Game Mechanics
Posted: Sat Nov 21, 2015 2:55 pm
So, since most people are new to play-by-forum and/or Trail of Cthlhu, I'm making this topic to give some information on how we'll handle some in-game stuff.
Quickstart rules here: http://site.pelgranepress.com/trail/fil ... _Rules.pdf
1) Investigative Abilities: when you want to use an investigative ability, write a post describing your investigator's actions (or words and gestures, in case of interpersonal abilities) and add as a spoiler or with an ooc tag the ability or abilities you're using. Since there is no possibility of failing while using an investigative ability in ToC, there's no need to roll dices. I'll send you the results of your investigation via private message. Make sure you have free space to receive them.
A quick example right below.
John kneels next to the body. He is no medic, but has seen more than his fair share of bodies in the years. He takes his time to analyze accurately the body and pick up whatever information he can.
[OOC: John uses the abilities Forensics and Evidence Collection on the body]
2) Investigative Spends: sometimes it is possible to spend one or more points from your pool of investigative abilities to obtain additional informations. In this case, after you perform the original examination using the abilities you chose, I will inform you, also via private message, that there is the possibility of a spend. You will then tell me if you wish to do so.
Always remember two things:
1) no essential clue will ever be given with a spend; only additional informations that can make your life easier or make you look cool.
2) even if you reach 0 points in an investigative ability pool, you can still use that ability with success any time you need - but you won't be able to do any more spends until you refresh the pool (usually between a chapter of the campaign and the next).
3) Rolling the dices: any website is fine with me as long as you can link the results. I personally use this one: http://orokos.com/roll/ you need to create an account, then select Roll some Dice, insert the informations needed. In ToC only a single d6 is used for each roll, sometimes with modifiers, so insert 1d6+X in the "Dice to Roll" line. Then you can link the results like this: http://orokos.com/roll/345804
4) Stability shocks: when needed, I will ask you to perform a Stability roll against a possible Stability loss. I will not tell you the entity of the loss you're facing. There is a table in the quickstart rules defining a baseline for the possible losses, so you should refer to that and evaluate the actual loss you're facing. Then you can decide if you want to spend points from your pool to boost the roll, and how many points you want to spend.
Ok, this is what comes to mind right now. I'll add more if needed. If you have any questions about anything, post them right here
Quickstart rules here: http://site.pelgranepress.com/trail/fil ... _Rules.pdf
1) Investigative Abilities: when you want to use an investigative ability, write a post describing your investigator's actions (or words and gestures, in case of interpersonal abilities) and add as a spoiler or with an ooc tag the ability or abilities you're using. Since there is no possibility of failing while using an investigative ability in ToC, there's no need to roll dices. I'll send you the results of your investigation via private message. Make sure you have free space to receive them.
A quick example right below.
John kneels next to the body. He is no medic, but has seen more than his fair share of bodies in the years. He takes his time to analyze accurately the body and pick up whatever information he can.
[OOC: John uses the abilities Forensics and Evidence Collection on the body]
2) Investigative Spends: sometimes it is possible to spend one or more points from your pool of investigative abilities to obtain additional informations. In this case, after you perform the original examination using the abilities you chose, I will inform you, also via private message, that there is the possibility of a spend. You will then tell me if you wish to do so.
Always remember two things:
1) no essential clue will ever be given with a spend; only additional informations that can make your life easier or make you look cool.
2) even if you reach 0 points in an investigative ability pool, you can still use that ability with success any time you need - but you won't be able to do any more spends until you refresh the pool (usually between a chapter of the campaign and the next).
3) Rolling the dices: any website is fine with me as long as you can link the results. I personally use this one: http://orokos.com/roll/ you need to create an account, then select Roll some Dice, insert the informations needed. In ToC only a single d6 is used for each roll, sometimes with modifiers, so insert 1d6+X in the "Dice to Roll" line. Then you can link the results like this: http://orokos.com/roll/345804
4) Stability shocks: when needed, I will ask you to perform a Stability roll against a possible Stability loss. I will not tell you the entity of the loss you're facing. There is a table in the quickstart rules defining a baseline for the possible losses, so you should refer to that and evaluate the actual loss you're facing. Then you can decide if you want to spend points from your pool to boost the roll, and how many points you want to spend.
Ok, this is what comes to mind right now. I'll add more if needed. If you have any questions about anything, post them right here