Cold Dead Hand

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Cearlan
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Cold Dead Hand

Post by Cearlan »

COLD DEAD HAND by Adam Scott Glancy (TUO 23)

Monday, 19th August 1991

Moscow - Yesterday Soviet Premier Mikhail Gorbachev was removed from office in a coup arranged by hard line communists within his governmant.

Protests against the coup are breaking out across the Soviet Union. Nationalist insurgents in the various Soviet republics are declaring indipendance from the illigitimate "State Committee for the State of Emergency"

Investigators will be members of a Soviet Spetsnaz or Special Purposes Forces Unit. They were selected for this elite Military service due to their political reliability and physical fitness. After intense training and as much as two years service in Afghanistan, you are hardened combat veterans. Many suspect that the coup plotters intend to use Spetsnaz forces to bully the opposition into line. However fate has intervened and the investigators' Spetsnaz unit has been kicked out of bed for a less political, but even more pressing assignment.


Any love for this great scenario? I have the following pre-generated characters
Kapitan (Captain) Sergei Borisovich Kozlov - Vladd
Starshiy Leytenant (Senior Lieutenant) Ivan Pavlovich Babenko - Kabukiman
Praporshchik (Warrant Officer) Vladimir Olegovich Kriptoshenko - ajcesq
Praporshchik (Warrant Officer) Nikolay Vladimirovich Korovin - Evil Scientist
Praporshchik (Warrant Officer) Vitaly Vasilyevich Sirko -
Praporshchik (Warrant Officer) Andrey Alexandrovich Melnikov - Cotton
Praporshchik (Warrant Officer) Viktor Sergeyevich Muradov - Mr. Handy

There are also 10 extra Spetsnaz troopers that can be used as replacement Investigators.

Of course players will be free to generate their own Investigators as well as long as we have a Kapitain and at least one Starshiy Leytenant (no more than two though as we need sacrifices... err I mean players as rank and file soldiers as well
Last edited by Cearlan on Sat Mar 18, 2017 11:41 pm, edited 6 times in total.
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Re: Cold Dead Hand

Post by Mr. Handy »

I'm definitely interested! I'd like to reprise my role as Praporshchik Viktor Sergeyevich Muradov.
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Re: Cold Dead Hand

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If the game goes ahead, then you got it Mr. H.
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Re: Cold Dead Hand

Post by Cotton »

I'd love to play this scenario. I would be glad to take any of the pregen characters.
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Re: Cold Dead Hand

Post by evil_scientist »

I'm interested in trying out CoC in different time periods! I can play one of the pregens (of any rank).
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Re: Cold Dead Hand

Post by Vladd »

Returning player here looking for a game. I would happily take on one of the pre generated characters.
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Re: Cold Dead Hand

Post by Cearlan »

Well people - if you are all happy with the pregens, then make your choices, or would you prefer to see the stats first?
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Re: Cold Dead Hand

Post by evil_scientist »

Stats or just some short descriptions (like, "demolition specialist" or "radio technician") would be nice. Do the pregens have personality traits as well, or are those up to us?
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Re: Cold Dead Hand

Post by Vladd »

I'm with evil scientist, can we have the stats or just a brief description?
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Re: Cold Dead Hand

Post by kabukiman »

I would like to play please. A pregen char is ok with me.
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Re: Cold Dead Hand

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Here are the main Pre-Gens for your delectation and perusal.
Kapitan (Captain) Sergei Borisovich Kozlov,Kapitan (Captain) Sergei Borisovich Kozlov Captain Kozlov is married (to Svetlana) and has two daughters (Aleksandra and Marija). He keeps his family well insulated from the man he became after three combat tours in Afghanistan. He has a reputation for utter ruthlessness. During Operation Magistral his company did not take any prisoners in two months of fighting. While he will risk the lives of his men to complete the mission, he will not risk their lives to help the recover the wounded. Too many times in Afghanistan he learned that the wounded are used as bait to lure more men into a killing box. The best way to protect his men is to defeat the enemy and complete the mission. His is proud of his military service and his personal distinction as a decorated officer. He has a reputation as a man who can navigate the chaos of war and produce the results his superiors want. Captain Kozlov is not sure he’s opposed to the coup against Gorbachev. The U.S.S.R. is falling apart and it needs a strong hand to hold it together. He’s not a communist fanatic. He’s a Russian, and the U.S.S.R. is just the latest version of the Russian Empire. He will defend it with his life and the lives of his command. [b]Kapitan (Captain) Sergei Borisovich Kozlov[/b] Ruthless leader, age 30 STR 14 CON 16 SIZ 12 INT 15 POW 13 DEX 13 APP 12 EDU 16 SAN 60 HP 14 Damage Bonus: +1D4 [b]Education:[/b] Suvorov Military Academy; Frunze Military Academy [b]Military Background:[/b] Soviet Airborne Forces Training; Soviet Spetsnaz Training; Served in Afghanistan 1987-1989 [b]Occupation:[/b] Officer in the 11th Detached Special Operations Brigade [b]Nationality/Ethnicity:[/b] U.S.S.R. /Russian [b]Skills:[/b] Climb 76%, Conceal 33%, Demolitions 30%, Dodge 26%, Drive Auto. 36%, Drive Tracked Vehicle 25%, Electrical Repair 21%, Fast Talk 25%, First Aid 44%, Hide 69%, Jump 58%, Listen 62%, Martial Arts 51%, Mechanical Repair 25%, Military Science 63%, Navigation 72%, Parachuting 66%, Persuade 49%, Psychology 57%, Sneak 64%, Spot Hidden 65%, Swim 54%, Throw 52% [b]Languages:[/b] English 31%, Pashtun 26%, Russian (Own) 80% [b]Ranged Attacks:[/b] Grenade Launcher 45%, Handgun 51%, Machine Gun 25%, Rifle 65%, Submachine Gun 35% [b]Melee Attacks:[/b] Bayonet 45%, Fist/Punch 70%, Grapple 48%, Head Butt 22%, Kick 40%, Knife 52%, Large Club 40%, Small Club 35% [b]Equipment:[/b] Basic Spetsnaz load and commanding officer kit [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack Commanding Officer Kit  AKS-74 assault rifle with GP-25 grenade launcher (replaces AK-74 - done) (Dam 2D6; Ammo 30; RoF 2/20; Range 110)  (VOG-25 30mm Grenade) (Dam 4D6/3 m; Ammo 1; RoF ½; Range 300)  (VOG-25P bouncing Grenade) (Dam 5D6/3 m; Ammo 1; RoF ½; Range 300)  Rifle Butt (Dam 1D4 + DB; HP 8)  5 illumination flare grenades  5 red signal flare grenades  5 yellow signal flare grenades  5 green signal flare grenades  6 VOG-25 fragmentation grenades  Map case with maps of the target facility and surrounding area  Codebook for base entry  Binoculars
Starshiy Leytenant (Senior Lieutenant) Ivan Pavlovich Babenko,Starshiy Leytenant (Senior Lieutenant) Ivan Pavlovich Babenko Senior Lieutenant Babenko came out of his three tours of Afghanistan with more than the expected amount of loathing for Muslims. Not just Afghans, but also those who are Soviet citizens. He’s sure all Muslims are really enemies of the state, only biding their time before they turn on their Russian masters. In his last tour he didn’t take prisoners unless ordered to, and wasn’t overly concerned about sorting mujahedeen warriors from innocent villagers. Male and between the ages of 16 and 64 was good enough for Babenko. Being a bigot doesn’t mean that Babenko is bad at his job. He’s a very good RTO and forward artillery spotter, is personally courageous and has more initiative than the average Soviet officer. Babenko served with Captain Kozlov during Operation Magistral and knows the captain is a man who succeeds at his assignments. Babenko knows that it’s good for his career to stick close to a man who is on an upward trajectory. Babenko intends to make a career of the Red Army. News of the Coup in Moscow has Babenko on edge. What the devil are those old men in the Kremlin doing? Russia needs order, not chaos! Starshiy Leytenant (Senior Lieutenant) Ivan Pavlovich Babenko Bigoted Radio Man, age 29 STR 13 CON 15 SIZ 12 INT 14 POW 12 DEX 14 APP 11 EDU 15 SAN 56 HP 14 Damage Bonus: +1D4 Education: Suvorov Military Academy; Orenburg Technical ElectricInstitute; Frunze Military Academy Military Background: Soviet Airborne Training; Soviet Spetsnaz Training; Radio Operators School Occupation: Communications Officer and Artillery Spotter, 11th Detached Special Operations Brigade Nationality/Ethnicity: U.S.S.R. /Russian Skills: Cartography 37%, Climb 71%, Conceal 38%, Dodge 28%, Drive Auto 25%, Drive Tracked Vehicle 35%, Electrical Repair 52%, Electronic Repair 50%, Fast Talk 12%, First Aid 41%, Hide 52%, Jump 53%, Listen 71%, Martial Arts 45%, Mechanical Repair 50%, Military Science 38%, Navigation 60%, Parachuting 41%, Persuade 21%, Psychology 16%, Sneak 47%, Spot Hidden 71%, Swim 46%, Throw 44% Languages: Russian (Own) 75% Ranged Attacks: Grenade Launcher 30%, Handgun 41%, Machine Gun 25%, Rifle 58%, Submachine Gun 35% Melee Attacks: Bayonet 30%, Fist/Punch 53%, Grapple 32%, Head Butt 20%, Kick 34%, Knife 35%, Large Club 36%, Small Club 34% Equipment: Basic Spetsnaz load and RTO kit [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack RTO Communications Officer Kit  Binoculars  Small mechanical tool kit  Small electrical tool kit  Small electronics tool kit  Backpack portable radio with satellite burst transmitter and encryption software (50 km transmission range via radio,unlimited range via satellite) Note: To use the satellite communications option, a satellite dish would need to be set up outside. This is not possible with the 60 kph winds currently blowing. It will not be able to transmit from inside the armored vehicles or any structures, particularly the underground complex at Site 6.
Praporshchik (Warrant Officer) Vladimir Olegovich Kriptoshenko,Praporshchik (Warrant Officer) Vladimir Olegovich Kriptoshenko Praporshchik Kriptoshenko is the man you want coming out to get you when you are wounded and pinned down. He actually gives a shit about his fellow troopers. He’s smart, he can read the terrain, knows his first aid, and he can throw the average trooper over his shoulder like a student’s book bag and run at a full sprint. He’s saved scores of men and has the combat decorations to show for it; that and the gratitude and respect of his fellow Spetsnaz. Captain Koslov has unofficially reprimanded Kriptoshenko for risking his life to retrieve wounded soldiers. The captain thinks he’s reckless. Kriptoshenko knows he’s doing his duty to the men he serves with, which matters more to him than the success or failure of some abstract mission. Nevertheless, he loves serving with the Spetsnaz and intends to become an officer. The other men often joke that Kriptoshenko, the battalion’s SAMBO champion, can disable a man almost as fast as he can put him back together. There have been plenty of incidents where Kriptoshenko has stitched up the injuries he inflicted in off-duty bar fights. Praporshchik (Warrant Officer ) Vladimir Olegovich Kriptoshenko Dangerous Medic, age 24 STR 18 CON 17 SIZ 15 INT 13 POW 15 DEX 12 APP 10 EDU 16 SAN 71 HP 16 Damage Bonus: +1D6 Education: Kazan Technical Institute Military Background: Soviet Airborne Training, Soviet Spetsnaz Training, Combat Medic Training Occupation: Combat Medic, 11th Detached Special Operations Brigade Nationality: U.S.S.R. /Belarusian Skills: Biology 10%, Climb 65%, Conceal 22%, Dodge 36%, Drive Auto 42%, Drive Tracked Vehicle 25%, First Aid 77%, Hide 69%, Jump 66%, Listen 61%, Martial Arts 72%, Medicine 43%, Military Science 29%, Navigation 32%, Parachuting 51%, Pharmacy 36%, Sneak 64%, Spot Hidden 67%, Surgery 38%, Swim 47%, Throw 57% Languages: Russian (Own) 80% Ranged Attacks: Grenade Launcher 30%, Handgun 44%, Machine Gun 37%, Rifle 52%, Submachine Gun 33% Melee Attacks: Bayonet 41%, Fist/Punch 83%, Grapple 71%, Head Butt 32%, Kick 48%, Knife 61%, Large Club 55%, Small Club 43% Equipment: Basic Spetsnaz load and combat medic kit [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack Combat Medic Kit  Soviet military-issue medic pack/trauma kit  Field surgery kit
Praporshchik (Warrant Officer) Nikolay Vladimirovich Korovin,Praporshchik (Warrant Officer) Nikolay Vladimirovich Korovin Praporshchik Korovin is a very careful man, precise and methodical. His physical prowess marked him for the airborne, his intelligence for the Spetsnaz and his temperament made him a perfect candidate for Pioneer Training. Korovin’s hands are so steady that his instructors wonder if he shouldn’t return to school and become a surgeon. Korovin finds the idea preposterous. He never had the aptitude for the classroom. Besides, how could being a surgeon ever be as rewarding as blowing things up? Korovin earned a sterling reputation as the man who could be counted on to booby-trap the most unexpected items. He could spot a booby trap just as well. Disarming traps was something he managed to do several times in his career while some poor Red Army conscript still had his foot on the pressure-plate fuse. He even managed to disarm a demolition charge that threatened to cut a strategically important bridge— although it certainly helped that the Mujahedeen bomber had bollixed the radio detonator. Korovin’s next stop is a promotion to sub-lieutenant and a job teaching a new crop of combat engineers how not to blow themselves up. The coup in Moscow has him worried. If people take to the streets like it’s 1917 all over again. Should he be helping them make bombs or helping the authorities disarm them? Praporshchik (Warrant Officer) Nikolay Vladimirovich Korovin Demolition Man, age 24 STR 13 CON 14 SIZ 13 INT 13 POW 14 DEX 17 APP 14 EDU 16 SAN 66 HP 14 Damage Bonus: +1D4 Education: Secondary School Occupation: Combat Engineer, 11th Detached Special Operations Brigade Military Background: Soviet Airborne Training, Soviet Spetsnaz Training, Soviet Pioneer (Combat Engineering) Training Nationality/Ethnicity: U.S.S.R. /Russian Skills: Climb 70%, Conceal 59%, Demolitions 75%, Dodge 36%, Drive Auto 40%, Drive Tracked Vehicle 25%, Electrical Repair 41%, Electronic Repair 46%, First Aid 35%, Hide 67%, Jump 53%, Listen 69%, Martial Arts 48%, Mechanical Repair 44%, Military Science 43%, Navigation 22%, Operate Heavy Machinery 47%, Parachuting 49%, Sneak 62%, Spot Hidden 69%, Swim 48%, Throw 68% Languages: Russian (Own) 80% Ranged Weapon Attacks: Grenade Launcher 30%, Handgun 43%, Machine Gun 33% Rifle 67%, Submachine Gun 37%, Melee Weapon Attacks: Bayonet 48%, Fist/Punch 65%, Grapple 49%, Head Butt 17%, Kick 41%, Knife 63%, Large Club 42%, Small Club 43% Equipment: Basic Spetsnaz load and sapper/combat engineer kit [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack Sapper / Combat Engineer Kit  2 MON-50 directional mines with manual and tripwire inducers  10 PFM-1 anti-personnel mines  2 satchel charges, each with 2 kg of PVV-5A plastic explosive  12 fuse detonators  4 radio-detonated fuses and 1 radio detonator
Praporshchik (Warrant Officer) Andrey Alexandrovich Melnikov,Praporshchik (Warrant Officer) Andrey Alexandrovich Melnikov Praporshchik Melnikov has killed a lot of people. As squad machine gunner he is the trooper that lays down the most firepower. He stopped keeping rack after the 30th enemy flopped over like a rag-doll in his sights. And as the man dishing out the most firepower, he is the enemies’ number one target. He and Kriptoshenko, the squad medic, are well acquainted due to Melnikov’s five combat injuries. Despite nearly dying, Melnikov knows he’s in the Spetsnaz for life. Only in combat, drenched in adrenaline, does he feel truly alive. If he could have stayed behind in Afghanistan he would have. The boredom of his reassignment to the Arctic Theatre of War has Melnikov on edge. His sparring partners in the battalion’s SAMBO matches say he’s not pulling his punches. The men he’s disabled in Leningrad drinking holes would say he’s maniac, if they could speak with broken teeth and jawbones. Melnikov doesn’t drink, smoke hash, or shoot smack like many Afghanistan vets. Nothing compares to the raw high of combat. The only thing that worries him about the coup in Moscow is that he might miss out on the action. Storming the White House or storming the Kremlin, Melinkov isn’t overly worried about whose side he ends up on, only that he get to do what he does best. Praporshchik (Warrant Officer) Andrey Alexandrovich Melnikov Machine Gun Junkie, age 23 STR 15 CON 15 SIZ 13 INT 12 POW 11 DEX 14 APP 12 EDU 13 SAN 50 HP 14 Damage Bonus: +1D4 Education: Secondary School Occupation: Machine gunner, 11th Detached Special Operations Brigade Military Background: Soviet Airborne Training; Soviet Spetsnaz Training Nationality/Ethnicity: U.S.S.R. /Ukrainian Skills: Climb 70%, Conceal 25%, Dodge 28%, Drive Auto 30%, Drive Tracked Vehicle 25%, First Aid 37%, Hide 56%, Jump 59%, Listen 49%, Martial Arts 58%, Military Science 25%, Natural History 20%, Navigation 37%, Parachuting 50%, Sneak 51%, Spot Hidden 63%, Swim 40%, Throw 52%, Track 24% Languages: Russian 55%, Ukrainian (Own) 65% Ranged Weapon Attacks: Grenade Launcher 30%, Handgun 39%, Machine Gun 68%, Rifle 57%, Submachine Gun 54% Melee Weapon Attacks: Bayonet 37%, Fist/Punch 66%, Grapple 52%, Head Butt 31%, Kick 44%, Knife 52%, Large Club 38%, Small Club 39% Equipment: Basic Spetsnaz load and PK gunner kit [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack PK Gunner Kit  PK machine gun with ammo box and bipod (replaces AK-74 - done) (Dam 2D6+4; Ammo 200; RoF 20; Range 110)  Rifle Butt (Dam 1D4 + DB; HP 8)  200-round belts x 5  Stechkin machine pistol (replaces Makarov and silencer - done) (Dam 1D10; Ammo 20; RoF 2/20; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  20-round magazines x 3
Praporshchik (Warrant Officer) Vitaly Vasilyevich Sirko,Praporshchik (Warrant Officer) Vitaly Vasilyevich Sirko Praporshchik Sirko is very proud to have been assigned to a Spetsnaz unit. After two tours in Afghanistan he still thinks highly of himself and his comrades. As for the rest of the Red Army? Nothing but borderline mental deficients and drunks, demoralized and undisciplined. Being in the Spetsnaz means not having to hang your head in shame. It means you did your duty and won all your battles. His father’s side of the family was made up of Cossacks who fought for the Reds during the Great Patriotic War. His time with the Spetsnaz fit right in with his family’s military traditions. Like many Cossacks he is a devout member of the Russian Orthodox Church, and an anti-Semite: hardly out of step with Russian society. Sirko is happy to be back in Russia where his service record and elite assignment will undoubtedly aid him as he searches for new opportunities. He has plans to marry, perhaps obtain an officer’s commission, or gain a position with one of the more select elite units with the GRU, KGB or MVD. As much as he loves being in the Spetsnaz, he knows he can go higher. Better pay, better perks. Sirko intends to make the most out of having been Spetsnaz. The coup in Moscow doesn’t frighten him. One way or another Russia will emerge, and whatever government is running things will always need men like Sirko to clean up its messes. Praporshchik (Warrant Officer) Vitaly Vasilyevich Sirko Soldier With a Plan, age 23 STR 15 CON 16 SIZ 15 INT 13 POW 14 DEX 12 APP 13 EDU 17 SAN 67 HP 16 Damage Bonus: +1D4 Education: Secondary School Occupation: Grenadier, 11th Detached Special Operations Brigade Military Background: Soviet Airborne Training, Soviet Spetsnaz Training Nationality/Ethnicity: U.S.S.R. /Russian-Cossack Skills: Climb 67%, Conceal 25%, Demolitions 22%, Dodge 24%, Drive Auto 38%, Drive Tracked Vehicle 38%, First Aid 47%, Hide 53%, Jump 69%, Listen 74%, Martial Arts 50%, Mechanical Repair 25%, Military Science 34%, Natural History 34%, Navigation 35%, Parachuting 51%, Ride Horse 45%, Sneak 48%, Spot Hidden 69%, Swim 47%, Throw 56%, Track 38% Languages: Russian (Own) 85% Ranged Weapon Attacks: Grenade Launcher 74%, Handgun 36%, Machine Gun 32%, Rifle 67%, Submachine Gun 34% Melee Weapon Attacks: Bayonet 56%, Fist/Punch 62%, Grapple 59%, Head Butt 21%, Kick 32%, Knife 67%, Large Club 53%, Small Club 37% Equipment: Basic Spetsnaz load and grenadier kit [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack Grenadier Kit  AKS-74 assault rifle with GP-25 grenade launcher (replaces AK-74)  10 VOG-25 fragmentation grenades  5 VOG-25P “bouncing” fragmentation grenades  5 00-buckshot case rounds  3 baton rounds  2 GRD-50 smoke grenades  1 CS gas grenades (tear gas)
Praporshchik (Warrant Officer) Viktor Sergeyevich Muradov,Praporshchik (Warrant Officer) Viktor Sergeyevich Muradov Praporshchik Muradov comes from a family of hunters. Even though his father is a hydroelectric worker, Viktor Muradov was taught the skills of a Siberian hunter by his grandfather, who honed his hunting skills in the Great Patriotic War. Muradov didn’t learn much from his marksmanship instructors in sniper school. He came to the party knowing all the dance steps. The one thing the Red Army did teach him to do was lose his compunction about shooting humans. After two years of combat in Afghanistan Muradov is utterly clear of any compunction about shooting anyone he considers a combatant; even women and children who were bringing ammunition to Mujahedeen fighters. Muradov is a relatively well-adjusted combat veteran, a good sniper and good mountain fighter—though his comrades tell him he thinks too much for a sniper. Off duty Muradov is quiet and religious; open devotion to the Russian Orthodox Church is less of a bar to success than it was a decade ago. Muradov prefers the slower, quieter life he had in Siberia. He does not enjoy barracks life or postings far from home. He plans to use his status as a former Spetsnaz to land a job closer to home when he musters out, perhaps with a Siberian MVD police unit. Muradov would be less worried about the coup in Moscow if he were back in Siberia with the Ural Mountains shielding him from Moscow’s scrutiny and chaos. Praporshchik (Warrant Officer ) Viktor Sergeyevich Muradov Faithful Marksman, age 24 STR 13 CON 14 SIZ 13 INT 15 POW 14 DEX 15 APP 11 EDU 13 SAN 65 HP 14 Damage Bonus: +1D4 Education: Secondary School Occupation: Squad marksman, 11th Detached Special Operations Brigade Military Background: Soviet Airborne Training; Soviet Spetsnaz Training Nationality/Ethnicity: U.S.S.R. /Russian Skills: Climb 67%, Conceal 57%, Demolitions 10%, Dodge 30%, Drive Auto 30%, Drive Tracked Vehicle 25%, First Aid 35%, Hide 67%, Listen 64%, Martial Arts 38%, Mechanical Repair 35%, Military Science 20%, Natural History 55%, Navigation 43%, Parachuting 55%, Sneak 62%, Spot Hidden 68%, Swim 42%, Throw 44%, Track 48% Languages: Russian (Own) 65% Ranged Weapon Attacks: Grenade Launcher 30%, Handgun 38%, Machine Gun 38%, Rifle 79%, Submachine Gun 42% Melee Weapon Attacks: Bayonet 36%, Fist/Punch 57%, Kick 33%, Head Butt 14%, Grapple 40%, Knife 45%, Large Club 33%, Small Club 36% Equipment: Basic Spetsnaz load and marksman kit [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack Marksman Kit  SVD sniper rifle with x4 power scope (replaces AK-74)  10-round magazines x 10  Stechkin machine pistol (replaces Makarov and silencer)  20-round magazines x 3
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Cearlan
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Re: Cold Dead Hand

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Here are the "back-up" Pre-Gens
Medic,[b]Medic[/b] STR 16 CON 14 SIZ 13 INT 14 POW 13 DEX 10 APP 11 EDU xx SAN 61 HP 14 Damage Bonus: +1D4 Skills: Climb 60%, Conceal 30%, Demolitions 25%, Drive Tracked Vehicle 25%, First Aid 40%, Hide 45%, Jump 45%, Listen 50%, Martial Arts 45%, Military Science 20%, Navigation 25%, Parachute 40%, Sneak 40%, Spot Hidden 55%, Swim 45%, Throw 45% Languages: Russian (Own) 80% Ranged Weapon Attacks: Handgun 40%, Flame Thrower 10%, Grenade Launcher 35%, Machine Gun 35%, Rifle 55%, RPG-18 25%, Submachine Gun 40%, Throw 45% Melee Weapon Attacks: Bayonet 35%, Fist/Punch 65%, Grapple 45%, Head Butt 25%, Kick 45%, Large Club 35%, Small Club 35% Specialty Skills: Medic/First Aid:+25%, Equipment: Basic Spetsnaz load; [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack Combat Medic Kit  Soviet military-issue medic pack/trauma kit  Field surgery kit
Marksman,[b]Marksman[/b] STR 13 CON 14 SIZ 13 INT 11 POW 13 DEX 14 APP 10 EDU xx SAN 58 HP 14 Damage Bonus: +1D4 Skills: Climb 60%, Conceal 30%, Demolitions 25%, Drive Tracked Vehicle 25%, First Aid 40%, Hide 45%, Jump 45%, Listen 50%, Martial Arts 45%, Military Science 20%, Navigation 25%, Parachute 40%, Sneak 40%, Spot Hidden 55%, Swim 45%, Throw 45% Languages: Russian (Own) 80% Ranged Weapon Attacks: Handgun 40%, Flame Thrower 10%, Grenade Launcher 35%, Machine Gun 35%, Rifle 55%, RPG-18 25%, Submachine Gun 40%, Throw 45% Melee Weapon Attacks: Bayonet 35%, Fist/Punch 65%, Grapple 45%, Head Butt 25%, Kick 45%, Large Club 35%, Small Club 35% Specialty Skills: Marksman/Rifle: +20%, Equipment: Basic Spetsnaz load; [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack Marksman Kit  SVD sniper rifle with x4 power scope (replaces AK-74)  10-round magazines x 10  Stechkin machine pistol (replaces Makarov and silencer)  20-round magazines x 3
Sapper,[b]Sapper[/b] STR 17 CON 14 SIZ 12 INT 13 POW 12 DEX 10 APP 11 EDU xx SAN 54 HP 14 Damage Bonus: +1D4 Skills: Climb 60%, Conceal 30%, Demolitions 25%, Drive Tracked Vehicle 25%, First Aid 40%, Hide 45%, Jump 45%, Listen 50%, Martial Arts 45%, Military Science 20%, Navigation 25%, Parachute 40%, Sneak 40%, Spot Hidden 55%, Swim 45%, Throw 45% Languages: Russian (Own) 80% Ranged Weapon Attacks: Handgun 40%, Flame Thrower 10%, Grenade Launcher 35%, Machine Gun 35%, Rifle 55%, RPG-18 25%, Submachine Gun 40%, Throw 45% Melee Weapon Attacks: Bayonet 35%, Fist/Punch 65%, Grapple 45%, Head Butt 25%, Kick 45%, Large Club 35%, Small Club 35% Specialty Skills: Sapper/Demolitions: +35% Equipment: Basic Spetsnaz load; [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack Sapper / Combat Engineer Kit  2 MON-50 directional mines with manual and tripwire inducers  10 PFM-1 anti-personnel mines  2 satchel charges, each with 2 kg of PVV-5A plastic explosive  12 fuse detonators  4 radio-detonated fuses and 1 radio detonator
PK Gunner,[b]PK Gunner[/b] STR 13 CON 14 SIZ 12 INT 11 POW 12 DEX 11 APP 10 EDU xx SAN 55 HP 13 Damage Bonus: +1D4 Skills: Climb 60%, Conceal 30%, Demolitions 25%, Drive Tracked Vehicle 25%, First Aid 40%, Hide 45%, Jump 45%, Listen 50%, Martial Arts 45%, Military Science 20%, Navigation 25%, Parachute 40%, Sneak 40%, Spot Hidden 55%, Swim 45%, Throw 45% Languages: Russian (Own) 80% Ranged Weapon Attacks: Handgun 40%, Flame Thrower 10%, Grenade Launcher 35%, Machine Gun 35%, Rifle 55%, RPG-18 25%, Submachine Gun 40%, Throw 45% Melee Weapon Attacks: Bayonet 35%, Fist/Punch 65%, Grapple 45%, Head Butt 25%, Kick 45%, Large Club 35%, Small Club 35% Specialty Skills: PK Gunner/Machine Gun: +25%, Equipment: Basic Spetsnaz load; [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack PK Gunner Kit  PK machine gun with ammo box and bipod (replaces AK-74)  200-round belts x 5  Stechkin machine pistol (replaces Makarov and silencer)  20-round magazines x 3
Anti-Tank,[b]Anti-Tank[/b] STR 14 CON 14 SIZ 11 INT 11 POW 12 DEX 10 APP 10 EDU xx SAN 50 HP 13 Damage Bonus: +1D4 Skills: Climb 60%, Conceal 30%, Demolitions 25%, Drive Tracked Vehicle 25%, First Aid 40%, Hide 45%, Jump 45%, Listen 50%, Martial Arts 45%, Military Science 20%, Navigation 25%, Parachute 40%, Sneak 40%, Spot Hidden 55%, Swim 45%, Throw 45% Languages: Russian (Own) 80% Ranged Weapon Attacks: Handgun 40%, Flame Thrower 10%, Grenade Launcher 35%, Machine Gun 35%, Rifle 55%, RPG-18 25%, Submachine Gun 40%, Throw 45% Melee Weapon Attacks: Bayonet 35%, Fist/Punch 65%, Grapple 45%, Head Butt 25%, Kick 45%, Large Club 35%, Small Club 35% Specialty Skills: Anti-Tank/RPG-18: Equipment: Basic Spetsnaz load; [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack Anti-Tank Kit  1 RPG-18 disposable rocket launcher  1 RDG-5 anti-personnel hand grenade (not 4)
Trooper 1 (Flamethrower),[b]Trooper 1 (Flamethrower)[/b] STR 13 CON 16 SIZ 12 INT 16 POW 10 DEX 12 APP 9 EDU xx SAN 55 HP 14 Damage Bonus: +1D4 Skills: Climb 60%, Conceal 30%, Demolitions 25%, Drive Tracked Vehicle 25%, First Aid 40%, Hide 45%, Jump 45%, Listen 50%, Martial Arts 45%, Military Science 20%, Navigation 25%, Parachute 40%, Sneak 40%, Spot Hidden 55%, Swim 45%, Throw 45% Languages: Russian (Own) 80% Ranged Weapon Attacks: Handgun 40%, Flame Thrower 10%, Grenade Launcher 35%, Machine Gun 35%, Rifle 55%, RPG-18 25%, Submachine Gun 40%, Throw 45% Melee Weapon Attacks: Bayonet 35%, Fist/Punch 65%, Grapple 45%, Head Butt 25%, Kick 45%, Large Club 35%, Small Club 35% Specialty Skills: Flame Thrower +35%, Equipment: Basic Spetsnaz load; [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack Flame Thrower Kit  RTO-50 flame thrower (replaces AK-74 and 4 RDG-5 grenades)
Trooper 2 (PK Gunner),[b]Trooper 2 (PK Gunner)[/b] STR 13 CON 14 SIZ 12 INT 11 POW 11 DEX 16 APP 13 EDU xx SAN 50 HP 13 Damage Bonus: none Skills: Climb 60%, Conceal 30%, Demolitions 25%, Drive Tracked Vehicle 25%, First Aid 40%, Hide 45%, Jump 45%, Listen 50%, Martial Arts 45%, Military Science 20%, Navigation 25%, Parachute 40%, Sneak 40%, Spot Hidden 55%, Swim 45%, Throw 45% Languages: Russian (Own) 80% Ranged Weapon Attacks: Handgun 40%, Flame Thrower 10%, Grenade Launcher 35%, Machine Gun 35%, Rifle 55%, RPG-18 25%, Submachine Gun 40%, Throw 45% Melee Weapon Attacks: Bayonet 35%, Fist/Punch 65%, Grapple 45%, Head Butt 25%, Kick 45%, Large Club 35%, Small Club 35% Specialty Skills: PK Gunner/Machine Gun: +25%, Equipment: Basic Spetsnaz load; [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack PK Gunner Kit  PK machine gun with ammo box and bipod (replaces AK-74)  200-round belts x 5
Trooper 3,[b]Trooper 3[/b] STR 15 CON 14 SIZ 12 INT 12 POW 9 DEX 10 APP 13 EDU xx SAN 48 HP 13 Damage Bonus: +1D4 Skills: Climb 60%, Conceal 30%, Demolitions 25%, Drive Tracked Vehicle 25%, First Aid 40%, Hide 45%, Jump 45%, Listen 50%, Martial Arts 45%, Military Science 20%, Navigation 25%, Parachute 40%, Sneak 40%, Spot Hidden 55%, Swim 45%, Throw 45% Languages: Russian (Own) 80% Ranged Weapon Attacks: Handgun 40%, Flame Thrower 10%, Grenade Launcher 35%, Machine Gun 35%, Rifle 55%, RPG-18 25%, Submachine Gun 40%, Throw 45% Melee Weapon Attacks: Bayonet 35%, Fist/Punch 65%, Grapple 45%, Head Butt 25%, Kick 45%, Large Club 35%, Small Club 35% Equipment: Basic Spetsnaz load; [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack
Trooper 4,[b]Trooper 4[/b] STR 13 CON 14 SIZ 12 INT 11 POW 12 DEX 14 APP 8 EDU xx SAN 56 HP 13 Damage Bonus: +1D4 Skills: Climb 60%, Conceal 30%, Demolitions 25%, Drive Tracked Vehicle 25%, First Aid 40%, Hide 45%, Jump 45%, Listen 50%, Martial Arts 45%, Military Science 20%, Navigation 25%, Parachute 40%, Sneak 40%, Spot Hidden 55%, Swim 45%, Throw 45% Languages: Russian (Own) 80% Ranged Weapon Attacks: Handgun 40%, Flame Thrower 10%, Grenade Launcher 35%, Machine Gun 35%, Rifle 55%, RPG-18 25%, Submachine Gun 40%, Throw 45% Melee Weapon Attacks: Bayonet 35%, Fist/Punch 65%, Grapple 45%, Head Butt 25%, Kick 45%, Large Club 35%, Small Club 35% Equipment: Basic Spetsnaz load; [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack
Trooper 5,[b]Trooper 5[/b] STR 14 CON 15 SIZ 9 INT 15 POW 11 DEX 16 APP 12 EDU xx SAN 51 HP 12 Damage Bonus: none Skills: Climb 60%, Conceal 30%, Demolitions 25%, Drive Tracked Vehicle 25%, First Aid 40%, Hide 45%, Jump 45%, Listen 50%, Martial Arts 45%, Military Science 20%, Navigation 25%, Parachute 40%, Sneak 40%, Spot Hidden 55%, Swim 45%, Throw 45% Languages: Russian (Own) 80% Ranged Weapon Attacks: Handgun 40%, Flame Thrower 10%, Grenade Launcher 35%, Machine Gun 35%, Rifle 55%, RPG-18 25%, Submachine Gun 40%, Throw 45% Melee Weapon Attacks: Bayonet 35%, Fist/Punch 65%, Grapple 45%, Head Butt 25%, Kick 45%, Large Club 35%, Small Club 35% Equipment: Basic Spetsnaz load; [b]Basic Kit;[/b] Spetsnaz Basic Load  Makarov pistol w/silencer (Dam 1D10; Ammo 8; RoF 2; Range 15)  Pistol Butt (Dam 1D4 + DB; HP 8)  8-round magazines x 3  RDG-5 anti-personnel hand grenades x 1 (Dam 3D6/ 3 m; RoF ½; Range (STR–1) x 3 = 39)  1 AKM Type II Bayonet (wire-cutter scabbard) (Hand;- Dam 1D4+2 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (On Rifle;- Dam 1D8+1 + DB; HP 15)  1 AKM Type II Bayonet (wire-cutter scabbard) (Thrown;- Dam 1D4+2; RoF 1; Range (STR–1) x 3 = 39)  Saperka (entrenching tool) (Dam 1D6+DB; HP 22)  Military kevlar body armor (12 points protection)  Kevlar helmet (5 points protection)  Heavy Arctic cold-weather gear and winter camouflage (1 point protection)  Winter combat boots (2 points protection)  Snow shoes  Wristwatch, windable  Compass  Radio headset  Chemical light sticks x 5  Flashlight with IR lens, mountable to AKS-74 top rail  LI/IR scope mounted to helmet  Personal medical kit  64 oz. water bladder inside clothing with drinking tube  Rations, 2 days  Soviet equipment harness and backpack

Company Muster Including cannon-fodder umm NPC's
Total Men Available: 54
1 commanding officer
1 RTO/artillery spotter/executive officer
4 squad marksmen
4 grenadiers
4 sappers
4 squad machine gunners
4 assistant machine gunners
4 medics
4 anti-tank
1 flame thrower operator
17 basic-load troopers
Playing;
Paris: City of Tears
Horror on the Orient Express

Keeping;
The Curse of Nineveh
Cotton
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Re: Cold Dead Hand

Post by Cotton »

I'd like to play Praporshchik Andrey Alexandrovich Melnikov. Is there anything more we need to do to prepare these characters or are we all set once we've picked one?
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evil_scientist
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Re: Cold Dead Hand

Post by evil_scientist »

My pick is Praporshchik Nikolay Vladimirovich Korovin.
"I feel as if my soul would be torn out of my body," she gasped. "I am being drawn into a whirlpool. What is happening? What does it mean?" - The Secrets of Dr. Taverner
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Cearlan
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Re: Cold Dead Hand

Post by Cearlan »

So if either Kabukiman or Vlad wants to choose either Kapitan Kozlov or Starshly Leytenant Babenko, (I'll need someone in charge.

When I ran this on tabletop people shied away from the lieutenant due to his bigotry, but this don't really play a part in the scenario, it's just his 'world view' which I'm sure we've all come across before, but don't let that put you off.

Kozlov would be the preferred choice due to his rank, but I can remove him pretty quick and put Babenko in charge in his place if needed
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Paris: City of Tears
Horror on the Orient Express

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The Curse of Nineveh
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Re: Cold Dead Hand

Post by Vladd »

I'll bite the bullet and take Kozlov
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kabukiman
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Re: Cold Dead Hand

Post by kabukiman »

I get Starshly Leytenant Babenko then
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Re: Cold Dead Hand

Post by Cearlan »

It looks like 5 is what we got so if Mr H can kindly set the sub-forum up we can get underway Yay!
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Horror on the Orient Express

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The Curse of Nineveh
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Re: Cold Dead Hand

Post by Mr. Handy »

The forum is here.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Cold Dead Hand

Post by ajcesq »

If I'm not too late, Vladimir Olegovich Kriptoshenko, please...
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