LOA - Rules and Things
Posted: Tue Apr 26, 2016 9:26 am
Character Generation (numbers refer to LOA Core there are other Archetypes, Skills, leagues etc, in various supplements. However for our purposes we will restrict characters to those found in the core rulebook only for the time being)
Step 1: Archetype (p. 17)
Choose an Archetype or make up one of your own. Your Archetype represents your character’s role. You should also read the Rank Resource notes. Every char¬acter automatically begins as a member of a League, a body dedicated to a specific goal or cause. Looking at the sample Leagues now will give you a better understand¬ing of the type of character you might want to play.
Step 2: Motivation (p. 21)
Choose a Motivation or make up one of your own. Your Motivation represents your character’s driving goal and gives him a reason to be in the game.
Step 3: Primary Attributes (p. 25)
Choose Attributes. You have 15 Attribute points to buy Primary Attributes ratings, which are purchased on a one-for-one basis. You must put at least one point, but no more than five points, in each of the six Attributes.
Step 4: Secondary Attributes (p. 28)
Calculate Secondary Attributes. Your Secondary At¬tribute ratings are calculated based on your Primary Attributes:
Size = 0 (Average Human)
Move = Strength + Dexterity
Perception = Intelligence + Willpower
Initiative = Dexterity + Intelligence
Defense = Body + Dexterity – Size
Stun = Body
Health = Body + Willpower + Size
Step 5: Skills (p. 30)
Choose Skills. You have 15 Skill points to purchase Skill Levels, which are purchased on a one-for-one basis. You may purchase up to five Levels in any one Skill.
Zero-Level Skills: Globetrotters begin play with four Skills at Level 0. Two of these may be freely chosen by the player, and represent his character’s background. The other two must come from the character’s League (see page 59). Note that some Leagues allow the choice of one or more free Skills, representing a variety in membership.
Skill Specializations (Optional): You may want to have your character specialize in a particular aspect of a Skill. Every time your Specialization applies to an action, you receive a +1 bonus to your Skill roll. Skill Specializa¬tions cost a half-point each, and you must have at least one Skill Level in a Skill to purchase a Specialization for it. You may only have one Specialization in any one Skill at character creation. Advanced Skill Specializations may be purchased with Experience points during play.
[b]Step 6: Talents & Resources (p. 39) [/b]
Choose one Talent or one Resource. Talents repre¬sent your character’s special abilities while Resources represent your character’s power, wealth, and influence. Talents are never lost, but Resources may be gained or lost during play.
Zero-Level Resources: Globetrotters begin with Followers and Rank at Level 0. These represent a trusty servant and membership status within a League.
Step 7: Flaws (Optional) (p. 66)
Choose a Flaw. Flaws represent your character’s physi¬cal, mental, or social shortcomings. If your character is hurt or hindered by his Flaw during play, you earn Style points that may later be spent for bonus dice on a roll. Taking a Flaw at character creation gives your character one starting Style point.
Step 8: Experience (p. 72)
Spend starting Experience points. Your character starts play with a certain amount of life experience. You have 15 Experience points to spend on Primary At¬tributes, Skill Levels, Skill Specializations, or additional Talents and Resources. Unspent Experience points may be carried into play with Gamemaster approval.
Trait -- Experience Point Cost
Primary Attribute -- New Attribute Level x 5 points
Skill -- New Skill Level x 2 points
Skill Specialization -- 3 points
Talent -- 15 points
Resource -- 15 points
Step 1: Archetype (p. 17)
Choose an Archetype or make up one of your own. Your Archetype represents your character’s role. You should also read the Rank Resource notes. Every char¬acter automatically begins as a member of a League, a body dedicated to a specific goal or cause. Looking at the sample Leagues now will give you a better understand¬ing of the type of character you might want to play.
Step 2: Motivation (p. 21)
Choose a Motivation or make up one of your own. Your Motivation represents your character’s driving goal and gives him a reason to be in the game.
Step 3: Primary Attributes (p. 25)
Choose Attributes. You have 15 Attribute points to buy Primary Attributes ratings, which are purchased on a one-for-one basis. You must put at least one point, but no more than five points, in each of the six Attributes.
Step 4: Secondary Attributes (p. 28)
Calculate Secondary Attributes. Your Secondary At¬tribute ratings are calculated based on your Primary Attributes:
Size = 0 (Average Human)
Move = Strength + Dexterity
Perception = Intelligence + Willpower
Initiative = Dexterity + Intelligence
Defense = Body + Dexterity – Size
Stun = Body
Health = Body + Willpower + Size
Step 5: Skills (p. 30)
Choose Skills. You have 15 Skill points to purchase Skill Levels, which are purchased on a one-for-one basis. You may purchase up to five Levels in any one Skill.
Zero-Level Skills: Globetrotters begin play with four Skills at Level 0. Two of these may be freely chosen by the player, and represent his character’s background. The other two must come from the character’s League (see page 59). Note that some Leagues allow the choice of one or more free Skills, representing a variety in membership.
Skill Specializations (Optional): You may want to have your character specialize in a particular aspect of a Skill. Every time your Specialization applies to an action, you receive a +1 bonus to your Skill roll. Skill Specializa¬tions cost a half-point each, and you must have at least one Skill Level in a Skill to purchase a Specialization for it. You may only have one Specialization in any one Skill at character creation. Advanced Skill Specializations may be purchased with Experience points during play.
[b]Step 6: Talents & Resources (p. 39) [/b]
Choose one Talent or one Resource. Talents repre¬sent your character’s special abilities while Resources represent your character’s power, wealth, and influence. Talents are never lost, but Resources may be gained or lost during play.
Zero-Level Resources: Globetrotters begin with Followers and Rank at Level 0. These represent a trusty servant and membership status within a League.
Step 7: Flaws (Optional) (p. 66)
Choose a Flaw. Flaws represent your character’s physi¬cal, mental, or social shortcomings. If your character is hurt or hindered by his Flaw during play, you earn Style points that may later be spent for bonus dice on a roll. Taking a Flaw at character creation gives your character one starting Style point.
Step 8: Experience (p. 72)
Spend starting Experience points. Your character starts play with a certain amount of life experience. You have 15 Experience points to spend on Primary At¬tributes, Skill Levels, Skill Specializations, or additional Talents and Resources. Unspent Experience points may be carried into play with Gamemaster approval.
Trait -- Experience Point Cost
Primary Attribute -- New Attribute Level x 5 points
Skill -- New Skill Level x 2 points
Skill Specialization -- 3 points
Talent -- 15 points
Resource -- 15 points