Blank Character Sheet

The year is 1867, the war that pitted brother against brother is over and some of the wounds are beginning to heal; the railroads are racing across the continent in a rush to connect the 2 oceans. The land is still untamed and the natives still a threat. Law is coming but the lawless roam free.

A chance find by our posse on the trail of train robbers leads to a terrifying adventure of horror that spans time and space.

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Papa Gateau
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Blank Character Sheet

Post by Papa Gateau »

We'll be using the rules from WOC2 article - The Good, The Bad and the Utterly Insane. The amended character sheet for this is below.

Name:
Age:
Sex:
Occupation:
Yearly Income:
Background (if chosen):
Career:

Appearance & Personality:
A picture could be added, of course.

Background:
If there are any, a detailed inventory of the countries already visited.

Languages Spoken:

Characteristics
STR:
CON:
SIZ:
DEX:
APP:
INT: , Idea (= INT X 5)
POW: , Luck/SAN (= POW X 5)
EDU: , Know (= EDU X 5)

Wounds


Draw
DEX + (Pistol/10) + (Quick Draw/10):


Sanity:
current Sanity:
phobias/mental disorders:

Hit Points (= (CON+SIZ)/2):
current Hit Points:

Magic Points:
current Magic Points:
Damage Bonus:

Skills
Occupational/Professional Skill Points (= EDU X 20): (should be highlighted in italics)
Personal/Private/Hobby Skill Points (= INT X 10): (should be preceded by a dot ("."))
Any skill with points added upon creation of character: (should be highlighted in bold text)

Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (01%):
Dodge (DEX×2):
Fast Talk (05%):
First Aid (30%):
Foraging (01%):
Gamble (01%):
Geology (01%):
Grit (CONx2):
Hide (10%):
History (05%):
Homesteading (01%):
Insight (10%):
Jump (25%):
Lasso (05%):
Law (05%):
Legends & Lore (15%):
Library Use (25%):
Listen (25%):
Locksmith 01%):
Medicine (05%):
Meterology (05%):
Natural History (10%):
Navigate (10%):
Occult (10%):
Opr. Hvy. Mch. (01%):
Other Language (01%):
Own Language (EDU×5%):
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pick Pocket (05%):
Pilot (01%):
Ride (05%):
Scripture (10%):
Seduce (01%):
Sixth Sense (05%):
Sneak (10%):
Spit (10%):
Spot Hidden (25%):
Swim (25%):
Teamster (20%):
Tether (01%):
Throw (25%):
Tipple (01%):
Track (10%):
Trap (01%):

Firearms
Black-Powder weapons (01%):
Pistol (20%):
Quick Draw (01%):
Rifle (25%):
Shotgun (30%):
Machine Gun (05%):

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
Grapple (25%):
Martial Arts (01%):

Inventory
Property/Equipment carried on expedition:
Yeah, well, sometimes nothin' can be a real cool hand.

The Train to Hell - A Grim Praririe Tale
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