Rules for Walker in the Wastes

"In June 1845, two Royal Navy vessels, H.M.S. Erebus and H.M.S. Terror under the command of Sir John Franklin departed the Shetland Islands on their quest to search for and chart the long sought North-West Passage. Initially the expedition made excellent progress, but this ended when they were beset by ice to the North of King William Island on 12th September 1846.

On 5th April 1848, the doomed vessels were abandoned and the remaining crew members attempted to head South to safety at trading posts in Canada. Unfortunately their trek was doomed to failure and all were doomed, so the public believe, to starvation, disease and the elements.

Tne investigators are part of a long-term experiment being conducted in the Northern reaches of Canada. Sponsored by the University of Toronto and The Canadian Government, the plan is for a select group of experts and scientists to live and work on a permanent base on the Adelaide peninsula near the location of some of the remains of some of the Franklin Expedition members previously discovered."

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Rules for Walker in the Wastes

Post by Cearlan »

Rules

I'll list some general rules and guidelines here in this thread. I tend to be pretty "rules-light" when I play, but certainly we'll be using the rule-book to guide much of the action. I have various versions of the CoC rulebook, I shall use 6th edition, but I don't think there's much difference between most of the later versions. Feel free to correct me if I've made a mistake (which will inevitably happen! ). Botany and Zoology are now covered under Biology and I shall amend requirements accordingly.

Dice Rolls
You may use our new dice roller if you will or invisible castle, the choice is your as to which you feel most comfortable with.

Posting
There will be no tight posting requirements on this game, just as long as people post twice a week that will suffice. If for whatever reason you are going to be unable to post for a period, please let me know on the game OOC so that arrangements can be made. I like the way some of the other Keepers run their games and so I'm adopting a convention I've seen. For the IC threads, try to color-code different kinds of text, possibly using the following:

Descriptive text can just be the default black
A character's thoughts should be italicized and in green - color=#008000
Something a character says will be blue - color=#0040FF
And anything OOC in an IC thread should be red - color=#FF4000

That just gives the text a little flavor and makes it easier to follow, I've found. Also, in some games character names are posted in bold so as to differentiate them from the rest of the text - personally I am not too concerned but if you want to go ahead. It is also a good idea if you put your character name (and optionally their picture) at the top of your posts.

So that's pretty much it. I may amend this as we go, but for now it'll do as a starting point. Comments and thoughts are welcome.
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Re: Rules for Walker in the Wastes

Post by Mr. Handy »

Cartography (or Map Making) was also merged into Navigate, I believe.
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Re: Rules for Walker in the Wastes

Post by Cearlan »

Mr. Handy wrote:Cartography (or Map Making) was also merged into Navigate, I believe.
Amended thanks

Norman
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Re: Rules for Walker in the Wastes

Post by Mr. Handy »

You're welcome. The only skill listed in the requirements that still isn't on the regular character sheet is Taxidermy, but I think that should probably be a Craft skill.
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Re: Rules for Walker in the Wastes

Post by Cearlan »

Mr. Handy wrote:You're welcome. The only skill listed in the requirements that still isn't on the regular character sheet is Taxidermy, but I think that should probably be a Craft skill.
Agreed, but apparently many zoologists back then were accomplished taxidermists so that they could show off their 'works'
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Re: Rules for Walker in the Wastes

Post by drone232 »

Dice Rolls
You may use our new dice roller if you will or invisible castle, the choice is your as to which you feel most comfortable with.

I am currently using insisble castle (which I just found out exists today). You say that I can use "our new dice roller", but I don't know what that is. What is it and how do I use it?
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Re: Rules for Walker in the Wastes

Post by Mr. Handy »

This site has a built-in dice roller that uses the "dice" tags. The instructions for using it are here.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
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The Brotherhood of Death
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Re: Rules for Walker in the Wastes

Post by drone232 »

Thank you Mr. Handy
Let me try this now. If I were to reroll my education then it would be [dice]1[/dice]

Yay! it works. This will come in handy Mr. Handy. Please not that I am not actually rerolling my characteristics, this is only a test.
[dice]0[/dice]
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Re: Rules for Walker in the Wastes

Post by Mr. Handy »

You're welcome! The dice roller is useful when Invisible Castle is down, but it has its limits. For instance, you can't mix types of dice (such as 1d6+1d4) in a single roll.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
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Re: Rules for Walker in the Wastes

Post by Cearlan »

Mr. Handy wrote:You're welcome! The dice roller is useful when Invisible Castle is down, but it has its limits. For instance, you can't mix types of dice (such as 1d6+1d4) in a single roll.
You could do two separate rolls though and add the two rolls together.

Let's be honest here, We are all (I assume) adults here and want to play a ROLE playing game as opposed to ROLL playing, so in truth I believe that we can all trust each other on an honour system not to cheat as this would only spoil the game for all concerned, but mainly for the person cheating
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Re: Rules for Walker in the Wastes

Post by andyw666 »

Test fire...

[dice]0[/dice]
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Re: Rules for Walker in the Wastes

Post by andyw666 »

Cool, got it.
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Re: Rules for Walker in the Wastes

Post by Cearlan »

I think a rule concerning the length of absence / non-posting is called for.

Would we say a period of five days should result in the character being NPC'd until the player returns. If everyone is in agreement I'll make it so!
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Re: Rules for Walker in the Wastes

Post by andyw666 »

Sounds fair.
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Re: Rules for Walker in the Wastes

Post by Mr. Handy »

That sounds good to me as well.
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Re: Rules for Walker in the Wastes

Post by drone232 »

Cearlan wrote:I think a rule concerning the length of absence / non-posting is called for.

Would we say a period of five days should result in the character being NPC'd until the player returns. If everyone is in agreement I'll make it so!
I check this place everyday, so that wouldn't be a problem for me.
Wonderful idea to keep thiings going.
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Re: Rules for Walker in the Wastes

Post by Papa Gateau »

Fine by me.
Yeah, well, sometimes nothin' can be a real cool hand.

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Re: Rules for Walker in the Wastes

Post by ghill »

I'd suggest even less time if the players input isn't vital. A gap of five days plays merry hell with continuity.
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Re: Rules for Walker in the Wastes

Post by NFVD »

Cearlan wrote:I think a rule concerning the length of absence / non-posting is called for.
Hear, hear.
Cearlan wrote:Would we say a period of five days should result in the character being NPC'd until the player returns. If everyone is in agreement I'll make it so!
I agree with ghill that 5 days is too long a hiatus. The period should be shorter.
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Re: Rules for Walker in the Wastes

Post by Cearlan »

NFVD wrote:
Cearlan wrote:I think a rule concerning the length of absence / non-posting is called for.
Hear, hear.
Cearlan wrote:Would we say a period of five days should result in the character being NPC'd until the player returns. If everyone is in agreement I'll make it so!
I agree with ghill that 5 days is too long a hiatus. The period should be shorter.
What should we make it then? Say two, or maybe three days? Suggestions please campers - after all this is your game!

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