Jonathon Parker

Please only read your own sheet or links you found in-game.
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Laraqua
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 12656
Registered for: 17 years 8 months
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Location: Australia, Adelaide
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Jonathon Parker

Post by Laraqua »

Name:
Age:
Sex: male
Occupation:
Yearly Income:
College, Degrees:
Birthplace:

Appearance & Personality:

Characteristics
STR: 13
DEX: 14
CON: 12
POW: 12 Luck 60%
APP: 15
SIZ: 11
INT: 13 Idea 65%
EDU: 14 Know 70%

Sanity: 59%
current Sanity:
phobias/mental disorders:

Hit Points (= (CON+SIZ)/2): 11
current Hit Points:
Magic Points: 12
current Magic Points:
Damage Bonus: 0

SKILLS : (Important: Non-default skills BOLD, Professional Skills italics, Hobbies preceded by a DOT)
Occupational skill points: (EDU x 20) 300
Hobby skill points: (INT x 10) 120
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
.Art (Appraisal) (05%): 35%
Astronomy (01%):
.Bargain (05%): 45%
Biology (01%):
Chemistry (01%):
Climb (40%): 50%
(+)Conceal (15%): 65%
Craft (05%):
Credit Rating (15%): 45%
Cthulhu Mythos (00%): 1%
(+)Disguise (01%): 61%
Dodge (DEX×2): 30%
Drive Auto (20%):
Electr. Repair (10%):
(+)Fast Talk (05%): 51%
First Aid (30%):
Geology (01%):
Hide (10%): 45%
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%): 45%
Locksmith 01%): 41%
Martial Arts (01%):
Mech. Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Opr. Hvy. Mch. (01%):
Own language (EDU×5%): German: 95%
Own language (EDU x 5%): French: 95%
.Other Language: English (01%) 51%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%): 20%
Spot Hidden (25%):
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
.Grapple (25%): 40%

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%)

Three goals:
Objective 1: Get rid of the Tiara without anyone noticing that it is a stolen artifact-prefarably by selling it.

Objective 2: Get to Vienna with a fake passport.

Objective 3: Maintain disguise of Jonathan Parker, Gentleman Adventurer and Ex-Soldier.

Objective 4: If there is anything worth stealing on the train, steal it too.

Belongings on Person
-A poem which he uses as a mnemonic device: a map of the grand loot.
-False coinage subtly made in various thicknesses ideal for unscrewing many kinds of screws.
-Bobby pins for picking locks
-A monocle (no perscription)
-A bowler hat
-A cane
-Fancy suit
-Brass Knuckles (stolen from Kieran)
-undetermined amount of money (bribe money)
-Nazi Party ID Card
-creepy warm rock (from Dining Room)
-Jeanette Sleeping Car Conductor pass keys (stolen from the conductor)

Belongins on Cabin
A sword-cane (souvenir stolen from some Spanish noble)
-The Tiara (sealed inside a puzzle-lock box)
-Puzzle-lock box
-Nazi-Officer uniform (fake. Sealed inside a puzzle-lock box)
-Disguise kit (make-up, fake mustache, etc)
-selection of thick coats.
Also of note are 3 texts. One is a collection of Shakespeare's play in English. Another is the map of Europe. Another is a copy of Grimm's Fairy Tales...written in German.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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Laraqua
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 12656
Registered for: 17 years 8 months
17
Location: Australia, Adelaide
Contact:

Re: Jonathon Parker

Post by Laraqua »

Bilingual Perk - German and French. +20% Conceal.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
User avatar
Laraqua
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 12656
Registered for: 17 years 8 months
17
Location: Australia, Adelaide
Contact:

Re: Jonathon Parker

Post by Laraqua »

The loot is hidden within a forest in a small town near Stuttgart, relatively close to the railway tracks.

Ambroz will sabotage the train in an undetermined way to not cause immediate damage and then retire to his room claiming sickness. He will put a Do Not Disturb sign on his door, but instead of entering it, he will pick the locks of an empty compartment and then pull the emergency brakes once near the town.

He expects to be able to get the loot and return to the train within 30 minutes. If this fails, he can easily pickpocket a car key, drive to Munich, and then hop back on the train without drawing all too much attention. This is unpreferable, as 2 hours and 30 minutes of absence is far more difficult to explain than a short 30 minutes absence.

This means that Ambrose must somehow sabotage the train in such a way that...

A: Nobody is harmed

B: Stops the train dead in its tracks for 30 minutes or more.

C: Draw no suspiscion to himself.



After this, he can escape to Istanbul with the same train, hop on a boat, and sail to the Americas.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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