Page 1 of 3

Alternative Beginning Character Concepts.

Posted: Mon Oct 07, 2013 2:56 pm
by Priest
Okay, think about a character to be living and working in the city of Raleigh, NC, at the start of the outbreak. He or she can be anything you wish, from on leave military, through law enforcement, Medical personnel, journalist to humble shoe salesman.
Your choice, they all taste the same to the zombies :twisted:
One thing though make sure you give your character some sort of combat ability, either martial arts or gun skills. The prepared survive the unprepared tend to end up as a zombie snack. You know the drill.
Also don't forget that having dependants can bring you benefits as well as being a hindrance. (More of that in the specifics section)
Once we have a list of concepts we can start fleshing them out (forgive the choice of words).

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 07, 2013 3:36 pm
by Priest
Concept questions;

Who are you?
Self explanatory really, Cop, Military Service Personnel, Buisness owner, family man/woman, student, retired worker etc.

What Motivates you?
Although survival in a world consumed by the Living Dead is the overall theme of the War of the Dead campaign, it’s far from the only thing that should motivate your character. Each character in the campaign should have a personal, underlying motivation that keeps them going.
Self survival, dependants survival, truth, societies survival etc.

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 07, 2013 3:43 pm
by DrPeterson
I'd like to play someone attached to the Wake County Sheriff's Office, a deputy for example.

He's on leave because his pregnant wife has been taken into hospital care due to some prenatal complications that need monitoring.
Finding and securing his family would be his primary motivation.

Re: Alternative Beginning Character Concepts.

Posted: Mon Oct 07, 2013 8:04 pm
by Priest
Sounds like a goer to me. Very Walking Deadish, next you'll be naming him Rick ;)

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 8:00 am
by DrPeterson
Name: Robert Valentine
Age: 36
Gender: Male

Attribute
Agility D8
Smarts D6
Spirit D8
Strength D4
Vigour D6 (2pts from Hindrances)

Parry: 5
Toughness: 5
Charisma: 2
Guts: D8
Pace: 6

Skill [Attribute]
Boating [Agility] D
Climbing [Strength] D
Driving [Agility] D4
Fighting [Agility] D6
Gambling [Smarts] D
Guts [Spirit] D8
Healing [Smarts] D
Intimidation [Spirit]
Investigation [Smarts] D6
Knowledge [Smarts] D4
Lockpicking [Agility]
Notice [Smarts] D6
Persuasion [Spirit] D6
Piloting [Agility] D
Repair [Smarts] D
Riding [Agility] D
Shooting [Agility] D8
Stealth [Agility] D
Streetwise [Smarts] D4
Survival [Smarts] D
Swimming [Agility] D
Taunt [Smarts] D
Throwing [Agility] D
Tracking [Smarts] D

Edges
Charismatic (N, Sp d8): Charisma +2 (2pts from hindrances)

Hinderances
Heroic (Major): The character is a true hero and always helps those in need
Loyal (Minor): The hero tries to never betray or disappoint his friends
Responsibility to Others (Minor): The character has friends or family members for which he is responsible.


Gear
Sheriff Department Uniform,
A pair of hinged handcuffs,
A can of pepper spray,
Steel expandable baton,
Flashlight,
Short Range Radio,
Smith and Wesson .45 and box of spare bullets,
Mobile phone,
Heavy duty pick up truck,
House in one of Raleigh's suburbs.

Description
Robert Valentine is a lean, wiry man with medium length brown hair and the occasional stubble. When not on duty, he is quick to laugh and befriend people, he dresses in casual clothes, preferring wearing cargo pants and flannel shirts.
He has a calm demeanour and a soothing presence, talents which have often helped him defuse explosive situations in the past.


Background

Deputy Robert Valentine is a member of the Wake County Patrol Unit. After graduating from the Police Academy, he joined the North Carolina Highway Patrol. Six years ago he decided to take on a more regular job to concentrate on establishing a family and he joined the Sheriff's Department.
The following year Valentine married his high school sweetheart, Andrea Jovovich, and the pair moved into a house in the suburbs of Raleigh.
Valentine served the Sheriff's Department with distinction the following years and greatly enjoyed his life with Andrea.
An active member of the local community, he is known as a generous and friendly person, never shying away from supporting bake sales or joining three-legged races.
A few months ago, the Rob and Andrea found out they were pregnant, but halfway through her pregnancy complications arose and Andrea was forced to stay in the hospital or observation. Robert decided to take a leave of absence to look after his wife, dividing his time between working on their house and taking care of Andrea. And the epidemic broke out...

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 10:48 am
by Priest
Sorry DrP just saw what you were confused by.
The Guts under your Attributes is simply the same as the Guts in your skill list for you it's a d8.
Hadn't noticed I put it there twice

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 2:06 pm
by Priest
DrP
I think you have spent to many skill points, you have 15 points to spread amongst the skills each point spent raises the die type untill the linked attribute is met, thereafter each raise of the die costs 2 points.
I have calculated that you have spent over 20 something points.

Example: Fighting [agility] d8 to get this skill at this level requires a spend of 3 points 1 point for d4 +1 for d6 +1 for d8 = 3 points
If you had raised it to d10 (one die above your linked Attribute of Agility d8 it would have cost you an extra 2 points)

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 3:50 pm
by DrPeterson
Aha, I see what I did wrong, I thought the d4 was free.
I'll have a look at it right away.

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 4:09 pm
by DrPeterson
Looks like I overspent 10 points :D
I've taken 'em out and adjust my secondary abilities accordingly. It should be okay now.

Re: Alternative Beginning Character Concepts.

Posted: Tue Oct 08, 2013 4:19 pm
by Priest
DrPeterson wrote:Aha, I see what I did wrong, I thought the d4 was free.
I'll have a look at it right away.
Yeah that confused me for a while the first time I put a character together.

I still make you 2 points over.

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 2:08 am
by Garrett
I'll probably get my character made tommarow, I'm thinking another thief character but with a radically different personality.

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 12:52 pm
by Mr. Pear
I'm still pondering about 2 concepts, but haven't decided which one to work out yet.
One is a grumpy fifthysomething who lost his faith in society after his wife and children got brutally murdered, leaving him broken and expropriated. Being the survivor he is, he roams the streets, scavenging for food and looking to find the culprits of his demise to bring them to justice. He looks a bit like Rutger Hauer with a beard in scruffy clothes.
The other concept is a hillbilly car mechanic with a porn moustache and mandatory mullet, driving an oversized and highly customised pickup truck. I haven't completely figured out his motivations and background yet. To do so, I need to know one other thing: do we play before or after the outbreak?

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 1:54 pm
by Mr. Pear
Ok, I seem to have overlooked a rather important topic :p
I'll go with the redneck. He came all the way from Alabama to Raleigh in pursuit of his beloved Mary Sue, who left him for a Raleigh businessman.
Can I have a red Toyota Hilux with the confederate flag spray painted on it, 500W speakers on the roof, connected my radio and microphone, oversized headlights and a bull bar? And a shotgun under my seat belt? :D

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 1:58 pm
by DrPeterson
Sir, I think your tail light is broken.

*Breaks your tail light*

Oh my...

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 2:14 pm
by Mr. Pear
disclaimer: any alleged racial slur is merely in character and doesn't reflect my personal ideas :p

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 2:14 pm
by Mr. Pear
disclaimer: any alleged racial slur is merely in character and doesn't reflect my personal ideas :p

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 4:27 pm
by Priest
Mr. Pear wrote:I'm still pondering about 2 concepts, but haven't decided which one to work out yet.
One is a grumpy fifthysomething who lost his faith in society after his wife and children got brutally murdered, leaving him broken and expropriated. Being the survivor he is, he roams the streets, scavenging for food and looking to find the culprits of his demise to bring them to justice. He looks a bit like Rutger Hauer with a beard in scruffy clothes.
The other concept is a hillbilly car mechanic with a porn moustache and mandatory mullet, driving an oversized and highly customised pickup truck. I haven't completely figured out his motivations and background yet. To do so, I need to know one other thing: do we play before or after the outbreak?
In answer to your question we play at the beginning of the outbreak.
Little bit of starting background here viewtopic.php?f=251&t=4658

Re: Alternative Beginning Character Concepts.

Posted: Thu Oct 10, 2013 10:40 pm
by Garrett
Hey if I make a young character do I have to take the young hinderance, and if so what's the age cut off?

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 10:45 am
by Priest
Garrett wrote:Hey if I make a young character do I have to take the young hinderance, and if so what's the age cut off?
According to the core rule book
Young (Major)
...Think carefully before choosing this hindrance. For your youngster starts at a significant disadvantage.
Young Heroes are generally 8 - 12 years old...


So the cut off age will be 12. Above that youth is no hindrance.

Re: Alternative Beginning Character Concepts.

Posted: Fri Oct 11, 2013 11:25 am
by DrPeterson
Priest wrote: So the cut off age will be 12. Above that youth is no hindrance.
You must have skipped puberty, Priest. ;)