Character Creation

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Dave Syrinx
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Re: Character Creation

Post by Dave Syrinx »

Great! Then we can fly with that one. I just spent an hour cleaning away 8 trojans and reverting my computer half a year. I think I'm OK now....
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Dave Syrinx
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Re: Character Creation

Post by Dave Syrinx »

I'll do some CoC fubbling and fiddling tomorrow to fit the stats to the Atomic Age character sheets.
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Re: Character Creation

Post by Dave Syrinx »

Mr Handy, Joe gets 240 points to occupational skills. And 60 for personal skills. As gifted he has +10 to all skill rolls.

I'll add the fillable pdf.
joe Handy.pdf
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

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Re: Character Creation

Post by Mr. Handy »

Shouldn't Gifted have added points to my characteristics? That wasn't taken into account on the character creation screen (nor was the +1 Charisma from Extreme Personality). For instance, my Strength should be 6 rather than 5, which should translate to a STR of 12.
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Re: Character Creation

Post by Dave Syrinx »

Hmm, then just swap the points,
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Re: Character Creation

Post by Mr. Handy »

My SPECIAL stats work out to 6, 7, 5, 4, 4, 6, and 4. I'm not certain how that translates into CoC stats. STR is Strength and INT is Intelligence, both doubled, obviously, and CON looks like it's derived from Endurance, but how do you get SIZ? I'd guess DEX would be Agility and APP would be Charisma. Does POW come from Luck, then? That would leave EDU as Perception, which doesn't entirely make sense.
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(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character Creation

Post by Dave Syrinx »

Well, the Siz and Edu I just picked as middle of the road scores. The App I swapped for Cha and doubled it for APP. Pow and SAN was derived from the Luck score. Perception I didn't find an alternative for. It's not really smooth to translate between the two but would you rather roll a new character? Or tweak the one you have now?
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

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Re: Character Creation

Post by Dave Syrinx »

I added +1 to all special stats and edited the sheet.
v2 is here.
joe Handy2.pdf
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Re: Character Creation

Post by Mister Ginge »

Ok, I'm going to stitch something up over the next few days. Need some time to decide who I want to be 8-)
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Re: Character Creation

Post by Dave Syrinx »

That sounds great! Welcome!
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Re: Character Creation

Post by Dave Syrinx »

And remember, this will be taking part before the bombs devastating major parts of the globe. A hope of a bright future still exist.
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Re: Character Creation

Post by Mr. Handy »

The increase to Charisma had already been factored in originally. The +2 I gain there gives me a 4.

I think that something should be based on Perception, especially since it's my highest stat. ;)
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Character Creation

Post by Dave Syrinx »

I added points due to extreme personality. Thought it was fitting.
Could perception be a stat used to derive firearms skill? As Pow is used to get luck and SAN?
14x4 would give a 56% base attack chanse.
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Re: Character Creation

Post by HelplessBystander »

Do you want me to post my previous CoC Character stats or do you prefer me using the VaulTech Character generator stats? I've got both ready. Which would one you prefer?
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Re: Character Creation

Post by Dave Syrinx »

I'll take your old char and tweak it right here, thank you. 8-)
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Re: Character Creation

Post by HelplessBystander »

Cool!

Alright, here's the Character sheet; feel free to mess with it!
Character sheet,Player: HelplessBystander [b]Name:[/b] Anna Jerkins [b]Age:[/b] 36 [b]Sex:[/b] Female [b]Occupation:[/b] Alienist/Psychiatrist, Military Personnel [b]Current Residence:[/b] Vault 119 [b]Colleges, Degrees: [/b]PhD. Psychology, Cambridge, with Philosophy as a side elective [b]Birthplace:[/b] Australia [b]Home Era:[/b] 1950 [b][u]Characteristics:[/u][/b] STR: 14 CON: 13 SIZ: 10 DEX: 10 CHR: 14 (bonus +1 for all Charisma skill/+3% Fame) INT: 14 (Idea - 70) POW: 17 (Luck - 85) EDU: 18 (Know - 90) Sanity: 79 Phobias/Mental Disorders: None Maximum Sanity: 79 Hit Points: 12 Magic Points: 17 Damage Bonus: +0 Income and Wealth £300/year plus room and board, £1,500 in assets (includes £150 in cash) [in the 1950s] [b][u]Background:[/u][/b] Anna Jerkins is a graduate of the Cambridge UNiversity. During her time in Cambridge, she had been mentored by SIgmund Freud briefly on psychology and had been one of the researchers who had helped set up an unofficial demonstration with him. Due to her passionate study of psychology and her active role in the execution of many of the social experiments in Cambridge, Anna had quickly became one of the best (of a few) alienists in the world, and she earned her PhD in Psychology during the late 1940s. In the years between her Bachelor's degree and her Phd. , she had worked at Maxwell's Sanitarium in London and had been involved in many a series of strange incidents. She was cryogenically frozen as a valuable specimen of the mid-twentieth century and had been preserved in Vault 119 in case of abnormal incidents and/or classified military cases in need of special personnel were ever opened in the future, and as such, she was in a near-perpetual icy-slumber until very, very, [i]very[/i] recently. [b]Anna[/b] is a tall, moderately attractive woman with long brown hair and dark-brown eyes. She likes reading in the library and enjoys wearing fashionable clothing on a semi-regular basis (as long as she can afford it). She is relatively optimistic, funny, slightly alcoholic, and has a dream of eventually owning her own practising clinic. Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *) Accounting (10%): Anthropology (01%): Archaeology (01%): Art (05%): Astronomy (01%): [b].Bargain (05%): 16%[/b] Biology (01%): Chemistry (01%): [b].Climb (40%): 61%[/b] Computer Use (01%): Conceal (15%): Craft (05%): [b]Credit Rating (15%): 76%[/b] [b]Vault Tec Lore (00%): 21%[/b] Disguise (01%): [b].Dodge (DEX x 2%): 21%[/b] Drive Auto (20%): Electrical Repair (10%): Electronics (01%): Fast Talk (05%): [b]First Aid (30%): 49%[/b] Geology (01%): Hide (10%): [b]History (20%): 56%[/b] Jump (25%): Law (05%): [b]Library Use (25%): 51%[/b] [b]Listen (25%): 51%[/b] Locksmith (01%): Martial Arts (01%): Mechanical Repair (20%): [b]Medicine (05%): 26%[/b] Natural History (10%): Navigate (10%): Occult (05%): Operate Heavy Machine (01%): [b]Other Language: Latin (01%): 21% [/b] [b].Other Language: Chinese (01%): 36% [/b] Own Language: English (EDU x 5%): 86% Persuade (15%): [b]Pharmacy (01%): 51%[/b] Photography (10%): Physics (01%): Pilot Boat (01%): [b]Psychoanalysis (01%): 93% [/b] [b]Psychology (05%): 79% [/b] Ride (05%): [b].Sneak (10%): 51%[/b] [b].Spot Hidden (25%): 41%[/b] Swim (25%): Throw (25%): Track (10%): War Prestige (01%): [u][b]Hand-to-Hand:[/b][/u] [b].Fighting (Brawl): 51%[/b] Firearms: Anti-Aircraft Gun (01%): [b].Handgun (20%): 51%[/b] Machine Gun (15%): Rifle (25%): Shotgun (30%): SMG (15%): Equipment: Flashlight Ration card Pen and notepad .357 Magnum Desert Eagle, with 9 rounds of bullets per magazine [3D6+3, 27.43 Metres, 6% MAL Rate, 9HP] 5 magazines worth of bullets Doctor's kit Wallet Medical practitioner's license Knife [1D4 damage, Knife] Identity card Gas mask [b][u] Traits:[/u][/b][list][*][b]Beautiful: [/b]The character is stunningly gorgeous and receives a +1 Charisma bonus and a +3% fame bonus to a single reputation category. There is envy, however, causing jealousy from other NPCs that may lead into non-violent or violent confrontations. Then again there are also slavers that will attempt to capture you for your beauty at any given chance to put you on the slaver market. [*][b]Good Natured: [/b]The character has a good soul and helps when and where he can. He receives a +1 bonus to Charisma-based skill checks, but receives a –1 penalty to attack rolls (you know that pacifist nature). [*][b]Skilled:[/b] The character has spent more time improving her skills than a normal person. She gains a +1 to all Skills but only acquires Feats every fourth level instead of every third level.[/list]
Alright, I've updated my sheet with the perks and their effects.
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Re: Character Creation

Post by Mister Ginge »

Here's Jack!

A scrawny guy who gets by on his wits & luck.
Perks - Lucky, Tech Wizard & Chemical reliance (alcoholic).

I've done this in my break at work so very much a work in progress...
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Dave Syrinx
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Re: Character Creation

Post by Dave Syrinx »

This is starting to look good, guys! A balanced bunch, it turns out to be.
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Re: Character Creation

Post by HelplessBystander »

No worries! Balanced characters are what makes the world go around!
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Re: Character Creation

Post by Mr. Handy »

Dave wrote:I added points due to extreme personality. Thought it was fitting.
Could perception be a stat used to derive firearms skill? As Pow is used to get luck and SAN?
14x4 would give a 56% base attack chanse.
That sounds good to me.

I should be able to finish creating my character this weekend. Are there any special skills we should add to the character sheet (the equivalent of Big Guns or Energy Weapons, for instance)? The Fallout skill list is much more compact, but it does have some things that aren't part of CoC. Or should we just use the Fallout skill list instead, and use the Fallout rules to establish our starting skills based on our SPECIAL stats and the three we choose to tag?
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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