43 pm
by Dave Syrinx
And remember, this will be taking part before the bombs devastating major parts of the globe. A hope of a bright future still exist.

Re: Character Creation

Posted: Tue Oct 24, 2017 5:29 am
by Mr. Handy
The increase to Charisma had already been factored in originally. The +2 I gain there gives me a 4.

I think that something should be based on Perception, especially since it's my highest stat. ;)

Re: Character Creation

Posted: Tue Oct 24, 2017 5:36 am
by Dave Syrinx
I added points due to extreme personality. Thought it was fitting.
Could perception be a stat used to derive firearms skill? As Pow is used to get luck and SAN?
14x4 would give a 56% base attack chanse.

Re: Character Creation

Posted: Tue Oct 24, 2017 7:01 am
by HelplessBystander
Do you want me to post my previous CoC Character stats or do you prefer me using the VaulTech Character generator stats? I've got both ready. Which would one you prefer?

Re: Character Creation

Posted: Tue Oct 24, 2017 7:35 pm
by Dave Syrinx
I'll take your old char and tweak it right here, thank you. 8-)

Re: Character Creation

Posted: Tue Oct 24, 2017 11:02 pm
by HelplessBystander
Cool!

Alright, here's the Character sheet; feel free to mess with it!
Character sheet,Player: HelplessBystander [b]Name:[/b] Anna Jerkins [b]Age:[/b] 36 [b]Sex:[/b] Female [b]Occupation:[/b] Alienist/Psychiatrist, Military Personnel [b]Current Residence:[/b] Vault 119 [b]Colleges, Degrees: [/b]PhD. Psychology, Cambridge, with Philosophy as a side elective [b]Birthplace:[/b] Australia [b]Home Era:[/b] 1950 [b][u]Characteristics:[/u][/b] STR: 14 CON: 13 SIZ: 10 DEX: 10 CHR: 14 (bonus +1 for all Charisma skill/+3% Fame) INT: 14 (Idea - 70) POW: 17 (Luck - 85) EDU: 18 (Know - 90) Sanity: 79 Phobias/Mental Disorders: None Maximum Sanity: 79 Hit Points: 12 Magic Points: 17 Damage Bonus: +0 Income and Wealth £300/year plus room and board, £1,500 in assets (includes £150 in cash) [in the 1950s] [b][u]Background:[/u][/b] Anna Jerkins is a graduate of the Cambridge UNiversity. During her time in Cambridge, she had been mentored by SIgmund Freud briefly on psychology and had been one of the researchers who had helped set up an unofficial demonstration with him. Due to her passionate study of psychology and her active role in the execution of many of the social experiments in Cambridge, Anna had quickly became one of the best (of a few) alienists in the world, and she earned her PhD in Psychology during the late 1940s. In the years between her Bachelor's degree and her Phd. , she had worked at Maxwell's Sanitarium in London and had been involved in many a series of strange incidents. She was cryogenically frozen as a valuable specimen of the mid-twentieth century and had been preserved in Vault 119 in case of abnormal incidents and/or classified military cases in need of special personnel were ever opened in the future, and as such, she was in a near-perpetual icy-slumber until very, very, [i]very[/i] recently. [b]Anna[/b] is a tall, moderately attractive woman with long brown hair and dark-brown eyes. She likes reading in the library and enjoys wearing fashionable clothing on a semi-regular basis (as long as she can afford it). She is relatively optimistic, funny, slightly alcoholic, and has a dream of eventually owning her own practising clinic. Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *) Accounting (10%): Anthropology (01%): Archaeology (01%): Art (05%): Astronomy (01%): [b].Bargain (05%): 16%[/b] Biology (01%): Chemistry (01%): [b].Climb (40%): 61%[/b] Computer Use (01%): Conceal (15%): Craft (05%): [b]Credit Rating (15%): 76%[/b] [b]Vault Tec Lore (00%): 21%[/b] Disguise (01%): [b].Dodge (DEX x 2%): 21%[/b] Drive Auto (20%): Electrical Repair (10%): Electronics (01%): Fast Talk (05%): [b]First Aid (30%): 49%[/b] Geology (01%): Hide (10%): [b]History (20%): 56%[/b] Jump (25%): Law (05%): [b]Library Use (25%): 51%[/b] [b]Listen (25%): 51%[/b] Locksmith (01%): Martial Arts (01%): Mechanical Repair (20%): [b]Medicine (05%): 26%[/b] Natural History (10%): Navigate (10%): Occult (05%): Operate Heavy Machine (01%): [b]Other Language: Latin (01%): 21% [/b] [b].Other Language: Chinese (01%): 36% [/b] Own Language: English (EDU x 5%): 86% Persuade (15%): [b]Pharmacy (01%): 51%[/b] Photography (10%): Physics (01%): Pilot Boat (01%): [b]Psychoanalysis (01%): 93% [/b] [b]Psychology (05%): 79% [/b] Ride (05%): [b].Sneak (10%): 51%[/b] [b].Spot Hidden (25%): 41%[/b] Swim (25%): Throw (25%): Track (10%): War Prestige (01%): [u][b]Hand-to-Hand:[/b][/u] [b].Fighting (Brawl): 51%[/b] Firearms: Anti-Aircraft Gun (01%): [b].Handgun (20%): 51%[/b] Machine Gun (15%): Rifle (25%): Shotgun (30%): SMG (15%): Equipment: Flashlight Ration card Pen and notepad .357 Magnum Desert Eagle, with 9 rounds of bullets per magazine [3D6+3, 27.43 Metres, 6% MAL Rate, 9HP] 5 magazines worth of bullets Doctor's kit Wallet Medical practitioner's license Knife [1D4 damage, Knife] Identity card Gas mask [b][u] Traits:[/u][/b][list][*][b]Beautiful: [/b]The character is stunningly gorgeous and receives a +1 Charisma bonus and a +3% fame bonus to a single reputation category. There is envy, however, causing jealousy from other NPCs that may lead into non-violent or violent confrontations. Then again there are also slavers that will attempt to capture you for your beauty at any given chance to put you on the slaver market. [*][b]Good Natured: [/b]The character has a good soul and helps when and where he can. He receives a +1 bonus to Charisma-based skill checks, but receives a –1 penalty to attack rolls (you know that pacifist nature). [*][b]Skilled:[/b] The character has spent more time improving her skills than a normal person. She gains a +1 to all Skills but only acquires Feats every fourth level instead of every third level.[/list]
Alright, I've updated my sheet with the perks and their effects.

Re: Character Creation

Posted: Thu Oct 26, 2017 9:55 am
by Mister Ginge
Here's Jack!

A scrawny guy who gets by on his wits & luck.
Perks - Lucky, Tech Wizard & Chemical reliance (alcoholic).

I've done this in my break at work so very much a work in progress...

Re: Character Creation

Posted: Thu Oct 26, 2017 6:00 pm
by Dave Syrinx
This is starting to look good, guys! A balanced bunch, it turns out to be.

Re: Character Creation

Posted: Thu Oct 26, 2017 11:34 pm
by HelplessBystander
No worries! Balanced characters are what makes the world go around!

Re: Character Creation

Posted: Fri Oct 27, 2017 4:47 am
by Mr. Handy
Dave wrote:I added points due to extreme personality. Thought it was fitting.
Could perception be a stat used to derive firearms skill? As Pow is used to get luck and SAN?
14x4 would give a 56% base attack chanse.
That sounds good to me.

I should be able to finish creating my character this weekend. Are there any special skills we should add to the character sheet (the equivalent of Big Guns or Energy Weapons, for instance)? The Fallout skill list is much more compact, but it does have some things that aren't part of CoC. Or should we just use the Fallout skill list instead, and use the Fallout rules to establish our starting skills based on our SPECIAL stats and the three we choose to tag?

Re: Character Creation

Posted: Fri Oct 27, 2017 6:12 am
by Dave Syrinx
The Fallout skills are not that many.

Explosives
Small Guns
Big Guns
Energy Weapons
Unarmed Combat
Melee Weapons
Throwing
First Aid
Doctor
Chems
Sneak
Lockpick
Disguise
Steal
Traps
Science
Repair
Pilot
Speech
Barter
Gambling
Outdoorsman
Jump
Climb
Swim

But we could add the three skills from this fallout list that yoy want to tag. That gives an extended CoC-skills list. It's still up to you to pick where you want to spend skill points.

Re: Character Creation

Posted: Fri Oct 27, 2017 5:20 pm
by Mr. Handy
In that case, I'll tag Explosives, Big Guns, and Sneak.

Re: Character Creation

Posted: Sat Oct 28, 2017 12:32 am
by HelplessBystander
I'll take Doctor, Merle Weapobs,Outdoorsman and Sneak.

Re: Character Creation

Posted: Sat Oct 28, 2017 1:57 pm
by Dave Syrinx
Noted and I'll see to get a briefing done over the weekend.

Re: Character Creation

Posted: Sat Oct 28, 2017 3:05 pm
by HelplessBystander
Awesome!

Re: Character Creation

Posted: Sun Oct 29, 2017 3:14 pm
by Mister Ginge
I'll take energy weapons, traps & gambling.

Re: Character Creation

Posted: Sun Oct 29, 2017 6:12 pm
by Dave Syrinx
Roger! I'm waiting for a friend from Spain to jump in as well. Doing some editing of sheets tonight, see you later, guys!

Re: Character Creation

Posted: Sun Oct 29, 2017 9:27 pm
by Mr. Handy
I've noticed that I have much lower stats than the other characters, even though I have Gifted. Did the other players roll dice using CoC rules instead of using the F4 character generator? If so, do I have that option too?

Re: Character Creation

Posted: Sun Oct 29, 2017 9:40 pm
by Dave Syrinx
Yes, they used old characters with the normal rules. Roll as normal and add the perks and Fallout bonus skills. No problem.

Re: Character Creation

Posted: Mon Oct 30, 2017 2:36 am
by Mr. Handy
Character creation rolls:
STR, CON, POW, DEX, APP:
[dice]3d6[/dice]
[dice]3d6[/dice]
[dice]3d6[/dice]
[dice]3d6[/dice]
[dice]3d6[/dice]
SIZ, INT:
[dice]2d6+6[/dice]
[dice]2d6+6[/dice]
EDU:
[dice]3d6+3[/dice]
It looks like dice haven't been enabled on this forum. Do you want me to enable them?

After I'm able to roll, do I get +2 to each stat from Gifted and an extra +2 to APP for Extreme Personality?

Re: Character Creation

Posted: Mon Oct 30, 2017 6:37 am
by Dave Syrinx
I have enabled dice now. Your suggestion on added points is fair.

Re: Character Creation

Posted: Mon Oct 30, 2017 7:22 pm
by Dave Syrinx
And, guys! Can I have your mugshots, please! I'm making a game-poster.

Re: Character Creation

Posted: Tue Oct 31, 2017 5:27 am
by Mr. Handy
Character creation rolls:
STR, CON, POW, DEX, APP:
[dice]3d6[/dice]
[dice]3d6[/dice]
[dice]3d6[/dice]
[dice]3d6[/dice]
[dice]3d6[/dice]
SIZ, INT:
[dice]2d6+6[/dice]
[dice]2d6+6[/dice]
EDU:
[dice]3d6+3[/dice]

The dice still aren't working. They may need to be enabled on subfora as well.

Will I be allowed to move stats around that are rolled on the same number of dice? Also, could Gifted simply reduce my total number of skill points rather than subtracting 10 from every skill? Otherwise, I'd never be able to even attempt a skill at 10% or lower.

Is the picture I posted in the IC thread good enough?

Re: Character Creation

Posted: Tue Oct 31, 2017 6:48 am
by Dave Syrinx
[dice]0[/dice]
Now, I pulled all levers!

No deduction on skills as that would be counter productive to the perk.

Swapping of stats are allowed. Have a great Tuesday!

Re: Character Creation

Posted: Tue Oct 31, 2017 7:31 am
by HelplessBystander
Do I need to snatch an actual mugshot? The reason I drew a character portrait was because I might accidentally end up violating copyright.

Re: Character Creation

Posted: Tue Oct 31, 2017 11:46 am
by Dave Syrinx
I will onjure something along your drawing.

Re: Character Creation

Posted: Tue Oct 31, 2017 12:33 pm
by HelplessBystander
Hahaha, thanks. :)

Re: Character Creation

Posted: Tue Oct 31, 2017 6:11 pm
by Dave Syrinx
Is this a close enough match?

Image

A blond Winona Ryder.

Re: Character Creation

Posted: Tue Oct 31, 2017 11:49 pm
by HelplessBystander
Sure. That works.

Re: Character Creation

Posted: Wed Nov 01, 2017 5:12 am
by Mr. Handy
Character creation rolls:
STR, CON, POW, DEX, APP:
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
SIZ, INT:
[dice]5[/dice]
[dice]6[/dice]
EDU:
[dice]7[/dice]
That gives me:
STR 13
CON 17
POW 15
DEX 12
APP 13
SIZ 16
INT 13
EDU 14