Chapter 2: Fugitives on the run

Alternate future, post WWII apocalyptic game.

More than 80 years ago, the war known as WWII broke in Europe, now, in the year of 2020 most of the world is a barren wasteland caused by the many nuclear and bio-weapon that were used by the Reich's empire of "Germania" to dominate most of the planet.
You are simple prisoners on the British penalty island that was known in the past to be the United Kingdom. A chance to escape from the terror regime came up, will you succeed?

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Re: Chapter 2: Fugitives on the run

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"Yow!" Liz shrieks and jumps back, a little too slow to avoid the sparks. She borrows some medical supplies and quickly puts ointment on her electrical burns, but she doesn't recover completely. "Bloody hell," she mutters. "Well, at least we found the map. We'd best avoid Reading at all costs, and those forests and toxic land don't look good. That leaves east to Wokkingham. The file I found on the computer downstairs will also help guide us when we're done here and ready to leave."
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Chapter 2: Fugitives on the run

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Frog catch something that just went past the main far gates of the park but he failed to see what it was and he was the only one looking through the windows outside.
The others began to pack the treasures you found in the office while Liz checked the computers.
OOC for all,I count on you guys to jot down your findings on your characters sheets.
What now ? I think we are over here right ?
Kevin says
"The most merciful thing in the world is the inability of the human mind to correlate all its contents."
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Re: Chapter 2: Fugitives on the run

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"Once we change into our new clothes and gather all our stuff, I think we're done," says Liz. "Unless we've missed a room somewhere. Oh, we'd best shut off the genny before we go. No sense drawing notice to this place."
OOC,I wrote down a few of the things on my character sheet that nobody else had claimed, but I'm not sure who else wants what. Can we please get a list of everything we found here?
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Chapter 2: Fugitives on the run

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Oi you lot, we might 'ave comp'ny Frog calls over his shoulder I fink I saw somefink move down by the gates out front.

Dunno wot it wos tho'.
Yeah, well, sometimes nothin' can be a real cool hand.

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Re: Chapter 2: Fugitives on the run

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"Bloody hell," mutters Liz. "All right, we'd best get moving, then." She collects her things and hurries to join him.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Chapter 2: Fugitives on the run

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Frog pulls his freshly reloaded pistol from his belt Let's go see wots sneakin' aroun' dahn there. Best shut of the jenny like ya sed Lizzy
Loot,Frog has taken the following: 8 bullets, if no one lays claim to the other pistol, then he will take all 16 bullets 1 machete 1 helmet He will also take whatever clothes fit him or can be modified easily to fit him.
Yeah, well, sometimes nothin' can be a real cool hand.

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Re: Chapter 2: Fugitives on the run

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You shutdown the generator, silence falls on the place, leaving the wind outside and through the cracks in the building the only source of noise around.
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Re: Chapter 2: Fugitives on the run

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OOC,I'm sure someone can use the other pistol. A few of the other characters have Handgun skill, though [b]Sam[/b] has the rifle, [b]Roland[/b]'s player hasn't been around, and [b]Kevin[/b] (who has the best skill) is an NPC. Can we please get a complete list of what we found? So far I've marked down the regular SIZ 8-10 clothes and the empty shotgun (which I'm hoping has a strap to make it easier to carry) on my character sheet,
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Chapter 2: Fugitives on the run

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Standing near the entrance of the building or watching from one of the broken windows outside reveals nothing new. The main gates are 2 minutes walking distance if you wish to check for any tracks and even see what lies on the overgrown road that in previous times was the main entrance to automobiles into the compound.
According to the low resolution old road map the trail outside probably leads to several roads that are supposed to connect to the main road - the previously highway that leads to London.
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Re: Chapter 2: Fugitives on the run

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"Let's check the main gates first," suggests Liz. "Whoever or whatever passed by may have left tracks, and we can check out the road while we're there."
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Chapter 2: Fugitives on the run

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Who ever goes outside to check the gate needs to roll a spot check and stealth check if they wish to do it silently
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Re: Chapter 2: Fugitives on the run

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OOC,[b]Frog[/b]'s better suited to do that. I'm not very sneaky.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Chapter 2: Fugitives on the run

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"I'm not so good at sneaking business. Maybe we could go to the roof of this building to get a vantage point? If it's hostile, we would also have the height advantage on them."
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Re: Chapter 2: Fugitives on the run

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"Good thinking," says Liz. "With your rifle, you'll be able to cover the gate area. I'm not very sneaky either. Frog, do you think you're up to it?"
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Chapter 2: Fugitives on the run

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In the absence of Frog's player

Yes I am. I will go silently to the gate to see who is snealing on us.
With that he leaves the room...
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Re: Chapter 2: Fugitives on the run

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Frog heads down towards the gate and has a quick scout around, looking and listening for the figure that he saw creeping around
Rolls,Sneak[75] [dice]0[/dice] Spot Hidden[55] [dice]1[/dice] Listen[50] [dice]2[/dice]
Yeah, well, sometimes nothin' can be a real cool hand.

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Re: Chapter 2: Fugitives on the run

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While the others wait and watch from the broken windows of the secodn story, Frog sneaks outside, his sneaking is so good that the others fails to spot him moving through bushed and along the building's wall. Reaching to the gate, Frog hears nothing but crickets and the buzzing of bugs ... There are foot prints in the muddy ground but they lead away further from the area - The prints are boots, a heavy ones that sank deep into the ground ... a tall and heavy humans ... or a mutants are probably the source of the prints but they are nowhere to be seen and probably kept going away.
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Re: Chapter 2: Fugitives on the run

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"Damn it, I can't see a bloody thing," mutters Sam quietly.
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Re: Chapter 2: Fugitives on the run

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"I hope he's okay," says Liz, worry in her voice.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Chapter 2: Fugitives on the run

Post by Papa Gateau »

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Frog quickly and quietly returns to the others

Sumfinks out there but I don' fink they hung around. There woz only their footprints but they was big and deep - made by boots.

I fink we set watch and stay here fer the night
Yeah, well, sometimes nothin' can be a real cool hand.

The Train to Hell - A Grim Praririe Tale
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