Chat

Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

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DSIGFUSS
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Re: Chat

Post by DSIGFUSS »

I'll be needing a madness condition there Tabs. :)

I think I'll stay here and hope for a spell.
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Re: Chat

Post by Tabs »

@Quatermass, intriguing, can't wait to see more.

@DSIGFUSS, Madness Condition coming . . .

@Mr. Handy, good thinking.
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Re: Chat

Post by Tabs »

Image

@DSIGFUSS, you may want to Rest? . . .

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Encounter Phase

Buenos Aires
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Space 16, (City)

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Re: Chat

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Post by Tabs »

Oh man, a 4 would have finished the Haunter. Maybe Rex can do it after all?

Well done with the werewolf BTW. Sea encounter to follow.
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Re: Chat

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Space 8 (Sea)

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Quatermass
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Re: Chat

Post by Quatermass »

Dang that cursed condition hurts.
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Post by Tabs »

:( Token image up tomorrow.
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Re: Chat

Post by Mr. Handy »

That was agonizing. I thought it was a good idea to flush out the Warlock, but it ended up using my Focus and the Lucky Talisman just to avoid losing a Sanity and Health (which would have put me at risk of dying in the fight with the Haunter). I thought I could still win, as I had a better than 7/8 chance even without those, but you know how streaky my luck is.

Yeah, Rex is probably the best choice to take down the Haunter. If there's no Reckoning, I don't have to be lead investigator as long as he goes before me. He can Travel to Arkham and Trade with me, then I can Travel to London and Rest. If there is a Reckoning, I'll have to move to 8 and he can move to 10. Then I'll Travel to 10 and Rest, and he can Trade with me and Travel to Arkham (using a Ship Ticket). I'll give him back the Holy Spear, Derringer, and Lucky Talisman in exchange for the .45 Revolver and anything else he doesn't need.
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Re: Chat

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Re: Chat

Post by Quatermass »

Tabs wrote:Image
I had a +1 will token so I just removed it.

Ok Rex will try the Haunter next turn. :shock:
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Hmmm, not a very good Spell.
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Re: Chat

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@Quatermass,
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Re: Chat

Post by Quatermass »

Rex's mythos phase is done. Child of the Goat killed though it did hurt me a bit.
Rex is staying in Space 8 so Harvey can move to 8 as well because of the Nephren-Ka reckoning.
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Re: Chat

Post by DSIGFUSS »

Hey Tabs,

I need a monster for the ambushing and the hey hey...
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Re: Chat

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@DSIGFUSS, ImageImage
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Re: Chat

Post by DSIGFUSS »

Well I defeated the skeleton but failed a 6d6 reckoning for my Azure Fame spell. What happens to it again after a reckoning effect?
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Re: Chat

Post by Quatermass »

You didn't roll your will check versus the Skeleton and the Skeleton has 2 health. It is still alive.
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Re: Chat

Post by Tabs »

@Mr. Handy, Image

Image

Image

Image--space 13 ImageImage

@Me, Image

Image

Image

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Re: Chat

Post by Tabs »

Turn 6 plan.

Mark Harrigan's actions: gain a Train Ticket and Travel to Istanbul. And encounter Mandy--try to negate 1 Doom. Like Harvey, Mandy's Health and Sanity dropped to 0 together, therefore do I choose one of these to encounter (reverse of Mandy's sheet)?

Player Order: Mark Harrigan, Rex Murpy, Jacqueline Fine, and Finn Edwards.

Who is to be Lead Investigator?
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