This is a good place to gen characters. I'm actually more familiar with GM stuff than character creation, but I'll check the book asap
Edit: Copy/Pasted from the book to mitigate err on my end
Charactersitics
Characteristic Bonuses
Each Characteristic has a corresponding bonus. A
Characteristic Bonus equals the tens digit of the score. For
example, a character with 41 Strength has a 4 Strength Bonus.
Generally, Characteristic Bonuses are used to determine
success in situations or tests that have variable results. See
Chapter VII: Playing the Game for more details.
GENERATING
CHARACTERISTICS
All Characteristics are generated by rolling 2d10 and adding
the numbers on the dice together. This done, you add a
modifier determined by your Home World. These modifiers
can be found on the Table 1-3: Generating Characteristics
table. Do this for each Characteristic until you have results
for all nine. When recording your Characteristics on your
character sheet remember to write the first digit of the number
in the circle. This is so you can see what your Characteristic
Bonuses are at a glance.
Since you are playing a character that is expected to be a
cut above the rest of humanity, you may re-roll any one result.
Should you choose to do this, you must keep the new result,
even if it is worse than the old one.
Table 1–2: Characteristic Benchmarks
Score Significance Examples
10–15 Feeble A small child’s Strength
16–20 Poor A Grox’s Intelligence
21–25 Inferior A feral worlder’s Fellowship
26–35 Average Average range of all humanity
36–40 Superior A hive worlder’s Fellowship
41–45 Great An Ork’s Strength
46–50 Magnificent An Eldar Corsair’s Agility
51+ Heroic A Daemon’s Willpower
Table 1–3: Generating Characteristics