Character Creation Rules & Discussion

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Re: Character Creation Rules & Discussion

Post by CrackheadC. »

Mr. Handy: I checked your skills etc. You are good save one thing - You are 40 occupation points shy. You have 260 available total and used 220. I'm assuming you saw me say "40 credit rating minimum (260-40=220 occupation points) and forgot that those are actually included in your total.

Tabs: Things look good here. You can make a connection to Rupert through a guest lecture in the university - most likely it would be a literature lecture, perhaps a "meet the author" of a recent book you wrote. Between that and the world travel it would explain how you and your husband would know Professor Smith.

Maelstrom: The dice are always cursed, if after coming up with a concept you like the rolls really don't fit, we can figure something out.

Victoria: So far so good, your Magic points would be 5 though, not 1 as it is 1/5th your Total POW, not your POW roll.
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Re: Character Creation Rules & Discussion

Post by Mr. Handy »

Thanks, that's exactly what I'd done. I'd thought my skills were a bit low. I edited my sheet to add those 40 points, putting 20 into Persuade and 10 each into Navigate and Ride. I also renamed my Art from Creative Writing to Literature, which apparently encompasses the ability to write. Rupert could easily know Sylvia through attending a guest lecture of hers.

And I thought I rolled poorly! Some of those rolls... :shock:

Victoria's character should have a Move of 8, as her DEX is greater than or equal to her SIZ.
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Re: Character Creation Rules & Discussion

Post by CrackheadC. »

Thanks for the check on her Move rate, that was the next thing I needed to double check (if it was just greater than or greater than/equal to). I'll start shifting characters to the dramatis personae thread as they're completed.
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Re: Character Creation Rules & Discussion

Post by maelstrom »

Had a few ideas based around an explorer/ archaeologist maybe with a mythos encounter in his background. And something to account for some of his weaknesses.
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Re: Character Creation Rules & Discussion

Post by CrackheadC. »

Maelstrom:

Archaeologist : The study and exploration of the past. Primarily the identification, examination, and analysis of recovered materials relating to human history. The work involves painstaking research and meticulous study, not to mention a willing attitude to getting one's hands dirty.
Occupation Skill Points: EDUx4
Credit Rating: 10-40
Skills: Appraise, Archaeology, History, Other Language (any), Library Use, Spot Hidden, Mechanical Repair, Navigate or Science (any)

or

Explorer: In the late 19th and early 20th century there are still unknown areas of the world that some people can make a career of exploring. Scientific grants, private donations, and museum contracts, combined with newspaper, magazine, book, and film rights often generate enough money to support the adventurer and this exciting lifestyle. Much of the darkest Africa is still unexplored, as are great portions of the Matto Grosso in South America, the great Australian desert, the Sahara and Arabian deserts, and much of the Asian interior. Although expeditions have reached both the North and South Poles, much of the surrounding territory is still unknown.
Occupation skill points: EDUx2 + (APPx2 or DEXx2 or STRx2)
Credit Rating: 55-80
Skills: Climb or Swim, Firearms, History, Jump, Natural World, Navigate, Other Language, Survival
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Re: Character Creation Rules & Discussion

Post by Victoria Silverwolf »

Image

ELIZABETH WALKER aka "Long Liz" aka "Lucky Lizzie" aka "Black Bessie"

30 year old female streetwalker

STR: 50/25/10
CON: 70/35/14
POW: 25/12/5
DEX: 70/35/14
APP: 45/22/9
SIZ: 70/35/14
INT: 50/25/10
EDU: 58/29/11

Hit Points: 14
Magic Points: 5
Sanity: 25
Luck: 80
Move Rate: 8
Build: 0
Damage Bonus: 0

Skills: (base level)[Increases due to occupation]{increases due to personal interest}

Accounting (05%)
Animal Handling {25%}
Anthropology (01%)
Appraise {25%}
Archaeology (01%)
Art / Craft (Literature) (05%)
Art / Craft (sing) [30%]
Charm [40%]
Climb (20%)
Credit Rating [26%]
Cthulhu Mythos -- to be determined by Keeper
Disguise (05%)
Dodge [60%]
Drive Carriage (20%)
Etiquette (05%)
Fast Talk [30%]
Fighting (Brawl) (25%)
Fighting (Boxing) (05%)
Firearms (Handgun) (20%)
Firearms (Rifle/Shotgun) (25%)
First Aid {50%}
History (05%)
Intimidate (15%)
Jump (20%)
Language (Other) (01%)
Language (English) (58%)
Law (05%)
Library Use (20%)
Listen {40%}
Locksmith (01%)
Mechanical Repair (10%)
Medicine {21%}
Natural World (10%)
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%)
Persuade (10%)
Pilot (01%)
Psychology [35%]
Ride (05%)
Science (01%)
Sleight of Hand [35%]
Spot Hidden (25%)
Stealth [50%]
Survival (10%)
Swim (20%)
Throw (20%)
Track (10%)

From an early age Elizabeth Walker was a big and healthy young woman, if otherwise undistinguished. Born into the working class, she might have had an unremarkable career as a house servant, possibly reaching the exalted level of Cook. Fate would have it otherwise.

The story is a familiar one. Seduced and abandoned by a handsome rascal, the unfortunate girl was soon with child. It may have been a blessing in disguise that the child was miscarried. However, there was no hiding Elizabeth's shame. She became one of London's countless soiled doves, taking to the streets to survive. She quickly learned the tricks of the trade, managing to keep herself safe from disease, violent clients, and the Peelers, even winning herself a reputation for good luck in dangerous situations.

Personal Description: A very tall, rather plain woman with black hair and dark brown eyes. Wears simple clothing and carries a large handbag. While working, she wears colored petticoats and more face powder and rogue than is normally considered tasteful.

Ideology/Beliefs: Elizabeth's experiences have made her cynical and pessimistic. She generally sees men as fools who can be manipulated with flattery into spending their money. Deep inside, however, she still has a romantic dream of meeting a gentleman who can rescue her from a life of sin. She has a very vague sense that a disapproving but merciful God sees everything she does, but does not pray or attend church services.

Significant People: Her parents and siblings, whom she hopes will someday be able to forgive her. The man who seduced her; if she ever meets him again, she is not sure if she will throw herself at his feet, or kill him. Her fellow ladies of the night, to whom she often acts as a protector, sometimes as nurse or midwife.

Meaningful Locations: The small country cottage where she was born and raised, for which she still feels homesick. The section of London where she plies her trade, where she has a few true friends (all women of her profession.)

Treasured Possessions: A cheap necklace given to her by her seducer, which she still wears. A small music box which plays a romantic melody, kept in her handbag.

Traits: Loyal to her friends and grateful to those clients who treat her decently. Willing to cheat those who do not. Suspicious of everyone until they have proven themselves trustworthy. Kind to animals. Likes to sing, in a pleasant but untrained voice. Avoids spirits, having seen too many of her kind destroyed by gin.

Key Connection: Her pride in herself as a survivor, and the fact that she works independently and not for a man.

Assets: Ordinary clothes and working clothes. Cheap jewelry, cosmetics, and perfumes. A supply of cash kept hidden from prying eyes. A few patent medicines for herself and the other women she helps. Basic first aid supplies for the same purpose. The handbag with the music box, spending money, and a small knife for discouraging aggressive clients.
Last edited by Victoria Silverwolf on Fri Sep 09, 2016 6:27 pm, edited 3 times in total.
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Re: Character Creation Rules & Discussion

Post by CrackheadC. »

Victoria, I'll check your numbers tomorrow when I get a chance. As for Smith as a client, no. I have something else in mind for your character's entrance into the game.
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Re: Character Creation Rules & Discussion

Post by Victoria Silverwolf »

Thanks! I'll edit that out.
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Re: Character Creation Rules & Discussion

Post by DrPeterson »

CrackheadC. wrote:His academic assistant? That should be fine, just remember that the Professor is only 29 in this first scenario and has only been a professor for about a year or so.

That's good, I could have been working on my PhD since before that since I'll be attached to the department. He could be my new supervisor/promotor, which could lead to interesting tensions.
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Michael Connolly

Post by DrPeterson »

Attributes:,[dice]0[/dice] [dice]1[/dice] [dice]2[/dice] [dice]3[/dice] [dice]4[/dice] [dice]8[/dice] [dice]5[/dice] [dice]6[/dice] I am well pleased with these rolls. Damn.
Luck:,[dice]7[/dice]

Player: DrPeterson
Name: Mícheál Ó Conghaile (Michael Connolly)
Sex: Male
Age: 24
Occupation: PhD. Researcher/Academic Assistant
Birthplace: Dublin, United Kingdom of Great Britain and Ireland
Current Residence: London, England
Colleges, Degrees: Trinity College, Ma in Anthropology
OOC:   How do I downsize this picture?  
Image


Characteristics:
STR: 35 (17/7)
CON: 40 (20/8)
SIZ: 55 (27/11)
DEX: 60 (30/12)
APP: 70 (35/14)
INT: 65 (32/13)
POW: 90 (45/18)
EDU: 75 (37/15)

Hit Points: 9/9
Magic Points: 18/18
Sanity: 90
Luck: 75
Move Rate: 8
Build: -1
Damage Bonus: -1
Improvement Check EDU:,[dice]9[/dice]
Skills:,Accounting (05%) Animal Handling (05%) [b].Anthropology (01%) 55%[/b] Appraise (05%) Archaeology (01%) [b]Art / Craft (Singing) (05%) 49%[/b] [b].Charm (15%) 55%[/b] Climb (20%) [b]Credit Rating (00%) 30%[/b] Cthulhu Mythos (00%) Disguise (05%) Dodge (Half DEX%) Drive Carriage (20%) Etiquette (05%) Fast Talk (05%) Fighting (Brawl) (25%) Fighting (Boxing) (05%) [b]Firearms (Handgun) (20%) 40%[/b] Firearms (Rifle/Shotgun) (25%) First Aid (30%) [b].History (05%) 45%[/b] Intimidate (15%) Jump (20%) [b].Language (Irish) (40%)[/b] [b].Language (Turkish) (30%)[/b] [b].Language (Arabic) (15%)[/b] Language (English) (75%) Law (05%) [b].Library Use (20%) 55%[/b] Listen (20%) Locksmith (01%) Mechanical Repair (10%) Medicine (01%) Natural World (10%) Navigate (10%) [b].Occult (05%) 50%[/b] Operate Heavy Machinery (01%) [b]Persuade (10%) 40%[/b] Pilot (choose specialty) (01%) [b]Psychology (10%) 40%[/b] Ride (05%) Science (chose specialty) (01%) Sleight of Hand (10%) .Spot Hidden (25%) Stealth (20%) Survival (choose specialty) (10%) Swim (20%) Throw (20%) Track (10%)



Backstory:
Personal Description:
Michael is a handsome man of average size, though he is somewhat on the slim side. He has a pale complexion and raven black hair, which give his steel blue eyes an almost eerie appeal.

He usually dresses in grey or green tweeds and wears a cap when outside.

He is the second son of Dublin-based industrialist William Connolly and Claire Oswald. Michael read Anthropology at Trinity College and moved to London to complete his PhD on the transference of prehistoric religious traditions into modernity.


Ideology/Beliefs:
Michael Connolly is a socialist and atheist, being a staunch supporter of the positivistic belief that science will lead humanity to greatness. Despite his father's misgivings, he participated in the Second International in Paris, which led William Connolly to cutting his son's stipend.

Michael is also a moderate Irish nationalist, believing Ireland would be better off with more autonomy, but still functioning as a member of the Commonwealth.


Significant People:
Claire Oswald: Michael's mother who supports her son despite his leftist leanings. She is a brave and clever woman, who acts as the ideal counter to her somewhat boorish husband. Despite not having a degree, she is well-read and tries to put the ladies of Dublin to more reading and independent thought.
Michael is her second child, the eldest being Patrick, who takes most after their father, and the youngest being Aoife, his sister.

Aoife Oswald: Michael's younger sister studies medicine in Dublin and wishes to become a doctor. In her free time she tutors youngsters in the Irish language and writes poetry. She is bold and daring, but despite her rebelliousness also the apple of her father's eye.



Meaningful Locations:
Trinity College: The buildings of the University are a place of peace of mind for Michael. The echoing of footsteps in its hallowed halls and the sound of rustling pages in the Library offer all the tranquilly the young Irishman could wish for.

King's Cross Station: Michael loves the thought of mobility and the associating with freedom. He enjoys sitting on a bench to watch the bustle of traffic in and around the station.


Treasured Possessions:
A hand-written transcript of the Lake Isle of Innisfree: Aoife copied the lines of Yeats's poem onto an old piece of vellum and framed it as a going-away gift.


Traits:
Michael is a strong-willed and intuitive man. Although he is quite gentle and sociable, he sometimes comes across as brash and arrogant.
He cares deeply about the downtrodden of society and will more often than not side with the underdog.



Key Connection:
Aoife has always been a beacon of stability for Michael.



Assets:
Small, but well-stocked apartment in Bethnal Green
Small library focussing on Eastern and Near-Eastern studies, socio-economic theories and Irish literature.
Last edited by DrPeterson on Wed Sep 14, 2016 3:33 pm, edited 5 times in total.
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Re: Character Creation Rules & Discussion

Post by CrackheadC. »

DrPeterson, those are damn good rolls, however you need to switch something with size. 45 is the minimum size. If you switch siz and con youll be fine and keep the same hit points. I'm out at the moment but ill post the Student skills etc for you later
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Re: Character Creation Rules & Discussion

Post by Tabs »

Dr. P., dunno. In the past I've saved the image to photobucket and adjusted it there. However I would search for a smaller photo of Cillian Murphy.
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Re: Character Creation Rules & Discussion

Post by CrackheadC. »

Victoria - I checked your skill points, it seems you've used 5 too many. The easiest thing to do would be to take 5 out of your credit rating to even things out.

DrPeterson - I pulled out the Researcher Occupation as well as the Student occupation since it sounds like you might be doing a little bit of both. You can pick whatever fits better.

Researcher: The academic world sponsors a good deal of research, particularly in the fields of astronomy, physics, and other theoretical sciences. The private sector employs thousands of researchers, especially chemists pharmacists and engineers. Researchers spend most of their time indoors, working and writing, but some go on to become field researchers. Field researchers are usually highly experienced, independent, and resourceful, possibly employed by private interests or undertaking academic research for a university.

Occupation skill points: EDU x 4
Credit rating: 9-30
Skills: History, library use, one interpersonal skill (charm fast talk, intimidate, or persuade), other language (any), spot hidden, any three fields of study.

Student: May be a student enrolled at a college or university.
Occupation skill points: EDU x4
Credit rating 5-10
Skills: Language (own or other), library use, listen, three fields of study, and any two other skills as personal or era specialties.
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Re: Character Creation Rules & Discussion

Post by maelstrom »

Getting a little bit further along, sorry been a very busy week and trying to do this through my phone as my laptop is ill.

Character: David LLewelyn
Sex: male
Age:33
Occupation: Archaeologist
Birthplace: Liverpool



STR: 50 (25/10)
CON: 25 (12/5)
POW: 50 (25/10)
DEX: 55 (27/11)
APP: 20 (10/4)
SIZ: 45 (22/9)
INT: 80 (40/16)
EDU: 65 (32/13)

Luck: 50
Magic: 10
Damage Bonus:0
Hit points:7
Sanity:50
Move: 9

Skills.
Accounting (05%)
Animal Handling (05%)
Anthropology (01%)11
Appraise (05%)50
Archaeology (01%)51
Art / Craft (choose speciality) (05%)
Charm (15%)
Climb (20%)
Credit Rating (00%)15
Cthulhu Mythos (00%)
Disguise (05%)
Dodge (Half DEX%)
Drive Carriage (20%)
Etiquette (05%)
Fast Talk (05%)
Fighting (Brawl) (25%)40
Fighting (Boxing) (05%)
Firearms (Handgun) (20%)
Firearms (Rifle/Shotgun) (25%)45
First Aid (30%)
History (05%)35
Intimidate (15%)
Jump (20%)
Language (Other) (01%)26
Language (Own) (EDU%)
Law (05%)
Library Use (20%)45
Listen (20%)
Locksmith (01%)21
Mechanical Repair (10%)25
Medicine (01%)
Natural World (10%)
Navigate (10%)40
Occult (05%)30
Operate Heavy Machinery (01%)
Persuade (10%)40
Pilot (choose speciality) (01%)
Psychology (10%)
Ride (05%)25
Science (chose speciality) (01%)
Sleight of Hand (10%)
Spot Hidden (25%)50
Stealth (20%)
Survival (choose speciality) (10%)
Swim (20%)30
Throw (20%)
Track (10%)20





Born in Liverpool in 1860.
To a Welsh Father Thomas Llewelyn and Norwegian Mother Inga Hansdatter.
Caught Smallpox as a child (badly scarred as result low App)
Father was a member of the Clergy and in 1870 joined a mission in Nigeria, taking family with him.
1878 moved to a new mission in South Africa. Mission attacked by zulus and taken as sacrifices to Deity. Mother and father killed david escaped, damage to lungs (low con) and scarring (low app).
Encounter destroyed faith and left him seeking the source of the evil that befell his family.
No formal training in archaeology, just reading and researching where ever he could.
Fairly poor, making money from selling whatever artifact he has managed to find, or trading them for access to libraries he may not have been able to get into elsewhere. (possible connection to the Prof.)
Travelled widely through Africa, Europe and Asia in intervening years.


EDU roll [dice]0[/dice]

Im doomed i tell you. :lol:
I will sort my skills out ASAP.
Last edited by maelstrom on Sat Sep 10, 2016 10:03 am, edited 1 time in total.
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Re: Character Creation Rules & Discussion

Post by CrackheadC. »

Maelstrom, take your time. I'll go over your numbers later.

Tab:s You need to shift 5 personal interest skill points from Stealth to another skill. 60 points in stealth would put you at 80%, and I'd like to cap starting skills at 75%
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Re: Character Creation Rules & Discussion

Post by Victoria Silverwolf »

CrackheadC. wrote:Victoria - I checked your skill points, it seems you've used 5 too many. The easiest thing to do would be to take 5 out of your credit rating to even things out.
Thanks for catching that! I will edit it to 26.
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Re: Character Creation Rules & Discussion

Post by Tabs »

Taken 5 out of Stealth and added it to Fast Talk.

Keeper, I'm guessing Appraise skill is to intuit a situation/likely outcome?
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Re: Character Creation Rules & Discussion

Post by Victoria Silverwolf »

Tabs wrote:Taken 5 out of Stealth and added it to Fast Talk.

Keeper, I'm guessing Appraise skill is to intuit a situation/likely outcome?
That's an excellent question. I was taking it to mean figuring out the value of an object.
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Re: Character Creation Rules & Discussion

Post by CrackheadC. »

Tabs wrote:Taken 5 out of Stealth and added it to Fast Talk.

Keeper, I'm guessing Appraise skill is to intuit a situation/likely outcome?
Appraise is to determine value, age and other info about objects.

Psychology is used sort of like a sense motive, like if you want to determine if someone is lying or seems off. As for straight appraising a situation or determining outcomes I think that'd be handled on a case by case scenario - but likely in general with an idea roll or knowledge roll.

With that in mind, let me know if you want to swap those appraise points somewhere else
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Re: Character Creation Rules & Discussion

Post by Tabs »

No, I'll leave my Appraise skill as is--may be a useful tool.
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