OOC: Character Creation
Posted: Sat Aug 10, 2013 5:14 am
This thread is for creating and discussing the characters you'll be playing in The Rat's Haunting [With Credit to Mr Handy]
We'll use standard character creation from the book for generating stats. Please make the following rolls:
Roll 3d6 each for STR, CON, POW, DEX, and APP.
Roll 2d6+6 each for SIZ and INT.
Roll 3d6+3 for EDU.
Personal Wealth will largely be determined by your character concept and Keeper fiat.
You can use Invisible Castle to make your rolls, both for character creation and in the game. You'll need to register and log in there in order to make entries in the Note section describing what you're rolling, but it's free. In the Character Name box, put the character's name, and be sure to use the same spelling consistently to make it easier to look up old rolls. For example: John Doe. Use The Rats Haunting for the campaign name.
Those are the only rolls you need to make for character creation. You are free to distribute the 3d6 rolls among the five stats that are rolled on 3d6, as well as to choose which 2d6+6 roll goes to SIZ and which to INT. EDU can be raised by making your character older. If you're still not satisfied with your rolls, let me know and we'll work something out. If your rolls are abnormally low, I may permit a re-roll of the entire set.
You'll also need to decide on your character's age. The minimum age allowed is EDU+6, but you can always choose to make your character older. For every 10 full years above the minimum, you get +1 to your EDU (which also gets you an extra 20 occupational skill points). However, for every full 10 years above 40 (i.e., starting at age 50), you must reduce one of the following stats by 1: STR, CON, DEX, or APP.
Your character has the following derived stats:
Idea: INT x 5
Luck: POW x 5
Know: EDU x 5 (maximum of 99)
Damage Bonus: Calculate STR+SIZ and consult the following table
12 or less: -1d6
13-16: -1d4
17-24: +0
25-32: +1d4
33 or more: +1d6
Maximum Hit Points: (CON+SIZ)/2 (round fractions up)
Maximum Magic Points: POW
Starting Sanity: POW x 5
Skills:
I generally disregard the the guidelines for occupations and and permit players to apply skill points to whatever skills they feel most suit their character concept. You get 20 x EDU skill points plus 10 x INT skill points. For the purpose of this game work out the two sets of skill points and then add them together. I'm trusting you to create a well rounded, believable character guided by your concept not a specific career.
While I generally disregard occupations if you describe yourself in terms of your career then please take a moment to look over the associated skills, it would for example be unusual for Dr Jones not to be competent at Medicine and first aid.
The only skill that cannot be raised is Cthulhu Mythos, which always starts at 0%. The other skills have base levels of 1% or higher, and the points you spend add to those base levels. Use the skill list provided on the Character sheet.
Starting skills should not be higher than 75 without a good reason which should be clear in your character concept. Older, more experienced characters are more likely to have exceptionally high skills, so they'll get more leeway in this area than youngsters. In any event, you shouldn't have any skill higher than 90 to begin. Spend all your skill points during character creation, as they're of no use once the game is underway.
Any questions PM me.
If the above seems overly daunting I'll happily generate a character for you either based on your concept or not.
We will be posting the characters in this thread after I approve them. Just send them to me and I'll verify they are ok and then you can post them here.
We'll use standard character creation from the book for generating stats. Please make the following rolls:
Roll 3d6 each for STR, CON, POW, DEX, and APP.
Roll 2d6+6 each for SIZ and INT.
Roll 3d6+3 for EDU.
Personal Wealth will largely be determined by your character concept and Keeper fiat.
You can use Invisible Castle to make your rolls, both for character creation and in the game. You'll need to register and log in there in order to make entries in the Note section describing what you're rolling, but it's free. In the Character Name box, put the character's name, and be sure to use the same spelling consistently to make it easier to look up old rolls. For example: John Doe. Use The Rats Haunting for the campaign name.
Those are the only rolls you need to make for character creation. You are free to distribute the 3d6 rolls among the five stats that are rolled on 3d6, as well as to choose which 2d6+6 roll goes to SIZ and which to INT. EDU can be raised by making your character older. If you're still not satisfied with your rolls, let me know and we'll work something out. If your rolls are abnormally low, I may permit a re-roll of the entire set.
You'll also need to decide on your character's age. The minimum age allowed is EDU+6, but you can always choose to make your character older. For every 10 full years above the minimum, you get +1 to your EDU (which also gets you an extra 20 occupational skill points). However, for every full 10 years above 40 (i.e., starting at age 50), you must reduce one of the following stats by 1: STR, CON, DEX, or APP.
Your character has the following derived stats:
Idea: INT x 5
Luck: POW x 5
Know: EDU x 5 (maximum of 99)
Damage Bonus: Calculate STR+SIZ and consult the following table
12 or less: -1d6
13-16: -1d4
17-24: +0
25-32: +1d4
33 or more: +1d6
Maximum Hit Points: (CON+SIZ)/2 (round fractions up)
Maximum Magic Points: POW
Starting Sanity: POW x 5
Skills:
I generally disregard the the guidelines for occupations and and permit players to apply skill points to whatever skills they feel most suit their character concept. You get 20 x EDU skill points plus 10 x INT skill points. For the purpose of this game work out the two sets of skill points and then add them together. I'm trusting you to create a well rounded, believable character guided by your concept not a specific career.
While I generally disregard occupations if you describe yourself in terms of your career then please take a moment to look over the associated skills, it would for example be unusual for Dr Jones not to be competent at Medicine and first aid.
The only skill that cannot be raised is Cthulhu Mythos, which always starts at 0%. The other skills have base levels of 1% or higher, and the points you spend add to those base levels. Use the skill list provided on the Character sheet.
Starting skills should not be higher than 75 without a good reason which should be clear in your character concept. Older, more experienced characters are more likely to have exceptionally high skills, so they'll get more leeway in this area than youngsters. In any event, you shouldn't have any skill higher than 90 to begin. Spend all your skill points during character creation, as they're of no use once the game is underway.
Any questions PM me.
If the above seems overly daunting I'll happily generate a character for you either based on your concept or not.
We will be posting the characters in this thread after I approve them. Just send them to me and I'll verify they are ok and then you can post them here.