Alternative Beginning Character Concepts.

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Re: Alternative Beginning Character Concepts.

Post by Priest »

All,
I don't know if the rules section emphasisis this, but I feel it is important to know;
Attempts to use a skill or secondary attribute naked or raw (without it having points allocated) is at d4-2, and wild dice d6-2. Of course this is before difficulty modifiers are deployed.
So I cannot over stress the importance of Fighting, from which your parry is derived, and Guts, heavilly used throughout the War of the Dead.
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kabukiman
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Re: Alternative Beginning Character Concepts.

Post by kabukiman »

Quick question: can we read others thread, or are we limited to our own?
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Re: Alternative Beginning Character Concepts.

Post by Priest »

kabukiman wrote:Quick question: can we read others thread, or are we limited to our own?
Entirely up to you, it won't make any difference either way. However you might want enjoy the suspense.
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Re: Alternative Beginning Character Concepts.

Post by Mr. Pear »

Ah, my bad. I edited my post. I removed an edge to gain an extra attribute point, but redistributed them a little.
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Re: Alternative Beginning Character Concepts.

Post by Priest »

Mr. Pear

Close. Almost right but not quite,althou gh I see what's happened. In you effort to edit the character and gain the extra attribute point through dropping an edge, you have missed the fact that to raise an Attribute by 1 point costs 2 points.

Attribute Rating
Agility D10 = 4 points d4-d10
Smarts D6 = 1 point d4-d6
Spirit D6 = 1 point
Strength D4 = 0 points
Vigour D6 = 1 point
Total Spent 6 points, should have been 7. To use extra points from edges to raise Attributes cost 2 points per dice level.

You have overspent on skills, but I think I may have found part of the problem. I calculate that you have spent 18 points instead of 15.
I see that you have Repair at d10, but you only have a d6 in smarts so in actuality that skill alone has cost 6 points (1 for d4 + 1 for d6 +2 for d8 + 2 for d10) this was probably a mistake from shifting things around :)
Dropping the second Edge has regained you 2 points which you have spent to raise an Attribute. Taking your Repair down to d6 sorts the problem.

Skill Attribute Rating
Boating [Agility] D
Climbing [Strength] D
Driving [Agility] D8
Fighting [Agility] D10
Gambling [Smarts] D
Guts [Spirit] D8
Healing [Smarts] D
Intimidation [Spirit] D
Investigation [Smarts] D
Knowledge [Smarts] D
Lockpicking [Agility] D
Notice [Smarts] D
Persuasion [Spirit] D
Piloting [Agility] D
Repair [Smarts] D10
Riding [Agility] D
Shooting [Agility] D10
Stealth [Agility] D
Streetwise [Smarts] D
Survival [Smarts] D
Swimming [Agility] D
Taunt [Smarts] D
Throwing [Agility] D
Tracking [Smarts] D

I hope that's clear, it's a lot easier to say than write :D
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Re: Alternative Beginning Character Concepts.

Post by Mr. Pear »

In you effort to edit the character and gain the extra attribute point through dropping an edge, you have missed the fact that to raise an Attribute by 1 point costs 2 points.
Well, yeah, but an edge costs 2 points as well. I have 1 major hindrance and 2 minor ones, giving me 4 points to spend. With those I took 1 edge and 1 attribute point.
Attribute Rating
Agility D10 = 4 points d4-d10
why?
D4->D6 = 1
D6->D8 = 1
D8 ->D10 = 1
1+1+1=3, no?
I see that you have Repair at d10, but you only have a d6 in smarts so in actuality that skill alone has cost 6 points (1 for d4 + 1 for d6 +2 for d8 + 2 for d10) this was probably a mistake from shifting things around
That's where I was mistaken, apparently. I thought that skills automatically started at D4 :-)
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Re: Alternative Beginning Character Concepts.

Post by Priest »

Mr. Pear wrote:That's where I was mistaken, apparently. I thought that skills automatically started at D4 :-)
No sweat. The first time I rolled a character for SW i did the same thing. :oops:
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Re: Alternative Beginning Character Concepts.

Post by Mr. Pear »

So what about the attributes.. How come it costs 4 points to go 3 steps?
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Re: Alternative Beginning Character Concepts.

Post by Priest »

Mr. Pear wrote:So what about the attributes.. How come it costs 4 points to go 3 steps?
To buy Attributes with the initial 5 points costs 1 point per dice type.
To buy extra Attribute dice types through spending points from skills or hidrances cost 2 points per dice type.
Example: To buy strength at d6 in initialy costs 1 point (d4 to d6)
To raise Strength through spending skill or hindrance points costs 2 points (Raise from d6 - d8 costs 2 points from d8 - d10 another two points so thats 4 points overall)
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Re: Alternative Beginning Character Concepts.

Post by Mr. Pear »

Agility D10 (D4->D10 = 3 points)
Smarts D6 (D4->D6 = 1 point)
Spirit D6 (D4->D6 = 1 point)
Strength D4
Vigour D6 (D4->D6 = 2 points, which I got from hindrances)

I'm sorry but I still can't follow your logic... :?
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Re: Alternative Beginning Character Concepts.

Post by Priest »

Mr. Pear wrote:Agility D10 (D4->D10 = 3 points)
Smarts D6 (D4->D6 = 1 point)
Spirit D6 (D4->D6 = 1 point)
Strength D4
Vigour D6 (D4->D6 = 2 points, which I got from hindrances)

I'm sorry but I still can't follow your logic... :?
I think we are talking cross purposes here. You are right - sorry :?
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Re: Alternative Beginning Character Concepts.

Post by DrPeterson »

Hehe, cross porpoise...


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Re: Alternative Beginning Character Concepts.

Post by Mr. Pear »

stats edited
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