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Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

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Tabs
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[ Start of Turn 13 ]

Doom 12 10 -2 -1 -1 6 +1[T6E] -3 4 +3 +1[T8E] 8 -3 -1 4 -1 -1 +3 -2 -1 2 0 3 Eldritch tokens -1 2
Omen blue (right hand-side)
1
2
3
SAN FRANCISCO Gate (green) - Servitor of the Outer Gods - Zombie Horde
4
5
6
7
ARKHAM
8
THE AMAZON Expedition
BUENOS AIRES
9
LONDON
ROME Gate (red) - Fire Vampire
10
11
12
13
14
ISTANBUL
THE PYRAMIDS
HEART OF AFRICA
15
ANTARCTICA
16
TUNGUSKA Gate (green) - Goat Spawn
THE HIMALAYAS Child of Abhoth - Gnoph-Keh
17
18
19
TOKYO Skeleton - Cultist
SHANGHAI Gate (red) - Cultist
20
21
SYDNEY

ImageImageImageImageImageImageImageImageImage ImageImageImage
ImageImage ImageImageImageImageImageImageImageImageImageImageImage Goat Spawn, Zombie Horde

THE SAHARA DESERT Gate (red) - Agnes
ALEXANDRIA Charlie
THE BENT PYRAMID Finn
CAIRO Gate (green) - Mi-go
TEL EL-AMARNA
THE NILE RIVER

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