Is there a market for starting a cell of operatives? [2-5 players]
There might be a green box waiting to be found.
I have the Delta Green Player´s Handbook from the old Nemesis site.
p.4
Disposing of Evil
The main concern of Delta Green teams is the disposal of high level evil and the mandatory secrecy they must maintain to keep the unbelieving public from the edge of insanity.
Delta Green Regulations
Rules for the teams are simple and direct . There are no guidelines for methods of operation or books of procedure. Each Delta Green agent knows there are 6 basic rules to be followed at all times.
RULE 1: Deny everything.
RULE 2: Don't get caught.
RULE 3: Don't leave evidence.
RULE 4: Use violence only when necessary.
RULE 5: Cover your tracks.
RULE 6: Make them believe a rational explaination for the bizarre or fantastic.
If You're Caught
Delta Green will not legally aid the agents in any direct way that will jeopardize their secrecy or operations. Information is sent to agents on a limited basis.
The premise for the game should be that the players characterize newly baked agents who are setting up a cell with some basic job descriptions. They have yet to prove their worth to A-cell. Typically, the job will have directed them to a safe house, in this case a safe house, which seems not to qualify as such. That is, it´s scraped clean and has been used.
A bump in the road.
The game will be an introduction to the Delta Green universe and I will post more from the manual in the game thread, should there be applicants to join the cell.
Regards,
SYRINX