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Re: The Ballad of Bass Rock - Introduction

Posted: Wed Jan 22, 2014 6:57 am
by Mr. Handy
Image

William gives Carruthers a firm handshake. "Aye, I'll be glad to hae ye at my side as well," he says.

Re: The Ballad of Bass Rock - Introduction

Posted: Thu Jan 23, 2014 1:30 am
by PatGrillo
Cynthia: Well I for one shouldn't be sorry to see a hot bath and a warm clean bed. Do you think we could hurry up by any chance?

Re: The Ballad of Bass Rock - Introduction

Posted: Thu Jan 23, 2014 8:39 pm
by Cearlan
Image

"Aye, let's get away while the gettin's good" I intone gravely. "We dinnae want tae encounter that beastie again if possible."

Re: The Ballad of Bass Rock - Introduction

Posted: Thu Jan 23, 2014 9:30 pm
by Priest
Casting a final look towards the looming lighthouse, Davy holds the boat staedy so that everyone can climb in.
Once everyone is aboard the small boats engine is started and the island begins to fall behind.
OOC:   For the moment the scenario is concluded. The game will continue at a later date. Thanks all for playing.  

Re: The Ballad of Bass Rock - Introduction

Posted: Thu Jan 23, 2014 11:31 pm
by Cearlan
OOC:   Thanks Priest - that was a blast. Thoroughly enjoyed playing, though I think the faux accents went a bit askew at times - mine probably more than others ;-)  

Re: The Ballad of Bass Rock - Introduction

Posted: Fri Jan 24, 2014 3:39 am
by PatGrillo
OOC: Yes thanks all. I enjoyed the adventure but the forum - it's inability to e-mail me other than when mine was the immediately previous post - drove me bonkers. Sometimes I felt tempted to comment when it wasn't appropriate just so I'd get the reminder and sometimes you did not hear from me for days simply because checking the forum had slipped my mind (Low SAN.) Let me know if you ever fancy doing a game on Facebook. It would be an awful lot better in terms of mechanism.
8-)

Re: The Ballad of Bass Rock - Introduction

Posted: Fri Jan 24, 2014 6:07 am
by Mr. Handy
OOC,Yes, thank you! That was a lot of fun. I'm amazed that most of us actually survived, and with our minds relatively intact.

Re: The Ballad of Bass Rock - Introduction

Posted: Fri Jan 24, 2014 9:10 am
by yockenthwaite
OOC: Ooh we survived! Mostly! That was great fun. Thank you very much Priest for running it. Looking forward to hopefully more adventures in future.

Re: The Ballad of Bass Rock - Introduction

Posted: Fri Jan 24, 2014 3:57 pm
by DrPeterson
OOC:   I think my next character will have less heroic tendencies :D But it was great fun indeed!  

Re: The Ballad of Bass Rock - Introduction

Posted: Fri Jan 24, 2014 4:36 pm
by Priest
OOC:   You are all most welcome, and I'm glad that some of you survived. The Ballad of Bass Rock is more or less complete, the next exciting instalment of 'Shadows Over Scotland' will begin soon. It is up to you whether you continue the characters who survived, or join those who did not in crafting new charcters.  

Re: The Ballad of Bass Rock - Introduction

Posted: Fri Jan 24, 2014 11:59 pm
by PatGrillo
OOC: Oh we should certainly use the same characters! They were all spiffing.

Re: The Ballad of Bass Rock - Introduction

Posted: Sat Jan 25, 2014 1:27 am
by Cearlan
OOC:   I agree - keep them - with the outre accents toned down a tad ;-)  

Re: The Ballad of Bass Rock - Introduction

Posted: Sat Jan 25, 2014 10:04 pm
by Mr. Handy
OOC,Yes, I agree with keeping our characters. Do we get to roll for skill and Sanity increases? Also, I'm going to be away from the night of Saturday, February 15 until Monday, February 24 and will probably not be able to post.

Re: The Ballad of Bass Rock - Introduction

Posted: Sun Jan 26, 2014 7:44 am
by Priest
OOC:   Yes skill and sanity increases as per the rules for those keeping their characters. For those whose characters met their ends, please think about new ones.

Mr H: That's fine, I have a house move iminent, so I wont be starting until after that.  

Re: The Ballad of Bass Rock - Introduction

Posted: Sun Jan 26, 2014 9:02 am
by DrPeterson
OOC:   What will the setting be?  

Re: The Ballad of Bass Rock - Introduction

Posted: Sun Jan 26, 2014 12:56 pm
by Priest
DrPeterson wrote:
OOC:   What will the setting be?  
Same year, Scotland again but another part. Highlands methinks.

Cearlan: I thought if we put it deep in the highlands we could all speak in Gaelic ;). Seriously though I agree, no attempts at Scottish accents, apart from the occasional 'Och aye'

Re: The Ballad of Bass Rock - Introduction

Posted: Mon Jan 27, 2014 4:09 am
by Mr. Handy
OOC,How much Sanity do we gain?

Re: The Ballad of Bass Rock - Introduction

Posted: Mon Jan 27, 2014 1:19 pm
by PatGrillo
OOC: Yes, likewise, I don't know what the "skill an sanity increases as per the rules" are as I only have a 1st edition book. Pls clarify.

Re: The Ballad of Bass Rock - Introduction

Posted: Mon Jan 27, 2014 2:06 pm
by Priest
OOC:   Sorry.
According to the 6th ed rule book there are various ways to increase sanity;
By keeper award
By increasing POW
By increasing a skill to 90%
By defeating unatural entities

In the case of the Bass Rock scenario it seems the only realistic way is via keeper award, as there is little chance of any of the other criteria applying.
So for sanity increase roll 1d5 and add that to your current sanity.

For skill increase roll your skill percentage for a skill used, once per scenario, during the game (we are adults so I trust you to have used it, in other words I can't be assed to go through the posts to check)
"If the result is higher than the current skill number, the investigator improves in that skill: roll 1d10, and add the result to the current skill points. (pge 53)"

Fail or equal = 0 increase  

Re: The Ballad of Bass Rock - Introduction

Posted: Mon Jan 27, 2014 6:13 pm
by yockenthwaite
OOC: Ok here are my skill rolls.

I *think* the skills I used successfully during the game are Spot Hidden, Electrical Repair and Mechanical Repair.

(http://invisiblecastle.com/roller/search/1260488/)

Rolling to see if gain skill, and how much, in Spot Hidden (40%) (1d100=49, 1d10=2) - gain 2

Rolling to see if gain skill, and how much, in Electrical Repair (30%) (1d100=29, 1d10=10) - no gain

Rolling to see if gain skill, and how much, in Mechanical Repair (50%) (1d100=6, 1d10=8) - no gain

And for sanity gain:

Rolling for Sanity gain at end of Bass Rock scenario (1d5=5) - 5 points

That would take me over my starting sanity level. Is that allowed?

Let me know and I'll see if I can update the numbers in my character sheet in the relevant thread.

Thanks.