IC: 13: Victory is Ours!

August 1921, Boston.
A dead guard at the abandoned chapel, a stolen statue revealing strange numbers and a burnt postcard. A strange night sighting by a Harvard professor only 2 days later has led to too many coincidences to ignore.
Dr. Chambers is forming another MAPS team, and you have been called.

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IC: 13: Victory is Ours!

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All 4 of you return to the pit and shining flashlights down in the pit as best you can, the creature is still there. Though it maybe the shadows, you think you see some slight movements, perhaps it is even regenerating after death.

Without time to lose, you dump several cans of petrol down onto the beast, Richard lights a couple of oily rags and drops them down. As the rags hit the fuel, the pit erupts into flames. A scream emanates from the pit, both sorrowful and frightening at the same time. With the new light of the tunnel, the creature looks up, you see fear and loathing in its eyes. The Star Spawn then sits, resigning itself to its own fate, curling up into a ball, and laying still.
The smoke arising from the pit, wreaks of odors you cannot place, nor would you like to ever again.

After several minutes of stillness, the fire is down to just smoldering and all that remains is a charred ball of black.
OOC:   Things were starting to lag, so wanted to give this a kickstart, lets finish it off now.  
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Re: IC: 13: Victory is Ours!

Post by DrVendetta »

Richard ask "So is that everything here? Shou;d we head back to MAPS?"
"Beneath this mask there is more than flesh, Beneath this mask there is an idea, Mr Creedy, and ideas are Bulletproof"
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Re: IC: 13: Victory is Ours!

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OOC:   You still haven't found the statue. It looks like the one in the main chapel, but only 2 feet tall.  
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Re: IC: 13: Victory is Ours!

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Image

"We still need to recover the stolen statue," says Eddie. "I'll bet it's somewhere down that pit."
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Re: IC: 13: Victory is Ours!

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Richard replies "Want to see if we can get the rope from the crane to climb dorn? Or maybe we can try to set the crane back up so we can use it to hoist the statue back up if we find it down there."
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Re: IC: 13: Victory is Ours!

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Image

"Let's try setting up the crane first," says Eddie, examining the mechanism.
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Re: IC: 13: Victory is Ours!

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it takes all 4 of you but you are able to set the crane back up.
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Re: IC: 13: Victory is Ours!

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Image

"We can use the crane to lower ourselves down and pull ourselves back up," says Eddie. "I'll go down first."
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Re: IC: 13: Victory is Ours!

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Richard watchs as Eddie goes down.
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Re: IC: 13: Victory is Ours!

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Eddie climbs out onto the chain and holds swinging over the black abyss. Richard begins to turn the crank and Eddie is slowly lowered into the pit. As you get closer to the bottom, the pit widens out until it is 25 to 30 feet in diameter. You can see the massive beast sitting against one wall, burnt and charred.

There are was is left of gas tanks in the room, 3 of them, that look like they exploded, probably in reaction to the grenades that were thrown down. A green gas is floating in the air and you aren't sure what smells worse, the gas or the burnt creature.

3 tunnels lead out of this chamber, one to the East, 1 South west and 1 north west.

As you step onto the ground, you are stepping into a sticky mess. You realize it is bits of people that have been eaten.
Eddie,make a sanity 0/1d3 check please.
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Re: IC: 13: Victory is Ours!

Post by DrVendetta »

OOC:   question  
Does someone have to stay up top to run the crank to bring people back up? Or is there a way to operate it from the bottom as well?
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Re: IC: 13: Victory is Ours!

Post by Mr. Handy »

Image

Eddie is thoroughly horrified and disgusted by the grisly remains.
OOC,Sanity roll (current level 32) for seeing the remains: [dice]0[/dice] Sanity loss for seeing the remains: [dice]1[/dice]
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Re: IC: 13: Victory is Ours!

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OOC: Someone must stay up top.

Aunt Loosa says she is willing to stay up top, she has no desire to go down in the pit.
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Re: IC: 13: Victory is Ours!

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Image

Eddie waits at the bottom of the pit for the others to join him before exploring the tunnels.
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Re: IC: 13: Victory is Ours!

Post by DrVendetta »

Richard pulls out his flashlight and a pistol and ask Aunt Loosa "You sure your going to be able to crank us back up?" as he prepares to go down into the pit
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Re: IC: 13: Victory is Ours!

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She assures you she is quite capable of turning the crank. She lowers you about 10 feet and raises you back up. "Piece of cake, plus I have Alyssa here to help if I need it." Aunt Loosa says.

She lowers you down into the pit. It is about 40 feet down and you see what Eddie saw before.
Richard,make a sanity 0/1d3 test.
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Re: IC: 13: Victory is Ours!

Post by Mr. Handy »

Image

"Let's check the east tunnel first," suggests Eddie. "That one goes under the sea, but other than that, it's just a guess. The gas is probably chlorine, so let's not stick around near it."
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Re: IC: 13: Victory is Ours!

Post by DrVendetta »

Ben,so i am assuming that I can't make a 0 chance sanity test (thats what it was in ur spoiler button) so here is the sanity damage [dice]0[/dice]
Richard agrees with Eddie and starts down the East tunnel with his flashlight in his left hand and one of his pistols in his right hand.
"Beneath this mask there is more than flesh, Beneath this mask there is an idea, Mr Creedy, and ideas are Bulletproof"
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Re: IC: 13: Victory is Ours!

Post by BenTheRat »

Richard,no, that means you make a sanity test. Roll 1d100, if you get your sanity or lower, you suffer 0 points. If you fail, you suffer 1d3 points.
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Re: IC: 13: Victory is Ours!

Post by DrVendetta »

Ben,Sanity test roll [dice]0[/dice] so it looks like i took the sanity damage
"Beneath this mask there is more than flesh, Beneath this mask there is an idea, Mr Creedy, and ideas are Bulletproof"
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