TREMULUS - Rules and things.

Who is Hezekiah Mason? What is it about him that turns people away?

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TREMULUS - Rules and things.

Post by Priest »

TREMULUS – Will it work? I hope so.

Basically the game works thus;
You decide what your character will do (action) and if this action triggers one of your moves (basic or special) you roll for it (Roll + attribute) if not, and most actions do not, it is simply a narrative action.
For example Mildred crosses to the door and opens it. Narrative no move triggered.
However if Mildred enters the basement and begins to look through contents, then a ‘Poke Around’ move has been triggered she rolls 2d6+Luck and from the result the outcome is determined.
On a 10+, select 1 of the following:
Find 1 good item (Keeper’s choice)
1 minor item (your choice)
1 clue (+1ongoing when acted upon) or pick one from 7-9 table.
On a 7–9, you may:
Find hidden area/threshold (in/out) (Keeper’s Choice)
Find minor item (Keeper’s choice)
Determine a physical hazard present (if none, you find that out)
On a 6 or less, there is either nothing else in the area or the Keeper may hold 1 to use as a hard move at any time and you may attempt to search further.

In the rulebook they give the following examples that would trigger the move

• Turnbull enters the old shed in hopes of finding some sharp, pointy thing.
• Sheridan throws a rock into the clearing to see if there are creatures about.
• Amy looks through her aunt’s attic for a clue to her disappearance.

Another example of triggering a move would be if old doc Smith came across a dead body and wanted to work out how the person had died, anything more than a cursory examination to prove the person dead would trigger his ‘Puzzle things out’ move. He would roll 2d6+Reason to recognize the symptoms.
On a 10+, ask 3 from below OR gain 1 Lore.
On a 7–9, ask 1:
• What is this?
• What does this mean?
• How can I get in/out/pass?
• Who’s in control here?
• Which enemy before me is the most dangerous?
• What is its weakness?
• What should I keep an eye out for?
• How does __________ fit into ______________?
(These are but a sample of the many possible questions you might seek answered. Obviously they must be pertaining to the situation)

Again in the rulebook they give the following examples of triggers,

• Amy attempts to decipher a scrawled note she finds under the attic floorboard.
• Turnbull ponders why there would be the bust of an Egyptian pharaoh in the old shed.
• Sheridan wonders which wolf pursuing him is the pack leader.

I could go on like this for ages, but I won’t (hooray!!)

Sometimes the result from a roll may tell you that you have gained;
+1forward: Add +1 to your next move (usually a specific one).
+1ongoing:Add +1 to all moves (usually related to a particular thing).

Or that you have gained a Hold.

Hold: Stored currency gained by performing various moves. It is often expended on a particular move, but may be reserved in some instances (especially by the Keeper). These are good it means you have gained a +1 which you may store to be used at any time.
We do not see things as they are, we see things as we are.
- Anais Nin
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Re: TREMULUS - Rules and things.

Post by Priest »

New Rules

BASIC MOVE - Access the Situation: Roll+Reason

To allow a assessment of a situation, person, event
10+ three questions appertaining to the situation or 1 lore
7-9 one question appertaining to the situation
Examples:
Whats happening?
Where am I?
Who is this?
What are they doing?

(Basically a Puzzle things out move with a different explanation.)
We do not see things as they are, we see things as we are.
- Anais Nin
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