IC

The player characters are agents of a secret conspiracy within the U.S. government known as Delta Green. The Group (as it is known) has pulled some strings within the agents' day jobs to get them sent to Afghanistan, and now they have a mission. DG's insistence on operational security means that the agents know next to nothing about what they're doing other than: Collect intelligence, and, if a supernatural threat exists, end it.

Kali Ghati is © 2015 by Shane Ivey.

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Re: IC

Postby Cotton » Sat May 13, 2017 6:16 am

OOC:   Make an unarmed roll for me please Tyner.  
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Re: IC

Postby Victoria Silverwolf » Wed May 17, 2017 7:25 pm

Cotton wrote:
OOC:   Make an unarmed roll for me please Tyner.  


Spoiler:
Unarmed Combat = 60%
Victoria Silverwolf rolled 1d100:
6


Tyner takes a swing at Ellis and connects with a good one. "Sorry about that, friend, but it's for your own good."
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Re: IC

Postby Cotton » Sat May 20, 2017 3:21 am

Tyner's punch catches Ellis completely by surprise. He reels but is caught by Craig, and Tyner quickly administers the sedative. Ellis struggles at first but after a few minutes the drugs take effect. As you are preparing yo carry Ellis out, there is a stirring in the darkness. Craig realizes that The Shape is moving; the other three see the vast. monstrous thing for the first time.

OOC:   Tyner: make a SAN check as you see a thing vast as a hill with hints of its bulk that seem to overlap with what can be seen with itself and fade into nothingness along impossible curves and angles. (The SAN loss is 1/1D10)  
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Re: IC

Postby Mr. Handy » Sat May 20, 2017 4:04 am

Image

"Quick, let's get him out of here!" hisses Craig, helping to carry the unconscious Ellis.
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Re: IC

Postby Victoria Silverwolf » Sat May 20, 2017 4:51 pm

Spoiler:
SAN = 40
Victoria Silverwolf rolled 1d100:
45


Tyner freezes, once again terrified by the way reality doesn't make sense any more. Far away he can vaguely sense someone talking to him, but all he can think about is the vortex of madness drawing him into its infinite spiral of horror.
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Re: IC

Postby Cotton » Mon May 22, 2017 12:32 am

OOC:   Sorry, realized I had a typo while writing the SAN loss for you Tyner. Since you failed I will roll a D10, and thats your how much SAN you lose.
Cotton rolled 1d10:
7

Since that is more than five points of SAN it is a temporary insanity which in this case will manifest as you freezing up (to reflect your roleplaying). Both Price and Rahimi also failed and rolled over five for the SAN loss.  


As the Shape moves and awakens, Price sprints off into the darkness back the way you came. Both Tyner and Rahimi freeze up staring at the vast thing. Craig, you find yourself the only one holding the unconscious Ellis as the things many eyes open.
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Re: IC

Postby Mr. Handy » Mon May 22, 2017 1:07 am

Spoiler:
Don't they have to make an Idea roll if they lose 5 or more Sanity? They should only go temporarily insane if they succeed at the Idea roll. Or is it different with the new Delta Green rules?
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Re: IC

Postby Cotton » Mon May 22, 2017 8:34 pm

OOC:   I'm using the player's handbook for rules because the core rules book is not out yet, but it looks like that has been dropped from the new DG edition. Instead, temporary insanities result in the character either fighting, running away, or freezing up. When a character hits their breaking point they develop a disorder, and there is not a idea check for that either.  
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Re: IC

Postby Mr. Handy » Tue May 23, 2017 4:35 am

Image

As quietly as he can, Craig tries to drag Ellis away from the creature and towards the exit.
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Re: IC

Postby Cotton » Fri May 26, 2017 12:57 am

As Criag begins to drag Ellis out the chamber and Tyner and Rahimi stare on in awe and horror, thirteen glistening eyes open and The Shape "speaks". Flashlights flicker and die and the NVGs short out as a psychic wave of alien thought emanates from The Shape.

OOC:   Make a SAN roll. This is enough to wake Tyner and Rahimi out of their catatonic states.  
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Re: IC

Postby Mr. Handy » Fri May 26, 2017 4:38 am

Image

Craig manages to keep his wits about him.

Spoiler:
Sanity roll (current level 72) in the temple:
Mr. Handy rolled 1d100:
54
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