Player Characters

In the late 22nd Century, there is a small human colony on Titan. Operational for six months, life is tough and challenging, but strange geological activity threatens to unearth alien horror and madness!

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Supercape
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Player Characters

Post by Supercape »

Post your finished PCs here :)
Wumpus
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Re: Player Characters

Post by Wumpus »

Old Sheet, Old Player, Archived!
Spoiler:
Character Name: Harriet “Hattie” Barton
Age: 22
Mission Role: Biologist(Mycology)
Mission Time: 6 Months

Characteristics:
STR: 9
CON: 12
SIZ: 9
DEX: 15
APP: 15
INT: 17 (Idea - 85)
POW: 15 (Luck - 75)
EDU: 16 (Know - 80)

Sanity: 50 (+20 when medicated)
Maximum Sanity: 99
Hit Points: 11
Magic Points: 15
Damage Bonus: 0

Background: Harriet “Hattie” Barton is about tall with a lithe build and a pale complexion. She has long, straight, brown hairy which she often keeps tied in a pony-tail. She has has a narrow face with high cheekbones and brilliantly green eyes. She is a recent graduate of the prestigious ICAR (Interplanetary Research and Colonization) program aboard the space station Korolev. Hattie had a knack for chemistry and biology which she used to synthesize narcotics in the station's many test laboratories. Initially these drugs were used to mask her severe bipolar disorder during routine psychiatric evaluations, however, she soon discovered that she could develop a lucrative business by selling her product to her stress and anxiety riddled classmates. Titan will be her first research position and although she is distraught at her loss in customers, she is looking forward to the potential “research and development” possibilities that will be available off-world.


Skills:
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%): 40%
Bargain (05%):
Biology (01%):61%
Chemistry (01%): 61%
Climb (40%):
Communications (20%): 30%
Computer Use (01%): 26%
Conceal (15%):
Craft (05%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 30%
Drive ATV (20%):
Electronics (01%): 36%
Fast Talk (05%): 45%
First Aid (30%):
Geology (01%):
Hide (10%): 35%
History (20%):
Jump (25%): 55%
Library Use (25%): 55%
Listen (25%): 40%
Locksmith (01%):
Medicine (20%): 40%
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU x 5%): 80%
Persuade (15%):
Pharmacy (01%): 61%
Photography (10%):
Physics (01%): 41%
Pilot T-Prop (01%):
Pilot Starship (01%):
Psychotherapy (01%):
Psychology (05%):
Repair (20%):
Scanning (20%): 40%
Sneak (10%):
Spot Hidden (25%): 35%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:

Plasma Pistol (30%):

Equipment:
Multiscanner
Multitool
Pill box (for self-medicating)
Gold Necklace (Heirloom)
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Mr. Handy
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Re: Player Characters

Post by Mr. Handy »

Character creation rolls (STR, CON, POW, DEX, APP, SIZ, INT, EDU) (3d6=14, 3d6=15, 3d6=13, 3d6=12, 3d6=9, 2d6+6=14, 2d6+6=9, 3d6+3=14)

Name: Samantha Golightly
Age: 30
Sex: Female
Occupation: Engineer
Current Residence: Titan Colony
Mission Role: Engineer
Mission Time: One week

Image

Characteristics:
STR: 14
CON: 15
SIZ: 14
DEX: 12
APP: 9
INT: 15 (Idea - 75)
POW: 13 (Luck - 65)
EDU: 15 (Know - 75) [includes +1 from age]

Sanity: 65 -1 -2 -2 (60)
Maximum Sanity: 99
Hit Points: 15
Magic Points: 13
Damage Bonus: +1D4

Background: Samantha Golightly is a tall, muscular woman with short red hair. She has always been shy and lacking in social skills, but she makes up for that with courage, a thirst for discovery, and obsession with her chosen profession. She is a skilled engineer, and she jumped at the chance to travel to Titan and explore a new world. She came with the most recent batch of new arrivals after undergoing extensive training for the mission.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%): 26%
Climb (40%):
.Communications (20%): 55%
Computer Use (01%):
Conceal (15%):
Craft (05%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 24%
.Drive ATV (20%): 45%
Electronics (01%): 51%
Fast Talk (05%):
First Aid (30%):
Geology (01%): 41%
Hide (10%):
History (20%):
.Jump (25%): 55%
Library Use (25%): 50%
Listen (25%): 25% +3 (28%)
Locksmith (01%):
Medicine (20%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%): 51%
Other Language (01%):
Own Language: English (EDU x 5%): 75%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%): 41%
Pilot T-Prop (01%):
Pilot Starship (01%):
Psychotherapy (01%):
Psychology (05%):
Repair (20%): 60%
Scanning (20%): 50% +6 (56%)
Sneak (10%):
.Spot Hidden (25%): 55% +7 (62%)
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
.Plasma Pistol (30%): 60%


Equipment:
Multiscanner
Multitool
St. Chistropher medallion
Plasma pistol (fully charged)
Exercise equipment (in her quarters)
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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aine
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Re: Player Characters

Post by aine »

Name: Seth Hazard
Age: 40
Sex: Male
Occupation: Hobo/Odd-job man
Current Residence: (Heading for) Titan Colony

Image

Characteristics:
STR: 13
CON: 14
SIZ: 9
DEX: 17
APP: 9
INT: 16 (idea 80)
POW: 16 (Luck - 80)
EDU: 14+2 (Know - 80) [includes +2 from age]

Sanity: 80-10=70
Maximum Sanity: 99
Hit Points: 12
Magic Points: 16
Damage Bonus: 0

Background: Forty years old, Seth Hazard looks a fair bit older. He's had a hard life, more of a survival really, he's one of the Roma, a loosely connected tribe of space wanderers, homeless nomads who eek out an existence on board ships and spaceports that they manage to get into, doing odd jobs, often menial or distasteful in return for temporary board and sustenance.
No one likes them around as they are reputed to be shifty and untrustworthy. However, it is best not to make an enemy of one because then you find all sorts of little things going wrong, missing or malfunctioning; best just to put up with the scoundrel, give him some work and food and then one day he'll be gone, as mysteriously as he arrived.
Seth has a natural talent for electronics and computer science; this makes him very good at getting into places he shouldn't. He has plenty of experience of the realities of deep space, can find his way round almost every model of ship and installation, he's visited most of them, and can turn his hand to most kinds of work. A life in space has stunted his growth somewhat; he is very slight, undernourished but he has a wiry strength and indefatigable constitution; he has learnt to thrive on not a lot. He's a canny fellow, can see which way the wind is blowing and has no illusions how others view him.

Skills
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Computer use (01%): 51%
Communications(20%):
Conceal (15%): 25%
Craft [tools](05%): 35%
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 44%
Drive ATV (20%): 40%
Electrical/mechanical Repair (20%): 50%
Electronics (01%): 41%
Fast Talk (05%): 25%
First Aid (30%):
Geology (01%):
Hide (10%): 59%
History (20%):
Jump (25%): 45%
Library Use (25%):
Listen (25%): 36%
Locksmith (01%):
Medicine (20%):
Navigate (10%):
Occult (05%):
Operate Heavy Machinery (01%): 31%[/b]
Own Language: English (EDU x 5%): 80%
Persuade (15%): 35%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot T-Prop(01%): 41%
Pilot Starship (01%)
Psychotherapy (01%):
Psychology (05%): 35%
Sneak (10%): 57%
Spot Hidden (25%):
Scanning (20%):
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Wrestling (25%):
Head Butt (10%):
Kick (25%):
knife: (25%): 55%

Firearms:
Plasma Pistol (30%) 50%
Medical injector (25%) 27%

Equipment:
Clothes. Boots. Shiny gold medallion, Concealed Nasty Fighting Knife (1D4+2), multi-tool, and powerful lipstick torch
Last edited by aine on Wed Nov 25, 2015 11:55 am, edited 1 time in total.
DrPeterson
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Re: Player Characters

Post by DrPeterson »

Character Name: Harriet “Hattie” Barton
Age: 28
Mission Role: Biologist
Mission Time: 6 Months

Image

Characteristics:
STR: 9
CON: 10
SIZ: 9
DEX: 16
APP: 15
INT: 17 (Idea - 85)
POW: 14 (Luck - 70)
EDU: 18 (Know - 90)

Sanity: 70 -10 (5 Wu's mangled corpse, 4 Jane Croft's Alive?!; 1 Jane's a head on a rack!): 60
Maximum Sanity: 99
Hit Points: 10 -3 (So bloody cold) : 7
Magic Points: 14
Damage Bonus: 0

Background: Harriet “Hattie” Barton is about 5'4 tall with a lithe build and a pale complexion. She has straight brown hair which she keeps short for practical reasons. She has a narrow face with high cheekbones and brilliant hazel eyes. She is a graduate from the prestigious ICAR (Interplanetary Research and Colonization) program aboard the space station Korolev and completed her PhD. on extraterrestrial micro-organic migration for the United Nations University in Geneva. Hattie volunteered for the Titan expedition as she had no one back on Earth to stop her and had run out of research funds.
She is a professional researcher, a brilliant biologist and a keen physicist, who isn't always the life of the party, but isn't a contrary person either.

Hattie has a keen interest in flying the T-prop as it reminds her of birds dancing through the clouds.

Her hobbies include dancing, gardening and star-gazing.


Skills:
Anthropology (01%):
Archaeology (01%):
Art (05%): Dancing 32%
Astronomy (01%): 45%
Bargain (05%):
Biology (01%): 70%
Chemistry (01%): 40%
Climb (40%):
Communications (20%): 50%
Computer Use (01%): 55%
Conceal (15%):
Craft (05%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 32%
Drive ATV (20%):
Electronics (01%): 55%
Fast Talk (05%):
First Aid (30%):
Geology (01%): 30%
Hide (10%):
History (20%):
Jump (25%): 35%*
Library Use (25%): 45%
Listen (25%):
Locksmith (01%):
Medicine (20%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU x 5%): 90%
Persuade (15%): 25%
Pharmacy (01%):
Photography (10%):
Physics (01%): 50%
Pilot T-Prop (01%): 41%
Pilot Starship (01%):
Psychotherapy (01%):
Psychology (05%):
Repair (20%):
Scanning (20%): 55%*
Sneak (10%):
Spot Hidden (25%): +4%: 29%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Plasma Pistol (30%): 50%

Equipment:
Multiscanner
Multitool
Tablet with headset and selection of music
Gold Necklace (Heirloom)
Last edited by DrPeterson on Mon May 09, 2016 2:49 pm, edited 11 times in total.
"He said we were all cooked but we were all right as long as we did not know it. We were all cooked. The thing was not to recognize it."
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Re: Player Characters

Post by Supercape »

Character Name: Casper Bloom
Age: 45
Mission Role: Physician
Mission Time (Months): 5 months


STR: 8
CON: 12
SIZ: 9
INT: 16 Idea: 80
POW: 14 Luck: 70
DEX: 15
APP: 13
EDU: 17 Know: 85

Damage Bonus: 0

Hit Points: 11

Magic Points: 14

Maximum Sanity: 99

Current Sanity: 69

Background:

Although fairly diminutive in stature and build, What Casper lacks in strength and size he more that makes up for with his suave handsome looks and intelligence. Hailing from Providence, Rhode Island, Casper earned his medical degrees from Johns Hopkins University in Baltimore, Maryland, the city he still calls home when back on Earth. Particularly skilled with his hands as well as his mind, he can usually read those around him like an open book thanks to his extensive psychological background. With a calming, passive personality, he can put his patients' and crewmates' minds at ease effortlessly in times of stress and trouble. Among some of his less finer qualities, he has a tendency to procrastinate just a tad which can occasionally put him in a bad spot but which he usually manages to escape with what seems like ease. And being this far from home and in such a dangerous environment, he has no current access to one of his nastier habits of which he knows and accepts, fine tobacco cigarettes. This can leave him somewhat irritable at times and helps contribute to his occasional bouts of procrastination. Casper has a bit of an old soul so he favors many old fashioned items, styles and techniques.

Image
Skills:
OCCUPATIONAL Skills in Bold, Personal Interests in Italics

Anthropology (01%)-
Archaeology (01%)-
Art (05%)-
Astronomy (01%)-
Biology (01%)- 31%
Chemistry (01%)- 26%
Climb (40%)-
Communications (20%)- 40%
Computer Use (01%)- 21%
Conceal (15%)-
Craft (05%)-
Cthulhu Mythos (00%)-
Disguise (01%)-
Dodge (DEX x 2=30%)-
Drive ATV (20%)- 45%
Electrical/Mechanical Repair (10%)- 20%
Electronics (01%)-
Fast Talk (05%)-
First Aid (30%)- 65%
Geology (01%)-
Hide (10%)-
History (20%)-
Jump (25%)- 45%
Library Use (25%)- 35%
Listen (25%)-
Locksmith (01%)-
Martial Arts (01%)-
Medicine (05%)- 70%
Navigate (10%)-
Occult (05%)-
Op Heavy Machinery (01%)-
Own Language: English (90%)-
Persuade (15%)- 35%
Pharmacy (01%)- 51%
Photography (10%)-
Physics (01%)-
Pilot T-Prop (01%)-
Pilot Starship (01%)-
Psychoanalysis (01%)- 61%
Psychology (05%)- 70%
Scanning (20%)- 30%
Sneak (10%)-
Spot Hidden (25%)- 35%
Swim (25%)-
Throw (25%)-
Track (10%)-

Melee:

Fist/Punch (50%)-
Grapple (25%)-
Head (10%)-
Kick (25%)-
Knife (25%)- 50%

Weapon Skills:

Plasma Pistol (30%)-

Equipment:

Multiscanner
Multitool
Old Fashioned Doctor's Kit containing some antique instruments: including Scalpel (1d4)
A Small Selection of Antique Medical Reference Books From Casper's Personal Library
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