Death In Luxor (A Classic Call of Cthulhu Scenario)

Please post here if you're trying to gauge interest in a NEW game, which you'd like to run on Play@YSDC
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TakeSolo
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Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by TakeSolo »

  • Luxor, Egypt - 1924

    The University of Chicago establishes the Oriental Institute, better known as Chicago House. The institute performed architectural and epigraphic surveys of Medinet Habu, the mortuary temple of Ramesses III. Under the auspices of the Egyptian Antiquities Service, the epigraphic team and a small army of laborers set about unearthing the temple that had sat undisturbed for over 3,000 years.

    Late summer, 1926: The team uncovers inscribed reliefs depicting Ramesses’ defeat of “the Sea Peoples.” Further excavation yields even greater finds of pottery, hieroglyphics, and more inscriptions. On August 18th, working late into the night, Professor Aaron Bollacher succeeds in translating the inscriptions that he believed would establish the Oriental Institute’s preeminence in the field of archaeology:

    “the unruly Great Green, whom no one had ever known how to combat, came boldly from the midst of the sea, and none could stand against them.

    By Bollacher’s discovery, the staff redoubles their efforts, pouring over inscriptions and ordering round-the-clock excavations. Bollacher calls in old friends and old favors, assembling a team of experts to be flown in from across the pond.

    The mysteries of ancient Luxor are stirring.
Death In Luxor is a scenario set in Luxor, Egypt in the 1920's using the BRP rules system.

I'm looking for 2 to 5 players for this scenario. I would like to make one requirement…

Players are required to post at least once a day, preferably more. (This might seem like a strict requirement, but I want to keep this game moving at a brisk pace. If for any reason you are unable to post for a short period of time (say over a weekend) just PM me and let me know. If you do not notify me, and you are absent from the game for several days straight, I will take over your character until when and if you return.

Just let me know if you'd like to take part, and then we will discuss character generation once the game thread gets made. :)
E-Money
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Re: Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by E-Money »

I am thinking of playing this as you are well aware.
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Feena
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Re: Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by Feena »

hey you. i'm up
-F
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Re: Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by Tabs »

Hi, I love all things Egyptian, count me in, too.

I know nothing about BRP though: Google says rpg percentile system - so like CoC then?
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Re: Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by Kamikaze14 »

CoC uses BRP.

I'm also interested.
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TakeSolo
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Re: Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by TakeSolo »

Excellent.

There is room for one more if anyone else is interested?
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Re: Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by Gaffer »

I'd be interested. I attempted to play in an RPoL version that petered out.
"Two in the head, you know he's dead." <heh>
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Feena
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Re: Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by Feena »

Let's get this started. I can't wait to see everyone else's characters.
-F
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Re: Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by E-Money »

Ditto come on I got some time. For now
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TakeSolo
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Re: Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by TakeSolo »

You guys need to have patience, this isn't going to get started till the next day or two, I will post here when I get info on the thread we will be using.
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Re: Death In Luxor (A Classic Call of Cthulhu Scenario)

Post by superagonist »

Not sure if there are still vacancies or not but I am interested. TakeSolo I have sent you a PM, perhaps I can join you.
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