The Character Creation Station

"We only have to look at ourselves to see how intelligent life might develop into something we wouldn't want to meet." - Stephen Hawking

The reach of the Great Old Ones stretches out into the stars; far-future Cthulhu with the crew of the Pioneer Ship Searchlight.

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The Character Creation Station

Post by Lex_Innokenti »

This is where I'll post all of the things you'll need to create a character for the game (i.e. skill lists, etc.). More to come soon!
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Re: The Character Creation Station

Post by Lex_Innokenti »

Because the future can be quite a lethal place what with high-tech weaponry and the naturally hostile environment that is space, I've decided to make it a bit easier for you players not to accidentally kill yourselves and colour-co-ordinate skills for your convenience; - skills in Green are skills that a person would have a realistic chance of success at untrained. Skills in red on the other hand, the average untrained person would either have a limited chance of success at... or none at all. Having training in a red skill in the same block as whatever you're trying to do without the proper training may, or may not, increase your chances of success. If you think I've missed anything obvious off, or there's a skill you'd like your character to have that isn't on the list, don't hesitate to let me know in Off Topic Comms. Note that I haven't bothered repeating skills from the Call of Cthulhu rulebook like 'Search', 'Swim' and 'Listen' which are directly transferrable from time period to time period.


SKILL SETS (divided into categories for ease of reference, and then described by category in posts below):
COMBAT SKILLS

Gunnery
Melee Weapons
Pistol
Rifle
Unarmed Combat
Wrestling
ENGINEERING SKILLS

Computer Engineering
Drive Technology
Equipment Maintenance
Explosives Handling
Fabrication
Systems Engineering

Astronavigation
Sub-light Piloting
KNOWLEDGE/SCIENCE SKILLS

Astrophysics
Exobiology
Exolinguistics
Medicine
Theoretical Sciences
MISC. SKILLS

Drive Vehicle
Computer Use
Zero-G Mobility
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Re: The Character Creation Station

Post by Lex_Innokenti »

COMBAT SKILLS


GUNNERY (general) (20%)

Simply put, Gunnery covers the usage of any weapon that is not held, and is instead either mounted or emplaced. This can range from the three DURG-array turrets mounted on the DCNV Searchlight to the turret on a standard DCMC (Deltan Confederacy Marine Corps) Tank. Most Deltan Confederacy interfaces operate on the same principles, so somebody trained in the use of one can generally transfer their skills to others. Using extreme-range interdiction weaponry probably requires a successful astrophysics or astronavigation check.

MELEE WEAPONS (select melee weapon) (25%)

Anything from an ashtray used in a barfight to a folded-steel Daikatana, if you've trained yourself to use it. For the purposes of this adventure, however, there are two primarily melee weapons aboard the Searchlight; security-issue Subjugator-pattern Shock-poles (essentially combination truncheons and electrical cattle prods) and two Damacles-pattern Breaching/Search & Rescue Vibro-saws (one in Main Engineering, and one under the Damage Control station on the Bridge). It is mandatory that at least one crew member on a Pioneer-class ship has at least basic training in using the Vibro-saws in case of an emergency. Improvised weapons checks are positively affected by this skill, at the keepers discretion. This skill can be selected multiple times (with each selection corresponding to a different weapon each time).

PISTOL (select pistol weapon) (30% - Rameses-only; 20% - any other pistol)

All Pioneer-class ship's crew are trained in the usage of the standard-issue DC-SISA-14 Rameses-pattern Ship's Pistol. These fire self-propelled low-velocity rounds specifically designed to do maximum damage whilst minimizing the risk of accidental hull decompression. All characters are considered to have a base 25% 'chance' to hit anything with a Rameses, irrespective of the actual weapon they select when choosing this skill. Several different options will be listed separately; however, it's worth noting that anything with more 'stopping power' than a Rameses would be prohibited from use aboard any ship, as a result of the risk of decompression. It is standard protocol that an on-duty member of the DCN have their sidearm at all times. The Rameses has a 12-round clip. This skill can be selected multiple times (with each selection corresponding to a different weapon each time).

RIFLE (select rifle type) (25%)

Any weapon that requires both hands to effectively use is classed as a 'rifle' irrespective of actual function (though using, say, a tubular grenade launcher would not be as easy for someone trained in using extreme-range Sniper rifles for example). The Searchlight comes outfitted with fourteen DC-SIAR-22 Imhotep-pattern Ship's Assault Rifles (one for each member of the crew, and two spares). These essentially three-round burst the same sort of ammunition as the Rameses pistol mentioned above. In addition, whilst there are military-grade weapons available in the Ship's Armory (also prohibited from use aboard ship due to their tendency to punch holes in the hull), there is an emergency use DC-S/EW-4 Ibis-pattern Flechette gun located on the Bridge, in Medical, in Engineering and in the Captain's Cabin. These resemble, and function like, 20th Century buckshot-loaded shotguns in some respects - in other words they are utterly devastating to unprotected flesh at close range. The Imhotep has a 45-round clip, whilst the Ibis is essentially a disposable weapon; after five shots it is useless unless it has its barrel replaced with one of the spares kept in a maintenance locker somewhere on the ship. This skill can be selected multiple times (with each selection corresponding to a different weapon each time).

UNARMED COMBAT (20% - replaces 'Martial Arts')

Functions just as you'd expect it to. All crewmembers are taught a basic level of hand-to-hand combat, in the favored style of the Deltan Confederate Navy which is derived from the Spetnaz-developed "Sambo" martial art of 20th Century Russia, which operates on the principle of overwhelming an opponent with continuous offence. If you'd prefer your character knew Karate or Brazilian Jiu-Jitsu though, go ahead. Does not include subdual wrestling techniques, which come under 'Wrestling' below.

WRESTLING (25% - replaces 'Grapple')

Mostly used by Security officers to subdue unruly prisoners, modern-day Wrestling is derived from the Mixed Martial Arts submission style popularized in the late 21st-century (i.e. things like armbars and choke holds designed to cause a world of hurt if the person they're applied to doesn't stop struggling sharpish).
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Re: The Character Creation Station

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ENGINEERING SKILLS

COMPUTER ENGINEERING (01%)
If you want to write a new computer program, modify an existing one or work out what a mysterious program does, call for a Computer Engineer.

DRIVE TECHNOLOGY (01%)
Anything to do with what makes a ship go. Every Pioneer-class ship has at least two Engineers who specialize in Drive Technology assigned to it, as - owing to its extremely idiosyncratic operation and construction - a malfunction in the Voight-DeAvenant Void Drive that could not be fixed would almost certainly prove to be a death sentence for the ship's crew.

EQUIPMENT MAINTENANCE (25%)
Making sure the things that stay working, stay working. If that sounds dull, try being mid-spacewalk and having the Oxygen recycling system of your EVA suit fail. Also good at jury-rigging things.

EXPLOSIVES HANDLING (25%)
The Searchlight carries several types of explosives from shaped demolition charges for controlled destruction, to more general mining explosives. Whilst even the untrained can use these without much instruction, for true artistry in annihilation, you'll require a little bit of practice. Also good for defusing explosives, but why would anyone want to do that!?

FABRICATION (05%)
A good fabricator can take base materials and make simple, usable tools and objects from them. A great fabricator can do the same with dross materials. Fabricators are also adept at jury-rigging things.

SYSTEMS ENGINEERING (01%)
Maintenance of essential ship systems like life support, communications, sensors etc. etc. Without a good Systems Engineer aboard, a ship runs the risk of winding up blind, deaf, dumb and - ultimately - crewless when the oxygen runs out.

ASTRONAVIGATION (05%)
The ability to pilot a ship equipped with an FTL drive without running the very real risk of destroying it (via subspace mishap) or killing its whole crew in one of several very nasty Voidspace-related ways. Also a necessary skill for using extreme-range Interdiction weaponry like Plasma Torpedoes and Laser Lances with any degree of accuracy, and calculating the gravitational effect of celestial bodies on any given objects' velocity and orientation.

SUB-LIGHT PILOTING (20%)
Pertains to anything more complex than flying or landing one of the two Pisces-class Shuttlecraft aboard the Searchlight. A decorated Fighter Ace, for example, would have a high Sub-Light Piloting skill. All characters aboard the Searchlight are assumed to have the necessary training to launch, fly and land (on even ground) a Pisces-class Shuttlecraft without needing to invest in this skill, and without the need for a check in normal circumstances.
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Re: The Character Creation Station

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KNOWLEDGE / SCIENCE SKILLS

ASTROPHYSICS (05%)
Astrophysics is the branch of astronomy that deals with the physics of the universe, including the physical properties of celestial objects, as well as their interactions and behaviour. It dovetails rather nicely with Astronavigation as described above, so most Nav officers have a degree of training in both.

EXOBIOLOGY (01%)
This at least partly theoretical science deals with the biological makeup of creatures not native to the planet Earth. So far, only fairly basic creatures have been discovered on other worlds, mostly on the microscopic level - however, some, more complex forms, do exist. Otherwise referred to as 'Xenobiology' (either is acceptable, and it really depends which University the Exo/Xenobiologist attended as to which they're likely to call it).

EXOLINGUISTICS (01%)
Similarly, Exolinguistics is also referred to as 'Xenolinguistics'. It's a field very much in its infancy - up until the ruins on Alpha Centauri Secundus were discovered, there was literally nothing to research - however, with the discovery in particular of the long-dead Maakengor city of Tennooth in the Leetsi system, the study of alien languages is expanding apace.

MEDICINE (20%)
Everyone aboard the Searchlight has basic first aid training, and can use the AutoDoc system in the Ship's Infirmary without getting things wrong. Beyond that (into the realms of surgery etc.) you'll need a little more training. The Ship's Doctor may, or may not, be the Ship's Counsellor too (but often is).

THEORETICAL SCIENCES (01%)
In practical terms, this is the ability for a character in the game to be able to percieve or potentially explain effects that defy the laws of nature we currently know, or identify advanced technology and its function. It may also confer a bonus when using technology.
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Re: The Character Creation Station

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MISCELLANEOUS SKILLS

DRIVE VEHICLE (20%)
Listed here, because all crewmembers are trained to drive the two Moriarty-pattern Multirovers carried by the Pisces-class shuttles. All crewmembers are assumed to be able to drive them normally without need for a check.

USE COMPUTER (20%)
Similarly, all characters can use the computers aboard the Searchlight for normal tasks without penalty.

ZERO-G MOBILITY (20%)
The mere fact that I'm giving you the option of taking this means it might be something that'll save your life at some point, no? ;)
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Samantha Golightly

Post by Mr. Handy »

Character creation rolls (STR, CON, POW, DEX, APP, SIZ, INT, EDU) (3d6=14, 3d6=15, 3d6=13, 3d6=12, 3d6=9, 2d6+6=14, 2d6+6=9, 3d6+3=14)

Name: Samantha Golightly
Age: 30
Sex: Female
Occupation: Engineer
Current Residence: Searchlight

Image

Characteristics:
STR: 14
CON: 15
SIZ: 14
DEX: 12
APP: 9
INT: 9 (Idea - 45)
POW: 13 (Luck - 65)
EDU: 15 (Know - 75) [includes +1 from age]

Sanity: 65
Maximum Sanity: 99
Hit Points: 15
Magic Points: 13
Damage Bonus: +1d4

Background: Samantha Golightly is a tall, muscular woman with short red hair. She has always been shy and lacking in social skills, and she is not very bright, but she makes up for that with courage, a thirst for discovery, and obsession with her chosen profession. She is an engineer who specializes in the Voight-DeAvenant Void Drive, and she jumped at the chance to join the crew of the Searchlight and explore the far reaches of space. She also hopes that drive techonology can be adapted to make time travel possible, as she always seeks new frontiers to explore.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronavigation (05%): 20%
Astrophysics (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Computer Engineering (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 24%
Drive Technology (01%): 61%
Drive Vehicle (20%):
Electrical Repair (10%):
Electronics (01%):
Equipment Maintenance (25%): 60%
Exobiology (01%):
Exolinguistics (01%):
Explosives Handling (25%): 55%
Fabrication (05%): 50%
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Mechanical Repair (20%):
Medicine (20%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machinery (01%):
Other Language(01%):
Own Language: English (EDU x 5%): 75%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
.Spot Hidden (25%): 55%
Sub-Light Piloting (20%): 55%
Swim (25%):
Systems Engineering (01%): 51%
Theoretical Sciences (01%):
Throw (25%):
Track (10%):
Unarmed Combat (20%):
Use Computer (20%):
.Zero-G Mobility (20%): 50%

Hand-to-Hand:
Fist/Punch (50%):
Wrestling (25%):
Head Butt (10%):
Kick (25%):
Vibro-saw (25%): 55%

Firearms:
Gunnery (20%):
Machine Gun (15%):
.Pistol(Rameses) (30%): 60%
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
to be determined
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: The Character Creation Station

Post by Lex_Innokenti »

Perfect, Mr. Handy!

Samantha Golightly has the rank of Senior Chief Petty Officer (as Engineers on anything smaller than a Heavy Cruiser in general tend to be non-coms). Rank tends to be less rigidly adhered to on Pioneer ships than other kinds of craft anyway, so it won't come into play very much.

There'll be an equipment list posted soon. :)
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Re: The Character Creation Station

Post by tormsen »

Pierre Mutombo

STR 12
CON 9
SIZ 10
DEX 13
APP 7
INT 14 (Idea - 70)
POW 16 (Luck - 80)
EDU 11 (Know - 55%)

Sanity: 80
Hit Points: 10
Magic Points: 16
Damage Bonus: +0

Background: Pierre Mutombo was born into the burgeoning Catholic Church in Central Africa, but became disillusioned by superstition and hypocrisy. He went to university in Paris, studying for several different degrees including comparative theology as well as a medical degree specializing in psychology, but never completing any of them. He was instead drawn into the debate within the Church about how to deal with extraterrestrial contact, and his fascinating treatises on alien psychology and theological implications received some favorable reviews from online readers. He was approached with a position aboard the Searchlight thanks to his particular set of skills, despite his lack of formal education. The influence of his father, a powerful mogul specializing in rare earth mineral exploitation on the Congo, may have played a part.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)

Accounting (10%):
.Anthropology (01%): 21%
Archaeology (01%):
Art (05%):
Astronavigation (05%):
Astrophysics (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Computer Engineering (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 26%
Drive Technology (01%):
Drive Vehicle (20%):
Electrical Repair (10%):
Electronics (01%):
Equipment Maintenance (25%):
Exobiology (01%): 21%
Exolinguistics (01%): 51%
Explosives Handling (25%):
Fabrication (05%):
Fast Talk (05%):
First Aid (30%): 65%
Geology (01%):
Hide (10%):
.History (20%): 45%
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Mechanical Repair (20%):
Medicine (20%): 50%
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machinery (01%):
.Other Language(01%): Lingala 21%
.Other Language(01%): Latin 16%
.Other Language(01%): English 31%

Own Language: French (EDU x 5%): 55%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%): 50%
Psychology (05%): 20%
Ride (05%):
Sneak (10%):
Spot Hidden (25%):
Sub-Light Piloting (20%):
Swim (25%):
Systems Engineering (01%):
.Theoretical Sciences (01%): 31%
Throw (25%):
Track (10%):
Unarmed Combat (20%):
Use Computer (20%):
Zero-G Mobility (20%):

Hand-to-Hand:
Fist/Punch (50%):
Wrestling (25%):
Head Butt (10%):
Kick (25%):
Vibro-saw (25%):

Firearms:
Gunnery (20%):
Machine Gun (15%):
Pistol(Rameses) (30%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
1x In-ear micro-communicator bead (worn in ear; input panel incorporated in Computer Access Terminal below)
1x Computer Access Terminal (connects via jack to computer inputs aboard the Searchlight; worn as greave on forearm)
1x Auto-Vitals Health Monitor (attached to right breast of suit)
1x Rameses-pattern Ship's Pistol (in mag-holster on hip)
3x 12-round clips for above (in pocket on opposite hip)
1x Application Combat Stimulants (in injection phial in pocket on right bicep)
1x First Aid Kit (in pocket on left ankle)
1x Emergency Location Beacon (sewn into suit at base of spine)
1x Atmosphere Diagnostic Unit (attached to left bicep of suit)
1x Field Medicine Kit (Satchel mag-clipped to lower right side of back)
Last edited by tormsen on Thu Aug 01, 2013 4:28 am, edited 1 time in total.
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Re: The Character Creation Station

Post by Lex_Innokenti »

Great, Tormsen.

Pierre Mutombo would have the position of Civilian Lieutenant. As I said before, rank's not a major factor aboard the Searchlight but it might play a factor; essentially, you outrank anyone of lower rank than you, but are outranked by any military-grade Lieutenant aboard.

Equipment lists will be made available in the next day or two, and then we'll be pretty much ready to go.
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STANDARD ISSUE EQUIPMENT

Post by Lex_Innokenti »

All Crewmembers aboard the DNV Searchlight recieve the following equipment for free (again, if you think I've missed anything, let me know and I'll add it in):

7 x Standard-issue Deltan Confederate Navy Shipsuit; incorporating (when worn on duty):
  • 1x In-ear micro-communicator bead (worn in ear; input panel incorporated in Computer Access Terminal below)
    1x Computer Access Terminal (connects via jack to computer inputs aboard the Searchlight; worn as greave on forearm)
    1x Auto-Vitals Health Monitor (attached to right breast of suit)
    1x Rameses-pattern Ship's Pistol (in mag-holster on hip)
    3x 12-round clips for above (in pocket on opposite hip)
    1x Application Combat Stimulants (in injection phial in pocket on right bicep)
    1x First Aid Kit (in pocket on left ankle)
    1x Emergency Location Beacon (sewn into suit at base of spine)
    1x Atmosphere Diagnostic Unit (attached to left bicep of suit)
In addition, each crewmember carries one of the following on duty, related to their crew specialization:
  • 1x Subjugator-pattern Shock-pole (telescopically collapsed on opposite thigh from pistol)
    1x Portable Engineering Diagnostic/Repair kit (worn as forearm greave on opposite arm to Computer Access Terminal)
    1x Field Medicine Kit (Satchel mag-clipped to lower right side of back)
During combat situations, or situations that could otherwise see decompression of the ship, the shipsuit doubles as a light space suit - light helmets and gloves are provided in each main 'area' of the ship which attach in seconds to the seals on the suit, thus making them airtight (and providing an oxygen supply via a reservoir bottle attached to the helmet). Each crewmember also has a full, fitted EVA suit (a crewmember wearing a suit fitted for someone else will suffer a penalty for use, it is worth noting) in the Shuttle Bay (which also contains the primary airlock). It is not advised to go EVA wearing only the shipsuit-light helmet-gloves combination.
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Re: The Character Creation Station

Post by trilobite »

Work in progress


Characteristics:
STR: 9
CON: 11
SIZ: 10
DEX: 10
APP:13
INT: 14 (Idea - 70)
POW: 9 (Luck - 45)
EDU: 19 (Know - 95)


Sanity: 45
Maximum Sanity: 99
Hit Points: 11
Magic Points: 9
Damage Bonus: +0


Background:


Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronavigation (05%):
Astrophysics (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%): 80%
Chemistry (01%): 16
Climb (40%):
Computer Engineering (01%): 50%
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2%): 30%
Drive Technology (01%):
Drive Vehicle (20%):
Electrical Repair (10%):
Electronics (01%):
Equipment Maintenance (25%):
Exobiology (01%): 60%
Exolinguistics (01%):
Explosives Handling (25%):
Fabrication (05%):
Fast Talk (05%):
First Aid (30%): 90%
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Mechanical Repair (20%):
Medicine (20%): 85%
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machinery (01%):
Other Language(01%):
Own Language: English (EDU x 5%): 95%
Persuade (15%):
Pharmacy (01%): 70%
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%): 50%
Psychology (05%):
Ride (05%):
Sneak (10%):
.Spot Hidden (25%):
Sub-Light Piloting (20%):
Swim (25%):
Systems Engineering (01%):
Theoretical Sciences (01%):
Throw (25%):
Track (10%):
Unarmed Combat (20%):
Use Computer (20%):
.Zero-G Mobility (20%):


Hand-to-Hand:
Fist/Punch (50%):
Wrestling (25%):
Head Butt (10%):
Kick (25%):



Firearms:
Gunnery (20%):
Machine Gun (15%):
Pistol (20%): 50%
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
to be determined
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Re: The Character Creation Station

Post by Lex_Innokenti »

Gunnery Officer Sierra Mbane

Characteristics:
STR: 8
CON: 10
SIZ: 10
DEX: 17
APP: 10
INT: 13 (Idea - 65 )
POW: 8 (Luck - 40 )
EDU: 10 (Know - 50 )


Sanity: 40
Maximum Sanity: 99
Hit Points: 10
Magic Points: 8
Damage Bonus: +0


Background:

Sierra Mbane was raised rough on the streets and viaducts of Aqueduct City on Europa, the moon of Jupiter. Extremely fleet-footed, she was given a place in the Europan Military Academy by a canny instructor (whose wallet Mbane had just stolen) and was a medallist at the All-forces games on Titan two years running (for the Hurdles, placing with a silver both times. As a Europan, and therefore a swimmer, Sierra also entered two swimming events, reaching the finals in one but failing to gain a medal in either).
Mbane served aboard the DCNV Wolfsbane for two tours before transferring to the ill-fated DCNV Praetorian prior to the Cantelevsky incident. Smeared with the dirt from that disastrous event, though through no fault of her own, she languished in menial patrol after menial patrol until handpicked for the DCNV Searchlight by Captain Vorshevnik (to whom she is, as a result, extremely loyal).

Mbane is tall and graceful, with the body of an athlete or a dancer, dark brown skin and close-cropped black hair (that kinks when she grows it out). She has a geometric tattoo (a stylized tesseract) on her right temple as a remnant of her time in a long-since defunct street gang on Europa. She is 26 years old.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronavigation (05%): 35%
Astrophysics (05%): 37%
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Computer Engineering (01%): 19%
.Conceal (15%): 30%
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
.Dodge (DEX x 2%): 64%
Drive Technology (01%):
Drive Vehicle (20%):
Electrical Repair (10%):
Electronics (01%):
Equipment Maintenance (25%):
Exobiology (01%): 60%
Exolinguistics (01%):
Explosives Handling (25%): 57%
Fabrication (05%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
.Jump (25%): 50%
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Mechanical Repair (20%): 22%
Medicine (20%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machinery (01%):
Other Language(01%):
Own Language: English (EDU x 5%): 50%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychotherapy (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
.Spot Hidden (25%):
Sub-Light Piloting (20%):
.Swim (25%): 85%
Systems Engineering (01%):
Theoretical Sciences (01%):
Throw (25%):
Track (10%):
Unarmed Combat (20%):
Use Computer (20%):
Zero-G Mobility (20%): 40%


Hand-to-Hand:
Fist/Punch (50%):
Wrestling (25%):
Head Butt (10%):
Kick (25%):



Firearms:
Gunnery (20%): (All Confederate-configured systems): 88% , other: 68%
Pistol (20%): (Rameses) : 30%
Rifle (25%): 28%
Shotgun (30%):
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Mr. Handy
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Re: The Character Creation Station

Post by Mr. Handy »

Sierra Mbane should have 10 HP rather than 9. It's the average of CON and SIZ; STR doesn't factor into it.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: The Character Creation Station

Post by Lex_Innokenti »

So she should. This is what comes of moving stats about to better suit the character concept and not paying enough attention to what I'm tweaking.

Good spot, Handy, thanks!
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Re: The Character Creation Station

Post by Mr. Handy »

You're welcome!
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Posts: 62
Registered for: 10 years 10 months
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Re: The Character Creation Station

Post by Lex_Innokenti »

Lieutenant Commander (Doctor) Rose Vinyard

Age: 32
Sex: Female
Occupation:Science Officer
Current Residence: Searchlight


Characteristics:
STR: 10
CON: 11
SIZ: 9
DEX: 15
APP: 12
INT: 14 (Idea - 70)
POW: 10 (Luck - 50)
EDU: 17 (Know - 85) [includes +1 from age]

Sanity: 50
Maximum Sanity: 99
Hit Points: 10
Magic Points: 10
Damage Bonus: +0

Background: A Navy brat born in space, Rose Vinyard resisted the pull of Confed Navy service for a time, graduating with a Doctorate in Theoretical Sciences from the Martian Institute of Stellar Sciences with distinction. The lure of space exploration, however, prompted her to enroll for an accelerated Science Officer program. Vinyard's previous posting was as a junior science officer aboard the DCNV Hood, under the direct command of Nikolai Vorshevnik who requested she join the DCNV Searchlight when he was promoted and offered the chair. Vinyard is living her dream now, and the compact woman with cropped dark hair and hazel eyes approaches her work with enthusiasm and good humour, making her a popular member of the crew.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronavigation (05%): 20%
Astrophysics (05%): 65%
Astronomy (01%):
Bargain (05%):
Biology (01%): 51%
Chemistry (01%): 51%
Climb (40%):
Computer Engineering (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
.Dodge (DEX x 2%): 40%
Drive Technology (01%):
Drive Vehicle (20%):
Electrical Repair (10%): 20%
Electronics (01%):
Equipment Maintenance (25%):
Exobiology (01%): 46%
Exolinguistics (01%):
Explosives Handling (25%):
Fabrication (05%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Mechanical Repair (20%):
Medicine (20%): 35%
Natural History (10%):
Navigate (10%): 25%
Occult (05%):
Operate Heavy Machinery (01%):
Other Language(01%):
Own Language: English (EDU x 5%): 85%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Pilot (01%):
Psychotherapy (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%):
.Sub-Light Piloting (20%): 35%
Swim (25%):
Systems Engineering (01%):
Theoretical Sciences (01%): 73%
Throw (25%):
Track (10%):
Unarmed Combat (20%):
Use Computer (20%): 50%
Zero-G Mobility (20%): 55%

Hand-to-Hand:
Fist/Punch (50%):
Wrestling (25%):
Head Butt (10%):
Kick (25%):
.Vibro-saw (25%): 50%

Firearms:
Gunnery (20%):
Machine Gun (15%):
.Pistol(Rameses) (30%): 50%
Rifle (25%):
Shotgun (30%):
SMG (15%):
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