Base Camp (OOC)

The Yucatan has long been at best a marginally explored region of Latin America. As one of the great centers of the ancient Mayan culture, it holds many secrets long sought after by historians and archaeologists from around the world. The investigators are a small group of explorers whose mission is to seek out and survey sites for ruined cities and towns on the peninsula. A long lost piece of information leads the group into a dark corner of the Yucatan. What will they find and can they survive the Well of Sacrifice?

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Base Camp (OOC)

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Image


Grab a cup of Joe and sit by the camp fire.
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Re: Base Camp (OOC)

Post by Quatermass »

We can start out by building characters.

I have interest from the following players.

Tabs
Mr. Handy
kabukiman
Priest
Grognardsw

Five players should be fine.

Here is a character sheet that you can use.
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7e_1920s_full_autocalc_sheet_v2.pdf
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Re: Base Camp (OOC)

Post by Quatermass »

As for Occupations the Quick Start Rules has a few but the full rule book has a lot. Let me know what kind of character you want to play and I can get you a few Occupations to choose from.

Here is some examples.

Archaeologist [Lovecraftian]
The study and exploration of the past. Primarily the identification,
examination, and analysis of recovered materials
relating to human history. The work involves painstaking
research and meticulous study, not to mention a willing
attitude to getting one’s hands dirty.
In the 1920s, successful archaeologists became celebrities,
seen as explorers and adventurers. While some used
scientific methods, many were happy to apply brute force
when unveiling the secrets of the past— the use of dynamite
was sometimes common. Such bullish behavior would be
frowned upon in modern times.
Occupation Skill Points: EDU × 4
Credit Rating: 10–40
Suggested Contacts: Patrons, museums, universities.
Skills: Appraise, Archaeology, History, Other Language
(any), Library Use, Spot Hidden, Mechanical Repair,
Navigate

Photographer
Photography as an art form has been around a long time,
with most photographers working freelance, for an advertising
firm, or in a portrait studio taking pictures of families.
Others are employed in the newspaper, media, and film
industries.
The elite of photographers are drawn from the worlds of
art, journalism, and wildlife conservation. In each of these
arenas a photographer may find fame, recognition, and
financial reward.
Photojournalists are essentially reporters who use cameras,
but who are also expected to write prose to accompany
an image. In the 1920s, newsreels came into being; heavy,
bulky 35mm film equipment was hauled around the globe in
search of exciting news stories, sporting events, and bathing
beauty pageants. A newsreel team usually numbers three:
one of them an actual reporter who writes the copy, while
the other two handle the camera, lights, etc. Voiceovers are
done at a home studio, based on the written copy.
Occupation Skill Points: EDU × 4
Credit Rating: 9–30
Suggested Contacts: Advertising industry, local clients
(including political organizations and newspapers).
Skills: Art/Craft (Photography), one interpersonal skill
(Charm, Fast Talk, Intimidate, or Persuade), Psychology,
Science (Chemistry), Stealth, Spot Hidden,
any two other skills as personal or era specialties.

Explorer [Classic]
In the early twentieth century there are still unknown
areas of the world that some people can make a career of
exploring. Scientific grants, private donations, and museum
contracts, combined with newspaper, magazine, book, and
film rights often generate enough money to support the
adventurer and this exciting lifestyle.
Much of darkest Africa is still unexplored, as are great
portions of the Matto Grosso in South America, the great
Australian desert, the Sahara and Arabian deserts, and much
of the Asian interior. Although expeditions have reached
both the North and South Poles, much of the surrounding
territory is still unknown.
Occupation Skill Points: EDU × 2 + (APP × 2 or DEX
× 2 or STR × 2)
Credit Rating: 55–80
Suggested Contacts: Major libraries, universities, museums,
wealthy patrons, other explorers, publishers,
foreign government officials, local tribes people.
Skills: Climb or Swim, Firearms, History, Jump, Natural
World, Navigate, Other Language, Survival.
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Re: Base Camp (OOC)

Post by Tabs »

Anna Vesse Dahl is an Archaeologist [Lovecraftian]. I'll do her Investigator Sheet tomorrow. Appraise--is this skill described in Quickstart?
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Re: Base Camp (OOC)

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Tabs wrote:Anna Vesse Dahl is an Archaeologist [Lovecraftian]. I'll do her Investigator Sheet tomorrow. Appraise--is this skill described in Quickstart?
Appraise (01%)
Used to estimate the value of a particular item, including the
quality, material used, and workmanship. Where relevant,
the skill-user could pinpoint the age of the item, assess its
historical relevance, and detect forgeries.

Pushing examples: checking an item’s validity with another
expert; conducting testing; researching an item.

Sample Consequences of failing
a Pushed roll: accidentally ruining the item in question;
bringing the item to the attention of other people, leading to
its theft; activating whatever function the item might serve.
If an insane investigator fails a pushed roll, he or she
could destroy the item, believing it to be cursed; alternatively
they regard the item as their personal salvation and refuse
to give it up to anyone else.
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Re: Base Camp (OOC)

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Mitchell 'Mitch' Cooper. A photographer. Character sheet under way. Any game requirements/restrictions?
We do not see things as they are, we see things as we are.
- Anais Nin
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Re: Base Camp (OOC)

Post by Tabs »

The autocalc pdf doesn't work for me?

STR 50, CON 50, POW 60, DEX 60, APP 50, SIZ 40, INT 80, EDU 70

Luck 3d6 10 x5 =50 [ Roll: viewtopic.php?f=316&t=5501&p=173187#p173187 ]

MP 12, DB and Build -, HP 9, SAN 60

Archaeologist. Occupation Skill Points: EDU × 4 =280 Credit Rating: 10–40
Skills: Appraise 40, Archaeology 50, History 30, Other Language
(Spanish) 40, Library Use 10, Spot Hidden 50, Mechanical Repair 10,
Navigate 40, Credit Rating 30
--I just noted that Quickstart is more generous with Occ. Skill Points, total is 460!

Personal Interest Skills: Charm 35, Firearms (Handgun) 40, Survival 30, Swim 40

I'll add a back story tomorrow. :)
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Re: Base Camp (OOC)

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If anyone needs the quick start rules here is where you can get them for free.

http://www.chaosium.com/call-of-cthulhu ... rules-pdf/
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Re: Base Camp (OOC)

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Hum I think I will go with these rules for character creation.

Option 5: Quick Fire Method
This method is recommended if you wish to get up and
running quickly.
1. Allocate 40, 50, 50, 50, 60, 60, 70, 80 where you like
among your characteristics.
2. Apply age and EDU modifiers
3. Figure Damage Bonus and Build
4. Figure Hit Points (CON+SIZ divided by 10) and
Luck (3D6 x 5).
5. Decide an occupation and select eight appropriate
occupation skills.
6. Allocate the following values among the eight
occupation skills and Credit Rating: one at 70%,
two at 60%, three at 50%, and three at 40% (assign
the skills directly to these values and ignore the skill
base values). If your chosen profession states a lower
Credit Rating skill than 40%, you should set an
appropriate Credit Rating skill value and distribute
the excess points elsewhere.
7. Pick four non-occupation skills and boost them by
20% (adding 20 to the skill base values).
8. Roll for backstory details then elaborate upon them
later, during play.
9. Start Playing.
10. Fill in half and fifth values during play.
11. Sort out money if and when you need it.

Age Modifiers:

15 to 19: Deduct 5 points among
STR and SIZ. Deduct 5 points from
EDU. Roll twice to generate a Luck
score and use the higher value.
20s or 30s (20-39 years of age):
Make an improvement check for
EDU.
40s: Make 2 improvement checks
for EDU and deduct 5 points
among STR, CON or DEX, and
reduce APP by 5.
50s: Make 3 improvement checks for EDU and deduct 10
points among STR, CON or DEX, and reduce APP by 10.
60s: Make 4 improvement checks for EDU and deduct 20
points among STR, CON or DEX, and reduce APP by 15.
70s: Make 4 improvement checks for EDU and deduct 40
points among STR, CON or DEX, and reduce APP by 20.
80s: Make 4 improvement checks for EDU and deduct 80
points among STR, CON or DEX, and reduce APP by 25.

To make an EDU improvement check, simply roll percentage
dice. If the result is greater than your present EDU add
1D10 percentage points to your EDU characteristic (note
that EDU cannot go above 99).

Damage Bonus and Build [STR & SIZ]
All investigators have attributes known as "Damage Bonus"
(DB) and Build. Larger and stronger creatures and humans
do more physical damage than their lesser brethren.
To determine damage bonus, add STR to SIZ and look
up the total on Table I: Damage Bonus and Build, reading
across to find the damage bonus. Each range of results correlates
with a die modifier or dice roll. Build is determined
using the same figures.
In hand-to-hand combat, add the indicated modifier or
roll to all the character’s blows, whether using a natural weapon,
such as a fist, or a melee weapon, such as a club or knife.
Build is used in fighting maneuvers and also to give a
sense of scale.
Note: Damage bonus is not applied to firearms attacks.

Damage Bonus and Build
STR + SIZ Damage Bonus Build
2 — 64 –2 –2
65 — 84 –1 –1
85 — 124 None 0
125 — 164 +1D4 +1
165 — 204 +1D6 +2
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Re: Base Camp (OOC)

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Mitchell ‘Mitch’ Cooper.
Age:31, Sex: Male
Str: 50/25/10, Dex: 60/30/12, Int: 70/35/14, Con: 80/40/16, App: 50/25/10
Pow: 50/25/10, Siz: 40/20/8, Edu: 60/30/12
Move: 9 HP: 12 San: 50 MP: 10 DB: None Build: 0 Dodge: 30/15/6
Luck: 7x5=35 (http://invisiblecastle.com/roller/view/4846374/)
SKILLS:
Archaeology: 20/10/4, Art/Craft (Photography): 70/35/14, Charm: 50/25/10, Credit Rating: 40/20/8
Dodge: 30/15/6, Firearms (rifle/shotgun): 45/22/9, History: 40/20/8, Language (own): 60/30/12
Language (other) Spanish: 60/30/12, Library Use: 40/20/8, Listen: 40/20/8,
Psychology: 50/25/10, Science (chemistry): 60/30/12, Spot Hidden: 50/25/10, Stealth: 40/20/8,

Backstory to follow
We do not see things as they are, we see things as we are.
- Anais Nin
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Re: Base Camp (OOC)

Post by Tabs »

I'll finish off my stats later.

Hiram Bingham discovered Machu Picchu in 1911, but he was only the head of a team of archaeologists. One of these was Anna Vesse Dahl, daughter of Norwegian immigrants to the States, an avid Girl Scout, and hard working graduate of Boston University. It was Anna, gently washing some Incan potsherds, who struck up a conversation with a local policeman, and together with a boy they led Bingham to the lost city.

When the Carnegie Institute advertised their expedition to Yucatan she bombarded them with letters, stating her qualifications and her fervent wish to join. "Oh, hvor spennende!"--tr. "Oh, how exciting!"
Last edited by Tabs on Fri Aug 14, 2015 2:33 pm, edited 3 times in total.
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Re: Base Camp (OOC)

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Anna Vesse Dahl

Age: 26, Boston University, Professor Ackland
STR 50, CON 70, POW 60, DEX 80, APP 50, SIZ 40, INT 60, EDU 50 +7

Luck 3d6 10 x5 =50 [ All rolls: viewtopic.php?f=316&t=5501&p=173187#p173187 ] and 2nd Luck 14 x5 =70
Improvement check for EDU roll =64, improvement =7

MP 12, DB and Build -, HP 9, SAN 60

Archaeologist. Occupation Skills: Appraise 60, Archaeology 70, History 40, Other Language
(Spanish) 50, Library Use 50, Spot Hidden 60, Mechanical Repair 40,
Navigate 50, Credit Rating 40

Personal Interest Skills: Norwegian 20, Firearms (Handgun) 40, Survival 30, Swim 40

Image
Last edited by Tabs on Fri Aug 14, 2015 2:44 pm, edited 1 time in total.
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Re: Base Camp (OOC)

Post by kabukiman »

Percy Richmont
Archaeologist
Edu: 80+10=90
Int 70
App: 60
Pow: 60
Con 50
Siz 50
Dex 50
Str 40
http://invisiblecastle.com/roller/view/4846387/
http://invisiblecastle.com/roller/view/4846388/
Age: 27
Apraise- 60+10=70
Archaeology- 70+10=80
History- 60+10=70
Other Language (latin)- 50
Library use- 50
Spot Hidden- 50+10=60
Mechanical repair- 40
Navigate- 40
Credit rating 40
Damage bónus: 0
HP: 10
http://invisiblecastle.com/roller/view/4846394/
Luck: 55


Now is the new character with the quick rules. See if it is ok.
Last edited by kabukiman on Fri Aug 14, 2015 5:19 pm, edited 1 time in total.
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Re: Base Camp (OOC)

Post by Quatermass »

kabukiman,

We are using the these rules for characteristic generation. See above

1. Allocate 40, 50, 50, 50, 60, 60, 70, 80 where you like
among your characteristics.
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Re: Base Camp (OOC)

Post by kabukiman »

I used the normal rules from the seven edition. So, it must be from the quickstart? I'l make it tomorrow.
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Re: Base Camp (OOC)

Post by Quatermass »

I have put up some character thread for everyone. Well everyone that has built a character that is. ;)

Mr. Handy is delayed to do internet trouble and I haven't heard from Grognardsw.
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Re: Base Camp (OOC)

Post by Tabs »

I got excited then, thinking you'd started off the game for individual characters. :)

I wonder if Grognardsw realises we're here? . . .
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Re: Base Camp (OOC)

Post by Grognardsw »

Sorry! This weekend will be making up explorer character using the Quick Fire method. I downloaded the Quick Start rules, as it seems ability scores are percentile in 7th (I haven't played 7th yet.) Thanks.
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Re: Base Camp (OOC)

Post by kabukiman »

I have edited the character
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Re: Base Camp (OOC)

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kabukiman wrote:Percy Richmont
Archaeologist
Edu: 80+10=90
Int 70
App: 60
Pow: 60
Con 50
Siz 50
Dex 50
Str 40
http://invisiblecastle.com/roller/view/4846387/
http://invisiblecastle.com/roller/view/4846388/
Age: 27
Apraise- 60+10=70
Archaeology- 70+10=80
History- 60+10=70
Other Language (latin)- 50
Library use- 50
Spot Hidden- 50+10=60
Mechanical repair- 40
Navigate- 40
Credit rating 40
Damage bónus: 0
HP: 10
http://invisiblecastle.com/roller/view/4846394/
Luck: 55


Now is the new character with the quick rules. See if it is ok.

Ok, looking it over you where are the +10 coming from in your skills?

You also get to add +20 to four non-occupation skills of your choice.
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