Character Creation 7th edition style

Despite racing against the rain on your way northwards, the storm finally caught up with you in earnest and with it the night has fallen, abyssal black and riven by lightning. Conditions on the rain-swept road force your speed down to a virtual crawl so that your head-lamps can pierce the gloom and keep you on the path. The only thing certain now is that the weather behind you is worse than that which surrounds you, driving you onwards. What should have been an eventless journey has become something dangerous and unpredictable....

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Character Creation 7th edition style

Post by Priest »

Okay we have our four characters in concept form, now we have to flesh them out. I am taking it that you have all managed to dowload the free ruleset and have had a chance to look them over.

The 7th edition character creation differs in many ways from those which have been before. The first change you will note is that the characteristics creation has changed radicaly. No longer the ubiquitous 3d6 for each now a simple choose which numbers you wish to put where. No doubt once the finished edition comes out you will be able to generate rather than choose, but for the moment we will follow the ruleset we have. I know that much of this will seem simple to those who have played Call of Cthulhu before, but bear with me for a while.

So, to quote the free ruleset,

The Characteristics
To begin, a Call of Cthulhu character has eight characteristics:
1. Strength (STR) measures the raw physical power your investigator can bring to bear.
2. Constitution (CON) is a measure of the health and hardiness of your investigator.
3. Power (POW) is a combination of force of will, spirit, and mental stability.
4. Dexterity (DEX) is a measure of your investigator’s physical agility and speed.
5. Appearance (APP) measures the charm and physical appeal of your character.
6. Size (SIZ) reflects your investigator’s combined height and weight.
7. Intelligence (INT) is a rough measure of your investigator’s cunning and ability to make leaps of logic and intuition.
8. Education (EDU) is a measure of the knowledge that your investigator has accumulated through formal education, or the venerated “School of Hard Knocks.”

Allocate the following values where you like among your characteristics: 40, 50, 50, 50, 60, 60, 70, 80.

Half and Fifth Values
Take the value for each of your characteristics and halve it, rounding that value down to the nearest whole number if necessary. Then take the value for each characteristic and divide by 5 to give the “fifth” value, again rounding down as required.
Record the full/half/fifth values (e.g. Brian’s investigator’s STR 60 would be written on the investigator sheet as 60 (30/12)).

Secondary Attributes
There are a number of attributes that are determined after you have worked out the characteristics above. These are Luck, Damage Bonus, Hit Points, and Sanity.
Luck begins at 3D6 (see Roleplaying dice, page 6) multiplied by 5. A Luck roll is often used to determine whether external circumstances are in your favour or against you.
Example: Brian is fleeing a hoard of zombies and jumps into a nearby car. The Keeper asks for a Luck roll to determine whether the keys are in the ignition. Brian makes a percentage roll, rolling 28, which is lower than his Luck score; he turns the keys and the engine roars in to action!
Magic Points (MP) are equal to one-fifth POW, and are used when casting spells, powering arcane devices, and magical effects. Magic points that are spent regenerate naturally at a rate of 1 point per hour. Once an individual is out of magic points, any further expenditure is deducted directly from hit points—any such loss manifesting as physicaldamage in a form chosen by the Keeper.
Damage Bonus and Build: Damage Bonus is how much extra damage your investigator does with a successful close-combat (melee) attack. Build is a scale of combined size and strength. Add your STR and SIZ together and consult the following table.
Damage Bonus and Build Table


STR + SIZ Damage Bonus Build
2–64 –2 –2
65–84 –1 –1
85–124 None 0
125–164 +1D4 +1
165–204 +1D6 +2

Example: Brian set his STR to 60 and his SIZ to 70, totaling 130. When he makes a successful physical attack, he will deal an extra 1D4 points of damage (Damage Bonus). His Build is +1.

Hit Points (HP) are figured by adding SIZ and CON together, then dividing the total by ten and rounding down to the nearest whole number. As your investigator takes damage from combat or other events, your HPs will drop.
Sanity (SAN) begins at a level equal to your POW score. Circle the value that corresponds to this number on the investigator sheet. This score is used as a percentile roll that presents your investigator’s ability to remain stoic in the face of horrors. As you encounter the monstrosities of the Cthulhu Mythos, your SAN score fluctuates.

Occupation and Skills
At this point, you should form an idea of what your investigator does for a living. The term ‘investigator’ does not restrict you to being a cop or private eye. This choice of occupation will influence the selection of skills for your investigator. To begin with, choose an occupation. Anything you think would be interesting to play is valid, but you should agree this with your Keeper. Some favourite occupations in Call of Cthulhu are Professor, Journalist, Occultist and Archeologist. However, the occupations are only limited by your imagination.
Either pick an occupation from the list following and use the specified list of skills provided, or tailor one to your requirements—to do this, decide upon an occupation and then look at the list of skills on the investigator sheet. Choose eight skills that are appropriate for your investigator’s chosen occupation (e.g. what skills would a person doing this occupation require?). These are your “Occupation Skills”.

Sample Occupations
ANTIQUARIAN— Appraise, Art/Craft (any), History, Library Use, Other Language, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Spot Hidden, any one other skill.
AUTHOR—Art (Literature), History, Library Use, Natural World or Occult, Other Language, Own Language, Psychology, any one other skill.
DILETTANTE— Art/Craft (Any), Firearms, Other Languages, Ride, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), any three other skills.
DOCTOR OF MEDICINE— First Aid, Other Language (Latin), Medicine, Psychology, Science (Biology), Science (Pharmacy), any two other skills as academic or personal specialties (e.g. a psychiatrist might take Psychoanalysis).
JOURNALIST— Art/Craft (Photography), History, Library Use, Own Language, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Psychology, any two other skills.
POLICE DETECTIVE— Art/Craft (Acting) or Disguise, Firearms, Law, Listen, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Psychology, Spot Hidden, any one other skill.
PRIVATE INVESTIGATOR— Art/Craft (photography), Disguise, Law, Library Use, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Psychology, Spot Hidden and any one other skill (e.g. Locksmith, Firearms).
PROFESSOR— Library Use, Other Language, Own Language, Psychology, any four other skills as academic or personal specialties.

You now assign points to the skills on the investigator sheet. No player can add points to the Cthulhu Mythos skill during character creation, as it is assumed that all beginning characters are ignorant of the threat of the Mythos.
Allocate the following values among the eight Occupation Skills and also the Credit Rating skill: one at 70%, two at 60%, three at 50% and three at 40% (set the skills directly to these values and ignore the skill base values written next to each skill on the investigator sheet).
After assigning points to the Occupation Skills, select your Personal Interest Skills. These are skills that your character has acquired outside of work.
Pick four non-occupation skills and boost them by 20% (adding 20 to the skill base values listed on the investigator sheet).
We recommend that you write your skill values down in the same format as your Characteristics— full/half/fifth values—as you’ll need to refer to these during the game. Of course if you prefer, you can just write the full value of each skill and do the math in your head during the course of the game.

Example: Brian chooses ‘soldier’ as an occupation. The eight skills that seem most appropriate are Climb, Dodge, Fighting, Firearms, Stealth, First Aid, Survival and Other Language. Brian sets the skill values as follows:
Climb 60%, Credit Rating 40%, Dodge 60%, Fighting 70%, Firearms 50%, First Aid 40%, Other Language 50% (picking Spanish as a second language), Stealth 50%, Survival 40%.


Brian picks four hobby skills, raising each one by 20%; Drive Auto 40%, Jump 40%, Mechanical Repair 30% and Spot Hidden 45%. Each is then written on the sheet next to the skill as full, half and fifth values, such as “Spot Hidden: 45 (22/9)”.

Credit Rating
A character’s Credit Rating is an indicator of his or her wealth and class. Depending on how many of your Occupation Skill points you allocated to this skill, your investigator is...
Credit Rating 0...Penniless, living on the streets.
Credit Rating 1-9...Poor, possessing the bare minimum.
Credit Rating 10-49...Average, a reasonable level of comfort.
Credit Rating 50-89...Wealthy, some degree of luxury.
Credit Rating 90-98...Rich, great wealth and luxury.
Credit Rating 99...Super rich, money is no object.

Example: Brian chose a Credit Rating of 40% for his soldier, meaning that he has an average income.

Final Touches
You now have something that looks like a finished character. Go back to the top of the investigator sheet to make sure you have written down your character’s name, sex and age, and have all the other information filled in.

Further explanation of the rules and how they relate to characteristics or skills can be found within the download
http://rpg.drivethrustuff.com/product/1 ... urers_id=2
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Re: Character Creation 7th edition style

Post by CrowTheAlmighty »

Uhm. Im sorry. Downloaded what now? That link lead to some weird bookstore site
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Re: Character Creation 7th edition style

Post by Priest »

Sorry about that the link should have taken you to the DriveThru website where the ruleset can be downloaded for free. Try this one direct to Chaosium http://www.chaosium.com/chaosium-free-downloads-center/ there you will find the free rules, all you have to do is add to cart.
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Re: Character Creation 7th edition style

Post by vertigoke »

Thomas Furman

Thomas Furman is 37 years of age, 5.7ft tall and somewhat skinny. He's a coroner.
Studied at Miskatonic University. He is a bit of a loner, never got married and likes to be on his own.

a week ago there was a murder in Bolton, as he is well known for his skills, he was summoned.
after a few days of abscence he is on his return to Arkham.



STR 50 (25/10)
CON 60 (30/12)
POW 70 (35/14)
DEX 50 (25/10)
APP 50 (25/10)
SIZ 40 (20/8)
INT 60 (30/12)
EDU 80 (40/16)


HP= 10
san = 70
Magic points = 14
build bonus = 0
dmg bonus = 0
luck = luck roll: 3d6 10 x5 = 50

occupation skills

credit rating = 60 (30/12)
Medicine = 40 (20/8)
other language (Latin) = 50 (25/10)
science (biology) = 60 (30/12)
first aid = 50 (25/10)
forensic surgery = 70 (35/14)
Law = 50 (25/10)
Science(Pharmacy) = 40 (20/8)

drive auto = 40 (20/8)
library use = 40 (20/8)
Psychology = 30 (15/6)
Spot hidden 45 (12/9)
Last edited by vertigoke on Sat Oct 11, 2014 2:30 am, edited 1 time in total.
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Re: Character Creation 7th edition style

Post by Vladd »

Lance Monroe
Author of short Western stories for Pulp magazines
Age 45
Sex Male
Residence Arkham
University Miskatonic U
Birthplace Boston

STR - 50 (25/10)
CON - 50 (25/10)
POW - 80 (40/16)
DEX - 60 (30/12)
APP - 40 (20/8)
SIZ - 50 (25/10)
INT- 70 (35/14)
EDU - 60 (30/12)

LUCK 3d6=8x5 =40
Magic Points - 16
Damage bonus - 0
Build bonus - 0
HP - 10
SAN - 80
Occupational skills
Art (Literature) 50 (25/10)
History 60 (30/12)
Library Use 60 (30/12)
Natural World 50 (25/10)
Other language German 40 (20/8)
Own language English 70 (35/14)
Psychology 40 (20/8)
Fast talk 50 (25/10)
Credit rating 40 (20/8)

Personal Interest skills

Accounting 25 (12/5)
Elec repair 30 (15/6)
Mech repair 30 (15/6)
Spot hidden 45 (22/9)
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Re: Character Creation 7th edition style

Post by Priest »

Two characters done, two to go?
Owing to a technical difficulty (my cock up) the link to the free rules dowload at DriveThru should have been,
http://rpg.drivethrustuff.com/product/1 ... urers_id=2

Sorry about that, the moral is, always check the links before you paste them :roll:
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Re: Character Creation 7th edition style

Post by vertigoke »

seems my dice roll didn't work.
I'll make an invisible castle account ( seems to be broken atm)
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Re: Character Creation 7th edition style

Post by Priest »

vertigoke wrote:seems my dice roll didn't work.
I'll make an invisible castle account ( seems to be broken atm)
If you have trouble registering at Invisible Castle (I know it can be a pain) try this dice roller;
http://orokos.com/roll/
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Re: Character Creation 7th edition style

Post by CrowTheAlmighty »

Mine will be done later after work
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Re: Character Creation 7th edition style

Post by CrowTheAlmighty »

Tobias O’ Connel
Tobias O’Connel is 29 years old, 5.8ft tall and averagely built. He works as a prosecutor, studying at Kingston University. When he got his degree, he traveled to America for work. After a case, he was on his way to a new case in Arkham… Was it a wrong move to accept, Tobias?

Stats:
STR – 50 (25/10)
CON – 40 (20/8)
POW – 50 (25/10)
DEX – 60 (30/12)
APP – 80 (40/16)
SIZ – 50 (25/10)
INT – 60 (30/12)
EDU – 70 (35/14)

Hit Points – 9
Magic Points - 10
Sanity – 50
Damage Bonus - None
Luck - 85

Occupational Skills:
Bargain: 60 (30/12)
Credit Rating: 80 (40/16)
English: 60 (30/12)
Fast Talk: 50 (25/10)
Law: 70 (35/14)
Library Use: 40 (20/8)
Persuade: 40 (20/8)
Psychology: 50 (25/10)

Hobby Skills:
Locksmith: 20 (10/2)
Other Language (Latin): 20 (10/2)
Sneak: 30 (15/6)
Swim: 45 (12/9)

Possessions on him:
- Notepad (With pen)
- Wallet ($30)
- Lockpicks
- Water Bottle
- Philip Screwdriver
- Badge permitting investigation access
- Glasses (for reading)
Last edited by CrowTheAlmighty on Tue Oct 14, 2014 6:00 pm, edited 1 time in total.
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Re: Character Creation 7th edition style

Post by Priest »

Great stuff, that's three done. Just two to go (over the weekend) and we'll be almost ready to begin :D
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Re: Character Creation 7th edition style

Post by jbibblesworth »

Luther Auttenberg - 39/Male - Insurance Claims Investigator

STR - 60 (30/12)
CON - 50 (25/10)
POW - 50 (25/10)
DEX - 70 (35/14)
APP - 50 (25/10)
SIZ - 40 (20/8)
INT - 80 (40/16)
EDU - 60 (30/12)

HP = 9
SAN = 50
LUCK - 70
MAGIC POINTS - 10
DAMAGE BONUS/BUILD - None

OCCUPATIONAL SKILLS
Appraise - 60% (30/12)
Art/Craft (Photograhy) - 40% (20/8)
Law - 50% (25/10)
Library Use - 50% (25/10)
Listen - 60% (30/12)
Mechanical Repair - 50% (25/10)
Spot Hidden - 70% (35/14)
Credit Rating - 40% (20/8)

PERSONAL INTEREST SKILLS
Jump - 40% (20/8)
Fighting (Brawl) - 45% (23/9)
Dodge - 55% (28/11)
Climb - 40% (20/8)
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Re: Character Creation 7th edition style

Post by Priest »

Okay just Barty Carter's character to go. I'm thinking Wednesday to start.
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Re: Character Creation 7th edition style

Post by Barty Carter »

Barrington (Barty) Carter-Smythe
56 year old Antiquarian
STR...............40-20-8
CON..............70-35-14
POW..............50-25-10
DEX...............50-25-10
APP...............50-25-10
SIZ................60-30-12
INT................80-40-16
EDU................60-30-12

LUCK..............45
DAM.BONUS.....0
HP.................13
SAN...............50

appraise...........40
art/craft..........50
history.............50
library.............60
other language...50
persuade..........70
spot hidden.......40
firearms...........60
credit rating......40
Barty Carter
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Re: Character Creation 7th edition style

Post by Barty Carter »

Barty's hobby skills

drive auto......40
psychology.....30
fighting.........45
stealth..........40
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Re: Character Creation 7th edition style

Post by Priest »

Right now that we have the characters all sorted, please think about items you might have with you. Please think reasonably and don't try to cover all eventualities (no Thompson machine guns, rifles or shotguns) hand guns will be allowed (after all it is America), Think personal items, eg writing stuff, cigarettes, lighters, matches, pocket knives that kind of thing.
Whatever occurs in the story will find you for the most part ill prepared, but then isn't it always so in a Lovecraft tale? This story like so many others will be best solved by using your wits, not technology. As we know only too well, the adversaries in a classic Cthulhu tale have a tendency to be unaffected by man's puny technology. ;)
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Re: Character Creation 7th edition style

Post by Barty Carter »

Not wanting to take too much for granted and not wanting to impose too much on my friend Doctor Forfitt and his Family,I have only a small case with me containing enough clothes for a very short stay,a small gift for the Doctors wife,the painkilling medicines I allways carry with me,my shaving kit,including a cutthroat razor and ofcourse my service revolver,which I have carried everywhere since I arrived in America.
Everything else including my travel trunk I left at the hotel.
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Re: Character Creation 7th edition style

Post by vertigoke »

In the trunk of his car Thomas Furman has a small suitcase containing clothes for 3 or 4 days, a shaving kit containing the new improved gillete safety razor and a Colgate & Co refill shaving stick, and a autopsy kit wich contains a bone saw, heavy scissors (rib cutters), alcohol, cloth, autopsy knife, scalpel, suturing needles, tape measure, hammer and a 100cc test tube.

On him he has his car keys, an almost full pack of Luckies (Thomas picked up the habbit of smoking dealing with the stench of the deceased), a lighter, a wallet, a comb, a pen, notebook and his coroners badge.
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Re: Character Creation 7th edition style

Post by jbibblesworth »

Luther carries with him a modest canvas suitcase containing the following items:

* Sufficient clothing for a 5 day trip.
* A small toiletry bag containing a shaving kit (safety razor), toothbrush, etc.
* A thin leatherbound journal and an assortment of pens.
* A sketchpad and charcoal pencils.
* A copy of Dr. Fromme's Introduction to Birdwatching and accompanying binoculars.
* A set of playing cards.
* A gold pocket watch.
* A small folding knife.
* A tire iron Luther took from his broken down automobile prior to starting the trek towards town.
Last edited by jbibblesworth on Tue Oct 14, 2014 3:28 pm, edited 1 time in total.
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Re: Character Creation 7th edition style

Post by Vladd »

Lance was out for a hike so he is carrying a small backpack with waterproofs, change of clothes, notepad, pen, and a small bottle of ink, pipe, tobacco and matches, water bottle, pack of sandwiches half eaten, pocket knife, small change, wallet and a comb, unlike the others he does not carry a shaving kit instead he has a small mirror and a small pair of scissors used to trim his beard and moustache. Finally he has a pocket watch on a chain fixed to belt loop on his trousers.
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