Trail of Cthulhu: The Last Train Home
Posted: Sat Feb 11, 2017 2:26 am
Britain, November 13th, 1940.
The small village of Appledore, Kent, is on the northern edge of the Romney Marsh and was once a port on the estuary of the River Rother. It sits on the Marsh Link railway line between both Brighton or Hastings and Ashford. The railway station is beyond the Canal, 2 miles from the nucleus of the village. The railway station is quiet, as per usual, and you're one of the few people here to catch a late train to Ashford. Why the late train? The station master, Mr. Albert Eustace, had explained that there was no room on any of the daytime trains so it would have to be this one. Yet there's something off about Mr. Albert Eustace and the sense of wrongness only increases when you attempt to board the train. It wouldn't be so bad if the train were to actually go somewhere. Or if the entire place wasn't lately crowded in by tall fences, barbed wire and a fog that has crept out of nowhere. What on earth is going on? And what does Mr. Albert Eustace have to do with any of it?
Expected Campaign Length: 4th June 2016 - December 2016.
Expected Posting Frequency: Daily (weekends optional).
Player Spots: 4-6.
System: Trail of Cthulhu (Purist). 20 investigative points. 65 general points. If your occupation doesn't easily fit under the accepted categories in the Trail of Cthulhu book, let me know and I'll design something for you.
Style: A creepy investigative survival horror set in a specific location with a few puzzles that need solving. Since the characters are likely to split up (especially considering how small some sections are), each train car (though not compartment) will be in its own thread and players are encouraged not to read the other train cars until you enter them. There will be spoiler buttons showing information which anyone with the right investigative skill may read but you'll need to request spends, typically. Regrettably once your character has died you are out of the game unless there is an abandoned PC or NPC to utilise.
The small village of Appledore, Kent, is on the northern edge of the Romney Marsh and was once a port on the estuary of the River Rother. It sits on the Marsh Link railway line between both Brighton or Hastings and Ashford. The railway station is beyond the Canal, 2 miles from the nucleus of the village. The railway station is quiet, as per usual, and you're one of the few people here to catch a late train to Ashford. Why the late train? The station master, Mr. Albert Eustace, had explained that there was no room on any of the daytime trains so it would have to be this one. Yet there's something off about Mr. Albert Eustace and the sense of wrongness only increases when you attempt to board the train. It wouldn't be so bad if the train were to actually go somewhere. Or if the entire place wasn't lately crowded in by tall fences, barbed wire and a fog that has crept out of nowhere. What on earth is going on? And what does Mr. Albert Eustace have to do with any of it?
Expected Campaign Length: 4th June 2016 - December 2016.
Expected Posting Frequency: Daily (weekends optional).
Player Spots: 4-6.
System: Trail of Cthulhu (Purist). 20 investigative points. 65 general points. If your occupation doesn't easily fit under the accepted categories in the Trail of Cthulhu book, let me know and I'll design something for you.
Style: A creepy investigative survival horror set in a specific location with a few puzzles that need solving. Since the characters are likely to split up (especially considering how small some sections are), each train car (though not compartment) will be in its own thread and players are encouraged not to read the other train cars until you enter them. There will be spoiler buttons showing information which anyone with the right investigative skill may read but you'll need to request spends, typically. Regrettably once your character has died you are out of the game unless there is an abandoned PC or NPC to utilise.