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Alternative Beginning Character Concepts.

Posted: Mon Oct 07, 2013 2:56 pm
by Priest
Okay, think about a character to be living and working in the city of Raleigh, NC, at the start of the outbreak. He or she can be anything you wish, from on leave military, through law enforcement, Medical personnel, journalist to humble shoe salesman.
Your choice, they all taste the same to the zombies :twisted:
One thing though make sure you give your character some sort of combat ability, either martial arts or gun skills. The prepared survive the unprepared tend to end up as a zombie snack. You know the drill.
Also don't forget that having dependants can bring you benefits as well as being a hindrance. (More of that in the specifics section)
Once we have a list of concepts we can start fleshing them out (forgive the choice of words).

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 07, 2013 3:36 pm
by Priest
Concept questions;

Who are you?
Self explanatory really, Cop, Military Service Personnel, Buisness owner, family man/woman, student, retired worker etc.

What Motivates you?
Although survival in a world consumed by the Living Dead is the overall theme of the War of the Dead campaign, it’s far from the only thing that should motivate your character. Each character in the campaign should have a personal, underlying motivation that keeps them going.
Self survival, dependants survival, truth, societies survival etc.

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 07, 2013 3:43 pm
by DrPeterson
I'd like to play someone attached to the Wake County Sheriff's Office, a deputy for example.

He's on leave because his pregnant wife has been taken into hospital care due to some prenatal complications that need monitoring.
Finding and securing his family would be his primary motivation.

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 07, 2013 8:04 pm
by Priest
Sounds like a goer to me. Very Walking Deadish, next you'll be naming him Rick ;)

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 8:00 am
by DrPeterson
Name: Robert Valentine
Age: 36
Gender: Male

Attribute
Agility D8
Smarts D6
Spirit D8
Strength D4
Vigour D6 (2pts from Hindrances)

Parry: 5
Toughness: 5
Charisma: 2
Guts: D8
Pace: 6

Skill [Attribute]
Boating [Agility] D
Climbing [Strength] D
Driving [Agility] D4
Fighting [Agility] D6
Gambling [Smarts] D
Guts [Spirit] D8
Healing [Smarts] D
Intimidation [Spirit]
Investigation [Smarts] D6
Knowledge [Smarts] D4
Lockpicking [Agility]
Notice [Smarts] D6
Persuasion [Spirit] D6
Piloting [Agility] D
Repair [Smarts] D
Riding [Agility] D
Shooting [Agility] D8
Stealth [Agility] D
Streetwise [Smarts] D4
Survival [Smarts] D
Swimming [Agility] D
Taunt [Smarts] D
Throwing [Agility] D
Tracking [Smarts] D

Edges
Charismatic (N, Sp d8): Charisma +2 (2pts from hindrances)

Hinderances
Heroic (Major): The character is a true hero and always helps those in need
Loyal (Minor): The hero tries to never betray or disappoint his friends
Responsibility to Others (Minor): The character has friends or family members for which he is responsible.


Gear
Sheriff Department Uniform,
A pair of hinged handcuffs,
A can of pepper spray,
Steel expandable baton,
Flashlight,
Short Range Radio,
Smith and Wesson .45 and box of spare bullets,
Mobile phone,
Heavy duty pick up truck,
House in one of Raleigh's suburbs.

Description
Robert Valentine is a lean, wiry man with medium length brown hair and the occasional stubble. When not on duty, he is quick to laugh and befriend people, he dresses in casual clothes, preferring wearing cargo pants and flannel shirts.
He has a calm demeanour and a soothing presence, talents which have often helped him defuse explosive situations in the past.


Background

Deputy Robert Valentine is a member of the Wake County Patrol Unit. After graduating from the Police Academy, he joined the North Carolina Highway Patrol. Six years ago he decided to take on a more regular job to concentrate on establishing a family and he joined the Sheriff's Department.
The following year Valentine married his high school sweetheart, Andrea Jovovich, and the pair moved into a house in the suburbs of Raleigh.
Valentine served the Sheriff's Department with distinction the following years and greatly enjoyed his life with Andrea.
An active member of the local community, he is known as a generous and friendly person, never shying away from supporting bake sales or joining three-legged races.
A few months ago, the Rob and Andrea found out they were pregnant, but halfway through her pregnancy complications arose and Andrea was forced to stay in the hospital or observation. Robert decided to take a leave of absence to look after his wife, dividing his time between working on their house and taking care of Andrea. And the epidemic broke out...

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 10:48 am
by Priest
Sorry DrP just saw what you were confused by.
The Guts under your Attributes is simply the same as the Guts in your skill list for you it's a d8.
Hadn't noticed I put it there twice

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 2:06 pm
by Priest
DrP
I think you have spent to many skill points, you have 15 points to spread amongst the skills each point spent raises the die type untill the linked attribute is met, thereafter each raise of the die costs 2 points.
I have calculated that you have spent over 20 something points.

Example: Fighting [agility] d8 to get this skill at this level requires a spend of 3 points 1 point for d4 +1 for d6 +1 for d8 = 3 points
If you had raised it to d10 (one die above your linked Attribute of Agility d8 it would have cost you an extra 2 points)

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 3:50 pm
by DrPeterson
Aha, I see what I did wrong, I thought the d4 was free.
I'll have a look at it right away.

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 4:09 pm
by DrPeterson
Looks like I overspent 10 points :D
I've taken 'em out and adjust my secondary abilities accordingly. It should be okay now.

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 4:19 pm
by Priest
DrPeterson wrote:Aha, I see what I did wrong, I thought the d4 was free.
I'll have a look at it right away.
Yeah that confused me for a while the first time I put a character together.

I still make you 2 points over.

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 2:08 am
by Garrett
I'll probably get my character made tommarow, I'm thinking another thief character but with a radically different personality.

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 12:52 pm
by Mr. Pear
I'm still pondering about 2 concepts, but haven't decided which one to work out yet.
One is a grumpy fifthysomething who lost his faith in society after his wife and children got brutally murdered, leaving him broken and expropriated. Being the survivor he is, he roams the streets, scavenging for food and looking to find the culprits of his demise to bring them to justice. He looks a bit like Rutger Hauer with a beard in scruffy clothes.
The other concept is a hillbilly car mechanic with a porn moustache and mandatory mullet, driving an oversized and highly customised pickup truck. I haven't completely figured out his motivations and background yet. To do so, I need to know one other thing: do we play before or after the outbreak?

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 1:54 pm
by Mr. Pear
Ok, I seem to have overlooked a rather important topic :p
I'll go with the redneck. He came all the way from Alabama to Raleigh in pursuit of his beloved Mary Sue, who left him for a Raleigh businessman.
Can I have a red Toyota Hilux with the confederate flag spray painted on it, 500W speakers on the roof, connected my radio and microphone, oversized headlights and a bull bar? And a shotgun under my seat belt? :D

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 1:58 pm
by DrPeterson
Sir, I think your tail light is broken.

*Breaks your tail light*

Oh my...

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 2:14 pm
by Mr. Pear
disclaimer: any alleged racial slur is merely in character and doesn't reflect my personal ideas :p

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 2:14 pm
by Mr. Pear
disclaimer: any alleged racial slur is merely in character and doesn't reflect my personal ideas :p

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 4:27 pm
by Priest
Mr. Pear wrote:I'm still pondering about 2 concepts, but haven't decided which one to work out yet.
One is a grumpy fifthysomething who lost his faith in society after his wife and children got brutally murdered, leaving him broken and expropriated. Being the survivor he is, he roams the streets, scavenging for food and looking to find the culprits of his demise to bring them to justice. He looks a bit like Rutger Hauer with a beard in scruffy clothes.
The other concept is a hillbilly car mechanic with a porn moustache and mandatory mullet, driving an oversized and highly customised pickup truck. I haven't completely figured out his motivations and background yet. To do so, I need to know one other thing: do we play before or after the outbreak?
In answer to your question we play at the beginning of the outbreak.
Little bit of starting background here viewtopic.php?f=251&t=4658

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 10:40 pm
by Garrett
Hey if I make a young character do I have to take the young hinderance, and if so what's the age cut off?

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 10:45 am
by Priest
Garrett wrote:Hey if I make a young character do I have to take the young hinderance, and if so what's the age cut off?
According to the core rule book
Young (Major)
...Think carefully before choosing this hindrance. For your youngster starts at a significant disadvantage.
Young Heroes are generally 8 - 12 years old...


So the cut off age will be 12. Above that youth is no hindrance.

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 11:25 am
by DrPeterson
Priest wrote: So the cut off age will be 12. Above that youth is no hindrance.
You must have skipped puberty, Priest. ;)

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 11:41 am
by Priest
I always remember what my grandson said when he was informed he couldn't go out to play as he had to go to bed for an early start the next day. He was about 8 at the time I think. His words, "The only difference between children and adults is that adults are bigger and they have more flesh on their bones".
Priceless, he's 16 now and I 'm realy waiting till he gets older and I can remind him. :D

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 11:58 am
by DrPeterson
Hah, clever kid!

I don't even have a regular kid (to my knowledge), let alone a 16 year old grandson. You sir, have a lot of XP! :D

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 12:19 pm
by Priest
DrPeterson wrote:Hah, clever kid!

I don't even have a regular kid (to my knowledge), let alone a 16 year old grandson. You sir, have a lot of XP! :D
Well he's a Stepgrandson really. My wife was married before, so I have three stepchildren and my experience with children is limited. I prefer to be the grumpy grandad :)

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 8:06 pm
by Garrett
Name: Juan Martillo
Age: 14
Gender: Male

Attribute
Agility D10
Smarts D4
Spirit D8
Strength D4
Vigour D4

Parry: 5
Toughness: 4
Charisma: 2
Guts: D8
Pace: 8

Skills
Climbing d4
Guts d8
Notice d4
Lockpicking d8
Sneak d8
Shooting d10
Fighting d6

Edges
Fleet-footed - +2 to pace. d10 running dice

Hinderances
Illiterate -2
Outsider (homeless) -1
Wanted -1

Gear
Glock pistol (9)
Razor Knife(the flick kind)
Pair of Clothes
Lighter
Lockpicks
Flask of Scotch
Ski Mask
Black Hoodie
Canteen
Hundred Dollars Cash

Description
Juan is a small, wiry boy with greasy black hair and a devil may care attitude. He is generally dressed in a loose black t-shirt, elastic shorts, and dark grey sneakers. His skin is a light brown and often smudged with dirt and grease. He is loud, jittery, always in an overly friendly mood that puts most people on edge.

Background
Juan doesn't remember much about his early childhood, what he does remember is bouncing between half way homes and community centers with some older woman until she one day disappeared. He briefly went into foster care but after learning that a cute 8 year old boy could make relatively good money begging he decided he'd be better off on his own. Eventually he started performing minor crimes to make his living accommodations a little more comfortable. He spent the night in jail a time or two, made a few friends, and picked up some very useful skills in short life. He never really had direction beyond his next meal and finding a warm place to sleep, he uses most of the disposable income he has on whatever he wants at the moment. Despite sleeping outdoors more then he'd care to admit he's pretty comfortable and happy with his current life.

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 9:17 pm
by Priest
Like the concept Garrett.
What you've done with the main characteristics is fine. 5 points to spread and 5 duly spread.
Your secondary attributes are wrong and are relatively impossible to generate until your skills, Hindrances and Edges are completed.
Parry for instance is 2x your fighting skill, so until you have bought the fighting skill you can't work it out.
Charima is generaly O unless your edges or hidrances modify it.
Guts is derived from Spirit as the linked attribute but still must be bought at a level when purchasing skills.
You have 15 skill points to spend I point for a dice level. Each skill has a linked attribute and this governs how many points it costs to raise a dice level. Remember it costs 1 point to buy the skill at d4 to start.
The number of skill points you have to spend can be altered through hindrances.
For more information on character creation check the relevant topic. :D

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 9:25 pm
by Garrett
I haven't actually done any work with the mechanics yet, I just copied and pasted the other character sheet and wrote the character stuff, sorry I shouldv'e mentioned that earlier so you wouldn't waste your time reviewing it. :oops:

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 11:11 pm
by DrPeterson
I thought those stats looked familiar :D

Re: Alternative Beginning Character Concepts.

Posted: Sat Oct 12, 2013 4:06 am
by Garrett
Everyone's favorite homeless delinquent is all done.

Re: Alternative Beginning Character Concepts.

Posted: Sat Oct 12, 2013 8:40 am
by Priest
Okay, before the double entendres start, show me yours!

Re: Alternative Beginning Character Concepts.

Posted: Sat Oct 12, 2013 9:12 pm
by Garrett
Who are we waiting on?

Re: Alternative Beginning Character Concepts.

Posted: Sat Oct 12, 2013 9:52 pm
by Priest
Garrett wrote:Who are we waiting on?
Mr Handy, Mr Pear and kabukiman. I'm going to advertise for players next week.

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 13, 2013 5:34 am
by Mr. Handy
I didn't have time to learn the rules and create a character during the week, but I have now.

Image

Name: Dr. Bonnie MacLean
Age: 32
Gender: Female

Attribute Rating
Agility D4
Smarts D10
Spirit D6
Strength D4
Vigour D6

Parry: 4
Toughtness: 5
Charisma: 2
Guts: D6

Skill Attribute Rating
Boating [Agility] D
Climbing [Strength] D
Driving [Agility] D
Fighting [Agility] D4
Gambling [Smarts] D
Guts [Spirit] D6
Healing [Smarts] D10
Intimidation [Spirit] D
Investigation [Smarts] D
Knowledge(Medicine) [Smarts] D8
Lockpicking [Agility] D
Notice [Smarts] D8
Persuasion [Spirit] D4
Piloting [Agility] D
Repair [Smarts] D
Riding [Agility] D
Shooting [Agility] D4
Stealth [Agility] D
Streetwise [Smarts] D
Survival [Smarts] D
Swimming [Agility] D
Taunt [Smarts] D
Throwing [Agility] D
Tracking [Smarts] D

Edges
Attractive
Jack of all Trades

Hinderances
Doubting Thomas (Minor)
Heroic (Major)
Pacifist (Minor)

Gear
White doctor's coat with various pockets
Doctor's black bag
Scalpel
Stethoscope
Clip-on flashlight
iPad containing a library of eBooks, including various medical texts
Smartphone
Glock 17 9mm automatic pistol
Extra magazines
Wallet with cash, credit and debit cards, identification
Bottled water
Granola bars

Description
Bonnie MacLean is a dedicated and talented doctor and medical researcher. She is pretty, stands just over five feet tall, and has shoulder-length blonde hair. In spite of her hair color, she is brilliant, having excelled at her studies in college and medical school, and she has a knack for being able to adapt and learn quickly, which is sure to stand her in good stead in the current situation...

Background
Bonnie has wanted to be a doctor ever since she was a little girl, and she had the talent and determination to succeed. After getting her medical degree from Johns Hopkins, she started working at a local hospital in her hometown of Raleigh, North Carolina, and she has also done medical research at local universities. When the outbreak started, she decided to do what she could to help come up with a vaccine and possibly a cure while treating the sick and injured.

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 13, 2013 11:22 am
by Priest
Thanks guys only Mr. Pear and kabukiman left of the originals.

I've moved your characters, well copied them, to a new topic, if you need to alter them fine do it here and I'll amend.

One thing I've noticed is that some of you have disregarded fighting (well two of you) and so start with the basic 2 parry.
I should have pointed out that the secondary attribute Parry is, or could be, important as it gives the target number to hit you. So a basic 2 point parry is a TN of 2. If you want to alter it, by realocating some of your skill points, that's fine.
Your Parry is 2 +half your characters fighting skill. "This is the Target Number (TN) to hit your hero in hand-to-hand combat"
And in 'War of the Dead' 90% of combat against you is going to be hand-to-hand, or should I say teeth-to-skin.

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 13, 2013 8:00 pm
by Priest
Is this Robert Valentine?
Image
Sorry couldn't resist :oops:

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 13, 2013 9:23 pm
by Garrett
Updated my character to give him the fighting skill

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 14, 2013 12:43 am
by Mr. Handy
I'll lower Persuasion to D4 and use the skill point to add Fighting at D4, which gives me a Parry of 4.

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 14, 2013 8:40 am
by DrPeterson
Well, I can't deny "some" Walking Dead influence, but just to keep it on a decent level, I'll use another portrait ;)

Maybe this one :D

Image



But I'll really be using Sheriif Harry Truman from Twin Peaks:

Image

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 14, 2013 4:46 pm
by kabukiman
Name: Leonor(“Nono”) Vasconcelos Montalegre
Age: 21
Gender: Female


Attribute Rating
Agility D8
Smarts D4
Spirit D4
Strength D6
Vigour D8

Parry: 6
Toughtness: 6
Charisma:
Guts:

Skill Attribute Rating
Boating [Agility] D
Climbing [Strength] D4
Driving [Agility] D4
Fighting [Agility] D8
Gambling [Smarts] D
Guts [Spirit] D4
Healing [Smarts] D4
Intimidation [Spirit] D
Investigation [Smarts] D
Knowledge [Smarts-Biology] D6
Lockpicking [Agility] D
Notice [Smarts] D4
Persuasion [Spirit] D
Piloting [Agility] D
Repair [Smarts] D
Riding [Agility] D
Shooting [Agility] D6
Stealth [Agility] D4
Streetwise [Smarts] D
Survival [Smarts] D
Swimming [Agility]
Taunt [Smarts] D
Throwing [Agility] D6
Tracking [Smarts]

Edges

Two fisted
Hinderances
Poverty, loyal

Gear
Bogu, shinai, boken, a bag with another shirt, leggins and underwear, personnel gear, 40 dollars and lot's of coins to call her mother.

Description
She is of medium high (1.m60), by Portuguese standards, but rather chubby. She has green eyes, red hair and freckles. Even so, with the sport she makes, she is in very good shape, and very agile but she feels bad with her body. She uses an old black leggins, a grey t-shirt sleeveless with a black top under and an hat.


Background
She is a Portuguese student of biology in Oporto University.
She is 4º Dan in kendo. She has won the championship in Portugal and so, was selected to represent Portugal in a competition in the USA. Unfortunely, two weeks before the competition, she discovered that her boyfriend was cheating her, and he was very offensive with her (calling her fat, and saying he had been with her just for charity). She entered in a depression, and her coaches decide to send her to the States one week before than the scheduled, to help her. The problem was that after 2 days after she arrived, the competition was cancelled because an epidemic started. Even worst, she couldn’t come back, with all flight cancelled. Since the Portuguese federation wouldn’t pay her expenses (the competition had been cancelled), she was forced to move to a very cheap hotel, and she walks with a bag with her kendo equipment, since she is afraid that her room may be robbed.
She is getting worried that her money ends before she can return. She is thinking that maybe getting a job for a few days would help (after all, with all those people sick, maybe someone will need her).


Image

Re: Alternative Beginning Character Concepts.

Posted: Sat Oct 19, 2013 1:29 am
by Mr. Pear
Name: Cecil Atkins
Age: 28
Gender: Male

Attribute Rating
Agility D10
Smarts D6
Spirit D6
Strength D4
Vigour D6

Parry: 6
Toughtness: 5
Charisma:
Guts: D8

Skill Attribute Rating
Boating [Agility] D
Climbing [Strength] D
Driving [Agility] D6
Fighting [Agility] D8
Gambling [Smarts] D
Guts [Spirit] D8
Healing [Smarts] D
Intimidation [Spirit] D
Investigation [Smarts] D
Knowledge [Smarts] D
Lockpicking [Agility] D
Notice [Smarts] D
Persuasion [Spirit] D
Piloting [Agility] D
Repair [Smarts] D6
Riding [Agility] D
Shooting [Agility] D10
Stealth [Agility] D
Streetwise [Smarts] D
Survival [Smarts] D
Swimming [Agility] D
Taunt [Smarts] D
Throwing [Agility] D
Tracking [Smarts] D

Edges
McGyver* (N, Sm d6, Repair d6, Notice d8): No penalties due to lack of equipment

Hinderances

Big Mouth (Minor): Unable to keep secret, blabs at wrong time
Clueless (Major): -2 to most Common Knowledge rolls
Vengeful (Minor): Character holds a grudge, will kill to settle the score as a Major Hindrance

Gear
Beat-up red 1993 Dodge Ram with a white horizontal stripe along the sides and the number 11 in a circle on both doors. 11 because J is the 11th letter in the alphabet (it isn’t, but he doesn’t know the alphabet very well), and stands for Jesus. On the roof there’s a roll bar with lights, 4 500W speakers, facing front, rear, left and right sides. They are linked to the car radio/CD player, which also has a police style microphone attached to it. The ceiling of the cabin is decorated with a Confederate flag and a pair of fluffy red and white dice hangs down from the rear view mirror, while some issues of Penthouse, Nascar Weekly and BBQ Magazine (with a preview of the prestigeous annual interstate BBQ Magazine contest: this year they'll sail out to do some shoots of the models on a Caribbean beach!) lie on the passenger seat and the floor. There’s a gun rack in the rear window, holding his double barreled shotgun while a plastic glow-in-the-dark Jesus figure glued to the dashboard carefully watches over the road. Any occasional passengers can’t ignore the combined smell of motor oil, gasoline, wood, sweat and beer and have no choice but to sit on these: http://i01.i.aliimg.com/wsphoto/v0/7993 ... wood-b.jpg
The boot is filled with all kinds of toolboxes, a large cleaver axe, a raincover, welding torch, pull-out BBQ set and a couple of spare tires.

Description
Cecil (pronounced sea-sill) is a very slender but wiry fellow, usually dressed in an oil smudged bluejean overall with a sleeveless white T-shirt underneath. He's got a light brown mullet with long side burns and a thin moustache. Those that don't see him coming usually hear him anyway, for his low-on-teeth mouth rarely remains shut.

Background
Born and raised in Mountain Brook, Alabama, Cecil isn't exactly a man of the world. In fact, he's rarely left his beloved trailerpark and adjacent swamp where he works as a car mechanic and is famous for his unconventional yet efficient ways of patching up all kinds of vehicles. However now is the first time he made a long journey that took him as far as Raleigh, North Carolina. A week ago a business man from Raleigh on his way home from an important business deal suffered an engine breakdown and had to stop in Mountain Brook to get it fixed by Cecil, who met him on his way to the pawn shop. There he was planning to buy an engagement ring for the love of his life, Mary-Sue. They'd had a big fight 2 days before and he hoped to soothe her with a marraige proposal. After giving the man his car back and buying the ring he wanted, he went looking for her but she was nowhere to be found. Her neighbour Jedediah said she was seen leaving town hurriedly with that "suit from outta town". The news hit Cecil hard and he went home to empty a bottle of his cousin's freshly brewed "mewnshaahn likker". Waking up with his face in a pool of dried-up vomit, he splashed a bucket of water over his face, jumped in his Dodge Ram and hit the road to go claim back his Mary-Sue and settle the score with that "backstabbin' sum'bitch".

Re: Alternative Beginning Character Concepts.

Posted: Sat Oct 19, 2013 5:19 am
by Priest
Mr. Pear,
Cecil Atkins looks good, but I think you miscalculated on your Attributes. I calculate that you have spent 6 points whereas you should have spent 5. I may be wrong (it has been known :shock: ) but double check.
Also, you've not put any points into Guts which leaves you at d4-2/d6-2. Guts in this world is probably one of the most often used attributes, so you might want to reconsider it.

Re: Alternative Beginning Character Concepts.

Posted: Sat Oct 19, 2013 5:33 am
by Priest
All,
I don't know if the rules section emphasisis this, but I feel it is important to know;
Attempts to use a skill or secondary attribute naked or raw (without it having points allocated) is at d4-2, and wild dice d6-2. Of course this is before difficulty modifiers are deployed.
So I cannot over stress the importance of Fighting, from which your parry is derived, and Guts, heavilly used throughout the War of the Dead.

Re: Alternative Beginning Character Concepts.

Posted: Sat Oct 19, 2013 4:36 pm
by kabukiman
Quick question: can we read others thread, or are we limited to our own?

Re: Alternative Beginning Character Concepts.

Posted: Sat Oct 19, 2013 6:54 pm
by Priest
kabukiman wrote:Quick question: can we read others thread, or are we limited to our own?
Entirely up to you, it won't make any difference either way. However you might want enjoy the suspense.

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 20, 2013 12:17 am
by Mr. Pear
Ah, my bad. I edited my post. I removed an edge to gain an extra attribute point, but redistributed them a little.

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 20, 2013 6:56 am
by Priest
Mr. Pear

Close. Almost right but not quite,althou gh I see what's happened. In you effort to edit the character and gain the extra attribute point through dropping an edge, you have missed the fact that to raise an Attribute by 1 point costs 2 points.

Attribute Rating
Agility D10 = 4 points d4-d10
Smarts D6 = 1 point d4-d6
Spirit D6 = 1 point
Strength D4 = 0 points
Vigour D6 = 1 point
Total Spent 6 points, should have been 7. To use extra points from edges to raise Attributes cost 2 points per dice level.

You have overspent on skills, but I think I may have found part of the problem. I calculate that you have spent 18 points instead of 15.
I see that you have Repair at d10, but you only have a d6 in smarts so in actuality that skill alone has cost 6 points (1 for d4 + 1 for d6 +2 for d8 + 2 for d10) this was probably a mistake from shifting things around :)
Dropping the second Edge has regained you 2 points which you have spent to raise an Attribute. Taking your Repair down to d6 sorts the problem.

Skill Attribute Rating
Boating [Agility] D
Climbing [Strength] D
Driving [Agility] D8
Fighting [Agility] D10
Gambling [Smarts] D
Guts [Spirit] D8
Healing [Smarts] D
Intimidation [Spirit] D
Investigation [Smarts] D
Knowledge [Smarts] D
Lockpicking [Agility] D
Notice [Smarts] D
Persuasion [Spirit] D
Piloting [Agility] D
Repair [Smarts] D10
Riding [Agility] D
Shooting [Agility] D10
Stealth [Agility] D
Streetwise [Smarts] D
Survival [Smarts] D
Swimming [Agility] D
Taunt [Smarts] D
Throwing [Agility] D
Tracking [Smarts] D

I hope that's clear, it's a lot easier to say than write :D

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 20, 2013 1:49 pm
by Mr. Pear
In you effort to edit the character and gain the extra attribute point through dropping an edge, you have missed the fact that to raise an Attribute by 1 point costs 2 points.
Well, yeah, but an edge costs 2 points as well. I have 1 major hindrance and 2 minor ones, giving me 4 points to spend. With those I took 1 edge and 1 attribute point.
Attribute Rating
Agility D10 = 4 points d4-d10
why?
D4->D6 = 1
D6->D8 = 1
D8 ->D10 = 1
1+1+1=3, no?
I see that you have Repair at d10, but you only have a d6 in smarts so in actuality that skill alone has cost 6 points (1 for d4 + 1 for d6 +2 for d8 + 2 for d10) this was probably a mistake from shifting things around
That's where I was mistaken, apparently. I thought that skills automatically started at D4 :-)

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 20, 2013 2:58 pm
by Priest
Mr. Pear wrote:That's where I was mistaken, apparently. I thought that skills automatically started at D4 :-)
No sweat. The first time I rolled a character for SW i did the same thing. :oops:

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 20, 2013 7:44 pm
by Mr. Pear
So what about the attributes.. How come it costs 4 points to go 3 steps?

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 20, 2013 9:37 pm
by Priest
Mr. Pear wrote:So what about the attributes.. How come it costs 4 points to go 3 steps?
To buy Attributes with the initial 5 points costs 1 point per dice type.
To buy extra Attribute dice types through spending points from skills or hidrances cost 2 points per dice type.
Example: To buy strength at d6 in initialy costs 1 point (d4 to d6)
To raise Strength through spending skill or hindrance points costs 2 points (Raise from d6 - d8 costs 2 points from d8 - d10 another two points so thats 4 points overall)

Re: Alternative Beginning Character Concepts.

Posted: Sun Oct 20, 2013 10:41 pm
by Mr. Pear
Agility D10 (D4->D10 = 3 points)
Smarts D6 (D4->D6 = 1 point)
Spirit D6 (D4->D6 = 1 point)
Strength D4
Vigour D6 (D4->D6 = 2 points, which I got from hindrances)

I'm sorry but I still can't follow your logic... :?

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 21, 2013 9:38 am
by Priest
Mr. Pear wrote:Agility D10 (D4->D10 = 3 points)
Smarts D6 (D4->D6 = 1 point)
Spirit D6 (D4->D6 = 1 point)
Strength D4
Vigour D6 (D4->D6 = 2 points, which I got from hindrances)

I'm sorry but I still can't follow your logic... :?
I think we are talking cross purposes here. You are right - sorry :?

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 21, 2013 10:32 am
by DrPeterson
Hehe, cross porpoise...


Image

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 21, 2013 12:28 pm
by Mr. Pear
stats edited