Small Start, "12 hours", 2 - 5 players

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Dave Syrinx
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Small Start, "12 hours", 2 - 5 players

Post by Dave Syrinx »

12 hours


ICCM LS #4 is one of six intercontinental cruise missile stations at the United States McKerna Missile Base in Alaska. The main base consists of a variety of reinforced structures such as the barracks, the mess, the motor pool, and the offices. While these structures are important for day to day life, the most important structures of the base are the undeground ICCM launch stations. Each launch station is a self contained environment capable of sustaining a four person crew for up to thirty days without access to external food, air, power, and water sources.

Image

Each station is armed with six Lance ICCMs which are capable of striking deep into the territory of the former Soviet Union, should the need arise. These ICCMs are capable of carrying a wide range of payloads, but they are typically loaded with either nuclear or biological warheads.

***************

Conditions at McKerna Missile Base in 2055

The McKerna Missile Base was constructed in 2024 as a sort of “Cuban Missile Crisis” erupted when US spy satellites detected what were believed to be missile launch sites being set up just across form Alaska. To make matters worse, while a UN inspection team was on its way to the republic a civil war broke out in the former republic, leaving the US with no single authority to deal with.

*****

Five personnel are located at McKerna Missile Base where one is a Synth, S200AR.
This leaves the playing field open for five players to take part in an apocalyptic nuclear scenario.

You are waiting to be relieved at the underground silo bunker in a few hours. You have been down in the bunker for the last four days and return back to your ordinary lives off base. Whatever goes as normal in 2055 that is.

The scenario is from LaBossier's End Time.
Pregenerated characters will be provided.


Major Tina Larken

Major Larken followed her mother’s footsteps in joining the United States Army and she has been a professional soldier all of her adult life. Prior to her assignment in Alaska, she was in a special operations unit in New England. During one mission, her husband (also a soldier), was killed in a particularly horrible manner. After killing what was responsible for his death, Larken suffered a nervous breakdown and went on medical leave. With the shortage of experienced officers, she was brought back on duty (over the protests of her doctor)and assigned to McKenna. Most of those who have served found her frightening and disturbing until she met a young pilot. After her life took a turn for the better, she became much happier and those around her found her company more enjoyable.

Sergeant Bill Parsons

Parsons is the oldest soldier at the McKenna base and he has been in the service since he was old enough to enlist. While Parsons is an extremely dedicated soldier, he seems to regard his duty and the military and general, as a fit subject for his off color humor. Parsons, a confirmed bachelor, is also known to visit various “friendly” women in town. Despite his behavior, the command at McKenna regard him as the most trustworthy and loyal soldier, a fact which annoys Summers greatly.


Captain John Summers

Summers received his commission in the army and his degree in computer science from Florida State. Because of his skill with computers, he was assigned to Full Quiver, the army’s project to re-arm the United States with an extensive missile capacity. Summers was eventually assigned to McKenna base in Alaska. Although he originally hated his assignment his mind soon change when he met Dr. Janet Linhart, a civilian medical doctor. After a year of dating, they were married and soon had a young son, James. Summers loves his family greatly and his wife and child and the most important part of his life. The second most important part of his life is his duty to God and country. Summers takes his responsibilities very seriously and is nearly obsessed with doing the right thing at all times. Because of these aspects of his personality, he doesn’t like Parsons, who he considers too flippant and jovial. Summers also doesn’t like Chambers very much, primarily because Summers is a racist.

Lieutenant David Chambers

Chambers grew up in a “fallen” city in the south and survived by scavenging from abandoned buildings and avoiding “monsters” that haunted the ruins. Because of his early life, Chambers is a survivor and can be quite ruthless and even vicious, should the situation require it. When he was sixteen, he was rescued by an army patrol. being intelligent, Chambers realized that his best chance of survival was to join the army. After serving for a while as a foot soldier, Chambers received training in electronics and turned out to have a natural gift in the area. Using his skill and intelligence, Chambers worked his way up through the ranks and eventually made the transition from enlisted man to officer. Shortly after his promotion to lieutenant, Chambers was assigned to McKenna. He likes Alaska and most of the people he works with. He thinks Larken is insane and is afraid of what she might do. He likes Parsons a great deal, but doesn’t like Summers and considers him a stuck up, racist with no sense of humor. Chambers is terribly afraid of dying, but his greatest fear is being taken by “the monsters.” Chambers doesn’t really remember his parents, but he occasionally has nightmares of people being dragged out of windows and doors by horrible things.

Adrek 200

Produced by Adrek Corporation, S200ARs are stationed in many US military installations. In normal operations, S200ARs do minor repair work, heavy lifting, and hazardous cargo handling.
For example, S200ARs handle the task of switching chemical and biological warheads on missiles. While these tasks could easily be handled by a smaller, less complex, and cheaper robotic unit, the S200ARs are designed to operate and defend US installations should the crews be unable to continue their duties. In order to do the sort of work assigned to it, S200ARs are equipped with two strong lifting arms, multiple, retractable small arms for fine repairs, a highly complex computer “brain”, as well as two internally mounted machine guns. In order to survive attacks or accidents, S200ARs are heavily armored, have multiple backup systems, and are hardened against EMP.
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Re: Small Start, "12 hours", 2 players

Post by Mr. Handy »

I'd like to play Sergeant Bill Parsons. I'm getting a Hawkeye vibe from him.

By the way, you might want to edit the title of the first post. It says 2 players, but you're looking for five.
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Re: Small Start, "12 hours", 2 - 5 players

Post by Dave Syrinx »

That's true, now I can't help but thinking of Alan Alda as Parsons. Guess the character pic is set!
Welcome!
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Re: Small Start, "12 hours", 2 - 5 players

Post by Dave Syrinx »

I'm quite pleased with the set-up as is.

A timeline is up.

Character descriptions and stats.

A start up post.

All the parts of a simple game. I'm not over extending this time around.
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Re: Small Start, "12 hours", 2 - 5 players

Post by Dave Syrinx »

viewforum.php?f=379

The game forum!
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Re: Small Start, "12 hours", 2 - 5 players

Post by RonaHattingh »

I am interested in playing Lieutenant David Chambers, (this will be the first time in my life I am playing a man.)
"With friends like this, who needs dynamite?"
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Re: Small Start, "12 hours", 2 - 5 players

Post by Dave Syrinx »

You're welcome to living life at one thing at a time. Being a guy. That is downplaying your feminine ability to multitasking, as knitting and driving down the highway. Right? :D
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Re: Small Start, "12 hours", 2 - 5 players

Post by RonaHattingh »

LoL!
"With friends like this, who needs dynamite?"
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