Resident Evil
Re: Resident Evil
"If we know there's no help, we'll all be that much more cautious and unwilling to engage the horrors"
MiGo - that is exactly what I want to achieve. I do not want the characters to feel heroes (Like character in AD&D games). The players should be on their toes, when they know that getting severely wounded (losing ¾ hp) means being infected.
Now, losing ¾ of HP is something that is known to the player. The character does not know this but a simple blood test can indicate if infection occurred.
Off course once a character is infected, the transformation is not immediate as Kabukiman stated. The transformation time will vary between characters and will be based on the Constitution score of the character.
Vaccines will be available – some will destroy the virus in the blood but will not give the resistance humanity if thriving to find. Some will be weak test vaccines that will not cure the infection but will slow the process down (Giving the player 24-48 hours more).
OK, I’m starting to build some house rules about that ... stay tuned.
I gathered plenty of resources and built some interesting stuff. (Took some from the horror PC game Penumbra: Overture and The black Plague)
MiGo - that is exactly what I want to achieve. I do not want the characters to feel heroes (Like character in AD&D games). The players should be on their toes, when they know that getting severely wounded (losing ¾ hp) means being infected.
Now, losing ¾ of HP is something that is known to the player. The character does not know this but a simple blood test can indicate if infection occurred.
Off course once a character is infected, the transformation is not immediate as Kabukiman stated. The transformation time will vary between characters and will be based on the Constitution score of the character.
Vaccines will be available – some will destroy the virus in the blood but will not give the resistance humanity if thriving to find. Some will be weak test vaccines that will not cure the infection but will slow the process down (Giving the player 24-48 hours more).
OK, I’m starting to build some house rules about that ... stay tuned.
I gathered plenty of resources and built some interesting stuff. (Took some from the horror PC game Penumbra: Overture and The black Plague)
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
Re: Resident Evil
OK, I asked Welsh to open a game thread for me.
You can start building your characters.
I want at least two players with the following guidelines:
1. A U.S Soldier or a policeman (RCPD – Raccoon city police department).
2. A low level or medium level worker of Umbrella Co. that do not have a knowledge of what is happening beside some workers gossips.
The others can be regular city people professionals, relatives that stood on the lines that led out of the city but now they found themselves together, barricaded in a local church.
You can start building your characters.
I want at least two players with the following guidelines:
1. A U.S Soldier or a policeman (RCPD – Raccoon city police department).
2. A low level or medium level worker of Umbrella Co. that do not have a knowledge of what is happening beside some workers gossips.
The others can be regular city people professionals, relatives that stood on the lines that led out of the city but now they found themselves together, barricaded in a local church.
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
Re: Resident Evil
So I can't play my corporate man?
Re: Resident Evil
I got the Soldier covered and I believe Handy wanted to play a cop so there is 2 if no one else wants to play a soldier type.
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Re: Resident Evil
I´m getting ready to flesh out my Umbrella research scientist then.
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The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Re: Resident Evil
Since Umbrella Co. owns 90% of the medical tools/computer/health care market, I will understand if everyone wants to have some kind of link to them, and it will be reasonable for such a connection to exist so here are my answers:
As for Mr. Handy – a young cop is acceptable, someone who knows the city very well and knows where everything should be and who are the powers around. (Gangs and religious and political figures of power).
You can play corporate business man, somehow you can be linked to the advertisement department, customer support or whatever you want. I'm not restricting anything, but I can decide about the amount of knowledge you will have and that I will give you in the beginning of the game.kabukiman wrote:So I can't play my corporate man?
Great, please do not choose a private but at least someone who is connected to the chain of command. A sergeant of a minor young officer is fine.Voodoo wrote:I got the Soldier covered and I believe Handy wanted to play a cop.
As for Mr. Handy – a young cop is acceptable, someone who knows the city very well and knows where everything should be and who are the powers around. (Gangs and religious and political figures of power).
Great, so you cover that one. It will be a low level scientists, he is unfamiliar with the Hive (as everyone else). You can place him in one of the laboratories (Computer science, Chemistry or medical laboratories).Syrinx wrote: I´m getting ready to flesh out my Umbrella research scientist then.
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
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Re: Resident Evil
would I be too late in asking to join too?
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And with strange aeons even death may die.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
In his house at R'lyeh dead Cthulhu waits dreaming.
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Re: Resident Evil
Okay, I'll give up being mad scientist - I've already got a similar roll in another game on these forums. I have a few ideas I'm kicking around. Do you think Raccoon City would have a foreign embassy?
Re: Resident Evil
Nope, welcome aboard. Consider that more players = more flesh to the zombies, more organisms to the virusmasonstone wrote:would I be too late in asking to join too?
Yep, why not. You can a representative of a consular office of a foreign country. If you have something in mind that you consider secret just PM the idea and we'll discuss about that.Mi-Go wrote: I'll give up being mad scientist - I've already got a similar roll in another game on these forums. I have a few ideas I'm kicking around. Do you think Raccoon City would have a foreign embassy?
To ALL:
The thread is going to be opened soon. I need to build the topics over there, so be patient.
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
Re: Resident Evil
So ... what's up guys?
How the process of making characters goes?
Once you have the basic outlines and concept, I will modify (if needed) each of the characters with some background to for the story .
How the process of making characters goes?
Once you have the basic outlines and concept, I will modify (if needed) each of the characters with some background to for the story .
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
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Re: Resident Evil
I'm going to make life easy on myself and have my character be a British ambassador. Lesotho might have been more fun, but I'm not that multicultural.
Work at the Raccoon City embassy isn't too intense. Helping British tourists, dealing with the occasional immigrant to the city, and the paperwork of life fill most of the time. As in any embassy, there is a bit of shady dealing and the occasional tense moment when some intelligence agency needs a little assistance, but my character puts up with these as the occasional annoyances that they are - he's not a moral crusader, he just doesn't like getting involved in that sort of thing, and fortunately it doesn't happen very often to him. He's going to be pretty skilled in Fast Talk, Persuade, and office skills like Library Use (so he's the man to go through that stash of Umbrella files we find), and he probably knows a few other languages. He's been living in this country so long that he knows it better than home.
I'm thinking that since this is Resident Evil, I should ruggedize him a little more - maybe give him a bad childhood or a hunting hobby so he has some combat skills. The only problem is that he should be hiding out in the embassy, behind the security guards, but mistakes happen - I'm thinking he choose the wrong moment to go to the store.
Work at the Raccoon City embassy isn't too intense. Helping British tourists, dealing with the occasional immigrant to the city, and the paperwork of life fill most of the time. As in any embassy, there is a bit of shady dealing and the occasional tense moment when some intelligence agency needs a little assistance, but my character puts up with these as the occasional annoyances that they are - he's not a moral crusader, he just doesn't like getting involved in that sort of thing, and fortunately it doesn't happen very often to him. He's going to be pretty skilled in Fast Talk, Persuade, and office skills like Library Use (so he's the man to go through that stash of Umbrella files we find), and he probably knows a few other languages. He's been living in this country so long that he knows it better than home.
I'm thinking that since this is Resident Evil, I should ruggedize him a little more - maybe give him a bad childhood or a hunting hobby so he has some combat skills. The only problem is that he should be hiding out in the embassy, behind the security guards, but mistakes happen - I'm thinking he choose the wrong moment to go to the store.
Re: Resident Evil
Here the link to the game thread:
http://www.callofcthulhu.org.uk/viewforum.php?f=169
Please post your characters in the appropriate thread.
We can discuss OOC stuff over there before the game begins.
Thanks,
Roy
http://www.callofcthulhu.org.uk/viewforum.php?f=169
Please post your characters in the appropriate thread.
We can discuss OOC stuff over there before the game begins.
Thanks,
Roy
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
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