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Re: IC-Ep 4-Move Out!(Everyone else)

Posted: Tue Mar 03, 2015 4:47 am
by TheVaultTech
Hide,http://invisiblecastle.com/roller/view/4791845/
Spot Hidden,http://invisiblecastle.com/roller/view/4791847/

Re: IC-Ep 4-Move Out!(Everyone else)

Posted: Tue Mar 03, 2015 5:13 am
by Mr. Handy
Carla made it to the bottom of the stairway undetected. She could see that the tunnel opened up into a wider chamber further ahead. Exits left it to the left, right, and straight ahead. The passage directly ahead also slanted downwards, but the other two were level. A faint orange glow came from the tunnel to the right. She couldn't make out more details than that in the darkness. She thought she saw shadows and shapes in the cavern, and she could have sworn some of them moved a little, but it could have just been a trick of the light.
OOC,[b]Carla[/b], please roll Listen. You may also roll Geology if you wish, though your score is only 1%.

Re: IC-Ep 4-Move Out!(Everyone else)

Posted: Tue Mar 03, 2015 9:37 am
by Vladd
Hide roll
Spoiler:

Re: IC-Ep 4-Move Out!(Everyone else)

Posted: Tue Mar 03, 2015 4:06 pm
by TheVaultTech
Listen,http://invisiblecastle.com/roller/view/4792069/
Why Not Geology,http://invisiblecastle.com/roller/view/4792070/

Re: IC-Ep 4-Move Out!(Everyone else)

Posted: Tue Mar 03, 2015 9:29 pm
by aine
Tobias Maddox sees Peter Rock come out of the cottage with his pistol out so he too draws his Glock, ready to support the ex-major. He peers into the dark, wondering what is up.

Re: IC-Ep 4-Move Out!(Everyone else)

Posted: Wed Mar 04, 2015 4:30 am
by Mr. Handy
The watching figure looked right at Peter. In an instant, it turned and bolted off into the woods to the south!
Sergeant Carla Ecarg,[b]Carla[/b] could hear shallow breathing in the chamber ahead of her, and she knew that she was not alone. She could not quite make out what was breathing in there, however.
OOC,[b]Peter[/b], if you wish to shoot at the fleeing figure, you may fire two shots. If you hit, roll damage (1d10) for each one that hits. You are of course free to do something else instead.

Re: IC-Ep 4-Move Out!(Everyone else)

Posted: Wed Mar 04, 2015 9:50 am
by Vladd
Peter spotted the watcher fleeing through the woods into the darkness, raising his pistol he aimed and fired two shots.
Spoiler:
Pistol shots 1d100=1, 1d100=66
Damage 1d10=6
OOC:   Do I get bonus damage for hitting with a 1? :)  

Re: IC-Ep 4-Move Out!(Everyone else)

Posted: Wed Mar 04, 2015 3:46 pm
by TheVaultTech
Sergeant Carla Ecarg attempts to see who may be breathing without being easily spotted.
If that seems impossible, she instead tosses a live grenade towards it.

Re: IC-Ep 4-Move Out!(Everyone else)

Posted: Thu Mar 05, 2015 5:22 am
by Mr. Handy
Peter's first shot struck his target right in the head, dropping the figure instantly. He did not need to fire a second one. Virgil and the Valeries emerged from the cottage.

"That shot will not have gone unnoticed," said Brigadier Crichton. "The assault on the caves has already begun as well, so we'd best step lively! Double time! Staff, gather your team and follow me," he added to Donald. They hastened off down the road to the southwest.
OOC,You sure do get to do extra damage! An additional 1d10, which I rolled for you to keep things moving faster. You did at least enough damage to knock him out even without the extra four points. [b]Carla[/b] and [b]Leonek[/b] are moving to the thread linked below.
Caves of Terror
OOC,Everyone else is moving to the thread linked below.
Storming the Castle