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Re: IC: 12: Time for New Plan

Posted: Thu Jan 26, 2017 5:51 am
by DrVendetta
Richard Spot Hidden,[dice]0[/dice]

Re: IC: 12: Time for New Plan

Posted: Thu Jan 26, 2017 5:15 pm
by Tabs
She ran towards the smallest tunnel.

Re: IC: 12: Time for New Plan

Posted: Thu Jan 26, 2017 6:29 pm
by BenTheRat
Eddie and Alyssa run for the tunnel entrance you came in from on the South wall. Meanwhile Norman continues to shoot at the large beast who is right by him, to little affect and now has an empty pistol.

Richard backs away and unloads with the Tommy Gun. One of the rounds seems to have done some damage, but the rest richochete off the ground around the large Star Spawn.

The Star Spawn pauses to take a swing at Norman. With no one else close by, you become the prime target.
# of attacks,[dice]0[/dice] Ouch, could this be the end of poor Norman. Attack 1: [dice]1[/dice] Attack 2: [dice]2[/dice] Attack 3: [dice]3[/dice] Attack 4: [dice]4[/dice]
Norman,only 1 of the 4 tentacles hit you. You may make a dodge roll to avoid it.

Re: IC: 12: Time for New Plan

Posted: Thu Jan 26, 2017 8:47 pm
by Silver Priest
Dodge,[dice]0[/dice] At 50%, so that should be a pass. Hoorah!
He's no Spiderman, but Norman Leaps backwards just enough to avoid one of the beast's tentacles. He silently gives thanks to all of his schoolboy chums who pummeled him up over the years. They had done wonders to improve his reflexes.

And then he notices the regeneration.

"The beast is healing! We need to attack it with all our force if we're to kill it!"

Re: IC: 12: Time for New Plan

Posted: Fri Jan 27, 2017 1:09 am
by BenTheRat
Norman narrowly missed the tentacle as it shot out, he falls flat on the floor and all 4 of them swing above him. A smelly slime water drips on him as he prays. He jumps back to his feet trying to avoid the next onslaught.
OOC:   A new round is beginning. You guys are getting extremely lucky, I've seen this guy rip through parties like candy before. Awesome job. Now that I've jinxed you. Lets move to the next round. Eddie no more minuses. Everyone is free to act.  

Re: IC: 12: Time for New Plan

Posted: Fri Jan 27, 2017 4:08 am
by Mr. Handy
Image

"Reload your shotgun and stay behind me," Eddie says to Alyssa. If he is not already within ten yards of the creature, he moves that close and then fires his shotgun at it in order to do the most damage, blasting it right in the face!
OOC,Shotgun roll (50% + 25 = 75% skill) shooting at the Star Spawn: [dice]0[/dice] Damaget to Star Spawn from 12-gauge shell: [dice]1[/dice] It's too bad I already specified I was taking a pump shotgun rather than a double-barreled, but this is still an impressive amount of damage! Maybe the critical hit will have some other helpful effect too, like stunning it.

Re: IC: 12: Time for New Plan

Posted: Fri Jan 27, 2017 8:55 am
by Silver Priest
Reasoning that retreat is impossible given the monster's size, Norman attempts to reload.

Re: IC: 12: Time for New Plan

Posted: Fri Jan 27, 2017 9:48 am
by Tabs
She reloaded.
OOC:   When can she fire?  
To Eddie, "Are we killing it?"

Re: IC: 12: Time for New Plan

Posted: Fri Jan 27, 2017 3:02 pm
by BenTheRat
Spoiler:
Alyssa, no you ran last round and saved Eddie. This round you are reloading, you may fire next round. Please state if you are firing both shots together, or seperately before you roll.
OOC:   I think we are just waiting on Richard and his Tommy gun at this point.  

Re: IC: 12: Time for New Plan

Posted: Sat Jan 28, 2017 3:13 am
by DrVendetta
Richard lets another burst go this time a bit longer (10 bullets) trying to stay out of reach of the tenacles possibly using the statue as cover.
To Hit,[dice]0[/dice]
Damage,number of hits roll = [dice]1[/dice]Damage rolls[dice]2[/dice][dice]3[/dice][dice]4[/dice][dice]5[/dice][dice]6[/dice] Not sure how the impale plays into the damage total

Re: IC: 12: Time for New Plan

Posted: Sat Jan 28, 2017 4:59 am
by BenTheRat
OOC:   Your chance to hit was 55%, so 11% is max number to get an impale. You roll double. Btw, the bullets do d10+2. I already added them on. The first 2 rolls were the impale shot. Then 4 more shots hit, so I think you need to roll 1 more damage.
Go ahead and do that, while I move forward.  

Re: IC: 12: Time for New Plan

Posted: Sat Jan 28, 2017 5:01 am
by BenTheRat
The Star Spawn screams at the top of its lungs as the shotgun blasts more of the creature off. It looks really hurt. It's tentacles stretch out from its face in a wild attack.
# of Attacks,[dice]0[/dice]
1 of the tentacles slap at Richard, while another stretches out and takes a swipe at Eddie, and the last 2 attempt to grab Norman before jumping back down into his pit.
Attacks,Richard 1 attack: [dice]1[/dice] Eddie 1 attack: [dice]2[/dice] Norman 1st attack: [dice]3[/dice] Norman 2nd attack: [dice]4[/dice]
Eddie proved to be too far away as it moved toward the pit, but one slashed at Richard.
OOC: Richard, you may make a dodge at +10% (for hiding behind the statue)

But both attacks look to slap into Norman.
OOC: Norman you may make a dodge to avoid the fist attack.
OOC:   Yes I know you are not supposed to get dodges if you attack, I always hated that either or bit. So I play you get 1 dodge per round period.  

Re: IC: 12: Time for New Plan

Posted: Sat Jan 28, 2017 5:59 am
by DrVendetta
Ben,the last dice of damage = [dice]0[/dice]
Dodge,[dice]1[/dice]

Re: IC: 12: Time for New Plan

Posted: Sat Jan 28, 2017 8:31 pm
by Silver Priest
OOC:   [dice]0[/dice] dodge 50%

Ouch... Hope that last bit of damage killed this thing. :(  

Re: IC: 12: Time for New Plan

Posted: Sat Jan 28, 2017 11:23 pm
by BenTheRat
The creatures tentacles lashed out at everyone, but Eddie was just out of range and was missed, but Norman and Richard weren't so lucky.
Damage,Richard: [dice]0[/dice] Norman attack 1: [dice]1[/dice] Norman attack 2: [dice]2[/dice]
The tentacle hits Richard throwing him off his feet slamming him into the statue and he crumples to the ground unconscious.

The 2 tentacles grab Norman, crushing his body, then ripping him in half.
OOC:   Richard is now unconscious, Norman is dead in a most horrible and gross death. (sorry Norman).
Eddie and Alyssa both need to make a Sanity 1/1d6 test.  

Re: IC: 12: Time for New Plan

Posted: Sun Jan 29, 2017 2:00 am
by Silver Priest
OOC:   Well at least it was quick.

Alyssa and Eddie, if you guys live through this name your first born son after him, will you? ;)  

Re: IC: 12: Time for New Plan

Posted: Sun Jan 29, 2017 2:06 am
by Mr. Handy
Image

Eddie is horrified to see Norman ripped apart, but it galvanizes him into action rather than incapacitates him.
OOC,Will do! Sanity loss (current level 36) for seeing [b]Norman[/b] die: [dice]0[/dice] Sanity loss for seeing [b]Norman[/b] die: [dice]1[/dice]

Re: IC: 12: Time for New Plan

Posted: Sun Jan 29, 2017 11:25 am
by Tabs
Sanity [dice]0[/dice]

Re: IC: 12: Time for New Plan

Posted: Sun Jan 29, 2017 8:18 pm
by BenTheRat
Alyssa,I think that fails, as you are currently at 40, if I'm correct. So a d6 points. If you roll 5 or higher, you need to roll an Idea check.

Re: IC: 12: Time for New Plan

Posted: Tue Jan 31, 2017 11:47 am
by Tabs
Sanity loss [dice]0[/dice]

Idea [dice]1[/dice]